Search found 3498 matches

by Linuxdirk
Sun May 17, 2026 03:41
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2075

Re: What games should we feature at FOSDEM?

Blockhead wrote:
Thu May 14, 2026 21:44
and top 3 would tell us to have Mineclonia AND VoxeLibre, which is a pretty bad idea.
Maybe we could use categories? Those games fall under the same category (exploring, building, crafting, and surviving in an open world), so only the one with most votes will make it into the next round.
by Linuxdirk
Fri May 15, 2026 11:01
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 37
Views: 10929

Re: [Mod] Super Duper Walls! [sdwalls]

Blockhead wrote:
Thu May 14, 2026 22:02
I suppose a "palisade" is a wall, though a bit different in shape from your sdwalls.
Oh no, please don’t give me ideas! 🤣
Blockhead wrote:
Thu May 14, 2026 22:02
P.S. congrats on finally making it to Mod Releases :P
Thanks, haha. I think I just forgot about the mod post still being in the WIP forum.
by Linuxdirk
Thu May 14, 2026 18:23
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 37
Views: 10929

Re: [Mod] Super Duper Walls! [sdwalls]

Update time again, baby! Last update introduced basic world-specific configuration, this update now uses it throughout the mod, including the built-in support features which were completely overhauled (no worries, all wall node IDs are the same, nothing is lost). The configuration option names have...
by Linuxdirk
Thu May 14, 2026 14:01
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2075

Re: What games should we feature at FOSDEM?

I have half a mind to split this topic into "What games should we feature at FOSDEM 2027" aka. “Everyone posts their three favorite games” 🤣 Maybe the game decision for next FOSDEM can be made in the content database instead of in a forum disucssion? I mean, there is a rating system imple...
by Linuxdirk
Sat May 09, 2026 12:18
Forum: News
Topic: Luanti 5.16.1
Replies: 28
Views: 1725

Re: Luanti 5.16.0

All flowing liquids in Minetest Game are broken, too.

Tried without water effects, too. Same result.
by Linuxdirk
Sat May 09, 2026 06:13
Forum: News
Topic: Luanti 5.16.1
Replies: 28
Views: 1725

Re: Luanti 5.16.0

Melkor wrote:
Fri May 08, 2026 22:47
ArceusI wrote:
Fri May 08, 2026 22:05
A minor update that doesn't really do much. Fixing little graphical errors is a good thing though.
dude can you calm down please! always rant, rant, rant! everywhere i read you! (yes, is ironic, i'm ranting)
Just put him on ignore, like everyone else 😊
by Linuxdirk
Fri May 08, 2026 21:37
Forum: News
Topic: Luanti 5.16.1
Replies: 28
Views: 1725

Re: Luanti 5.16.0

My personal highlight:
Fixed incorrect animation state when placing nodes quickly (jordan4ibanez)
It instantly feels so much better when holding the build button now! 🤩

Such a minor detail, but such a huge effect!
by Linuxdirk
Mon May 04, 2026 04:25
Forum: General Discussion
Topic: Creative logo concepts for open source Luanti.
Replies: 7
Views: 3007

Re: Creative logo concepts for open source Luanti.

Sometimes, if you have nothing nice to say, it's better to say nothing at all. See his latest post in his weird cringy rating system he made up and that has zero relevance, is not legally binding under any juristiction, and has and no adoption outside his own world. He is currently in "that mo...
by Linuxdirk
Sun May 03, 2026 20:13
Forum: Modding Discussion
Topic: [Solved] Is core.formspec_escape required for translations?
Replies: 4
Views: 265

Re: Is core.formspec_escape required for translations?

Ah, yes, I was stupid 🤣 We can just add more keywords!
by Linuxdirk
Sun May 03, 2026 18:30
Forum: Modding Discussion
Topic: [Solved] Is core.formspec_escape required for translations?
Replies: 4
Views: 265

Re: Is core.formspec_escape required for translations?

rubenwardy wrote:
Sun May 03, 2026 14:35
If your concern is convenience, it's common to make a util function for this called FS

Code: Select all

local function FS(...)
    return core.formspec_escape(S(...))
end

-- use in formspec like S
FS("Some text")
… which makes it impossible to translate strings using the common gettext tooling.
by Linuxdirk
Fri May 01, 2026 23:26
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 37
Views: 10929

Re: [Mod] Super Duper Walls! [sdwalls]

Update time! (Yes, the mod is still active 👍) A long-standing issue coming from a rendering glitch that exists since Luanti Version 5.6 causing connected nodeboxes not rendering properly when the connected nodebox is not shown was finally circumvented. (This happens when you place a pillar on top o...
by Linuxdirk
Fri May 01, 2026 18:35
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1190

Re: Luanti 5.16.0-rc1

Git commit history isn’t a user-facing change log, though. Now it’s to late, of course. But I mean: Description is there, implementer/fixer name is there, I bet the link is also there. Maybe with >= 5.17? It would be a nice benefit to see what actually leads to something, like, an issue discussion w...
by Linuxdirk
Fri May 01, 2026 18:22
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1190

Re: Luanti 5.16.0-rc1

Updated the first post to have a link to the current changelog (WIP) --> https://github.com/SmallJoker/fork-dev.luanti.org/blob/pr_332_changelog_5.16.0/content/about/changelog.md#5152--5160 You know I have to say it on every change log 🤣: I wish the change log would link the issues/PRs/discussions ...
by Linuxdirk
Sun Apr 26, 2026 11:16
Forum: Modding Discussion
Topic: Best MineTest Mod loadout?
Replies: 4
Views: 318

Re: Best MineTest Mod loadout?

What are you referring to with “MineTest”? Do you mean “Minetest Game” or the old name of Luanti (“Minetest”)? If you mean “Minetest Game” maybe have a look at my selection of mods I think that are good additions for a relaxed “Minetest Game” gameplay that does not feel extremely modded. Some of the...
by Linuxdirk
Sun Apr 26, 2026 10:39
Forum: Client-side modding
Topic: text to speech [tts]
Replies: 1
Views: 99

Re: text to speech [tts]

.
by Linuxdirk
Sat Apr 25, 2026 20:07
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 497

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

on player join/leave hooks saving inventory state to some central db/service, which can be done with the HTTP API (simplest, probably) or DB integration (slightly more complex). Wouldn’t it be enough to register a custom authentication handler with core.register_authentication_handler(…) doing all ...
by Linuxdirk
Wed Apr 08, 2026 17:26
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3910

Re: Simplistic Web Node Box Creator

That’s great! Just translated to German!
by Linuxdirk
Sun Apr 05, 2026 09:44
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 769

Re: Luanti-Anrede: »du« oder »Sie«?

Bei manchen wird es aber auch schwieriger, z.B. #: builtin/mainmenu/dlg_rebind_keys.lua msgid "Check out the key settings or refer to the documentation:" msgstr "Schauen Sie sich die Einstellungen oder die Dokumentation an:" Das ist im Kontext des angepassten Systems für die Tas...
by Linuxdirk
Fri Apr 03, 2026 17:23
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 769

Re: Luanti-Anrede: »du« oder »Sie«?

Idealer Weise sollte die Übersetzung ganz ohne persönliche Anrede auskommen. Ich möchte von Software eigentlich weder geduzt noch gesiezt werden. Das fühlt sich auf Deutsch für mich einfach irgendwie falsch an …

Von den beiden Optionen ist das „du“ meiner Meinung nach aber das kleinere Übel.
by Linuxdirk
Fri Apr 03, 2026 16:45
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3910

Re: Simplistic Web Node Box Creator

Why do I only see this now! That’s a really cool web application! It’s not annoying to use, is not complicated. A very good successor for the discontinued NodeBoxEditor.

… I just spammed the repo a bit :)
by Linuxdirk
Sat Mar 28, 2026 22:58
Forum: Mod Releases
Topic: [Mod] Access List API [access_list]
Replies: 0
Views: 125

[Mod] Access List API [access_list]

This mod provides a game-agnostic API to limit node interaction based on an access list. The owner of an access list can add player names to grant them access to the node or feature the list controls. The mod provides a purposeful and neutral looking formspec, and customizing options to adapt it to...
by Linuxdirk
Fri Mar 20, 2026 19:22
Forum: General Discussion
Topic: Minetest security and reliability
Replies: 22
Views: 8437

Re: Minetest security and reliability

Is this post AI slop? Is this a necropost? Who knows … 🙃 It seems to me that Minetest is a little insecure and puts a lot of trust in both the client and the server. The server isn’t even close to being authoritative in the client/server concept of Luanti. This will become even worse over time with ...
by Linuxdirk
Tue Mar 17, 2026 15:46
Forum: Servers
Topic: A beginner's question about mods
Replies: 1
Views: 497

Re: A beginner's question about mods

You just need to install the mods on the server or computer you host the map on. All other players can simply connect and do not need any of the mods installed.
by Linuxdirk
Sun Mar 01, 2026 04:42
Forum: Modding Discussion
Topic: Inventory Debate
Replies: 8
Views: 10141

Re: Inventory Debate

I mostly play modded Minetest Game games so sfinv it is for me, sometimes Unified Inventory or some variant of those two. For my own mods I usually create formspecs as needed. Some are inventories, some are not. For developing and testing mods in Void I use Void Inventory. For everything else I’m fi...