Search found 891 matches

by orwell
Sat Jan 18, 2025 20:09
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.7]

For the train HUD? The current implementation uses green to indicate that the oncoming signal does not have a speed limit and yellow to indicate an oncoming (non-zero) speed limit. Red is used to indicate an oncoming red signal. It seems like the train HUD code has not been changed between master a...
by orwell
Thu Jan 16, 2025 15:23
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.7]

First of all thanks for the feedback! Right, I didn‘t touch on all the things. I am planning to record two more videos which will come back to these questions (remember the third track on the new station?). Probably next week. I thought of uploading to YouTube and I will do that in the long term. As...
by orwell
Wed Jan 15, 2025 21:59
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.7]

Hello all, as you have maybe notices, I have been working on some new features on what is commonly dubbed the "route_prog_rework" branch. In the last weeks these changes have taken form and I made a video showcasing the new features. https://advtrains.de/videos/advt_2025_01_15_rpr_showcase...
by orwell
Wed Jan 08, 2025 20:32
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.7]

Important notice to anyone programming new train addons (mods that add wagons): When registering wagons, please pass 'modname:wagonname' as first parameter to register_wagon , if you do not do that already. For legacy reasons if the wagon name does not include a colon, advtrains automatically prepen...
by orwell
Wed Jan 08, 2025 18:06
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.7]

Regarding this selfreference topic: All database data within advtrains is structured as a tree, it is one of my design principles that there is always exactly one place where data lives. All other references are weak by design (e.g. implemented through a string id). Maybe a bit oldschool but it has ...
by orwell
Mon Nov 11, 2024 20:31
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.7]

Advtrains 2.4.7 Hello all, after welcoming my second child (IRL) end of September and having some sleepless nights, I got back to advtrains and found a myriad of patches submitted to the mailing list. Special thanks to 1F616EMO/nazalassa and Maverick for the contributions, to Tanavit for the french...
by orwell
Sun Sep 03, 2023 19:03
Forum: Mod Releases
Topic: [Mod] Game background music [mpd]
Replies: 40
Views: 19939

Re: [Mod] Game background music [mpd]

Hi all, After recent reports of copyright issues, I have decided that providing the mod with music included may be too risky. Please be aware that I am republishing the mod without any music, and you will need to add your own background music if you want to use it. Please follow the instructions in ...
by orwell
Sat Jul 22, 2023 22:03
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.3]

As of now, tank wagons still have the inventory slots as before. The liquid content is completely independent. Good point though.

In basic_trains, I will eventually remove the old-style inventory from the tank wagons.
by orwell
Thu Jul 20, 2023 20:00
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.3]

Advtrains 2.4.3 There are not many new features, but a few improvements. Loading tracks now unload only the wagon at their position, when the area is loaded LuaATC: get_fc() and set_fc() commands Larger selection boxes for tracks Bugfixes Craft recipes for Ks speed indicators Most notable addition ...
by orwell
Wed Jul 19, 2023 19:41
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Hi everyone, I suppose you all are waiting for news of exciting new features in advtrains. Bad news is that I have become addicted to TechAge and have spent my evenings building powerplants and oil refineries instead of working on advtrains. Good news is that I got fed up with transporting oil by fi...
by orwell
Wed Apr 12, 2023 21:28
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: Questionaire regarding breaking change of internal track connection handling

I think that AdvTrains needs to make some moves to fix some quick easy things that have been sitting stagnant in the mailing list, which has a chilling effect on contribution. new-ks, route programming rework and so on are good projects for the future but they take a long time. Part of good project...
by orwell
Wed Apr 12, 2023 20:32
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Orwell: sorry for posting immediately again. This just came to my mind as you are looking into mbb's patches. In the new-ks branch I wrote advtrains_signals_japan/init.lua to automatically generate the models for the Japanese signals (as I did not want to spend too much time on making the signal fa...
by orwell
Wed Apr 12, 2023 19:08
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

I would like to remind everyone in this thread to stop feeding the trolls. The more that is said in response, the more everyone's time is wasted. Agree. A few weeks ago I took some time to look over the mailing list posts, but from what I've seen, most, if not all of the patches there are in fact a...
by orwell
Mon Apr 10, 2023 18:43
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Questionaire regarding breaking change of internal track connection handling

Hi, this is directed to everyone maintaining mods on top of advtrains core. Everyone who is not acquainted with the inner workings of advtrains may skip this . To get forward with implementing a better interlocking route programming system, I'd need to make a breaking change in the way track connect...
by orwell
Mon Mar 20, 2023 20:37
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

I've also already looked at the async API. As it is now, it will only be of limited value to advtrains. There cannot be any shared state between main thread and worker thread, and the state copies would probably induce even more overhead. One thing I didn't think about yet is the saving, which I mus...
by orwell
Wed Mar 15, 2023 19:52
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Advtrains 2.4.2 Hi all, I am happy to inform you that I recently completed my degree. In the next few weeks I want to take some time to catch up on the developments in the Minetest community and advance with my plans for advtrains. As a starting point, I published a new release of advtrains. Since ...
by orwell
Sat Feb 11, 2023 12:45
Forum: Mod Releases
Topic: [Mod] Game background music [mpd]
Replies: 40
Views: 19939

Re: [Mod] Game background music [mpd]

It should work this way. Did you restart minetest after adding the music? Are there any errors in the log (debug.txt)? Simply adding the oggs to the folder is not sufficient because the mod needs to know the length of the audio. Minetest doesn't give this information. Also this way the mod can displ...
by orwell
Tue Jan 17, 2023 19:12
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Notice regarding the wiki Due to a recent incident, wiki registrations are suspended indefinitely. Also, editing pages on the wiki is temporarily disabled. Please note that there was an account "evictionbot" created today, that appeared to have deleted all pages written by 56independent. ...
by orwell
Tue Jan 17, 2023 09:38
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Wiki is accessible again. The problem was caused by a configuration mistake I made yesterday. Sorry for the inconvenience.
by orwell
Fri Jan 13, 2023 23:47
Forum: Deutsch
Topic: Advanced Trains - fehlende Rezepte
Replies: 11
Views: 1795

Re: Advanced Trains - fehlende Rezepte

Was yw05 sagt ist richtig: ich habe bisher einfach vergessen, Craftingrezepte dafür hinzuzufügen. Teilweise habe ich aber auch keine sinnvolle Idee, wie diese Craftingrezepte aussehen könnten. Wenn jemand von euch ein gutes Konzept dafür entwerfen könnte, würde mich das sehr freuen. Ich würde dass d...
by orwell
Sat Dec 31, 2022 21:15
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Hello everyone, Like Blockhead said, it is true that there has not been much movement in the advtrains core. I also think that I need to apologize for not pushing out a new core release for so long - IMO there are some nice improvements that are not officially released yet. As for me, I am currently...
by orwell
Mon Aug 01, 2022 10:29
Forum: WIP Mods
Topic: [Mod] Means of transport tracking lines [linetrack]
Replies: 72
Views: 14214

Re: [Mod] Means of transport tracking lines [linetrack]

By default, trains collide with slabs and slopes. That requires a patch in the moreblocks mod. Try this patch. Since some time we have the "forgiving collision" setting in advtrains. With this, trains (buses and ferries in this mod) will only collide with nodes that are fully opaque nodes...
by orwell
Tue Jun 28, 2022 19:56
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 511
Views: 118628

Re: [Server] LinuxForks (Lots of trains)

The subway code is something like (A?)GPL'd (not sure if 2 or 3), written by orwell. I've never put down a license statement, so here it is. GPLv3 or later - (c) 2017-2021 orwell96 and contributors. I hope all people who edited something in agree with this. Crossing signals and Union Stations What ...
by orwell
Fri Jun 17, 2022 10:14
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

The media license is supposed to be CC-BY-SA-3.0. We agreed on using CC-BY-SA-3.0 many years ago. The mention of CC-BY-NC-SA is a residual that I forgot to change. EDIT: namely, during a period of a few months in 2016-2017 media was restricted to CC-BY-SA-NC, until rubenwardy pointed out the unfortu...
by orwell
Sat Jun 11, 2022 18:52
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
Replies: 2461
Views: 601440

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Documentation on how to define wagons is in fact there, in API.md in the 'advtrains' mod. This also documents the new coupler types. Thanks. Right now, modelling is proving a right pain: https://i.imgur.com/tQtGPC1.png https://i.imgur.com/80T9kEH.png https://i.imgur.com/X2DByK1.png https://i.imgur....