Maybe we could use categories? Those games fall under the same category (exploring, building, crafting, and surviving in an open world), so only the one with most votes will make it into the next round.
Search found 3498 matches
- Sun May 17, 2026 03:41
- Forum: General Discussion
- Topic: What games should we feature at FOSDEM?
- Replies: 37
- Views: 2075
Re: What games should we feature at FOSDEM?
- Fri May 15, 2026 11:01
- Forum: Mod Releases
- Topic: [Mod] Super Duper Walls! [sdwalls]
- Replies: 37
- Views: 10929
Re: [Mod] Super Duper Walls! [sdwalls]
Oh no, please don’t give me ideas! 🤣
Thanks, haha. I think I just forgot about the mod post still being in the WIP forum.
- Thu May 14, 2026 18:23
- Forum: Mod Releases
- Topic: [Mod] Super Duper Walls! [sdwalls]
- Replies: 37
- Views: 10929
Re: [Mod] Super Duper Walls! [sdwalls]
Update time again, baby! Last update introduced basic world-specific configuration, this update now uses it throughout the mod, including the built-in support features which were completely overhauled (no worries, all wall node IDs are the same, nothing is lost). The configuration option names have...
- Thu May 14, 2026 14:01
- Forum: General Discussion
- Topic: What games should we feature at FOSDEM?
- Replies: 37
- Views: 2075
Re: What games should we feature at FOSDEM?
I have half a mind to split this topic into "What games should we feature at FOSDEM 2027" aka. “Everyone posts their three favorite games” 🤣 Maybe the game decision for next FOSDEM can be made in the content database instead of in a forum disucssion? I mean, there is a rating system imple...
- Sat May 09, 2026 12:18
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 28
- Views: 1725
Re: Luanti 5.16.0
All flowing liquids in Minetest Game are broken, too.
Tried without water effects, too. Same result.
Tried without water effects, too. Same result.
- Sat May 09, 2026 06:13
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 28
- Views: 1725
Re: Luanti 5.16.0
Just put him on ignore, like everyone else 😊
- Fri May 08, 2026 21:37
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 28
- Views: 1725
Re: Luanti 5.16.0
My personal highlight:
Such a minor detail, but such a huge effect!
It instantly feels so much better when holding the build button now! 🤩Fixed incorrect animation state when placing nodes quickly (jordan4ibanez)
Such a minor detail, but such a huge effect!
- Mon May 04, 2026 04:25
- Forum: General Discussion
- Topic: Creative logo concepts for open source Luanti.
- Replies: 7
- Views: 3007
Re: Creative logo concepts for open source Luanti.
Sometimes, if you have nothing nice to say, it's better to say nothing at all. See his latest post in his weird cringy rating system he made up and that has zero relevance, is not legally binding under any juristiction, and has and no adoption outside his own world. He is currently in "that mo...
- Sun May 03, 2026 20:13
- Forum: Modding Discussion
- Topic: [Solved] Is core.formspec_escape required for translations?
- Replies: 4
- Views: 265
Re: Is core.formspec_escape required for translations?
Ah, yes, I was stupid 🤣 We can just add more keywords!
- Sun May 03, 2026 18:30
- Forum: Modding Discussion
- Topic: [Solved] Is core.formspec_escape required for translations?
- Replies: 4
- Views: 265
Re: Is core.formspec_escape required for translations?
… which makes it impossible to translate strings using the common gettext tooling.rubenwardy wrote: ↑Sun May 03, 2026 14:35If your concern is convenience, it's common to make a util function for this called FS
Code: Select all
local function FS(...) return core.formspec_escape(S(...)) end -- use in formspec like S FS("Some text")
- Fri May 01, 2026 23:26
- Forum: Mod Releases
- Topic: [Mod] Super Duper Walls! [sdwalls]
- Replies: 37
- Views: 10929
Re: [Mod] Super Duper Walls! [sdwalls]
Update time! (Yes, the mod is still active 👍) A long-standing issue coming from a rendering glitch that exists since Luanti Version 5.6 causing connected nodeboxes not rendering properly when the connected nodebox is not shown was finally circumvented. (This happens when you place a pillar on top o...
- Fri May 01, 2026 18:35
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1190
Re: Luanti 5.16.0-rc1
Git commit history isn’t a user-facing change log, though. Now it’s to late, of course. But I mean: Description is there, implementer/fixer name is there, I bet the link is also there. Maybe with >= 5.17? It would be a nice benefit to see what actually leads to something, like, an issue discussion w...
- Fri May 01, 2026 18:22
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1190
Re: Luanti 5.16.0-rc1
Updated the first post to have a link to the current changelog (WIP) --> https://github.com/SmallJoker/fork-dev.luanti.org/blob/pr_332_changelog_5.16.0/content/about/changelog.md#5152--5160 You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions ...
- Sun Apr 26, 2026 11:16
- Forum: Modding Discussion
- Topic: Best MineTest Mod loadout?
- Replies: 4
- Views: 318
Re: Best MineTest Mod loadout?
What are you referring to with “MineTest”? Do you mean “Minetest Game” or the old name of Luanti (“Minetest”)? If you mean “Minetest Game” maybe have a look at my selection of mods I think that are good additions for a relaxed “Minetest Game” gameplay that does not feel extremely modded. Some of the...
- Sun Apr 26, 2026 10:39
- Forum: Client-side modding
- Topic: text to speech [tts]
- Replies: 1
- Views: 99
- Sat Apr 25, 2026 20:07
- Forum: Feature Discussion
- Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
- Replies: 9
- Views: 497
Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
on player join/leave hooks saving inventory state to some central db/service, which can be done with the HTTP API (simplest, probably) or DB integration (slightly more complex). Wouldn’t it be enough to register a custom authentication handler with core.register_authentication_handler(…) doing all ...
- Wed Apr 08, 2026 17:26
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3910
Re: Simplistic Web Node Box Creator
That’s great! Just translated to German!
- Sun Apr 05, 2026 10:15
- Forum: Problems
- Topic: Can't connect to server list or ContentDB in Luanti
- Replies: 6
- Views: 520
Re: Can't connect to server list or ContentDB in Luanti
Follow @Luanti@floss.social on Mastodon for updates.
- Sun Apr 05, 2026 09:44
- Forum: Deutsch
- Topic: Luanti-Anrede: »du« oder »Sie«?
- Replies: 11
- Views: 769
Re: Luanti-Anrede: »du« oder »Sie«?
Bei manchen wird es aber auch schwieriger, z.B. #: builtin/mainmenu/dlg_rebind_keys.lua msgid "Check out the key settings or refer to the documentation:" msgstr "Schauen Sie sich die Einstellungen oder die Dokumentation an:" Das ist im Kontext des angepassten Systems für die Tas...
- Fri Apr 03, 2026 17:23
- Forum: Deutsch
- Topic: Luanti-Anrede: »du« oder »Sie«?
- Replies: 11
- Views: 769
Re: Luanti-Anrede: »du« oder »Sie«?
Idealer Weise sollte die Übersetzung ganz ohne persönliche Anrede auskommen. Ich möchte von Software eigentlich weder geduzt noch gesiezt werden. Das fühlt sich auf Deutsch für mich einfach irgendwie falsch an …
Von den beiden Optionen ist das „du“ meiner Meinung nach aber das kleinere Übel.
Von den beiden Optionen ist das „du“ meiner Meinung nach aber das kleinere Übel.
- Fri Apr 03, 2026 16:45
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3910
Re: Simplistic Web Node Box Creator
Why do I only see this now! That’s a really cool web application! It’s not annoying to use, is not complicated. A very good successor for the discontinued NodeBoxEditor.
… I just spammed the repo a bit :)
… I just spammed the repo a bit :)
- Sat Mar 28, 2026 22:58
- Forum: Mod Releases
- Topic: [Mod] Access List API [access_list]
- Replies: 0
- Views: 125
[Mod] Access List API [access_list]
This mod provides a game-agnostic API to limit node interaction based on an access list. The owner of an access list can add player names to grant them access to the node or feature the list controls. The mod provides a purposeful and neutral looking formspec, and customizing options to adapt it to...
- Fri Mar 20, 2026 19:22
- Forum: General Discussion
- Topic: Minetest security and reliability
- Replies: 22
- Views: 8437
Re: Minetest security and reliability
Is this post AI slop? Is this a necropost? Who knows … 🙃 It seems to me that Minetest is a little insecure and puts a lot of trust in both the client and the server. The server isn’t even close to being authoritative in the client/server concept of Luanti. This will become even worse over time with ...
- Tue Mar 17, 2026 15:46
- Forum: Servers
- Topic: A beginner's question about mods
- Replies: 1
- Views: 497
Re: A beginner's question about mods
You just need to install the mods on the server or computer you host the map on. All other players can simply connect and do not need any of the mods installed.
- Sun Mar 01, 2026 04:42
- Forum: Modding Discussion
- Topic: Inventory Debate
- Replies: 8
- Views: 10141
Re: Inventory Debate
I mostly play modded Minetest Game games so sfinv it is for me, sometimes Unified Inventory or some variant of those two. For my own mods I usually create formspecs as needed. Some are inventories, some are not. For developing and testing mods in Void I use Void Inventory. For everything else I’m fi...