Search found 21 matches

by hurufu
Wed Dec 28, 2011 21:39
Forum: WIP Mods
Topic: Mineral Detector
Replies: 38
Views: 17445

Now it works :)
by hurufu
Wed Dec 28, 2011 19:00
Forum: WIP Mods
Topic: Mineral Detector
Replies: 38
Views: 17445

I've got this message while trying to put detector on the ground. 19:54:34: ACTION[ServerThread]: hurufu places material 2086 at (-14,-4,-72) terminate called after throwing an instance of 'LuaError' what(): LuaError: error: ...test-0.4d/bin/../data/mods/mineral_detector/init.lua:504: attempt to ind...
by hurufu
Wed Dec 28, 2011 16:06
Forum: WIP Mods
Topic: Forgotten Beast
Replies: 30
Views: 10115

Dunno how to make random parts automatically merged into one enemy. It is quite simple. Textures may be named as: body_1.png and arms_1.png and head_1.png body_2.png arms_2.png head_2.png ⋮ ⋮ ⋮ body_n.png arms_n.png head_n.png After that, pseudocode may be similar to: a,b,c = math.random(1,n) image...
by hurufu
Tue Dec 27, 2011 17:47
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 304090

Make them rarer than they are now.
by hurufu
Tue Dec 27, 2011 16:47
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 304090

What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore
by hurufu
Tue Dec 27, 2011 15:12
Forum: WIP Mods
Topic: [Mod] Hatches [hatches] (missing license)
Replies: 30
Views: 17142

Great!
Could you put the texture to the upper side of block? So when you are walking on it, there were no empty space between you and visible texture.
by hurufu
Tue Dec 27, 2011 00:30
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1588
Views: 763986

Great mod! Is it possible to make them look in the same direction they are moving to?
by hurufu
Tue Dec 27, 2011 00:27
Forum: WIP Mods
Topic: Forgotten Beast
Replies: 30
Views: 10115

have a look at the animals mod (written by me), the movement generator there might be a starting point for adding attack abilitys too. Thanks, I'll look to your code. But by now I miss an algorithm spawning animals on surface, if I got it right you do have sort of it? I am using deprecated method: ...
by hurufu
Mon Dec 26, 2011 23:28
Forum: WIP Mods
Topic: Forgotten Beast
Replies: 30
Views: 10115

It was a very quick work, only to show it could be done. They currently don't damage user, spawns at the surface and are quite ugly. If this idea is worth doing (i'm currently thinking about it), i'll continue my work. Also it was written in C++, because I write faster in C++, not in Lua. EDITED: I'...
by hurufu
Mon Dec 26, 2011 22:28
Forum: WIP Mods
Topic: Forgotten Beast
Replies: 30
Views: 10115

Forgotten Beast

Inspired by Dwarf Fortress. Random mobs they are made of different body parts merged into one tile. Breaf proof of concept screenshots (sorry, I'm very bad in painting). UPDATE: Changed texture shapes. http://i.piccy.info/i7/a77d6ed31913530a30b224f205605d6d/1-5-3146/20454162/forgottenbeast_dev16_240...
by hurufu
Mon Dec 26, 2011 13:31
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 56231

xyz wrote:...то как насчет отображения предметов в руках у игроков?
В 0.4d — отображается же ж. Или ты о другом?
Image
by hurufu
Mon Dec 26, 2011 13:20
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1946
Views: 738296

Could you please give me some more detailed information about it? How are the blocks arranged and so on. I guess it's not fault of your mod too ;) I think that's happen because of absence of entity collision detection , therefore when two or more entities are at the same pos all added nodes have th...
by hurufu
Mon Dec 26, 2011 11:26
Forum: Русский
Topic: Шахтёры всех стран, соединяйтесь
Replies: 129
Views: 56231

Приветствую здешних шахтеров! Руки чешутся что-то написать думаю пока что.
by hurufu
Mon Dec 26, 2011 10:22
Forum: WIP Mods
Topic: Growing watermelons, cactii et al.
Replies: 15
Views: 5877

https://github.com/hurufu/minetest/tree/master/data там файлы: watermelon_*.png
by hurufu
Sun Dec 25, 2011 22:05
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1946
Views: 738296

Jeija wrote:...but in fact I think this is not an issue of my mod, but even more a common minetest issue...
I thought in the same way, it's sad.

Another annoing bug:
When two movestones are moving towards each other and there is another block between them, it disapears.
by hurufu
Sun Dec 25, 2011 15:59
Forum: WIP Mods
Topic: Growing watermelons, cactii et al.
Replies: 15
Views: 5877

I implemented watermelons earlier. tomorrow new version release. I hardcoded it 4 month ago (proof on github), and that's why I've wrote: Since that time few other mods with the same functionality appeared. Question is: should I rewrite my old one in Lua? If no — I will not rewrite this one but wil...
by hurufu
Sun Dec 25, 2011 15:10
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1946
Views: 738296

I've found a bug:
When movestone moves a mesecon_*, it remains in the same state. For example: when I move mesecon_on it remains mesecon_on even when it's not powered up anymore.
by hurufu
Sun Dec 25, 2011 13:35
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1946
Views: 738296

Great mod! Does this mod use lot of CPU time?
by hurufu
Sun Dec 25, 2011 11:50
Forum: WIP Mods
Topic: Growing watermelons, cactii et al.
Replies: 15
Views: 5877

I’ve captured a short gameplay video showing those watermelons.
by hurufu
Sat Dec 24, 2011 21:30
Forum: WIP Mods
Topic: Growing watermelons, cactii et al.
Replies: 15
Views: 5877

I'll look, what can I do. Need some time to study new code.
by hurufu
Sat Dec 24, 2011 20:32
Forum: WIP Mods
Topic: Growing watermelons, cactii et al.
Replies: 15
Views: 5877

Growing watermelons, cactii et al.

Some time ago I've forked main branch to add growing watermelons (and other funny stuff that are not in this repo). Since that time few other mods with the same functionality appeared. Question is: should I rewrite my old one in Lua? Is somebody interested in it? Also I've diversified cactii shapes ...