Search found 2580 matches
- Mon Sep 14, 2026 16:18
- Forum: Problems
- Topic: Dynamic Shadows and Glass
- Replies: 4
- Views: 160
Re: Dynamic Shadows and Glass
Just a goofy observation but, how would having such a glass dome in real life look on the world below ? Possibly the same or even worse (especially when the glass gets dirty), or even prism effects, and not to mention possible literal lasers produced through angle of sunlight penetration through he ...
- Mon Sep 14, 2026 06:37
- Forum: WIP Mods
- Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
- Replies: 4
- Views: 282
Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Update: Added more features.
The fire will burn for about 20 (real_life minutes) and then turn to an empty fireplace grate and a pile of ash, (unless you manually extinguish the fire, which you can only do so many times)
To build a new fire, simply left-click the ash to remove it, and then right ...
The fire will burn for about 20 (real_life minutes) and then turn to an empty fireplace grate and a pile of ash, (unless you manually extinguish the fire, which you can only do so many times)
To build a new fire, simply left-click the ash to remove it, and then right ...
- Mon Sep 14, 2026 02:31
- Forum: WIP Mods
- Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
- Replies: 4
- Views: 282
Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Update: Added a splitting maul to split aspen tree nodes into the 3 aspen logs bundle, and added crafting recipes to make the fireplace grate and then put the grate and aspen logs together to make the "fire_logs"
This was requested by a user who said they wish to not be mentioned..
** You have to ...
This was requested by a user who said they wish to not be mentioned..
** You have to ...
- Sun Sep 13, 2026 22:20
- Forum: WIP Mods
- Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
- Replies: 4
- Views: 282
Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Can anyone think of a decent crafting recipe to cut an aspen tree log into 3 or 4 logs for burning?
The problem is, placing one aspen tree into the crafting grid already makes 4 aspen wood planks.
So I'm thinking.. what if one whack with an ax splits an aspen tree node, into the 3 burning logs ...
The problem is, placing one aspen tree into the crafting grid already makes 4 aspen wood planks.
So I'm thinking.. what if one whack with an ax splits an aspen tree node, into the 3 burning logs ...
- Sun Sep 13, 2026 21:40
- Forum: WIP Mods
- Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
- Replies: 4
- Views: 282
Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Update: Added some foods and cooking..
Now you can toast marshmallows and roast a sausage over the fire !! .. Enjoy
New foods & cooking.jpg
Keep your hotbar selector on the empty roasting stick, go into inventory, click on the marshmallow or sausage, when you go to click it into the ...
Now you can toast marshmallows and roast a sausage over the fire !! .. Enjoy
New foods & cooking.jpg
Keep your hotbar selector on the empty roasting stick, go into inventory, click on the marshmallow or sausage, when you go to click it into the ...
- Thu Sep 10, 2026 16:42
- Forum: News
- Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 23
- Views: 1901
Re: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Too bad one could not get enough groups together to bring legal actions against a company using ai for such tasks, for the damages it causes, i.e. time, stress, in some cases probably some financial impacts, etc..
..perhaps a legal win would cause these companies to rethink, but.. probably not, as ...
..perhaps a legal win would cause these companies to rethink, but.. probably not, as ...
- Thu Sep 10, 2026 01:12
- Forum: WIP Mods
- Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
- Replies: 4
- Views: 282
[Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Inspired by the Chimney mod for Mineclone & Mineclonia, (https://content.luanti.org/packages/Frederik/chimney/) my original intent was just to port the mod to Minetest Game, ..but then I started thinking about adding a rack of logs to sit beside a fireplace, and then that led to making them burn ...
- Tue Sep 08, 2026 18:07
- Forum: News
- Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 23
- Views: 1901
Re: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
So basically the vega project is about not playing a game, but rather watching ai play the game.. (cuz that's not weird at all)
So now, not only do kids not have to even pedal their bicycles, they don't even have to endure the grueling physical exertion to play a video game.. because ai will do it ...
So now, not only do kids not have to even pedal their bicycles, they don't even have to endure the grueling physical exertion to play a video game.. because ai will do it ...
- Sun Sep 06, 2026 19:39
- Forum: General Discussion
- Topic: Why did you switch from Minecraft to Luanti?
- Replies: 13
- Views: 585
Re: Why did you switch from Minecraft to Luanti?
I just want to point out that you can use both Minecraft and Luanti at the same time. Many of our users play Minecraft and then use Luanti to make games and explore different gameplay
I am one of those.. I have also jumped onboard the Hytale train.. I haven't attempted any modding for it yet ...
- Sat Sep 05, 2026 20:05
- Forum: General Discussion
- Topic: Whats your opinion on tech mods?
- Replies: 8
- Views: 414
Re: Whats your opinion on tech mods?
Personally I don't have any use for them, ..which in no way means I think they are useless or anything like that.
For me, it is just that.. I don't personally use them. But I do see why others enjoy them, and especially I see the educational value in them
As far as I see it, if you make a high ...
For me, it is just that.. I don't personally use them. But I do see why others enjoy them, and especially I see the educational value in them
As far as I see it, if you make a high ...
- Sat Sep 05, 2026 20:00
- Forum: General Discussion
- Topic: Why did you switch from Minecraft to Luanti?
- Replies: 13
- Views: 585
Re: Why did you switch from Minecraft to Luanti?
It's free, it's on Linux, I can host it myself, other people don't have to buy anything, and if I want to turn my world into some absurd RPG monstrosity, I can do that now
..which is precisely why some folks want to destroy Linux, or to at least force it into line, and they will use any excuse ...
..which is precisely why some folks want to destroy Linux, or to at least force it into line, and they will use any excuse ...
- Sat Sep 05, 2026 03:01
- Forum: General Discussion
- Topic: Strange clients
- Replies: 8
- Views: 984
Re: Strange clients
I am aware people will just rip a Luanti client, add mobile features and ship it. though the question i was asking was where can we actually find these clients (what are their names?, where are they available? etc)
The process of finding the answers to your questions would involve making it your ...
The process of finding the answers to your questions would involve making it your ...
- Thu Sep 03, 2026 17:29
- Forum: WIP Games
- Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
- Replies: 18
- Views: 7738
Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
but changing texture due to copyright concerns doesn't seem correct. Kind of defeats the purpose. MineClonia DX might not do that, and it might have to restore those textures, even if Copyright concerns are there
I don't see anyone with a sound mind, getting themselves involved in a project which ...
I don't see anyone with a sound mind, getting themselves involved in a project which ...
- Wed Sep 02, 2026 13:21
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
coconuts
- Sat Aug 29, 2026 22:20
- Forum: Problems
- Topic: Anti-bot Check Failures
- Replies: 2
- Views: 209
- Thu Aug 27, 2026 20:34
- Forum: News
- Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 23
- Views: 1901
Re: Luanti removed from Google Play due to baseless AI copyright notice
AI is a scourge released upon humanity.
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful information ...
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful information ...
- Thu Aug 27, 2026 12:28
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2416
- Views: 613381
- Thu Aug 27, 2026 06:15
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: [RESOLVED (but not actually fixed)] Is World Align Broken?
Well, I've been trying to remember the situation but for 'reasons' I just can't, ..but I do remember it was something I wasn't too pleased with.
Hardcoding place-param2 takes control away from builders (they're the ones who care about these sort of things), ..being able to place these nodes using ...
Hardcoding place-param2 takes control away from builders (they're the ones who care about these sort of things), ..being able to place these nodes using ...
- Thu Aug 27, 2026 06:01
- Forum: WIP Mods
- Topic: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)
- Replies: 3
- Views: 494
Re: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)
2026-08-27 Updated the super_high fences using mesh .obj
https://github.com/TumeniNodes/build_pack_01/commit/b24350210272defd8f8a09e2566b167b287aecb5
Hopefully this doesn't cause anyone too much inconvenience, ..if it does, sorry.
..but the benefits are worth it IMPO
This makes a much nicer ...
https://github.com/TumeniNodes/build_pack_01/commit/b24350210272defd8f8a09e2566b167b287aecb5
Hopefully this doesn't cause anyone too much inconvenience, ..if it does, sorry.
..but the benefits are worth it IMPO
This makes a much nicer ...
- Wed Aug 26, 2026 18:42
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: Is World Align Broken?
The setting description even says Note though that that is considered EXPERIMENTAL and may not work properly.
Reentering the game after changing the setting should be enough to update the textures. You don't have to clear any cache.
I looked into the code, the logic is here if you are ...
- Wed Aug 26, 2026 17:33
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: Is World Align Broken?
Or directly change it in the stairs mod if you maintain your own MTG fork.
Ahhhh, you just triggered my memory with that..
Looking back when I did maintain my own copy.. I commented out all of the 'place_param2 = 0' rubbish, because i was angry about it haha..
So recently when I got back ...
- Wed Aug 26, 2026 17:19
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: Is World Align Broken?
My question is, ..when was all of this changed? ..and why? Why did disabling work for the mentioned type of nodes before, and not now? In my personal opinion this was a bad decision.
- Wed Aug 26, 2026 13:30
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: Is World Align Broken?
What I remember is, when I would place blocks such as brick, wood, cobblestone, etc.. they would place with he textures facing the direction I was facing when placing them.. Somewhere alone the way, this was changed.
It is a royal pita to have to use the screwdriver for every node (texture) you ...
It is a royal pita to have to use the screwdriver for every node (texture) you ...
- Wed Aug 26, 2026 01:20
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: Is World Align Broken?
Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..
nevermind again.. the problem is NOT fixed, and it ...
- Tue Aug 25, 2026 23:34
- Forum: Problems
- Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
- Replies: 10
- Views: 490
Re: Is World Align Broken?
Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..