Search found 3304 matches

by Linuxdirk
Sat Feb 15, 2025 17:08
Forum: News
Topic: Luanti 5.11.0
Replies: 3
Views: 170

Re: Luanti 5.11.0

Congratulations on the release. I compiled it yesterday just a few minutes after the release dropped. Everything works as expected on my machine. I compiled with SDL2 and have zero issues.

Good job, everyone! Thank you!
by Linuxdirk
Fri Feb 14, 2025 19:06
Forum: News
Topic: Luanti 5.11.0 release candidate
Replies: 8
Views: 1395

Re: Luanti 5.11.0 release candidate

Any plans to do something regarding SDL2, now that SDL3 was released some time ago?
by Linuxdirk
Tue Feb 11, 2025 19:18
Forum: Problems
Topic: Serverlist is bricked
Replies: 16
Views: 937

Re: Serverlist is bricked

I don't think they were able to actually hack the server list itself. More like weak input validation on server list side and malicious server setup sending data to circumvent it just to annoy people.
by Linuxdirk
Mon Feb 10, 2025 20:04
Forum: News
Topic: Luanti Documentation project
Replies: 32
Views: 8828

Re: Luanti Documentation project

Mantar wrote:
Fri Feb 07, 2025 22:18
real_mineplayer wrote:
Thu Feb 06, 2025 17:27
after a self-hosted Git
Why do people keep suggesting this?
Because it is the only REAL free solution.

Maintaining a Forgejo instance isn’t actually hard, though.
by Linuxdirk
Sat Feb 08, 2025 10:20
Forum: Feature Discussion
Topic: Use more than one texture pack at the same time
Replies: 6
Views: 712

Re: Use more than one texture pack at the same time

What is if you can then choose which texture packs should be used together and then allow Luanti to rearrange them in subfolders. You could. But not with Luanti. You need to create the directory structure as needed and then manually copy the texture packs into that directories. And then, in the cli...
by Linuxdirk
Fri Feb 07, 2025 21:44
Forum: Feature Discussion
Topic: Use more than one texture pack at the same time
Replies: 6
Views: 712

Re: Use more than one texture pack at the same time

Copying together texture packs is a bad idea. It completely and irrevocably messes up upstream data (Git, anyone?) and installations via CDB.

The feature was not wanted by multiple (back then?) core devs.

https://github.com/luanti-org/luanti/issues/3832
by Linuxdirk
Wed Feb 05, 2025 19:36
Forum: News
Topic: Luanti Documentation project
Replies: 32
Views: 8828

Re: Luanti Documentation project

I disagree. Having a wiki was technical nonsense, and it showed and resulted in a bunch of practical nonsense, ranging from very bad website availability to spam floods. Also: MediaWiki syntax is inferior to Markdown. But having a wiki is inferior to not having one. It just needs to be properly mai...
by Linuxdirk
Mon Feb 03, 2025 19:03
Forum: News
Topic: Luanti Documentation project
Replies: 32
Views: 8828

Re: Luanti Documentation project

Not great that now apparently the only way to contribute to the wiki is through the bottleneck called GitHub pull requests. The technical nonsense and administrative decisions aside: that this makes Luanti even more depending on the goodwill of Microsoft. the fact that every change must trigger a f...
by Linuxdirk
Mon Jan 27, 2025 19:53
Forum: General Discussion
Topic: [OBSOLETE] Wiki account requests
Replies: 29
Views: 36089

Re: [OBSOLETE] Wiki account requests

The static generated pages have absolutely NOTING in common with a wiki. Not one single bit.

Why is the developer documentation still called a “wiki” when it clearly isn’t?
by Linuxdirk
Thu Jan 23, 2025 20:44
Forum: Partly official engine development
Topic: Github Disappeared
Replies: 3
Views: 3117

Re: Github Disappeared

This would make a great news article or blog entry.
by Linuxdirk
Tue Jan 07, 2025 16:18
Forum: Feature Discussion
Topic: Voice chat
Replies: 13
Views: 6683

Re: Voice chat

Kostivar wrote:
Tue Jan 07, 2025 14:39
How is that completely out of scope, voice chat implementation is something relevant to a multiplayer game engine.
Luanti is no “multiplayer game engine” – whatever that is supposed to be.
by Linuxdirk
Sat Jan 04, 2025 12:47
Forum: General Discussion
Topic: Emigrate from Github
Replies: 100
Views: 27902

Re: Emigrate from Github

The primary reason is that self-hosting isn't a trivial endeavour. It actually is. I learned all I needed within a week or two (granted I already have a background in this kind of stuff). CI can be done with Forgejo actions. There is no real reason not to ditch GitHub except the usual corporate-lik...
by Linuxdirk
Sat Jan 04, 2025 01:45
Forum: General Discussion
Topic: Emigrate from Github
Replies: 100
Views: 27902

Re: Emigrate from Github

While moving off of Github would be great, self-hosting is a lot of extra work to adopt. Moving to Codeberg first (and possibly continuing to mirror back to Github for some time) would make it easier to transition, and if self-hosting turns out to be necessary, it would be much easier to move Forge...
by Linuxdirk
Thu Dec 19, 2024 19:32
Forum: Modding Discussion
Topic: How long does it take until mods are approved in the CDB?
Replies: 0
Views: 361

How long does it take until mods are approved in the CDB?

Does anyone know how long it usually takes nowadays to have mods approved? Some time ago I uploaded two of my mods to the CDB and made a release and marked them as ready for approval. The approval was not given for both mods for two different reasons. For one mod the reason was a mismatching licensi...
by Linuxdirk
Wed Dec 18, 2024 17:38
Forum: Modding Discussion
Topic: The Dev Wiki has been downgraded :-(
Replies: 14
Views: 928

Re: The Dev Wiki has been downgraded :-(

The current plan is that discussions would happen on the #minetest-docs IRC channel and/or GitHub. Considering that there are only a handful of reasonably active contributors, I think that is fine. The lack of contributors was because of the access limitations that were in place. Limiting discussio...
by Linuxdirk
Wed Dec 18, 2024 08:25
Forum: Modding Discussion
Topic: The Dev Wiki has been downgraded :-(
Replies: 14
Views: 928

Re: The Dev Wiki has been downgraded :-(

If you strip all and everything that makes a wiki, then it will be of course faster than a wiki.

Forcing devs to use a closed-source corporate Git hosting service to make changes makes it a rendered website instead of a wiki.

In the current state it’s a sad excuse for a wiki, at best.
by Linuxdirk
Thu Dec 12, 2024 21:06
Forum: General Discussion
Topic: Emigrate from Github
Replies: 100
Views: 27902

Re: Emigrate from Github - now is the perfect moment!

Are you certain that Gitea isn't entirely FOSS? Yes. The project was hostilely taken away from the community by a for-profit corporation. https://mjtsai.com/blog/2022/11/25/gitea-ltd-takes-over-open-source-project/ One of their first steps was to make it mandatory to replace all individual copyrigh...
by Linuxdirk
Thu Dec 12, 2024 18:50
Forum: General Discussion
Topic: Emigrate from Github
Replies: 100
Views: 27902

Re: Emigrate from Github - now is the perfect moment!

RokeJulianLockhart wrote:
Tue Dec 10, 2024 22:06
Self-host with what software?
Forgejo. It can do anything GitHub can do, but you’re 100% in control of all your data, plus: other than Gitea or GitLab it is fully open source.
by Linuxdirk
Sat Dec 07, 2024 09:08
Forum: General Discussion
Topic: How to improve render performance without sacrificing render quality/features?
Replies: 2
Views: 444

Re: How to improve render performance without sacrificing render quality/features?

Thanks for pointing out the mesh chunk configuration! This unfortunately doesn’t really change anything to the overall better. I feel like I get a bit more frames when not moving or looking around (I tested a very demanding area of the world and got ca. 40-45 frames instead of 20-30). But I clearly ...
by Linuxdirk
Sat Dec 07, 2024 05:16
Forum: General Discussion
Topic: How to improve render performance without sacrificing render quality/features?
Replies: 2
Views: 444

How to improve render performance without sacrificing render quality/features?

Heyo :) With all the new and cool render features, like shadows, water reflections, specular lighting, etc. I get a pretty decent looking result. d.jpeg This is very great, but results in extremely low FPS around 30-40 on average, sometimes down to low twenties. My machine isn’t the newest anymore. ...
by Linuxdirk
Thu Dec 05, 2024 12:13
Forum: General Discussion
Topic: Minetest lemmy instance
Replies: 10
Views: 2882

Re: Minetest lemmy instance

Unstable tech-stack (too much errors behind the scenes and too few knobs to do anything about it) Every upgrade has had some issues in the past This is why I don’t selfhost Lemmy. I have no problem with complex or complicated selfhosted apps, but Lemmy is just a giant mess. The most “active” commun...
by Linuxdirk
Sat Nov 23, 2024 13:58
Forum: WIP Mods
Topic: [Mod] Ladders 3D [ladders_3d]
Replies: 2
Views: 587

Re: [Mod] Ladders 3D [ladders_3d]

Blockhead wrote:
Sat Nov 23, 2024 01:34
Is this ready for Releases like your Unified Hammers mod?
Not yet. It misses some documentation and some more cleanup.
by Linuxdirk
Fri Nov 22, 2024 21:59
Forum: WIP Mods
Topic: [Mod] Ladders 3D [ladders_3d]
Replies: 2
Views: 587

[Mod] Ladders 3D [ladders_3d]

Ladders 3D adds 3D ladders for a wide variety of base materials (to “Minetest Game”, but extendable via API). https://content.luanti.org/uploads/da72875c93.jpg Crafting Crafting a ladder is done quite similar to crafting the default ladders. Instead of a stick the whole block is used. Just place in...
by Linuxdirk
Wed Nov 20, 2024 19:50
Forum: Problems
Topic: Luanti crashes on starting up a world
Replies: 2
Views: 581

Re: Luanti crashes on starting up a world

A good first start for figuring out what’s going on, would be providing a clean debug.txt (same user directory where the worlds and mods, etc. are located). Delete the file, start Luanti and do whatever you did that makes it crash, close the client, copy and paste the file’s contents to the forums i...