Search found 886 matches
- Mon Nov 11, 2024 20:31
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.7]
Advtrains 2.4.7 Hello all, after welcoming my second child (IRL) end of September and having some sleepless nights, I got back to advtrains and found a myriad of patches submitted to the mailing list. Special thanks to 1F616EMO/nazalassa and Maverick for the contributions, to Tanavit for the french...
- Sun Sep 03, 2023 19:03
- Forum: Mod Releases
- Topic: [Mod] Game background music [mpd]
- Replies: 40
- Views: 19493
Re: [Mod] Game background music [mpd]
Hi all, After recent reports of copyright issues, I have decided that providing the mod with music included may be too risky. Please be aware that I am republishing the mod without any music, and you will need to add your own background music if you want to use it. Please follow the instructions in ...
- Sat Jul 22, 2023 22:03
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.3]
As of now, tank wagons still have the inventory slots as before. The liquid content is completely independent. Good point though.
In basic_trains, I will eventually remove the old-style inventory from the tank wagons.
In basic_trains, I will eventually remove the old-style inventory from the tank wagons.
- Thu Jul 20, 2023 20:00
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.3]
Advtrains 2.4.3 There are not many new features, but a few improvements. Loading tracks now unload only the wagon at their position, when the area is loaded LuaATC: get_fc() and set_fc() commands Larger selection boxes for tracks Bugfixes Craft recipes for Ks speed indicators Most notable addition ...
- Wed Jul 19, 2023 19:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
Hi everyone, I suppose you all are waiting for news of exciting new features in advtrains. Bad news is that I have become addicted to TechAge and have spent my evenings building powerplants and oil refineries instead of working on advtrains. Good news is that I got fed up with transporting oil by fi...
- Wed Apr 12, 2023 21:28
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: Questionaire regarding breaking change of internal track connection handling
I think that AdvTrains needs to make some moves to fix some quick easy things that have been sitting stagnant in the mailing list, which has a chilling effect on contribution. new-ks, route programming rework and so on are good projects for the future but they take a long time. Part of good project...
- Wed Apr 12, 2023 20:32
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
Orwell: sorry for posting immediately again. This just came to my mind as you are looking into mbb's patches. In the new-ks branch I wrote advtrains_signals_japan/init.lua to automatically generate the models for the Japanese signals (as I did not want to spend too much time on making the signal fa...
- Wed Apr 12, 2023 19:08
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
I would like to remind everyone in this thread to stop feeding the trolls. The more that is said in response, the more everyone's time is wasted. Agree. A few weeks ago I took some time to look over the mailing list posts, but from what I've seen, most, if not all of the patches there are in fact a...
- Mon Apr 10, 2023 18:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Questionaire regarding breaking change of internal track connection handling
Hi, this is directed to everyone maintaining mods on top of advtrains core. Everyone who is not acquainted with the inner workings of advtrains may skip this . To get forward with implementing a better interlocking route programming system, I'd need to make a breaking change in the way track connect...
- Mon Mar 20, 2023 20:37
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
I've also already looked at the async API. As it is now, it will only be of limited value to advtrains. There cannot be any shared state between main thread and worker thread, and the state copies would probably induce even more overhead. One thing I didn't think about yet is the saving, which I mus...
- Wed Mar 15, 2023 19:52
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.2]
Advtrains 2.4.2 Hi all, I am happy to inform you that I recently completed my degree. In the next few weeks I want to take some time to catch up on the developments in the Minetest community and advance with my plans for advtrains. As a starting point, I published a new release of advtrains. Since ...
- Sat Feb 11, 2023 12:45
- Forum: Mod Releases
- Topic: [Mod] Game background music [mpd]
- Replies: 40
- Views: 19493
Re: [Mod] Game background music [mpd]
It should work this way. Did you restart minetest after adding the music? Are there any errors in the log (debug.txt)? Simply adding the oggs to the folder is not sufficient because the mod needs to know the length of the audio. Minetest doesn't give this information. Also this way the mod can displ...
- Tue Jan 17, 2023 19:12
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Notice regarding the wiki Due to a recent incident, wiki registrations are suspended indefinitely. Also, editing pages on the wiki is temporarily disabled. Please note that there was an account "evictionbot" created today, that appeared to have deleted all pages written by 56independent. ...
- Tue Jan 17, 2023 09:38
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Wiki is accessible again. The problem was caused by a configuration mistake I made yesterday. Sorry for the inconvenience.
- Fri Jan 13, 2023 23:47
- Forum: Deutsch
- Topic: Advanced Trains - fehlende Rezepte
- Replies: 11
- Views: 1651
Re: Advanced Trains - fehlende Rezepte
Was yw05 sagt ist richtig: ich habe bisher einfach vergessen, Craftingrezepte dafür hinzuzufügen. Teilweise habe ich aber auch keine sinnvolle Idee, wie diese Craftingrezepte aussehen könnten. Wenn jemand von euch ein gutes Konzept dafür entwerfen könnte, würde mich das sehr freuen. Ich würde dass d...
- Sat Dec 31, 2022 21:15
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Hello everyone, Like Blockhead said, it is true that there has not been much movement in the advtrains core. I also think that I need to apologize for not pushing out a new core release for so long - IMO there are some nice improvements that are not officially released yet. As for me, I am currently...
- Mon Aug 01, 2022 10:29
- Forum: WIP Mods
- Topic: [Mod] Means of transport tracking lines [linetrack]
- Replies: 72
- Views: 13469
Re: [Mod] Means of transport tracking lines [linetrack]
By default, trains collide with slabs and slopes. That requires a patch in the moreblocks mod. Try this patch. Since some time we have the "forgiving collision" setting in advtrains. With this, trains (buses and ferries in this mod) will only collide with nodes that are fully opaque nodes...
- Tue Jun 28, 2022 19:56
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 508
- Views: 111277
Re: [Server] LinuxForks (Lots of trains)
The subway code is something like (A?)GPL'd (not sure if 2 or 3), written by orwell. I've never put down a license statement, so here it is. GPLv3 or later - (c) 2017-2021 orwell96 and contributors. I hope all people who edited something in agree with this. Crossing signals and Union Stations What ...
- Fri Jun 17, 2022 10:14
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
The media license is supposed to be CC-BY-SA-3.0. We agreed on using CC-BY-SA-3.0 many years ago. The mention of CC-BY-NC-SA is a residual that I forgot to change. EDIT: namely, during a period of a few months in 2016-2017 media was restricted to CC-BY-SA-NC, until rubenwardy pointed out the unfortu...
- Sat Jun 11, 2022 18:52
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Documentation on how to define wagons is in fact there, in API.md in the 'advtrains' mod. This also documents the new coupler types. Thanks. Right now, modelling is proving a right pain: https://i.imgur.com/tQtGPC1.png https://i.imgur.com/80T9kEH.png https://i.imgur.com/X2DByK1.png https://i.imgur....
- Sat Jun 11, 2022 17:35
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
Where can i access resources on how to make trains, including documentation on the API and potentially a guide to show the ropes and how and what order to pull them? Is it possible to make a tilting train like the Pendolino in Minetest? Does it need many models? Can ATC code be extended to control ...
- Mon May 02, 2022 19:07
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Advtrains on libera.chat
#advtrains channel on libera.chat IRC network Advanced Trains now has an official presence in IRC: I have registered the #advtrains channel on the https://libera.chat IRC network. I invite you to discuss problems, ideas and all sorts of things related to advtrains in our new IRC channel. If you do ...
- Tue Mar 29, 2022 12:40
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: 2nd Advtrains Developer Conference
We will hold the next Advtrains Developer Conference on the weekend 2nd/3rd April 2022. According to the consensus reached on the doodle page, the conference will be held at 2022-04-02 20:00 (8:00 PM) UTC 22:00 CEST 05:30 ACST Due to difficulties with the BigBlueButton server originally designated ...
- Thu Mar 24, 2022 21:36
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
2nd Advtrains Developer Conference
We will hold the next Advtrains Developer Conference on the weekend 2nd/3rd April 2022. The meeting will be held online via an audio conference. If you want to attend: Anyone who is interested can join the conference. This may be of particular interest for people who want to contribute to the develo...
- Thu Mar 24, 2022 14:35
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576017
Re: [Mod] Advanced Trains [advtrains] [2.4.1]
You can use the F table as well. I tend to use local variables as a habit and (in certain cases) to prevent direct access to certain variables. Does that have negative security implications here? We are talking about LuaATC. If someone malicious has access to LuaATC he can wreck the server anyways....