Search found 2496 matches

by TumeniNodes
Sat May 03, 2025 00:33
Forum: Partly official engine development
Topic: Stochastic Texture Sampling
Replies: 11
Views: 15246

Re: Stochastic Texture Sampling

I like this a lot. I think a poor man's version of Stochastic Texture Sampling could be to just pick a portion of the output with the size equal to a multiple M of the original texture size and use that as a texture for a world-aligned texture with scale=M. In other words, create a large texture ou...
by TumeniNodes
Sun Apr 27, 2025 18:34
Forum: Partly official engine development
Topic: Stochastic Texture Sampling
Replies: 11
Views: 15246

Re: Stochastic Texture Sampling

also taking my granite texture above and coloring it for grass,
by TumeniNodes
Sun Apr 27, 2025 18:24
Forum: Partly official engine development
Topic: Stochastic Texture Sampling
Replies: 11
Views: 15246

Re: Stochastic Texture Sampling

Just imagine, how good a grass texture would look like using this technique. Grass plains would actually look like grass plains and not like bathroom floors. This should definitely make it into the engine! Just adding 3 additional texture variants for grass, dirt, stone, etc. and adding the code as...
by TumeniNodes
Tue Apr 22, 2025 17:36
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11422
Views: 2785600

Re: Post your screenshots!

Image
by TumeniNodes
Sun Apr 20, 2025 14:26
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

Re: MTG not found when updating ?

This might be a bug where the update from the main menu isn't taking package aliases into account. MTG was moved from the minetest user to Luanti user That makes sense. Whatever the issue is/was, The main menu just showed a new update for MTG last night, and it worked just as it always had prior to...
by TumeniNodes
Sat Apr 19, 2025 18:35
Forum: General Discussion
Topic: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
Replies: 17
Views: 4863

Re: Licensing of screenshots and videos of the gameplay of Luanti and Minetest

As long as you ad the basic License related to Luanti and MTG in the descriptions, and just a short note that you do not own any of the random content (textures/mods/etc) and you are merely sharing your experience/enjoyment of the software, ..I think you'll be fine. What do you mean by "adding...
by TumeniNodes
Sat Apr 19, 2025 16:24
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11422
Views: 2785600

Re: Post your screenshots!

TenPlus1 wrote:
Sat Apr 19, 2025 15:58
@TumeniNodes - I'm loving the new shadows and water reflections in the latest client release, awesome screenshot btw.
I'm absolutely thrilled with the work done so far.. and thanks.
by TumeniNodes
Sat Apr 19, 2025 15:12
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

Re: MTG not found when updating ?

Just to keep track of this issue, here is what I get when I select "install" for MTG from the Main Menu, .. it doesn't exist, ... oh wait, now it does.. wait.. I backed up all of my mods, worlds, and TPs before installing: everything is (seems) fine after overwriting MTG, ..but this is sti...
by TumeniNodes
Sat Apr 19, 2025 14:48
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11422
Views: 2785600

Re: Post your screenshots!

by TumeniNodes
Sat Apr 19, 2025 14:24
Forum: WIP Mods
Topic: Need help with different-size node
Replies: 6
Views: 1060

Re: Need help with different-size node

.. ve have vays of making you talk..
by TumeniNodes
Sat Apr 19, 2025 14:07
Forum: News
Topic: Introducing Our New Name
Replies: 156
Views: 82200

Re: Introducing Our New Name

It's finally time. After years of deliberation, Minetest is finally ready to adopt a new identity and prove it has moved beyond its original purpose. We can finally move past the "mining" and the "testing" and focus on making this platform the best it can be. https://blog.minete...
by TumeniNodes
Sat Apr 19, 2025 14:01
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

Re: MTG not found when updating ?

Was MTG originally installed through ContentDB or not? It may be freaking out about not finding the package metadata files that only come when installing through ContentDB. To be honest, I really can't even recall, I've developed some memory issues over these past few years. I "think" I i...
by TumeniNodes
Sat Apr 19, 2025 13:53
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

Re: MTG not found when updating ?

TenPlus1 wrote:
Sat Apr 19, 2025 05:05
I got the same message when trying to update minetest_game, which I ended up installing again from the above screen to fix it.
Well, ..it's good to see I'm not the only one, ..at the same time it seems like a problem which will need to be addressed.
by TumeniNodes
Sat Apr 19, 2025 02:08
Forum: General Discussion
Topic: Licensing of screenshots and videos of the gameplay of Luanti and Minetest
Replies: 17
Views: 4863

Re: Licensing of screenshots and videos of the gameplay of Luanti and Minetest

Although some may knock me for stating this, You're making this far more complicated than it needs to be for yourself. There are plenty of other people who have already been doing videos, and posting pics of game play across multiple platforms with no issues. As long as you ad the basic License rela...
by TumeniNodes
Sat Apr 19, 2025 01:47
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

Re: MTG not found when updating ?

And I get this when I search MTG on CDB ?
by TumeniNodes
Sat Apr 19, 2025 01:35
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

Re: MTG not found when updating ?

also, I am using the daily build repo
by TumeniNodes
Sat Apr 19, 2025 01:28
Forum: Problems
Topic: MTG not found when updating ?
Replies: 9
Views: 1941

MTG not found when updating ?

Has anyone else had this problem?
I haven't ever had this occur until just now.
MTG is definitely where it should be on my end, nothing has been altered,
.. any thoughts ? because I'm finding this quite confusing (and a bit irritating)
by TumeniNodes
Tue Apr 15, 2025 19:36
Forum: Maps
Topic: Metrotest | LightMetro sim in Luanti
Replies: 92
Views: 44948

Re: Metrotest | LightMetro sim in Luanti

Here is the fail: Runtime error from mod " in callback handleMainMenuButtons(): "Not a mod!" stack traceback: [C]: in function 'check_mod_configuration' /app/share/minetest/builtin/mainmenu/dlg_config_world.lua:86: in function check_mod_configuration' /app/share/minetest/builtin/main...
by TumeniNodes
Mon Apr 07, 2025 16:09
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11422
Views: 2785600

Re: Post your screenshots!

in progress 00.png
in progress 00.png (532.09 KiB) Viewed 11379 times
in progress 02.jpg
in progress 02.jpg (542.63 KiB) Viewed 11379 times
in progress 01.jpg
in progress 01.jpg (522.58 KiB) Viewed 11379 times
by TumeniNodes
Mon Apr 07, 2025 15:34
Forum: Mod Releases
Topic: [Mod] mypaths [mypaths]
Replies: 56
Views: 17114

Re: [Mod] mypaths [mypaths]

Don wrote:
Mon Apr 07, 2025 14:41
I updated the textures to the newest grass texture.

Image
You can use the soft overlay modifier to the top texture so they will display the grass texture of any texture pack.

Code: Select all

"your.png^your_overlay.png"
by TumeniNodes
Mon Mar 31, 2025 17:30
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11422
Views: 2785600

Re: Post your screenshots!

Unacceptium_core wrote:
Mon Mar 31, 2025 11:26
can you spot my house?
.
..is it right where you're pointing? 8^ )
..can you spot mine?

Image
by TumeniNodes
Sat Mar 29, 2025 23:05
Forum: General Discussion
Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Replies: 7
Views: 1302

Re: Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?

Or right, it should be minetest.registered_items[name].groups with square brackets, but you already fixed it. To change the drops you have to also override the drop field. So simply replacing minetest.override_item(name, {groups = groups}) with minetest.override_item(name, {groups = groups, drop = ...
by TumeniNodes
Sat Mar 29, 2025 18:42
Forum: General Discussion
Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Replies: 7
Views: 1302

Re: Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?

Should be easily doable with override_item, like this (not tested): for i = 2, 4 do local name = "granite:stone_wall_" .. i walls.register(name, "Stone Wall", {"granite_stone_wall_" .. i .. ".png"}, "default:stone", default.node_sound_stone_defaults...
by TumeniNodes
Sat Mar 29, 2025 17:58
Forum: General Discussion
Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Replies: 7
Views: 1302

Re: Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?

Yeh, I've tried this a few different ways, including a bit similar to this from reading through a few posts in the forums as well as the modding guide, the biggest problem is I'm not very good at coding.. I only know enough to do odd things which don't always work. .. so sometimes if someone gives m...
by TumeniNodes
Sat Mar 29, 2025 16:21
Forum: General Discussion
Topic: [SOLVED] Is there a way to override 'groups' to add "Not in creative Inv" for node 2 to 4 here?
Replies: 7
Views: 1302

Re: Stumped how to add "Not in creative Inv" for node 2 to 4 here?

I wonder if I've asked this question in the wrong way here? .. so I'll ask this way, Does anyone have any ideas on how I can add "not in creative inventory = 1" within this code? .. because the way I attempted this throws odd errors which don't actually exist such as ")" required...