Search found 705 matches

by cx384
Fri Jun 12, 2026 00:49
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2182

Re: [Mod] Handranks [handranks]



I just compiled Luanti 5.16.1, and it still works fine on my machine. I can dig all things as usual and the hand ranks increase. I can't reproduce the bug, so I can't really solve it.


I suspect that a mod may be responsible for the issue, but it's not clear, it would require testing every ...
by cx384
Thu Jun 11, 2026 10:06
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2182

Re: [Mod] Handranks [handranks]

I just compiled Luanti 5.16.1, and it still works fine on my machine. I can dig all things as usual and the hand ranks increase. I can't reproduce the bug, so I can't really solve it.
by cx384
Tue May 26, 2026 15:23
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 55
Views: 14240

Re: New Feature Hype Thread


So you can do what, watermark your server or game? You really think something so trivial should need people to go compile from source or depend on "cheat client" type people?


Please stay civil and don't resort to straw man arguments, I did never say such a thing.
Also, you are getting close the ...
by cx384
Mon May 25, 2026 18:37
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 55
Views: 14240

Re: New Feature Hype Thread


It needs to be a client mod because people might want to take clean screenshots on servers, too.


Oh, yes, thanks. Of course clients shouldn't be able to remove them with CSM, that's cheating!

The whole point of this feature it to prevent players from having a clear view, just like you don't ...
by cx384
Mon May 25, 2026 13:11
Forum: Modding Discussion
Topic: How to prevent cobblestone from spawning like this?
Replies: 5
Views: 348

Re: How to prevent cobblestone from spawning like this?

If you want to. ¯\_(ツ)_/¯
by cx384
Sun May 24, 2026 16:50
Forum: Modding Discussion
Topic: How to prevent cobblestone from spawning like this?
Replies: 5
Views: 348

Re: How to prevent cobblestone from spawning like this?

I suspect this is an engine problem, because it only happens for some mapblocks. I don't think it should be possible for the cavegen to happen after core.register_on_generated .

You could try to use core.register_mapgen_script(path) .
https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md ...
by cx384
Sun May 24, 2026 15:24
Forum: Modding Discussion
Topic: How to prevent cobblestone from spawning like this?
Replies: 5
Views: 348

Re: How to prevent cobblestone from spawning like this?

Looks like it happens right at the mapblock border, and the cave gets randomly filled with cobblestone and mossy cobblestone.
screenshot_cave.jpg
screenshot_cave.jpg (190.82 KiB) Viewed 290 times
by cx384
Fri May 08, 2026 08:35
Forum: Modding Discussion
Topic: Animated Overlay Rendering Issue
Replies: 1
Views: 162

Re: Animated Overlay Rendering Issue

You can probably use overlay_tiles i.e.
core.register_node('mossworld:glimmering_sand', {
description = 'Glimmering Sand',
tiles = {"mossworld_sand.png"},
overlay_tiles = {{
name= "mossworld_glimmering.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0 ...
by cx384
Sun May 03, 2026 01:02
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 57
Views: 16015

Re: [mod] Automated Storage & Retrieval System [asrs]


... I'm at a real loss as to how to solve this.

I also had this problem before with my storage system mod that I never released, and in my inventorybags mod where opening remote chests with the Item Teleportation Bag doesn't work.

You are relying too much on the engines inventory system, just ...
by cx384
Tue Apr 28, 2026 01:47
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 858
Views: 224316

Re: How to use Schematics with singlenode mapgen

Hi, one thing you can do is to generate single nodes and let them place the semantic at a later point, such that the bordering mapblocks are already generated.

The caverealms mod does this and moretrees did it in the past (now it uses decorations).
https://github.com/mt-mods/moretrees/blob/master ...
by cx384
Wed Apr 08, 2026 13:55
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2182

Re: [Mod] Handranks [handranks]

I just compiled luanti 5.14 and indeed I couldn't dig anything.

I think the mod was made with version 5.7.0, and I'm sure it worked back then.
Weird maybe there was an engine regression, but if there were I should know about it.
The only thing I can think of is https://github.com/luanti-org/luanti ...
by cx384
Mon Apr 06, 2026 05:34
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2182

Re: [Mod] Handranks [handranks]

I just redownloaded the mod and tried it on a new world, it still works fine on my machine.

Have you tried to execute the /handranks command, does it show proper numbers?
Maybe also try to force update the rank /sethandranks 1000 .

Which minetest/luanti version are you using?
It may not work on ...
by cx384
Sat Apr 04, 2026 19:07
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2182

Re: [Mod] Handranks [handranks]

You can if you want. I currently can't reproduce the bug, so there is nothing I can do to fix it.

You can also try to find the conflicting mod yourself, by iteratively enabling/disabling suspicious mods.
by cx384
Sat Apr 04, 2026 14:09
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 15
Views: 2182

Re: [Mod] Handranks [handranks]

Which game are you using? It may not work with other games besides Minetest Game.
Also, it may conflict with other mods that overwrite the hand.
by cx384
Thu Apr 02, 2026 13:09
Forum: Problems
Topic: how do i add mods minetest on truenas
Replies: 3
Views: 591

Re: how do i add mods minetest on truenas

You download them, unzip them if necessary, and put them into your mods folder.

The mods folder is usually in the home dictionary i.e. /home/<user>/.minetest/mods/
or in .../minetest/mods/ for run in place installations.
If you don't know your home, executing echo $HOME may help.

You can also add ...
by cx384
Tue Dec 09, 2025 14:33
Forum: Modding Discussion
Topic: [Solved] I want to use no texture at all on something - should I make my own?
Replies: 9
Views: 249

Re: [Solved] I want to use no texture at all on something - should I make my own?


But if you really want to, you could use no_texture.png (which is a simple no alpha channel 16x16 pixels image) and colorize it to be completely white ( no_texture.png^[colorize:#ffffff:255 ).

As said before, you don't need a texture file, not even no_texture.png , just write tiles = {"[fill:1x1 ...
by cx384
Sun Dec 07, 2025 14:49
Forum: Servers
Topic: Luanti server fails to locate minetest_game
Replies: 5
Views: 206

Re: Luanti server fails to locate minetest_game

Alternatively, you can change the path, e.g running this
env MINETEST_USER_PATH=/root/luanti/bin /root/luanti/bin/luantiserver --gameid minetest_game --worldname RotateThis
should work in your case.
by cx384
Thu Dec 04, 2025 12:33
Forum: Modding Discussion
Topic: [Solved] I want to use no texture at all on something - should I make my own?
Replies: 9
Views: 249

Re: [Solved] I want to use no texture at all on something - should I make my own?

I thought the base texture pack is well known.
Keep in mind that it's not guarantied that every texture provided by the engine will stay in future engine versions.
Especially the ones from the main menu. (But textures like blank.png are very unlike to be changed or removed.)

If you really don't ...
by cx384
Wed Dec 03, 2025 11:33
Forum: Servers
Topic: Help with setting up a server
Replies: 2
Views: 385

Re: Help with setting up a server

Looks like the game didn't load correctly. You have to start Luanti with --gameid minetest_game and set the environment variable MINETEST_GAME_PATH to your minetest/data path (the folder which contains games, not the game folder itself.)
See Luanti man page.

If your world is still blank (test if ...
by cx384
Mon Nov 17, 2025 20:22
Forum: Game Discussion
Topic: [Mintest Game] How do I find rubber trees/saplings?
Replies: 3
Views: 178

Re: [Mintest Game] How do I find rubber trees/saplings?

There was a bug where they didn't get generated. https://github.com/mt-mods/moretrees/pull/57
To fix this, update your moretrees mod and then go to a new area of your map that has not been generated yet.

Hint: As of now, you can only find rubber tress where the altitude (y coordinate) is smaller ...
by cx384
Wed Nov 12, 2025 08:54
Forum: Modding Discussion
Topic: Question about particle spawners
Replies: 5
Views: 251

Re: Question about particle spawners


I'm not having a lot of luck finding good documentation, and there are wildly different implementations in the different mods I've checked.

The official API documentation: https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md
If you can't find it there, it is not part of the API.
i.e ...
by cx384
Wed Oct 29, 2025 19:56
Forum: Modding Discussion
Topic: Liquid Viscosity
Replies: 2
Views: 387

Re: Liquid Viscosity

It is documented at the official API documentation: https://github.com/luanti-org/luanti/bl ... 266-L10270
Or search here: https://api.luanti.org/ it's the same.

The one you are linking is more like a guide.
by cx384
Sat Oct 11, 2025 10:58
Forum: WIP Mods
Topic: [Mod] Luanti Logger
Replies: 4
Views: 245

Re: [Mod] Luanti Logger

People may be interested in the difference between this mod and the builtin rollback system.
(enable the enable_rollback_recording setting and /rollback_check /rollback commands)
by cx384
Sun Oct 05, 2025 05:33
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 434
Views: 245302

Re: [Mod] More Trees! [git][moretrees]

The rubber tree situation (and some other trees which didn't spawn) got solved in the current version, so consider updating the mod, if you want the trees to be generated in your world.
by cx384
Wed Oct 01, 2025 15:43
Forum: General Discussion
Topic: Time to vote: Redefine the default inventory key?
Replies: 25
Views: 1877

Re: Time to vote: Redefine the default inventory key?

I'm used to opening the inventory with "I". It is also common in other games besides Luanti.
To me, it doesn't matter if it is far away from WASD, because you don't have to hold it while moving like Aux1.
"Q" is a much bigger problem, because accidentally dropping your item may have severe ...