Ich habe keine Rückmeldungen erhalten, also kann ich leider keinen Stand anmelden.
Ich werde trotzdem zu den CLT hinfahren, vielleicht sieht man sich ja.
Search found 927 matches
- Mon Jan 12, 2026 07:30
- Forum: Deutsch
- Topic: [Geschlossen] Chemnitzer Linux-Tage 2026
- Replies: 2
- Views: 166
- Sat Jan 10, 2026 15:25
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
Hi all,
sorry for the unrelated post, but:
The advtrains wiki has been updated. Please report here if you encounter any issues. Thanks!
- orwell
sorry for the unrelated post, but:
The advtrains wiki has been updated. Please report here if you encounter any issues. Thanks!
- orwell
- Thu Jan 08, 2026 20:46
- Forum: Deutsch
- Topic: [Geschlossen] Chemnitzer Linux-Tage 2026
- Replies: 2
- Views: 166
Re: [Helfer gesucht] Chemnitzer Linux-Tage 2026
Ich bin bisher noch allein. Falls jemand noch überlegt, ob er/sie mit dabei sein möchte, meldet euch gern bis Sonntag bei mir.
- Sun Dec 28, 2025 19:27
- Forum: Deutsch
- Topic: [Geschlossen] Chemnitzer Linux-Tage 2026
- Replies: 2
- Views: 166
[Geschlossen] Chemnitzer Linux-Tage 2026
Nicht genug Helfer, es wird dieses Jahr keinen Stand geben. Hallo liebe Community, schon seit längerem hatten gpcf und ich die Idee, zu den Chemnitzer Linux-Tagen einen Stand zu Luanti zu organisieren. 2020 wurde das Event aber wegen COVID kurzfristig abgesagt und seitdem haben wir keinen neuen Ver...
- Tue Dec 23, 2025 10:22
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
I think, this happens when the same track section is part of a route twice. So something like Start signal -> section A -> section B -> section A -> … This is currently not supported because a track section can only be locked once. So if you have this kind of setup try adding a tcb in between so tha...
- Wed Dec 17, 2025 13:35
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
More problems ^%$ I have two signals, with routes, the one is showing a lock conflict with the other, even though I deleted the other route, and the other signal, it still shows as locked, essentially meaning I can't run a through train. You can clear the locked switches by right-click with the int...
- Mon Dec 15, 2025 11:36
- Forum: Modding Discussion
- Topic: [Solved] Lua entities forgetting information
- Replies: 5
- Views: 250
Re: [Solved] Lua entities forgetting information
Entities get unloaded by the engine if the player is too far away. When this happens only the staticdata string is saved, the luaentity is deleted.
When the object becomes active again Luanti creates a new luaentity and calls the on_activate callback with the saved staticdata
When the object becomes active again Luanti creates a new luaentity and calls the on_activate callback with the saved staticdata
- Mon Dec 15, 2025 11:28
- Forum: Mod Releases
- Topic: [Mod] Game background music [mpd]
- Replies: 42
- Views: 25225
Re: [Mod] Game background music [mpd]
You can check in debug.txt if you see any errors related to the sound files loading. Maybe you find a hint there.
As for notabug, I currently cannot look into searching an alternate host, but you can find the sources in your minetest data directory, it‘s not that much code.
As for notabug, I currently cannot look into searching an alternate host, but you can find the sources in your minetest data directory, it‘s not that much code.
- Tue Nov 18, 2025 19:29
- Forum: Problems
- Topic: Corrupted Worlds
- Replies: 9
- Views: 511
Re: Corrupted Worlds
I thought it was fixed at some point. But maybe it has resurfaced now…
- Sat Nov 15, 2025 20:45
- Forum: Modding Discussion
- Topic: one-handed controls?
- Replies: 2
- Views: 117
Re: one-handed controls?
With the newest Luanti versions, I believe you can rebind anything to anything. So if you have a mouse with additional buttons you should be able to bind forward/backward to these additional mouse buttons. Maybe that‘s an option. Another thing could be trying to use a gamepad and control look direct...
- Thu Nov 13, 2025 23:33
- Forum: Problems
- Topic: Corrupted Worlds
- Replies: 9
- Views: 511
Re: Corrupted Worlds
This bug is very old, from 0.4.13 times iirc.
It is sufficient to simple delete env_meta.txt. No need to create a new world etc…
Afaik you only lose the ingame time of day (and total play time in the world) by this, so nothing particularly important.
It is sufficient to simple delete env_meta.txt. No need to create a new world etc…
Afaik you only lose the ingame time of day (and total play time in the world) by this, so nothing particularly important.
- Mon Oct 27, 2025 15:54
- Forum: Servers
- Topic: Cash’s World legacy gathering
- Replies: 7
- Views: 1674
Re: Cash’s World legacy gathering
Cash‘s world was the first Server I played Minetest on. Feels a bit nostalgic. Unfortunately it seems no one has been able to rescue the world.
- Fri Oct 24, 2025 09:35
- Forum: General Discussion
- Topic: Avoiding downloading server's "Media" after installing a new minetest client
- Replies: 2
- Views: 124
Re: Avoiding downloading server's "Media" after installing a new minetest client
Assuming you are on Windows:
You can copy the contents of the „cache“ folder over to the new version. Then it should find the media again.
You can copy the contents of the „cache“ folder over to the new version. Then it should find the media again.
- Wed Oct 15, 2025 09:25
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
Has anyone ever encountered this error? AsyncErr: Lua: Runtime error from mod 'advtrains_line_automation' in callback LuaLBM::trigger(): ...64\mods\advtrains\advtrains_line_automation\stoprail.lua:24: attempt to index local 'stdata' (a nil value) stack traceback: ...64\mods\advtrains\advtrains_line...
- Mon Oct 13, 2025 19:17
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
Has anyone ever encountered this error? AsyncErr: Lua: Runtime error from mod 'advtrains_line_automation' in callback LuaLBM::trigger(): ...64\mods\advtrains\advtrains_line_automation\stoprail.lua:24: attempt to index local 'stdata' (a nil value) stack traceback: ...64\mods\advtrains\advtrains_line...
- Sun Oct 05, 2025 14:11
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
Updated advtrains to the latest version, tried to open world, got error: ModError: Failed to load and run script from /home/.../snap/minetest/1934/.minetest/mods/advtrains/advtrains_line_automation/init.lua: .../mods/advtrains/advtrains_line_automation/time_table.lua:33: attempt to call field 'node...
- Sun Oct 05, 2025 14:04
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
Hi, apologies if this is the wrong place, but how can I debug what part of a rail/TCB is causing a crash like this: AsyncErr: Lua: Runtime error from mod 'advtrains' in callback environment_Step(): ...est/mods/advtrains/advtrains_interlocking/signal_api.lua:310: attempt to index local 'ndef' (a nil...
- Sun Sep 28, 2025 20:30
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.8.0]
2.8.0 released I have decided to release the timetable system from the Cesky Hvozd server, implemented by singularis_mzf (aka Davidsoft on LinuxForks) for his server. Over the last months I have been integrating it into upstream advtrains, removing the server-specific parts and making general sense...
- Sun Sep 28, 2025 16:12
- Forum: Problems
- Topic: [Solved] ContentDB - task failed - Unknown server error
- Replies: 9
- Views: 2003
Re: ContantDB - task failed - Unknown server error
It's a bug that ContentDB says "unknown server error" rather than telling you the problem. I'll fix this soon Hi rubenwardy, I have a similar problem with my package orwell/advtrains. In job https://content.luanti.org/tasks/0be2ca7d-e444-40f1-b578-7d911946a715/?r=/packages/orwell/advtrain...
- Thu Sep 04, 2025 19:10
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
Hi all, it looks like the server hosting advtrains.de is currently experiencing a Denial of Service. It appears not to be a genuine attack, but rather some kind of webcrawler crawling the git.bananach.space cgit instance, which loads the server quite heavily. I have to contact the server administrat...
- Tue Aug 26, 2025 18:32
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
After starting to move again it turned around and started moving in the other direction. I have noticed that behaviour too. I think that when the train thinks it becomes derailed cause I paused it on a curve, then the whole (coupled) train just flips around. I haven't 100% been able to reproduce it...
- Tue Aug 26, 2025 10:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
After updating advtrains, basic_trains and advtrains_techage today, something broke. ModError: Failed to load and run script from /[...]/minetest/1934/.minetest/mods/tieless_tracks/init.lua: ...nap/minetest/1934/.minetest/mods/tieless_tracks/init.lua:13: attempt to call global 'attrans' (a nil valu...
- Sat Jun 28, 2025 16:18
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
Actually are three mods what I know that adds catenary / overhead wires. Please, could somebody write in detail from each mod what is good, what has good idea but needs small rework and what is bad, what needs complete rework? What isn't in any of the overhead line mods and is interested to be incl...
- Thu Jun 26, 2025 20:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
I have a small request to all people who contributed translations to advtrains in the past or are willing to do this. I recently went thru the codebase and added proper translation strings to all of the sub-mods. In this I also split each sub-mod into its own translation file. Since I only know Germ...
- Thu Jun 26, 2025 20:34
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.8.0]
- Replies: 2709
- Views: 794843
Re: [Mod] Advanced Trains [advtrains] [2.6.0]
Couple of problem I've come across. Can't remove TCB. When you assign a signal to a tcb; if you then remove the signal, it changes saying it's a distance signal, but no signals assigned. You then cannot remove the tcb as it believes it has a signal assigned. If you haven't assigned a signal, TCB ca...