Look forward for the next Minetest update! There will be a way to change the death dialog/formspec.
Search found 454 matches
- Mon Oct 07, 2024 15:00
- Forum: Mod Releases
- Topic: [Mod] Gray Death [0.1] [gray_death]
- Replies: 4
- Views: 864
Re: [Mod] Gray Death [0.1] [gray_death]
- Sat Oct 05, 2024 11:00
- Forum: Partly official engine development
- Topic: How is air rendered in minetest with glsl?
- Replies: 4
- Views: 2841
Re: How is air rendered in minetest with glsl?
Air is simply no node (nothing). I don't understand much about other nodes.
- Sat Oct 05, 2024 09:00
- Forum: Problems
- Topic: Browse online content timing out too quickly
- Replies: 1
- Views: 1060
Re: Browse online content timing out too quickly
Have you tried to open the ContentDB web site from a web browser? Is there any computer network issue?
- Sat Oct 05, 2024 09:00
- Forum: Problems
- Topic: mt-5.9.0 no transparency & screenshot corruption
- Replies: 4
- Views: 1442
Re: mt-5.9.0 no transparency & screenshot corruption
Does this issue persist in version 5.9.1?
- Sat Oct 05, 2024 09:00
- Forum: Problems
- Topic: The slash in commands is not working
- Replies: 3
- Views: 1070
Re: The slash in commands is not working
Does the slash (/) actually the solidus character (U+002F)? Is there any error in the log when your friend sent the message?
- Sat Oct 05, 2024 08:45
- Forum: Problems
- Topic: Build Minetest in Visual Studio error
- Replies: 1
- Views: 1085
Re: Build Minetest in Visual Studio error
Can you post your configuration (e.g. CMake configuration)?
- Sat Oct 05, 2024 08:00
- Forum: Mod Releases
- Topic: [Mod] Gray Death [0.1] [gray_death]
- Replies: 4
- Views: 864
[Mod] Gray Death [0.1] [gray_death]
Hi! This mod lowers the color saturation when a player dies, i.e. the screen becomes grayscale. Configuration : To configure this mod, use the Settings menu > Content: Mods > Gray Death. The configuration is not saved per world, but saved globally, and affects new world generations. See README for m...
- Tue Jan 16, 2024 15:20
- Forum: Partly official engine development
- Topic: Where's minetest log file in android build?
- Replies: 1
- Views: 620
Re: Where's minetest log file in android build?
The location is /storage/emulated/0/Android/data/net.minetest.minetest/files/Minetest/. You might need a third-party application to open/interact with it.
- Tue Jan 16, 2024 15:00
- Forum: Bahasa Indonesia
- Topic: [Nonaktif] Grup Telegram
- Replies: 2
- Views: 2904
Re: Grup Telegram
Setelah sekian lama, saya baru ingat lagi tentang grup ini (setelah diberi tahu salah satu anggota grup WhatsApp). Pemilik grup Telegram tersebut bukan lagi saya. Akun Telegram saya sempat terhapus karena lama tidak aktif (sehingga berbeda dengan yang saya pakai sekarang).
- Wed Dec 06, 2023 10:40
- Forum: Mod Releases
- Topic: [Mod] Far Glitch Land [0.1] [far_glitch_land]
- Replies: 2
- Views: 1316
Re: [Mod] Far Glitch Land [0.1] [far_glitch_land]
Thank you! I recently watched a lot of videos talking about Minecraft's Far Lands (like its history and others). Those made me thinking whether someone has created a mod to add that land "features". It also detects where the mapgen border is properly if it's configured to be smaller than t...
- Wed Dec 06, 2023 09:45
- Forum: General Discussion
- Topic: IS THIS REALLY the maximum amount of way you can go in MT?
- Replies: 15
- Views: 3602
Re: IS THIS REALLY the maximum amount of way you can go in MT?
16,777,21.6 is 2^24/10. Not sure why the division by ten, but otherwise that's the maximum value you can represent in 3 bytes. Because it is the size of node in floating-point units on Minetest. // Size of node in floating-point units // The original idea behind this is to disallow plain casts betw...
- Wed Dec 06, 2023 08:00
- Forum: Partly official engine development
- Topic: Shader input documentation?
- Replies: 1
- Views: 2187
Re: Shader input documentation?
Hello. Currently, the shader is not designed to be coded easily from outside because it mostly acts as a language to communicate to the GPU from the C++ side. The easiest way to check an input is to search for PostProcessingStep in src/client/render/secondstage.cpp (the post-processing code). For ex...
- Wed Dec 06, 2023 07:00
- Forum: Mod Releases
- Topic: [Mod] Far Glitch Land [0.1] [far_glitch_land]
- Replies: 2
- Views: 1316
[Mod] Far Glitch Land [0.1] [far_glitch_land]
Hi! This mod will add glitchy-looking lands at the edge of the world. It is inspired by Minecraft's Far Lands . Configuration : To configure this mod, use the Settings menu > Content: Mods > Far Glitch Land. The configuration is not saved per world, but saved globally, and affects new world generati...
- Fri Jul 14, 2023 08:00
- Forum: Feature Discussion
- Topic: Giant screenshots
- Replies: 9
- Views: 1682
Re: Giant screenshots
This feature is already requested on GitHub. I personally also want this feature. It would be even better if we can specify the screenshot's resolution (either bigger or smaller) so that we don't have to change the window's size before taking a screenshot.
- Sat Jun 24, 2023 03:00
- Forum: Mod Releases
- Topic: [Mod] Superflat Mapgen [2.0] [superflat]
- Replies: 23
- Views: 16089
[Mod] Superflat Mapgen [2.0]
UPDATE 2.0! ( World Generation Update ) This version has world generation changes, i.e. the world's layers might appear drastically different with older versions, especially for high/deep layers. Changes: Bugfix for layer generation: For every map block, find the correct layer before placing any nod...
- Sun Jun 18, 2023 05:00
- Forum: Feature Discussion
- Topic: Discussing a better Android control button's placement
- Replies: 11
- Views: 2327
Re: Discussing a better Android control button's placement
my idea is making an option for the screen offset, i mean everything will be smaller in direction to the centre of the screen, and makes an free line in all 4 sides. this feature is included in minecraft. That is a good idea. That is a setting in Minecraft called "Screen Safe Area". That ...
- Wed Jun 14, 2023 14:00
- Forum: Feature Discussion
- Topic: Discussing a better Android control button's placement
- Replies: 11
- Views: 2327
Re: Discussing a better Android control button's placement
I believe there is a double-tap-jump-to-fly option in the game, or at least it's possible with a mod. There is indeed a setting for that called doubletap_jump (Double tap jump for fly) which is located in Controls -> General. With chat and item dropping on the screen as in ROllertest, I wonder if t...
- Wed Jun 14, 2023 07:00
- Forum: Feature Discussion
- Topic: Discussing a better Android control button's placement
- Replies: 11
- Views: 2327
Discussing a better Android control button's placement
Hello. In this post, I want to discuss the control of the Android port, especially the buttons' placement. I have heard/read that the control on the Android version is considered "bad" or "underdeveloped" by some (or possibly the majority) of players. The Google Play reviews also...
- Mon May 09, 2022 17:40
- Forum: Mod Releases
- Topic: [Mod] Superflat Mapgen [2.0] [superflat]
- Replies: 23
- Views: 16089
UPDATE: [Mod] Superflat Mapgen [1.5]
UPDATE 1.5! ( 1.5 Update ) Changes: Bugfix for flowers issue: Use a helper function to make sure that content ID is not nil Bugfix for LAYERS issue: Parse the parameter once so that LAYERS is not nil Clean up code and code style fixes. Thank you so much for reporting the bugs! I am sorry for the lat...
- Sat Nov 27, 2021 15:00
- Forum: Bahasa Indonesia
- Topic: Grup WhatsApp
- Replies: 7
- Views: 9013
Re: Grup WhatsApp
Halo! Tautan untuk masuk grup masih berlaku, ya. Silakan langsung buka tautan yang ada pada pos pertama.
- Wed Oct 28, 2020 15:10
- Forum: News
- Topic: Minetest 5.3.0
- Replies: 46
- Views: 43431
Re: Minetest 5.3.0
It's a known issue. There is a PR to fix that.Miniontoby wrote: ↑Mon Oct 19, 2020 15:04At my pc if i set language to NL it translates all to NL. If i do the same at my mobile it is still all EN.
Is this a problem Android has or is it a problem in code?
- Sun Jul 12, 2020 11:45
- Forum: News
- Topic: Minetest 5.3.0
- Replies: 46
- Views: 43431
Re: Minetest 5.3.0
(there is still the same problem when you have to repeat your password on the first login in a server, i know this is not the right place to ask but maybe is an easy fix) You can change its behavior in advanced settings: Client -> Network -> Enable register confirmation # Enable register confirmati...
- Wed Jul 08, 2020 01:45
- Forum: News
- Topic: Minetest 5.3.0 release candidate 2
- Replies: 36
- Views: 32629
Re: Minetest 5.3.0 release candidate 2
I can confirm that "Exit to Menu" crashes Minetest on Windows 10 (64-bit). gdb Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 9972.0x1d78] 0x00af8cd5 in std::set<unsigned long long, std::less<unsigned long long>, std::allocator<unsigned long long> >::~set() () (g...
- Wed Jan 29, 2020 16:15
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11287
- Views: 2313648
Minetest 360 panorama mode
A render test that projects cube maps to a rectangle image using equirectangular projection minetest/minetest #8475
- Thu Aug 08, 2019 16:35
- Forum: Mod Releases
- Topic: [Mod] Advanced Ban [advancedban] [0.3]
- Replies: 10
- Views: 7916
UPDATE: [Mod] Advanced Ban [advancedban] [0.3]
Released 0.3! (0.3 Update)
Changes:
Changes:
- Relicense to MIT License.
- Update to Minetest 5.0.0 Modding API.
- Add ability to check ban for a player.
- Clean up code, texts, and descriptions.