Search found 1183 matches
- Tue Sep 01, 2026 23:33
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
There is no technical reason why water couldn't be stored, I just never added support for water because what would you juice to get water?
- Mon Aug 31, 2026 22:55
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
Perfect, that would be via ContentDB.
- Sun Aug 30, 2026 13:08
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
Hmm yes I see the same thing when I try the mod.
Looks like the code for the texture definition must have dropped support for some old code. Updated the code, and changed over all instances of minetest. to core. and pushed the changes to Git. ContentDB should show the update in a day or two.
Looks like the code for the texture definition must have dropped support for some old code. Updated the code, and changed over all instances of minetest. to core. and pushed the changes to Git. ContentDB should show the update in a day or two.
- Wed Jul 29, 2026 23:44
- Forum: Modding Discussion
- Topic: [Solved] How to make the lights actually calculate
- Replies: 6
- Views: 439
Re: How to make the lights actually calculate
You probably want to use, core.fix_light(pos1, pos2) to force the updating the of the lighting.
core.fix_light(pos1, pos2): returns true/false
resets the light in a cuboid-shaped part of the map and removes lighting bugs.
Loads the area if it is not loaded.
pos1 is the corner of the cuboid with ...
core.fix_light(pos1, pos2): returns true/false
resets the light in a cuboid-shaped part of the map and removes lighting bugs.
Loads the area if it is not loaded.
pos1 is the corner of the cuboid with ...
- Sat May 02, 2026 19:19
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
It turns out detached inventories don't persist after a restart, so I'm not sure what the solution here is.
Setting the range to something really large, 10,000 nodes did work, but the inventory didn't update when I took items or placed items. I couldn't get extra items and didn't loose items, but it ...
Setting the range to something really large, 10,000 nodes did work, but the inventory didn't update when I took items or placed items. I couldn't get extra items and didn't loose items, but it ...
- Wed Apr 29, 2026 01:17
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
Ya, I seen that, although not directly in the C code. I seen the pull request that added the tool distance check to prevent cheating. I can, and did change the range, I think I remember reading that the pointed node uses raycast, and setting it to hundreds or thousands of nodes would become ...
- Fri Apr 24, 2026 01:37
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
I don't impose a max distance, but it looks like Luanti must have started doing that. I get this error now if I'm about 13 nodes away.
2026-04-23 20:18:15: ACTION[Server]: Player singleplayer tried to access inventory from too far: d=126.966, max_d=100; ignoring.
It worked before, so I'm not sure ...
2026-04-23 20:18:15: ACTION[Server]: Player singleplayer tried to access inventory from too far: d=126.966, max_d=100; ignoring.
It worked before, so I'm not sure ...
- Tue Apr 14, 2026 00:07
- Forum: WIP Mods
- Topic: [Mod ] glb_helper [release]
- Replies: 13
- Views: 939
Re: [Mod ] glb_helper [release]
Go to the full editor, and at the bottom there should be a tab for attachments, or upload the pics elsewhere and use the to embed them.
Code: Select all
[img] and [/img]- Mon Apr 13, 2026 22:20
- Forum: WIP Mods
- Topic: [Mod ] glb_helper [release]
- Replies: 13
- Views: 939
Re: [Mod ] glb_helper [release]
I use these settings, https://www.nathansalapat.com/sites/default/files/pictures/2025-06/anim-1.png
It's also worth noting that you need to change the interpolation on the animation to be linear and the frame rate should be set to 1FPS with a Base value of 1.000 (do all the animation with it set ...
It's also worth noting that you need to change the interpolation on the animation to be linear and the frame rate should be set to 1FPS with a Base value of 1.000 (do all the animation with it set ...
- Mon Apr 13, 2026 20:41
- Forum: WIP Mods
- Topic: [Mod ] glb_helper [release]
- Replies: 13
- Views: 939
Re: [Mod ] glb_helper [release]
Fixing the animations isn't needed if you export correctly. :) The ability to tweak the rotations is neat, as I don't think there is a straightforward way to do that currently, well not for mobs_redo. If you're handling the mesh with your own code you can obviously do anything you want.
- Mon Mar 23, 2026 19:33
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
I don't think the changes I made should have had any effect on that, but glad that it started working for you anyway.
- Sat Mar 21, 2026 22:26
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
Alright I pushed some new changes. The remote tablet now only lets people that should have access to the system use it. I added some extra logging for inventory actions, hopefully this should shed some light on what's going wrong with your setup TechnoWolfTV.
- Sat Mar 21, 2026 01:54
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
The remote access bench is designed so you can have multiple physical positions to access the same system. So it needs to be connected to lift nodes that are also connected to a base controller. I think the idea was that you could have a smaller access point in multiple different rooms rather than ...
- Mon Mar 16, 2026 22:51
- Forum: Modding Discussion
- Topic: What file to edit for mod settings?
- Replies: 5
- Views: 2555
Re: What file to edit for mod settings?
The easier way is to go to the settings in Luanti and search for Death Compass and change the setting there.
- Sat Feb 07, 2026 20:56
- Forum: Modding Discussion
- Topic: Check for air not working as expected
- Replies: 14
- Views: 5999
Re: Check for air not working as expected
It would be a lot easier to try and help if we had the full bit of code. Hard to say what is going wrong, when we only have part of the picture.
- Sun Feb 01, 2026 23:01
- Forum: Modding Discussion
- Topic: Check for air not working as expected
- Replies: 14
- Views: 5999
Re: Check for air not working as expected
What do you mean that it doesn't work 100% of the time. Is it running in cases where it shouldn't, or isn't in cases where it should?
The most recent bit of code you shared looks like the soil check is ignored, as the above node check will run every time regardless of the results of the soil check ...
The most recent bit of code you shared looks like the soil check is ignored, as the above node check will run every time regardless of the results of the soil check ...
- Thu Sep 18, 2025 21:54
- Forum: Modding Discussion
- Topic: [Solved] param2 color picker formspec
- Replies: 4
- Views: 699
Re: param2 color picker formspec
If you only need a solid color, you could just use the hex values and display a box in that color.
- Fri Sep 12, 2025 22:02
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2416
- Views: 613381
Re: Users teleport to each other
Not sure how some of this works under the hood.
I do not want to give teleport privileges to my users, but If there was a way to request to teleport to a friend and the friend can answer yes or no and the teleport can happen.
My students play and are constantly asking me to teleport someone to ...
- Tue Sep 02, 2025 00:28
- Forum: Modding Discussion
- Topic: Node with more textures on OBJ
- Replies: 4
- Views: 205
Re: Node with more textures on OBJ
Yes. I believe it works exactly the same as it would normally. You can see an example in my furniture mode here, https://notabug.org/NathanS21/Epic/src/ ... torage.lua
- Mon Sep 01, 2025 01:57
- Forum: Modding Discussion
- Topic: Node with more textures on OBJ
- Replies: 4
- Views: 205
Re: Node with more textures on OBJ
I have a video explaining exactly how to do this, https://youtu.be/h435B0gZV3U
- Wed Aug 06, 2025 00:16
- Forum: Modding Discussion
- Topic: Mesh rendering problem
- Replies: 18
- Views: 3453
Re: Mesh rendering problem
I don't use block bench, but I wonder if that black section isn't an inverted normal.
- Sun Jul 06, 2025 20:37
- Forum: WIP Mods
- Topic: Infinity Gauntlet
- Replies: 1
- Views: 4134
Re: Infinity Gauntlet
Just recorded a mod review video on this mod, had a few errors.
First the Doors.lua file should be doors.lua. I'm guessing on Windows the case of letters must not matter, but on Linux it does.
The powershot causes this error when it explodes.
2025-07-06 14:46:30: ERROR[Main]: ServerError ...
First the Doors.lua file should be doors.lua. I'm guessing on Windows the case of letters must not matter, but on Linux it does.
The powershot causes this error when it explodes.
2025-07-06 14:46:30: ERROR[Main]: ServerError ...
- Wed Jun 18, 2025 01:26
- Forum: Texture Packs
- Topic: Are you allowed to upload the minecraft texture pack for mineclonia to contentdb?
- Replies: 5
- Views: 6376
Re: Are you allowed to upload the minecraft texture pack for mineclonia to contentdb?
As long as it falls under one of the allowed licenses, which you'd have to check into. Without providing a link to the texture pack in question it's hard to give any better answer.
- Tue Jun 17, 2025 22:07
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
Truly remote inventory access is available with the latest update. You'll just need to craft the remote, and then right-click with it on the main controller, that's it. Then at any time you can use the item to access your inventory. There is a one second delay sometimes when opening the remote ...
- Tue Jun 17, 2025 20:43
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 57
- Views: 16226
Re: [mod] Automated Storage & Retrieval System [asrs]
Uhh, until I get that fixed try going on the settings page, the gear icon, and change the rows to any number, that should fix it. I suppose I need to set some default values for the system to fallback on if the system was placed before I added the option to change the number of rows displayed.