Search found 2572 matches
- Sun Sep 06, 2026 19:39
- Forum: General Discussion
- Topic: Why did you switch from Minecraft to Luanti?
- Replies: 12
- Views: 437
Re: Why did you switch from Minecraft to Luanti?
I just want to point out that you can use both Minecraft and Luanti at the same time. Many of our users play Minecraft and then use Luanti to make games and explore different gameplay
I am one of those.. I have also jumped onboard the Hytale train.. I haven't attempted any modding for it yet ...
- Sat Sep 05, 2026 20:05
- Forum: General Discussion
- Topic: Whats your opinion on tech mods?
- Replies: 8
- Views: 374
Re: Whats your opinion on tech mods?
Personally I don't have any use for them, ..which in no way means I think they are useless or anything like that.
For me, it is just that.. I don't personally use them. But I do see why others enjoy them, and especially I see the educational value in them
As far as I see it, if you make a high ...
For me, it is just that.. I don't personally use them. But I do see why others enjoy them, and especially I see the educational value in them
As far as I see it, if you make a high ...
- Sat Sep 05, 2026 20:00
- Forum: General Discussion
- Topic: Why did you switch from Minecraft to Luanti?
- Replies: 12
- Views: 437
Re: Why did you switch from Minecraft to Luanti?
It's free, it's on Linux, I can host it myself, other people don't have to buy anything, and if I want to turn my world into some absurd RPG monstrosity, I can do that now
..which is precisely why some folks want to destroy Linux, or to at least force it into line, and they will use any excuse ...
..which is precisely why some folks want to destroy Linux, or to at least force it into line, and they will use any excuse ...
- Sat Sep 05, 2026 03:01
- Forum: General Discussion
- Topic: Strange clients
- Replies: 8
- Views: 941
Re: Strange clients
I am aware people will just rip a Luanti client, add mobile features and ship it. though the question i was asking was where can we actually find these clients (what are their names?, where are they available? etc)
The process of finding the answers to your questions would involve making it your ...
The process of finding the answers to your questions would involve making it your ...
- Thu Sep 03, 2026 17:29
- Forum: WIP Games
- Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
- Replies: 18
- Views: 7675
Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
but changing texture due to copyright concerns doesn't seem correct. Kind of defeats the purpose. MineClonia DX might not do that, and it might have to restore those textures, even if Copyright concerns are there
I don't see anyone with a sound mind, getting themselves involved in a project which ...
I don't see anyone with a sound mind, getting themselves involved in a project which ...
- Wed Sep 02, 2026 13:21
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26088
Re: [Mod] Drinks [1.0][drinks]
coconuts
- Sat Aug 29, 2026 22:20
- Forum: Problems
- Topic: Anti-bot Check Failures
- Replies: 2
- Views: 184
- Thu Aug 27, 2026 20:34
- Forum: News
- Topic: Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 16
- Views: 1269
Re: Luanti removed from Google Play due to baseless AI copyright notice
AI is a scourge released upon humanity.
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful information ...
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful information ...
- Thu Aug 27, 2026 12:28
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2414
- Views: 612986
- Thu Aug 27, 2026 06:15
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: [RESOLVED (but not actually fixed)] Is World Align Broken?
Well, I've been trying to remember the situation but for 'reasons' I just can't, ..but I do remember it was something I wasn't too pleased with.
Hardcoding place-param2 takes control away from builders (they're the ones who care about these sort of things), ..being able to place these nodes using ...
Hardcoding place-param2 takes control away from builders (they're the ones who care about these sort of things), ..being able to place these nodes using ...
- Thu Aug 27, 2026 06:01
- Forum: WIP Mods
- Topic: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)
- Replies: 3
- Views: 485
Re: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)
2026-08-27 Updated the super_high fences using mesh .obj
https://github.com/TumeniNodes/build_pack_01/commit/b24350210272defd8f8a09e2566b167b287aecb5
Hopefully this doesn't cause anyone too much inconvenience, ..if it does, sorry.
..but the benefits are worth it IMPO
This makes a much nicer ...
https://github.com/TumeniNodes/build_pack_01/commit/b24350210272defd8f8a09e2566b167b287aecb5
Hopefully this doesn't cause anyone too much inconvenience, ..if it does, sorry.
..but the benefits are worth it IMPO
This makes a much nicer ...
- Wed Aug 26, 2026 18:42
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: Is World Align Broken?
The setting description even says Note though that that is considered EXPERIMENTAL and may not work properly.
Reentering the game after changing the setting should be enough to update the textures. You don't have to clear any cache.
I looked into the code, the logic is here if you are ...
- Wed Aug 26, 2026 17:33
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: Is World Align Broken?
Or directly change it in the stairs mod if you maintain your own MTG fork.
Ahhhh, you just triggered my memory with that..
Looking back when I did maintain my own copy.. I commented out all of the 'place_param2 = 0' rubbish, because i was angry about it haha..
So recently when I got back ...
- Wed Aug 26, 2026 17:19
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: Is World Align Broken?
My question is, ..when was all of this changed? ..and why? Why did disabling work for the mentioned type of nodes before, and not now? In my personal opinion this was a bad decision.
- Wed Aug 26, 2026 13:30
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: Is World Align Broken?
What I remember is, when I would place blocks such as brick, wood, cobblestone, etc.. they would place with he textures facing the direction I was facing when placing them.. Somewhere alone the way, this was changed.
It is a royal pita to have to use the screwdriver for every node (texture) you ...
It is a royal pita to have to use the screwdriver for every node (texture) you ...
- Wed Aug 26, 2026 01:20
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: Is World Align Broken?
Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..
nevermind again.. the problem is NOT fixed, and it ...
- Tue Aug 25, 2026 23:34
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
Re: Is World Align Broken?
Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..
- Tue Aug 25, 2026 22:46
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 472
[RESOLVED (but not actually fixed)] Is World Align Broken?
So something I recently noticed, is that regardless of having world aligned textures disabled, ..no matter which direction I am facing when placing blocks, the textures all face the same direction..
Has anyone else noticed this or been having this problem ?
And I use the Linux Mint package ...
Has anyone else noticed this or been having this problem ?
And I use the Linux Mint package ...
- Tue Aug 25, 2026 22:29
- Forum: WIP Mods
- Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
- Replies: 6
- Views: 272
Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
What would you think of combining those to a (then mested) modpack? I suppose this could be more convenient to install (and moreover add to ContentDB) than multiple individual mods. Because this mod and https://forum.luanti.org/viewtopic.php?t=32609 seem both useful for the same audience ...
- Tue Aug 25, 2026 22:23
- Forum: WIP Mods
- Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
- Replies: 6
- Views: 272
Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
These definitely look much better;
- Tue Aug 25, 2026 20:34
- Forum: WIP Mods
- Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
- Replies: 6
- Views: 272
Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
2026-08-25 Just added "Low Sash Windows"
Looking at them more, I think I should thicken up the frame ? (to match the other sash windows), I think a thicker frame will just look better, and match more with he rest of the set.
Initially, I was thinking a thicker frame would look awful on the lower ...
Looking at them more, I think I should thicken up the frame ? (to match the other sash windows), I think a thicker frame will just look better, and match more with he rest of the set.
Initially, I was thinking a thicker frame would look awful on the lower ...
- Tue Aug 25, 2026 17:11
- Forum: WIP Mods
- Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
- Replies: 6
- Views: 272
Re: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
One cool mod after another. Looks good :)
What would you think of combining those to a (then mested) modpack? I suppose this could be more convenient to install (and moreover add to ContentDB) than multiple individual mods. Because this mod and https://forum.luanti.org/viewtopic.php?t=32609 seem ...
- Tue Aug 25, 2026 00:42
- Forum: WIP Mods
- Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
- Replies: 6
- Views: 272
Re: [Mod]Over Door Windows [odw] [2026-08-24]
I am thinking of adding a second sash window, but one which only uses the 16x16 space, any thoughts on this idea ?
- Tue Aug 25, 2026 00:28
- Forum: WIP Mods
- Topic: [Modpack]Over Door Windows [over_door_windows] [2026-08-24]
- Replies: 6
- Views: 272
[Modpack]Over Door Windows [over_door_windows] [2026-08-24]
This small modpack adds functional single, double, and double sash windows designed to sit perfectly directly above your door frames. It allows natural light to pass through.
Features:
* Single and double windows for standard and double-door frames.
* Double sash windows to fancy up your ...
Features:
* Single and double windows for standard and double-door frames.
* Double sash windows to fancy up your ...
- Mon Aug 24, 2026 03:25
- Forum: Mod Releases
- Topic: [Mod]Facade Too [facade_too] [Ver. 0.1.0]
- Replies: 0
- Views: 90
[Mod]Facade Too [facade_too] [Ver. 0.1.0]
So after a lot of thinking, I finally made the decision to release this as a stand alone mod.
This is just a bunch of stuff I added to my Facade mod over time (years/here n there) on the fly.
Some of the items came about through watching Richard Jeffries' videos, where he would mention wishing for ...
This is just a bunch of stuff I added to my Facade mod over time (years/here n there) on the fly.
Some of the items came about through watching Richard Jeffries' videos, where he would mention wishing for ...