Search found 698 matches
- Fri May 08, 2026 08:35
- Forum: Modding Discussion
- Topic: Animated Overlay Rendering Issue
- Replies: 1
- Views: 139
Re: Animated Overlay Rendering Issue
You can probably use overlay_tiles i.e. core.register_node('mossworld:glimmering_sand', { description = 'Glimmering Sand', tiles = {"mossworld_sand.png"}, overlay_tiles = {{ name= "mossworld_glimmering.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_...
- Sun May 03, 2026 01:02
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 15554
Re: [mod] Automated Storage & Retrieval System [asrs]
... I'm at a real loss as to how to solve this. I also had this problem before with my storage system mod that I never released, and in my inventorybags mod where opening remote chests with the Item Teleportation Bag doesn't work. You are relying too much on the engines inventory system, just creat...
- Tue Apr 28, 2026 01:47
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 858
- Views: 223825
Re: How to use Schematics with singlenode mapgen
Hi, one thing you can do is to generate single nodes and let them place the semantic at a later point, such that the bordering mapblocks are already generated. The caverealms mod does this and moretrees did it in the past (now it uses decorations). https://github.com/mt-mods/moretrees/blob/master/in...
- Wed Apr 08, 2026 13:55
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 9
- Views: 1476
Re: [Mod] Handranks [handranks]
I just compiled luanti 5.14 and indeed I couldn't dig anything. I think the mod was made with version 5.7.0, and I'm sure it worked back then. Weird maybe there was an engine regression, but if there were I should know about it. The only thing I can think of is https://github.com/luanti-org/luanti/i...
- Mon Apr 06, 2026 05:34
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 9
- Views: 1476
Re: [Mod] Handranks [handranks]
I just redownloaded the mod and tried it on a new world, it still works fine on my machine. Have you tried to execute the /handranks command, does it show proper numbers? Maybe also try to force update the rank /sethandranks 1000 . Which minetest/luanti version are you using? It may not work on very...
- Sat Apr 04, 2026 19:07
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 9
- Views: 1476
Re: [Mod] Handranks [handranks]
You can if you want. I currently can't reproduce the bug, so there is nothing I can do to fix it.
You can also try to find the conflicting mod yourself, by iteratively enabling/disabling suspicious mods.
You can also try to find the conflicting mod yourself, by iteratively enabling/disabling suspicious mods.
- Sat Apr 04, 2026 14:09
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 9
- Views: 1476
Re: [Mod] Handranks [handranks]
Which game are you using? It may not work with other games besides Minetest Game.
Also, it may conflict with other mods that overwrite the hand.
Also, it may conflict with other mods that overwrite the hand.
- Thu Apr 02, 2026 13:09
- Forum: Problems
- Topic: how do i add mods minetest on truenas
- Replies: 2
- Views: 310
Re: how do i add mods minetest on truenas
You download them, unzip them if necessary, and put them into your mods folder. The mods folder is usually in the home dictionary i.e. /home/<user>/.minetest/mods/ or in .../minetest/mods/ for run in place installations. If you don't know your home, executing echo $HOME may help. You can also add ot...
- Tue Dec 09, 2025 14:33
- Forum: Modding Discussion
- Topic: [Solved] I want to use no texture at all on something - should I make my own?
- Replies: 9
- Views: 248
Re: [Solved] I want to use no texture at all on something - should I make my own?
But if you really want to, you could use no_texture.png (which is a simple no alpha channel 16x16 pixels image) and colorize it to be completely white ( no_texture.png^[colorize:#ffffff:255 ). As said before, you don't need a texture file, not even no_texture.png , just write tiles = {"[fill:1...
- Sun Dec 07, 2025 14:49
- Forum: Servers
- Topic: Luanti server fails to locate minetest_game
- Replies: 5
- Views: 181
Re: Luanti server fails to locate minetest_game
Alternatively, you can change the path, e.g running this
env MINETEST_USER_PATH=/root/luanti/bin /root/luanti/bin/luantiserver --gameid minetest_game --worldname RotateThis
should work in your case.
env MINETEST_USER_PATH=/root/luanti/bin /root/luanti/bin/luantiserver --gameid minetest_game --worldname RotateThis
should work in your case.
- Thu Dec 04, 2025 12:33
- Forum: Modding Discussion
- Topic: [Solved] I want to use no texture at all on something - should I make my own?
- Replies: 9
- Views: 248
Re: [Solved] I want to use no texture at all on something - should I make my own?
I thought the base texture pack is well known. Keep in mind that it's not guarantied that every texture provided by the engine will stay in future engine versions. Especially the ones from the main menu. (But textures like blank.png are very unlike to be changed or removed.) If you really don't want...
- Wed Dec 03, 2025 11:33
- Forum: Servers
- Topic: Help with setting up a server
- Replies: 2
- Views: 267
Re: Help with setting up a server
Looks like the game didn't load correctly. You have to start Luanti with --gameid minetest_game and set the environment variable MINETEST_GAME_PATH to your minetest/data path (the folder which contains games, not the game folder itself.) See Luanti man page. If your world is still blank (test if the...
- Mon Nov 17, 2025 20:22
- Forum: Game Discussion
- Topic: [Mintest Game] How do I find rubber trees/saplings?
- Replies: 3
- Views: 152
Re: [Mintest Game] How do I find rubber trees/saplings?
There was a bug where they didn't get generated. https://github.com/mt-mods/moretrees/pull/57 To fix this, update your moretrees mod and then go to a new area of your map that has not been generated yet. Hint: As of now, you can only find rubber tress where the altitude (y coordinate) is smaller equ...
- Wed Nov 12, 2025 08:54
- Forum: Modding Discussion
- Topic: Question about particle spawners
- Replies: 5
- Views: 245
Re: Question about particle spawners
I'm not having a lot of luck finding good documentation, and there are wildly different implementations in the different mods I've checked. The official API documentation: https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md If you can't find it there, it is not part of the API. i.e. see...
- Wed Oct 29, 2025 19:56
- Forum: Modding Discussion
- Topic: Liquid Viscosity
- Replies: 2
- Views: 357
Re: Liquid Viscosity
It is documented at the official API documentation: https://github.com/luanti-org/luanti/bl ... 266-L10270
Or search here: https://api.luanti.org/ it's the same.
The one you are linking is more like a guide.
Or search here: https://api.luanti.org/ it's the same.
The one you are linking is more like a guide.
- Sat Oct 11, 2025 10:58
- Forum: WIP Mods
- Topic: [Mod] Luanti Logger
- Replies: 4
- Views: 243
Re: [Mod] Luanti Logger
People may be interested in the difference between this mod and the builtin rollback system.
(enable the enable_rollback_recording setting and /rollback_check /rollback commands)
(enable the enable_rollback_recording setting and /rollback_check /rollback commands)
- Sun Oct 05, 2025 05:33
- Forum: Mod Releases
- Topic: [Mod] More Trees! [git][moretrees]
- Replies: 434
- Views: 244977
Re: [Mod] More Trees! [git][moretrees]
The rubber tree situation (and some other trees which didn't spawn) got solved in the current version, so consider updating the mod, if you want the trees to be generated in your world.
- Wed Oct 01, 2025 15:43
- Forum: General Discussion
- Topic: Time to vote: Redefine the default inventory key?
- Replies: 25
- Views: 1776
Re: Time to vote: Redefine the default inventory key?
I'm used to opening the inventory with "I". It is also common in other games besides Luanti. To me, it doesn't matter if it is far away from WASD, because you don't have to hold it while moving like Aux1. "Q" is a much bigger problem, because accidentally dropping your item may h...
- Wed Sep 24, 2025 11:31
- Forum: Problems
- Topic: [SOLVED] Problems with my game Lazarr! in Luanti 5.14.0-rc1
- Replies: 9
- Views: 1017
Re: Problems with my game Lazarr! in Luanti 5.14.0-rc1
My question is: Did the map generation code in Luanti change and if yes: How? It seems like a safety check got added. I guess this was necessary for some reason, but I haven't looked into the code. See: https://github.com/luanti-org/luanti/pull/16502 (You should find most mapgen code changes here h...
- Thu Sep 18, 2025 22:16
- Forum: Modding Discussion
- Topic: [Solved] param2 color picker formspec
- Replies: 4
- Views: 570
Re: param2 color picker formspec
If you only need the color as a new image, you can use the sheet texture modifier, but you have to know the image size beforehand. e.g. my_palette.png^[sheet:16x16:1,0 See https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md#sheetwxhxy To use it in a formspec you have to escape certain ch...
- Tue Sep 16, 2025 15:26
- Forum: Modding Discussion
- Topic: Can someone help me with this HUD 😵💫
- Replies: 4
- Views: 485
Re: Can someone help me with this HUD 😵💫
Lua is such a simple language you can learn in an afternoon. Don't waste your time prompting a LLM if it can't do what you want. Your time is better spent getting comfortable with Lua and the Luanti API. I recommend reading up unclear things about Lua here: https://www.lua.org/pil/contents.html If y...
- Thu Sep 04, 2025 14:14
- Forum: General Discussion
- Topic: How to get info of all nodes?
- Replies: 2
- Views: 353
Re: How to get info of all nodes?
The map database stores every mapblock (16x16x16 nodes) as an entry in a table. So you have to decode it in order to read a single node. See here about the format: https://github.com/luanti-org/luanti/blob/master/doc/world_format.md#map-file-format This is probably the tool you want: https://forum.l...
- Sun Aug 24, 2025 15:18
- Forum: Problems
- Topic: [FIXED] Box borders don’t work?
- Replies: 5
- Views: 2694
- Wed Aug 20, 2025 11:54
- Forum: Problems
- Topic: [FIXED] Box borders don’t work?
- Replies: 5
- Views: 2694
Re: Box borders don’t work?
Can confirm, bordercolors and borderwidths always stay 0. See here: https://github.com/luanti-org/luanti/blob/36b5374715f1aae7fb1ca6fabe4ea4a24895512e/src/gui/guiFormSpecMenu.cpp#L2279-L2294 According to my testing it only works if you don't set any color directly in the element (this is also docume...
- Mon Jul 21, 2025 08:27
- Forum: Modding Discussion
- Topic: Looking for help with My Arcade
- Replies: 7
- Views: 2339
Re: Looking for help with My Arcade
What TenPlus1 said. Without more information, I can only suspect the remove happened here: https://github.com/DonBatman/myarcade/blob/2eab53953fb4b80d10c00a6c28dd38c49b66aff5/pacmine/ghost.lua#L60 (See here what object:remove() does:) https://github.com/luanti-org/luanti/blob/643d1cbd8d254cc9c63dd6a...