Search found 2572 matches

by TumeniNodes
Sun Sep 06, 2026 19:39
Forum: General Discussion
Topic: Why did you switch from Minecraft to Luanti?
Replies: 12
Views: 437

Re: Why did you switch from Minecraft to Luanti?


I just want to point out that you can use both Minecraft and Luanti at the same time. Many of our users play Minecraft and then use Luanti to make games and explore different gameplay

I am one of those.. I have also jumped onboard the Hytale train.. I haven't attempted any modding for it yet ...
by TumeniNodes
Sat Sep 05, 2026 20:05
Forum: General Discussion
Topic: Whats your opinion on tech mods?
Replies: 8
Views: 374

Re: Whats your opinion on tech mods?

Personally I don't have any use for them, ..which in no way means I think they are useless or anything like that.
For me, it is just that.. I don't personally use them. But I do see why others enjoy them, and especially I see the educational value in them
As far as I see it, if you make a high ...
by TumeniNodes
Sat Sep 05, 2026 20:00
Forum: General Discussion
Topic: Why did you switch from Minecraft to Luanti?
Replies: 12
Views: 437

Re: Why did you switch from Minecraft to Luanti?

It's free, it's on Linux, I can host it myself, other people don't have to buy anything, and if I want to turn my world into some absurd RPG monstrosity, I can do that now

..which is precisely why some folks want to destroy Linux, or to at least force it into line, and they will use any excuse ...
by TumeniNodes
Sat Sep 05, 2026 03:01
Forum: General Discussion
Topic: Strange clients
Replies: 8
Views: 941

Re: Strange clients

I am aware people will just rip a Luanti client, add mobile features and ship it. though the question i was asking was where can we actually find these clients (what are their names?, where are they available? etc)

The process of finding the answers to your questions would involve making it your ...
by TumeniNodes
Thu Sep 03, 2026 17:29
Forum: WIP Games
Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Replies: 18
Views: 7675

Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

but changing texture due to copyright concerns doesn't seem correct. Kind of defeats the purpose. MineClonia DX might not do that, and it might have to restore those textures, even if Copyright concerns are there

I don't see anyone with a sound mind, getting themselves involved in a project which ...
by TumeniNodes
Wed Sep 02, 2026 13:21
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26088

Re: [Mod] Drinks [1.0][drinks]

coconuts
by TumeniNodes
Sat Aug 29, 2026 22:20
Forum: Problems
Topic: Anti-bot Check Failures
Replies: 2
Views: 184

Re: Anti-bot Check Failures

xianjiro wrote:
Fri Aug 28, 2026 17:40
So what's going on, and since I know I'm obviously a human being, what can be done?
Are you sure?? https://www.youtube.com/shorts/3IQjJdF_x4I
by TumeniNodes
Thu Aug 27, 2026 20:34
Forum: News
Topic: Luanti removed from Google Play due to baseless AI copyright notice
Replies: 16
Views: 1269

Re: Luanti removed from Google Play due to baseless AI copyright notice

AI is a scourge released upon humanity.
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful information ...
by TumeniNodes
Thu Aug 27, 2026 12:28
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2414
Views: 612986

Re: Post your mod requests/ideas here

TenPlus1 wrote:
Thu Aug 27, 2026 09:47
@pias25ASA - Are all of these ai generated ? Also the features/items listed are already available in current mods on contentdb.
is it a spam / scam bot ? seems like some weird stuff
by TumeniNodes
Thu Aug 27, 2026 06:15
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: [RESOLVED (but not actually fixed)] Is World Align Broken?

Well, I've been trying to remember the situation but for 'reasons' I just can't, ..but I do remember it was something I wasn't too pleased with.
Hardcoding place-param2 takes control away from builders (they're the ones who care about these sort of things), ..being able to place these nodes using ...
by TumeniNodes
Thu Aug 27, 2026 06:01
Forum: WIP Mods
Topic: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)
Replies: 3
Views: 485

Re: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)

2026-08-27 Updated the super_high fences using mesh .obj
https://github.com/TumeniNodes/build_pack_01/commit/b24350210272defd8f8a09e2566b167b287aecb5

Hopefully this doesn't cause anyone too much inconvenience, ..if it does, sorry.
..but the benefits are worth it IMPO

This makes a much nicer ...
by TumeniNodes
Wed Aug 26, 2026 18:42
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: Is World Align Broken?


The setting description even says Note though that that is considered EXPERIMENTAL and may not work properly.

Reentering the game after changing the setting should be enough to update the textures. You don't have to clear any cache.

I looked into the code, the logic is here if you are ...
by TumeniNodes
Wed Aug 26, 2026 17:33
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: Is World Align Broken?


Or directly change it in the stairs mod if you maintain your own MTG fork.

Ahhhh, you just triggered my memory with that..
Looking back when I did maintain my own copy.. I commented out all of the 'place_param2 = 0' rubbish, because i was angry about it haha..
So recently when I got back ...
by TumeniNodes
Wed Aug 26, 2026 17:19
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: Is World Align Broken?

My question is, ..when was all of this changed? ..and why? Why did disabling work for the mentioned type of nodes before, and not now? In my personal opinion this was a bad decision.
by TumeniNodes
Wed Aug 26, 2026 13:30
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: Is World Align Broken?

What I remember is, when I would place blocks such as brick, wood, cobblestone, etc.. they would place with he textures facing the direction I was facing when placing them.. Somewhere alone the way, this was changed.
It is a royal pita to have to use the screwdriver for every node (texture) you ...
by TumeniNodes
Wed Aug 26, 2026 01:20
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: Is World Align Broken?


Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..


nevermind again.. the problem is NOT fixed, and it ...
by TumeniNodes
Tue Aug 25, 2026 23:34
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

Re: Is World Align Broken?

Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..
by TumeniNodes
Tue Aug 25, 2026 22:46
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 472

[RESOLVED (but not actually fixed)] Is World Align Broken?

So something I recently noticed, is that regardless of having world aligned textures disabled, ..no matter which direction I am facing when placing blocks, the textures all face the same direction..
Has anyone else noticed this or been having this problem ?
And I use the Linux Mint package ...
by TumeniNodes
Tue Aug 25, 2026 22:29
Forum: WIP Mods
Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
Replies: 6
Views: 272

Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]


What would you think of combining those to a (then mested) modpack? I suppose this could be more convenient to install (and moreover add to ContentDB) than multiple individual mods. Because this mod and https://forum.luanti.org/viewtopic.php?t=32609 seem both useful for the same audience ...
by TumeniNodes
Tue Aug 25, 2026 22:23
Forum: WIP Mods
Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
Replies: 6
Views: 272

Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]

These definitely look much better;

lsw_demo.jpg
lsw_demo.jpg (243.55 KiB) Viewed 121 times
lsw_lineup.jpg
lsw_lineup.jpg (268.07 KiB) Viewed 121 times
by TumeniNodes
Tue Aug 25, 2026 20:34
Forum: WIP Mods
Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
Replies: 6
Views: 272

Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]

2026-08-25 Just added "Low Sash Windows"
Looking at them more, I think I should thicken up the frame ? (to match the other sash windows), I think a thicker frame will just look better, and match more with he rest of the set.
Initially, I was thinking a thicker frame would look awful on the lower ...
by TumeniNodes
Tue Aug 25, 2026 17:11
Forum: WIP Mods
Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
Replies: 6
Views: 272

Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]


One cool mod after another. Looks good :)

What would you think of combining those to a (then mested) modpack? I suppose this could be more convenient to install (and moreover add to ContentDB) than multiple individual mods. Because this mod and https://forum.luanti.org/viewtopic.php?t=32609 seem ...
by TumeniNodes
Tue Aug 25, 2026 00:42
Forum: WIP Mods
Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
Replies: 6
Views: 272

Re: [Mod]Over Door Windows [odw] [2026-08-24]

I am thinking of adding a second sash window, but one which only uses the 16x16 space, any thoughts on this idea ?
by TumeniNodes
Tue Aug 25, 2026 00:28
Forum: WIP Mods
Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
Replies: 6
Views: 272

[Modpack]Over Door Windows [over_door_windows] [2026-08-24]

This small modpack adds functional single, double, and double sash windows designed to sit perfectly directly above your door frames. It allows natural light to pass through.

Features:
* Single and double windows for standard and double-door frames.
* Double sash windows to fancy up your ...
by TumeniNodes
Mon Aug 24, 2026 03:25
Forum: Mod Releases
Topic: [Mod]Facade Too [facade_too] [Ver. 0.1.0]
Replies: 0
Views: 90

[Mod]Facade Too [facade_too] [Ver. 0.1.0]

So after a lot of thinking, I finally made the decision to release this as a stand alone mod.
This is just a bunch of stuff I added to my Facade mod over time (years/here n there) on the fly.
Some of the items came about through watching Richard Jeffries' videos, where he would mention wishing for ...