Search found 3513 matches

by Linuxdirk
Fri Jul 24, 2026 19:05
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 39
Views: 11344

Re: [Mod] Super Duper Walls! [sdwalls]


Two updates a month? Awesome! OvO

But this time it’s just a small one!

Some games might overwrite the digging function which could make it impossible to toggle between walls and pillars. To circumvent this, a new option was introduced. It can be either set in the client configuration (globally ...
by Linuxdirk
Fri Jul 03, 2026 20:28
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 39
Views: 11344

Re: [Mod] Super Duper Walls! [sdwalls]


Another month, another update 🙂

There are now multiple “base nodes” of Mineclonia covered by the built-in support!

https://content.luanti.org/uploads/7f5042699e.jpg
Some of the walls in Mineclonia – there are more walls available

Mineclonia players: please playtest and report back if ...
by Linuxdirk
Wed Jun 24, 2026 19:29
Forum: Problems
Topic: Lag on LAN server
Replies: 5
Views: 402

Re: Lag on LAN server


No, it's clearly different ?


It is technically the same. There is no difference in how a LAN server works in relation to how a server works that is accessible from the Internet. In the end you’re running the Luanti binary and giving it a configuration and world to serve.


To be clear, we're ...
by Linuxdirk
Wed Jun 24, 2026 16:14
Forum: Problems
Topic: Lag on LAN server
Replies: 5
Views: 402

Re: Lag on LAN server

Setting up a LAN server or a server reachable from the Internet does not differ.

Is the LAN wired or wireless. If it is wireless, do you use a repeater?
by Linuxdirk
Tue Jun 16, 2026 04:27
Forum: General Discussion
Topic: How do I make an in-game account???
Replies: 2
Views: 264

Re: How do I make an in-game account???

alwajdeen wrote:
Tue Jun 16, 2026 02:26
do i register on the servers
Yes, accounts are local to the servers. Just enter a username and a password. If the username does not exist, the account will be registered.
by Linuxdirk
Fri Jun 12, 2026 17:50
Forum: General Discussion
Topic: Strange clients
Replies: 5
Views: 559

Re: Strange clients


Do we know where we can find the source code/instances for these clients? or is there some other piece of information that hints to them being mobile clients (and specifically forks of the mobile client)

As if those people would care about licenses. They do some optimization on the clients to ...
by Linuxdirk
Thu Jun 11, 2026 05:56
Forum: General Discussion
Topic: Strange clients
Replies: 5
Views: 559

Re: Strange clients

Those are optimized forks of the mobile client.
by Linuxdirk
Sun Jun 07, 2026 11:05
Forum: WIP Mods
Topic: [Mod] flow (formspec library and layout manager) [flow]
Replies: 14
Views: 3204

Re: [Mod] flow (formspec library and layout manager) [flow]

Blockhead wrote:
Sun Jun 07, 2026 03:16
I'm not sure what to say.
I feel sorry for you that you as a moderator have to read all and everything this absolutely disrespectful and annoyingly unfriendly person utters in the forums and cannot simply but them on your ignore list.
by Linuxdirk
Wed Jun 03, 2026 19:50
Forum: News
Topic: ContentDB - package page redesign
Replies: 388
Views: 210915

Re: ContentDB - package page redesign

Linuxdirk wrote:
Fri May 29, 2026 20:12
I just noticed … Title and short description do not overlap with the main screenshot anymore 👍
… i just noticed further, that the main screenshot isn’t the main screenshot anymore if you have more than one screenshot 🙁
by Linuxdirk
Wed Jun 03, 2026 19:46
Forum: Maps
Topic: Gößnerberg Town
Replies: 3
Views: 424

Re: Gößnerberg Town

That’s very clean!
by Linuxdirk
Fri May 29, 2026 23:12
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 55
Views: 14409

Re: New Feature Hype Thread


but if I add, say, a cobra whose venomous spit causes a blindness effect that fogs your vision and makes it hard to see, then […]
… you would usually use player:set_lighting() , player:override_day_night_ratio() , and maybe player:set_sky() , or a combination of those three, but not a non ...
by Linuxdirk
Fri May 29, 2026 20:12
Forum: News
Topic: ContentDB - package page redesign
Replies: 388
Views: 210915

Re: ContentDB - package page redesign

I just noticed … Title and short description do not overlap with the main screenshot anymore 👍

Still no light mode, but I like the new design concept!
by Linuxdirk
Mon May 25, 2026 08:25
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 55
Views: 14409

Re: New Feature Hype Thread

Blockhead wrote:
Sun May 24, 2026 22:58
maybe someone could release it as a standalone mod?
It needs to be a client mod because people might want to take clean screenshots on servers, too.
by Linuxdirk
Sun May 24, 2026 21:46
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 55
Views: 14409

Re: New Feature Hype Thread

Wuzzy wrote:
Sun May 24, 2026 12:12
This can be useful for some full-screen effects.
But it will also make clean screenshots impossible.
by Linuxdirk
Thu May 21, 2026 05:18
Forum: General Discussion
Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
Replies: 25
Views: 1383

Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)


And then there's saying "he needs to get a job done," which is implying that he somehow can't do that on Codeberg.

You can get the job done perfectly on Codeberg (or selfhosted Forgejo instance).

It's more like you cannot get the job done properly anymore on GitHub because Microsoft recently ...
by Linuxdirk
Sun May 17, 2026 03:41
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2660

Re: What games should we feature at FOSDEM?

Blockhead wrote:
Thu May 14, 2026 21:44
and top 3 would tell us to have Mineclonia AND VoxeLibre, which is a pretty bad idea.
Maybe we could use categories? Those games fall under the same category (exploring, building, crafting, and surviving in an open world), so only the one with most votes will make it into the next round.
by Linuxdirk
Fri May 15, 2026 11:01
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 39
Views: 11344

Re: [Mod] Super Duper Walls! [sdwalls]

Blockhead wrote:
Thu May 14, 2026 22:02
I suppose a "palisade" is a wall, though a bit different in shape from your sdwalls.
Oh no, please don’t give me ideas! 🤣
Blockhead wrote:
Thu May 14, 2026 22:02
P.S. congrats on finally making it to Mod Releases :P
Thanks, haha. I think I just forgot about the mod post still being in the WIP forum.
by Linuxdirk
Thu May 14, 2026 18:23
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 39
Views: 11344

Re: [Mod] Super Duper Walls! [sdwalls]

Update time again, baby!

Last update introduced basic world-specific configuration, this update now uses it throughout the mod, including the built-in support features which were completely overhauled (no worries, all wall node IDs are the same, nothing is lost).

The configuration option ...
by Linuxdirk
Thu May 14, 2026 14:01
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2660

Re: What games should we feature at FOSDEM?


I have half a mind to split this topic into "What games should we feature at FOSDEM 2027"

aka. “Everyone posts their three favorite games” 🤣

Maybe the game decision for next FOSDEM can be made in the content database instead of in a forum disucssion? I mean, there is a rating system implemented ...
by Linuxdirk
Sat May 09, 2026 12:18
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4349

Re: Luanti 5.16.0

All flowing liquids in Minetest Game are broken, too.

Tried without water effects, too. Same result.
by Linuxdirk
Sat May 09, 2026 06:13
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4349

Re: Luanti 5.16.0

Melkor wrote:
Fri May 08, 2026 22:47
ArceusI wrote:
Fri May 08, 2026 22:05
A minor update that doesn't really do much. Fixing little graphical errors is a good thing though.
dude can you calm down please! always rant, rant, rant! everywhere i read you! (yes, is ironic, i'm ranting)
Just put him on ignore, like everyone else 😊
by Linuxdirk
Fri May 08, 2026 21:37
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4349

Re: Luanti 5.16.0

My personal highlight:
Fixed incorrect animation state when placing nodes quickly (jordan4ibanez)
It instantly feels so much better when holding the build button now! 🤩

Such a minor detail, but such a huge effect!
by Linuxdirk
Mon May 04, 2026 04:25
Forum: General Discussion
Topic: Creative logo concepts for open source Luanti.
Replies: 7
Views: 3306

Re: Creative logo concepts for open source Luanti.


Sometimes, if you have nothing nice to say, it's better to say nothing at all.

See his latest post in his weird cringy rating system he made up and that has zero relevance, is not legally binding under any juristiction, and has and no adoption outside his own world.

He is currently in "that ...
by Linuxdirk
Sun May 03, 2026 20:13
Forum: Modding Discussion
Topic: [Solved] Is core.formspec_escape required for translations?
Replies: 4
Views: 311

Re: Is core.formspec_escape required for translations?

Ah, yes, I was stupid 🤣 We can just add more keywords!
by Linuxdirk
Sun May 03, 2026 18:30
Forum: Modding Discussion
Topic: [Solved] Is core.formspec_escape required for translations?
Replies: 4
Views: 311

Re: Is core.formspec_escape required for translations?

rubenwardy wrote:
Sun May 03, 2026 14:35
If your concern is convenience, it's common to make a util function for this called FS

Code: Select all

local function FS(...)
    return core.formspec_escape(S(...))
end

-- use in formspec like S
FS("Some text")
… which makes it impossible to translate strings using the common gettext tooling.