Search found 1167 matches

by Nathan.S
Thu Sep 18, 2025 21:54
Forum: Modding Discussion
Topic: [Solved] param2 color picker formspec
Replies: 4
Views: 422

Re: param2 color picker formspec

If you only need a solid color, you could just use the hex values and display a box in that color.
by Nathan.S
Fri Sep 12, 2025 22:02
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2400
Views: 610010

Re: Users teleport to each other

Not sure how some of this works under the hood. I do not want to give teleport privileges to my users, but If there was a way to request to teleport to a friend and the friend can answer yes or no and the teleport can happen. My students play and are constantly asking me to teleport someone to some...
by Nathan.S
Tue Sep 02, 2025 00:28
Forum: Modding Discussion
Topic: Node with more textures on OBJ
Replies: 4
Views: 190

Re: Node with more textures on OBJ

Yes. I believe it works exactly the same as it would normally. You can see an example in my furniture mode here, https://notabug.org/NathanS21/Epic/src/ ... torage.lua
by Nathan.S
Mon Sep 01, 2025 01:57
Forum: Modding Discussion
Topic: Node with more textures on OBJ
Replies: 4
Views: 190

Re: Node with more textures on OBJ

I have a video explaining exactly how to do this, https://youtu.be/h435B0gZV3U
by Nathan.S
Wed Aug 06, 2025 00:16
Forum: Modding Discussion
Topic: Mesh rendering problem
Replies: 18
Views: 3388

Re: Mesh rendering problem

I don't use block bench, but I wonder if that black section isn't an inverted normal.
by Nathan.S
Sun Jul 06, 2025 20:37
Forum: WIP Mods
Topic: Infinity Gauntlet
Replies: 1
Views: 4034

Re: Infinity Gauntlet

Just recorded a mod review video on this mod, had a few errors. First the Doors.lua file should be doors.lua. I'm guessing on Windows the case of letters must not matter, but on Linux it does. The powershot causes this error when it explodes. 2025-07-06 14:46:30: ERROR[Main]: ServerError: AsyncErr: ...
by Nathan.S
Wed Jun 18, 2025 01:26
Forum: Texture Packs
Topic: Are you allowed to upload the minecraft texture pack for mineclonia to contentdb?
Replies: 5
Views: 6171

Re: Are you allowed to upload the minecraft texture pack for mineclonia to contentdb?

As long as it falls under one of the allowed licenses, which you'd have to check into. Without providing a link to the texture pack in question it's hard to give any better answer.
by Nathan.S
Tue Jun 17, 2025 22:07
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

Truly remote inventory access is available with the latest update. You'll just need to craft the remote, and then right-click with it on the main controller, that's it. Then at any time you can use the item to access your inventory. There is a one second delay sometimes when opening the remote acces...
by Nathan.S
Tue Jun 17, 2025 20:43
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

Uhh, until I get that fixed try going on the settings page, the gear icon, and change the rows to any number, that should fix it. I suppose I need to set some default values for the system to fallback on if the system was placed before I added the option to change the number of rows displayed.
by Nathan.S
Mon Jun 16, 2025 20:25
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

Remote access node has been added. It will need to be connected to the system via lift nodes. Being as it it only remote access all the configuration/debug buttons are hidden, you can still sort the inventory in the remote access node. I'll look into adding a truly remote item that can be used from ...
by Nathan.S
Sun Jun 15, 2025 21:22
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

I've just made a small update, code cleanup and you now have the ability to change how many rows of system inventory are displayed. I limited it to 20 rows, higher worked, but the buttons get pretty small and I didn't want to softlock anybody out of their system by having buttons too small to click ...
by Nathan.S
Mon Apr 28, 2025 21:56
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

hi, I really like the mod but is there a way to make the chest bigger? 60 Slots and stacks up to 199. I'm not sure what you mean by make the chest bigger, just add more storage cells to increase the storage capacity. I don't think there is a way I can change the stack size without switching from an...
by Nathan.S
Tue Apr 22, 2025 00:47
Forum: General Discussion
Topic: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
Replies: 17
Views: 4898

Re: Licensing of screenshots and videos of the gameplay of Luanti and Minetest

The CC Attribution 4.0 license is for the original content I've created, rather than the licenses of the individual mods/games. I'll be honest I have no idea if my 'legal' page has any legal standing in court of law, but if nothing else it shows that I acted in good faith. Sorry I should have been m...
by Nathan.S
Mon Apr 21, 2025 20:25
Forum: General Discussion
Topic: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
Replies: 17
Views: 4898

Re: Licensing of screenshots and videos of the gameplay of Luanti and Minetest

For what it's worth, which may not be much, I have a semi-popular youtube channel and associated website, and I've been creating content about Luanti/Minetest for close to ten years. I've never provided any license information for the content I'm reviewing/showcasing, although I do provide the link ...
by Nathan.S
Tue Apr 08, 2025 22:57
Forum: Modding Discussion
Topic: How to protect a nodes formspec
Replies: 6
Views: 906

Re: How to protect a nodes formspec

Is the code online someplace?

If the node was placed with the formspec stored in metadata you'll have to remove the node and place it again to remove the formspec and get the formspec to show via core.show_formspec
by Nathan.S
Tue Apr 08, 2025 22:07
Forum: Modding Discussion
Topic: How to protect a nodes formspec
Replies: 6
Views: 906

Re: How to protect a nodes formspec

If you are storing the formspec in the node's metadata I don't think you can do that. What you'll need to do is use core.show_formspec in an on_rightclick callback and check if the player should be able to see the formspec, and if they should then show it to them. on_rightclick = function(pos, node,...
by Nathan.S
Tue Apr 08, 2025 22:04
Forum: Modding Discussion
Topic: [Solved] Why is my biome configuration being ignored? Answer: Mapgen alias conflict
Replies: 16
Views: 1685

Re: Why is my biome configuration being ignored?

Uhhh, so I don't understand this at all, but evidently you can't alias the same node as stone and water. If you remove the water aliases or just set them to a different node mapgen works as expected.
no_water.jpg
no_water.jpg (312.09 KiB) Viewed 1238 times
by Nathan.S
Tue Apr 08, 2025 20:30
Forum: Modding Discussion
Topic: [Solved] Why is my biome configuration being ignored? Answer: Mapgen alias conflict
Replies: 16
Views: 1685

Re: Why is my biome configuration being ignored?

That zip files doesn't have anything in it, or not when I download it anyway. I seem to recall having a similar issue when creating one of my games. I think I had multiple files all being loaded by init.lua, and if the files were loaded in a specific order the mapgen ran before the nodes were regist...
by Nathan.S
Tue Oct 29, 2024 23:32
Forum: WIP Mods
Topic: [mod] Flags flags
Replies: 2
Views: 2114

Re: [mod] Flags flags

You may want to host your mod on something other than a personal server, and please provide a screenshot. I'm not going to download a file without having any idea of what it is.
by Nathan.S
Sat Oct 19, 2024 16:10
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

I got sorting fixed with unified bricks. I'm assuming that should also mean any other hardware colored nodes should not loose their color during the sorting process.
by Nathan.S
Sat Oct 19, 2024 15:35
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

Sorry for the late reply, only just saw this now. I tested this out, and I see the problem. The painted blocks are colored with hardware coloring, when you sort the inventory that data is lost and they are all stacked as the non-colored variants. I'll have to see how that data is stored and see if I...
by Nathan.S
Sun Aug 04, 2024 21:39
Forum: Modding Discussion
Topic: [Question] Changing light propagation ?
Replies: 7
Views: 1693

Re: [Question] Changing light propagation ?

You might be interested in the torch bomb mod, viewtopic.php?t=24187
by Nathan.S
Mon Jul 29, 2024 22:32
Forum: Modding Discussion
Topic: Blender animation bone problems
Replies: 3
Views: 1274

Re: Blender animation bone problems

I'll have to echo what LMD said. Try exporting with a 3.x version of blender. I tried exporting a file that works with 3.6.1 and with 4.1.1 it gives similar results to what you are showing in your picture.
by Nathan.S
Wed Feb 21, 2024 00:49
Forum: Modding Discussion
Topic: How do i iterate trough players?
Replies: 3
Views: 645

Re: How do i iterate trough players?

Use a loop, something like this. for _, player in pairs(minetest.get_connected_players()) do --run whatever code with the player variable end This will give you a list of all the connected players. You will have the player object so if you need the name or meta you can get it with the normal player:...
by Nathan.S
Sat Feb 10, 2024 19:53
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 44
Views: 12770

Re: [mod] Automated Storage & Retrieval System [asrs]

Sharing with other players is fixed, bob will no longer have access if you give access to bobby. Turned out to be a super easy fix, not sure why I didn't think of it in the first place.