Search found 2496 matches
- Sat May 03, 2025 00:33
- Forum: Partly official engine development
- Topic: Stochastic Texture Sampling
- Replies: 11
- Views: 15246
Re: Stochastic Texture Sampling
I like this a lot. I think a poor man's version of Stochastic Texture Sampling could be to just pick a portion of the output with the size equal to a multiple M of the original texture size and use that as a texture for a world-aligned texture with scale=M. In other words, create a large texture ou...
- Sun Apr 27, 2025 18:34
- Forum: Partly official engine development
- Topic: Stochastic Texture Sampling
- Replies: 11
- Views: 15246
Re: Stochastic Texture Sampling
also taking my granite texture above and coloring it for grass,
- Sun Apr 27, 2025 18:24
- Forum: Partly official engine development
- Topic: Stochastic Texture Sampling
- Replies: 11
- Views: 15246
Re: Stochastic Texture Sampling
Just imagine, how good a grass texture would look like using this technique. Grass plains would actually look like grass plains and not like bathroom floors. This should definitely make it into the engine! Just adding 3 additional texture variants for grass, dirt, stone, etc. and adding the code as...
- Tue Apr 22, 2025 17:36
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11422
- Views: 2785600
- Sun Apr 20, 2025 14:26
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
Re: MTG not found when updating ?
This might be a bug where the update from the main menu isn't taking package aliases into account. MTG was moved from the minetest user to Luanti user That makes sense. Whatever the issue is/was, The main menu just showed a new update for MTG last night, and it worked just as it always had prior to...
- Sat Apr 19, 2025 18:35
- Forum: General Discussion
- Topic: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
- Replies: 17
- Views: 4863
Re: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
As long as you ad the basic License related to Luanti and MTG in the descriptions, and just a short note that you do not own any of the random content (textures/mods/etc) and you are merely sharing your experience/enjoyment of the software, ..I think you'll be fine. What do you mean by "adding...
- Sat Apr 19, 2025 16:24
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11422
- Views: 2785600
- Sat Apr 19, 2025 15:12
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
Re: MTG not found when updating ?
Just to keep track of this issue, here is what I get when I select "install" for MTG from the Main Menu, .. it doesn't exist, ... oh wait, now it does.. wait.. I backed up all of my mods, worlds, and TPs before installing: everything is (seems) fine after overwriting MTG, ..but this is sti...
- Sat Apr 19, 2025 14:48
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11422
- Views: 2785600
- Sat Apr 19, 2025 14:24
- Forum: WIP Mods
- Topic: Need help with different-size node
- Replies: 6
- Views: 1060
Re: Need help with different-size node
.. ve have vays of making you talk..
- Sat Apr 19, 2025 14:07
- Forum: News
- Topic: Introducing Our New Name
- Replies: 156
- Views: 82200
Re: Introducing Our New Name
It's finally time. After years of deliberation, Minetest is finally ready to adopt a new identity and prove it has moved beyond its original purpose. We can finally move past the "mining" and the "testing" and focus on making this platform the best it can be. https://blog.minete...
- Sat Apr 19, 2025 14:01
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
Re: MTG not found when updating ?
Was MTG originally installed through ContentDB or not? It may be freaking out about not finding the package metadata files that only come when installing through ContentDB. To be honest, I really can't even recall, I've developed some memory issues over these past few years. I "think" I i...
- Sat Apr 19, 2025 13:53
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
- Sat Apr 19, 2025 02:08
- Forum: General Discussion
- Topic: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
- Replies: 17
- Views: 4863
Re: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
Although some may knock me for stating this, You're making this far more complicated than it needs to be for yourself. There are plenty of other people who have already been doing videos, and posting pics of game play across multiple platforms with no issues. As long as you ad the basic License rela...
- Sat Apr 19, 2025 01:47
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
Re: MTG not found when updating ?
And I get this when I search MTG on CDB ?
- Sat Apr 19, 2025 01:35
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
Re: MTG not found when updating ?
also, I am using the daily build repo
- Sat Apr 19, 2025 01:28
- Forum: Problems
- Topic: MTG not found when updating ?
- Replies: 9
- Views: 1941
MTG not found when updating ?
Has anyone else had this problem?
I haven't ever had this occur until just now.
MTG is definitely where it should be on my end, nothing has been altered,
.. any thoughts ? because I'm finding this quite confusing (and a bit irritating)
I haven't ever had this occur until just now.
MTG is definitely where it should be on my end, nothing has been altered,
.. any thoughts ? because I'm finding this quite confusing (and a bit irritating)
- Tue Apr 15, 2025 19:36
- Forum: Maps
- Topic: Metrotest | LightMetro sim in Luanti
- Replies: 92
- Views: 44948
Re: Metrotest | LightMetro sim in Luanti
Here is the fail: Runtime error from mod " in callback handleMainMenuButtons(): "Not a mod!" stack traceback: [C]: in function 'check_mod_configuration' /app/share/minetest/builtin/mainmenu/dlg_config_world.lua:86: in function check_mod_configuration' /app/share/minetest/builtin/main...
- Mon Apr 07, 2025 16:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11422
- Views: 2785600
- Mon Apr 07, 2025 15:34
- Forum: Mod Releases
- Topic: [Mod] mypaths [mypaths]
- Replies: 56
- Views: 17114
Re: [Mod] mypaths [mypaths]
You can use the soft overlay modifier to the top texture so they will display the grass texture of any texture pack.
Code: Select all
"your.png^your_overlay.png"- Mon Mar 31, 2025 17:30
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11422
- Views: 2785600
Re: Post your screenshots!
..is it right where you're pointing? 8^ )
..can you spot mine?
- Sat Mar 29, 2025 23:05
- Forum: General Discussion
- Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
- Replies: 7
- Views: 1302
Re: Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Or right, it should be minetest.registered_items[name].groups with square brackets, but you already fixed it. To change the drops you have to also override the drop field. So simply replacing minetest.override_item(name, {groups = groups}) with minetest.override_item(name, {groups = groups, drop = ...
- Sat Mar 29, 2025 18:42
- Forum: General Discussion
- Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
- Replies: 7
- Views: 1302
Re: Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Should be easily doable with override_item, like this (not tested): for i = 2, 4 do local name = "granite:stone_wall_" .. i walls.register(name, "Stone Wall", {"granite_stone_wall_" .. i .. ".png"}, "default:stone", default.node_sound_stone_defaults...
- Sat Mar 29, 2025 17:58
- Forum: General Discussion
- Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
- Replies: 7
- Views: 1302
Re: Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Yeh, I've tried this a few different ways, including a bit similar to this from reading through a few posts in the forums as well as the modding guide, the biggest problem is I'm not very good at coding.. I only know enough to do odd things which don't always work. .. so sometimes if someone gives m...
- Sat Mar 29, 2025 16:21
- Forum: General Discussion
- Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
- Replies: 7
- Views: 1302
Re: Stumped how to add "Not in creative Inv" for node 2 to 4 here?
I wonder if I've asked this question in the wrong way here? .. so I'll ask this way, Does anyone have any ideas on how I can add "not in creative inventory = 1" within this code? .. because the way I attempted this throws odd errors which don't actually exist such as ")" required...
