Search found 1453 matches
- Fri Dec 12, 2025 19:58
- Forum: Modding Discussion
- Topic: [Solved] Lua entities forgetting information
- Replies: 5
- Views: 197
Re: Lua entities forgetting information
>I don't know why the fields are deleted after a couple of seconds Probably the object is deactivated and activated again. (Should not happen if player stays near. Idk how minetestlover tested.) >ai_tracker[ai_uid] = {ai_name = ai_name, ai_pos = ai_pos, ai_obj = ai_obj} Please note that objrefs are ...
- Fri Dec 12, 2025 19:48
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 95
- Views: 82863
Re: Post your blueprints!
I'm working on a design for a Technic centrifuge array, and I could use some feedback. I'm not sure whether there's an easier way to do it. (I know that the overflow return loops are too close to adjacent tubes, but I normally do those vertically to avoid that issue.) Pretty picture! It's a bit ove...
- Wed Dec 03, 2025 14:47
- Forum: Problems
- Topic: minetest 0.4.17.1 crashes Indeterministic
- Replies: 10
- Views: 235
Re: minetest 0.4.17.1 crashes Indeterministic
The assert: <https://github.com/luanti-org/luanti/blob/stable-0.4/builtin/game/auth.lua#L30> You can just comment out the assert line. The assert depends on the iteration order of pairs, so it's wrong. The PR that fixed the test: https://github.com/luanti-org/luanti/pull/9184 Nowadays it is sorted: ...
- Thu Nov 13, 2025 17:34
- Forum: Mod Releases
- Topic: [Mod] Lava Particles [lava_particles]
- Replies: 2
- Views: 120
Re: [Mod] Lava Particles [lava_particles]
Related: My lavaplop mod does roughly the same: viewtopic.php?t=30876 (But the implementation differs a lot.)
- Wed Oct 15, 2025 11:18
- Forum: Deutsch
- Topic: Minetest im Fernsehen!?!
- Replies: 26
- Views: 6300
Re: ~~Minetest~~ Luanti im Fernsehen!?!
Luanti wurde von teckids bei den BigBrotherAwards 2025 genutzt: https://forum.luanti.org/viewtopic.php?p=447183 https://digitalcourage.video/w/jWdySiRWEsxXX3mG31JpVm (1:39:45) WDR Lokalzeit OWL vom 10.10.2025 hat davon auch berichtet: https://digitalcourage.video/w/w2GLBckjUZvtPx89puWCAX (Luanti wur...
- Wed Oct 15, 2025 08:45
- Forum: Partly official engine development
- Topic: Waving liquid issue
- Replies: 1
- Views: 3079
Re: Waving liquid issue
FYI, there has been this PR (incomplete, not merged): https://github.com/luanti-org/luanti/pull/15386
- Sat Sep 27, 2025 15:18
- Forum: Problems
- Topic: Sound doesn't play through headphones
- Replies: 1
- Views: 89
Re: Sound doesn't play through headphones
Luanti opens the default device.
Bug tracker is here: https://github.com/luanti-org/luanti/issues
Search for existing similar issues, and if not found, open one and fill out the template.
Bug tracker is here: https://github.com/luanti-org/luanti/issues
Search for existing similar issues, and if not found, open one and fill out the template.
- Sat Sep 27, 2025 15:03
- Forum: Problems
- Topic: 3D Anaglyph not compatible with my glasses
- Replies: 3
- Views: 273
Re: 3D Anaglyph not compatible with my glasses
For now, you can change this line and recompile: https://github.com/luanti-org/luanti/blob/29490cb0f7d0f3314d953ead7f440945c10c471d/src/client/render/anaglyph.cpp#L67 How do I do this with the actual portable windows build or the android build? I do not have any idea on how I would be able to do th...
- Sat Sep 20, 2025 00:58
- Forum: Modding Discussion
- Topic: No music played
- Replies: 1
- Views: 144
Re: No music played
Try debugging your code. E.g. add print (or core.log) statements to see what things get executed, and with witch values. That should guide you towards the thing that is not working.
- Mon Sep 15, 2025 12:43
- Forum: Problems
- Topic: 3D Anaglyph not compatible with my glasses
- Replies: 3
- Views: 273
Re: 3D Anaglyph not compatible with my glasses
For now, you can change this line and recompile:
https://github.com/luanti-org/luanti/bl ... ph.cpp#L67
https://github.com/luanti-org/luanti/bl ... ph.cpp#L67
- Sun Sep 14, 2025 12:51
- Forum: Problems
- Topic: Luanti Server Performance over lower end devices
- Replies: 19
- Views: 3115
Re: Luanti Server Performance over lower end devices
OP opened issue: https://github.com/luanti-org/luanti/issues/16421 I do have another rather low end device that I could try though. And if I read your complaint correct, you'd like us to test more with lower end devices. Maybe I'll do that later. TODO (Would be interesting if there are other bottlen...
- Wed Sep 03, 2025 09:17
- Forum: Modding Discussion
- Topic: making sure the map has loaded
- Replies: 4
- Views: 98
Re: making sure the map has loaded
If you really need to get or manipulate nodes in unloaded areas, there's core.load_area(). (Before that existed, there was also the hack to create a vmanip, mesecon.get_node_force() uses this for example.) The while loop you tried doesn't work because mods are running in the same thread as the code ...
- Sat Aug 16, 2025 12:01
- Forum: Problems
- Topic: Luanti Server Performance over lower end devices
- Replies: 19
- Views: 3115
Re: Luanti Server Performance over lower end devices
somewhere i read that luanti is single threaded It is not. The client, server, mapgen, and meshgen, for example, all run on different threads. The client an server threads are critical paths though. And inside single operations (e.g. core.find_node_near) we don't usually use multithreading or expli...
- Fri Aug 15, 2025 13:37
- Forum: Problems
- Topic: Luanti Server Performance over lower end devices
- Replies: 19
- Views: 3115
Re: Luanti Server Performance over lower end devices
Idk how you're measuring mod size, or how you come to the conclusion that bigger mods cause more server lag. But correlation is not the same as causality, if you experience more lag whenever you install a larger mod, it doesn't automatically mean it's *because* the mod is larger. To make such a stat...
- Wed Aug 13, 2025 12:28
- Forum: Problems
- Topic: Black texture on glass
- Replies: 6
- Views: 1969
Re: Black texture on glass
Set chat_log_level to warning if you develop mods.
Then try again in the old version. You should get warnings that you have to set use_texture_alpha (unless you upgraded from a really old version, then it won't say anything). (In your case it should be "clip".)
Then try again in the old version. You should get warnings that you have to set use_texture_alpha (unless you upgraded from a really old version, then it won't say anything). (In your case it should be "clip".)
- Thu Aug 07, 2025 20:52
- Forum: News
- Topic: Luanti 5.13.0
- Replies: 18
- Views: 5118
Re: Luanti 5.13.0
My questions are: 1) What is planned to be in 5.14? 2) Which month is planned to be 5.14 released? 1) There are no exact plans. Whatever is ready will be shipped. You can make guesses from open PRs and milestones though. 2) The release milestone has the planned release date usually: https://github....
- Mon Aug 04, 2025 20:52
- Forum: Feature Discussion
- Topic: Modpacks as lists?
- Replies: 11
- Views: 2282
Re: Modpacks as lists?
I kind of like this idea. It's a bit similar to arch package groups. One could add a field to modpack.conf to list mods (and modpacks?), by technical name, that should also be counted towards the modpack. The main menu contentdb interface could make sure all the referenced are downloaded when the mo...
- Sat Jul 19, 2025 18:40
- Forum: Modding Discussion
- Topic: minetest auto normal mapping
- Replies: 13
- Views: 2775
Re: minetest auto normal mapping
Does anyone know where I can get a tutorial on normal mapping for minetest? I am trying to create a realistic minetest texture pack with normal maps, and so far I have not gotten much progress. I have the default_cobble.png, generated a normal map for it, default_cobble_normal.png. Are there filter...
- Thu Jul 17, 2025 15:58
- Forum: General Discussion
- Topic: GUI improvements and features for minetest
- Replies: 3
- Views: 2192
Re: GUI improvements and features for minetest
There's a tooltip_append_itemname setting, FYI.
- Sun Jul 06, 2025 18:42
- Forum: Problems
- Topic: increase number of registerable nodes
- Replies: 12
- Views: 3596
Re: increase number of registerable nodes
There is no 20 bit integer type in most modern machines.birdlover32767 wrote: ↑Sun Jul 06, 2025 18:29just adding 4 more bits to node contentids would probably suffice for everything (524K registerable nodes)
but that would be too much work for a negligible gain
related issue: #6101
- Sun Jul 06, 2025 18:33
- Forum: Problems
- Topic: increase number of registerable nodes
- Replies: 12
- Views: 3596
Re: increase number of registerable nodes
I'd be interested in test results from various people. @c56 wanna test? Screenshot From 2025-07-06 11-02-59.png The big thing in the middle is false positives, fyi. xcompat is just overriding register_node ( https://github.com/mt-mods/xcompat/blob/8d6e82cfdbbc84bdb63791caa05376c01bb83275/init.lua#L...
- Wed Jul 02, 2025 12:02
- Forum: Problems
- Topic: [SOLVED] Errors "Could not load image (...)"
- Replies: 6
- Views: 2769
Re: [SOLVED] Errors "Could not load image (...)"
Did you just remove the description of your issue? What an extreme case of ! Why "just", that was 1.5 years ago. No reason to be harsh 1.5 years (!) later. The description of this problem was that the affected player had missing textures and HIS client couldn't display them, for whatever ...
- Fri Jun 20, 2025 14:33
- Forum: Problems
- Topic: [SOLVED] Errors "Could not load image (...)"
- Replies: 6
- Views: 2769
Re: [SOLVED] Errors "Could not load image (...)"
(...) Solved Did you just remove the description of your issue? What an extreme case of https://xkcd.com/979/ ! I'm getting this same message with the colorful beds mod and have left a message on the ContentDB, but I'm the third in over a year. I suspect the modder isn't logging in. I can't find an...
- Fri Jun 20, 2025 14:21
- Forum: Problems
- Topic: FPS Drop When Using Mouse in Steam Gaming Mode
- Replies: 1
- Views: 1038
- Thu Jun 12, 2025 12:12
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 648
- Views: 249514
Re: [Server] Inside The Box [Puzzles]
".mth" is the Minetest Hashset File Format, see ClientMediaDownloader::deSerializeHashSet() . (Just a list of all sha1 hashes of the remote media server.) Remote media servers changed a bit, see https://github.com/luanti-org/luanti/pull/15885 . And sfan5 noted that sofar's needs to be fixe...