Search found 2580 matches

by TumeniNodes
Mon Sep 14, 2026 16:18
Forum: Problems
Topic: Dynamic Shadows and Glass
Replies: 4
Views: 160

Re: Dynamic Shadows and Glass

Just a goofy observation but, how would having such a glass dome in real life look on the world below ? Possibly the same or even worse (especially when the glass gets dirty), or even prism effects, and not to mention possible literal lasers produced through angle of sunlight penetration through he ...
by TumeniNodes
Mon Sep 14, 2026 06:37
Forum: WIP Mods
Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Replies: 4
Views: 282

Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]

Update: Added more features.
The fire will burn for about 20 (real_life minutes) and then turn to an empty fireplace grate and a pile of ash, (unless you manually extinguish the fire, which you can only do so many times)
To build a new fire, simply left-click the ash to remove it, and then right ...
by TumeniNodes
Mon Sep 14, 2026 02:31
Forum: WIP Mods
Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Replies: 4
Views: 282

Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]

Update: Added a splitting maul to split aspen tree nodes into the 3 aspen logs bundle, and added crafting recipes to make the fireplace grate and then put the grate and aspen logs together to make the "fire_logs"
This was requested by a user who said they wish to not be mentioned..

** You have to ...
by TumeniNodes
Sun Sep 13, 2026 22:20
Forum: WIP Mods
Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Replies: 4
Views: 282

Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]

Can anyone think of a decent crafting recipe to cut an aspen tree log into 3 or 4 logs for burning?
The problem is, placing one aspen tree into the crafting grid already makes 4 aspen wood planks.
So I'm thinking.. what if one whack with an ax splits an aspen tree node, into the 3 burning logs ...
by TumeniNodes
Sun Sep 13, 2026 21:40
Forum: WIP Mods
Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Replies: 4
Views: 282

Re: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]

Update: Added some foods and cooking..
Now you can toast marshmallows and roast a sausage over the fire !! .. Enjoy


New foods & cooking.jpg


Keep your hotbar selector on the empty roasting stick, go into inventory, click on the marshmallow or sausage, when you go to click it into the ...
by TumeniNodes
Thu Sep 10, 2026 16:42
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1901

Re: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice

Too bad one could not get enough groups together to bring legal actions against a company using ai for such tasks, for the damages it causes, i.e. time, stress, in some cases probably some financial impacts, etc..
..perhaps a legal win would cause these companies to rethink, but.. probably not, as ...
by TumeniNodes
Thu Sep 10, 2026 01:12
Forum: WIP Mods
Topic: [Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]
Replies: 4
Views: 282

[Mod]Chimney_MTG [chimney_mtg] [Ver. 0.1.0]

Inspired by the Chimney mod for Mineclone & Mineclonia, (https://content.luanti.org/packages/Frederik/chimney/) my original intent was just to port the mod to Minetest Game, ..but then I started thinking about adding a rack of logs to sit beside a fireplace, and then that led to making them burn ...
by TumeniNodes
Tue Sep 08, 2026 18:07
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1901

Re: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice

So basically the vega project is about not playing a game, but rather watching ai play the game.. (cuz that's not weird at all)
So now, not only do kids not have to even pedal their bicycles, they don't even have to endure the grueling physical exertion to play a video game.. because ai will do it ...
by TumeniNodes
Sun Sep 06, 2026 19:39
Forum: General Discussion
Topic: Why did you switch from Minecraft to Luanti?
Replies: 13
Views: 585

Re: Why did you switch from Minecraft to Luanti?


I just want to point out that you can use both Minecraft and Luanti at the same time. Many of our users play Minecraft and then use Luanti to make games and explore different gameplay

I am one of those.. I have also jumped onboard the Hytale train.. I haven't attempted any modding for it yet ...
by TumeniNodes
Sat Sep 05, 2026 20:05
Forum: General Discussion
Topic: Whats your opinion on tech mods?
Replies: 8
Views: 414

Re: Whats your opinion on tech mods?

Personally I don't have any use for them, ..which in no way means I think they are useless or anything like that.
For me, it is just that.. I don't personally use them. But I do see why others enjoy them, and especially I see the educational value in them
As far as I see it, if you make a high ...
by TumeniNodes
Sat Sep 05, 2026 20:00
Forum: General Discussion
Topic: Why did you switch from Minecraft to Luanti?
Replies: 13
Views: 585

Re: Why did you switch from Minecraft to Luanti?

It's free, it's on Linux, I can host it myself, other people don't have to buy anything, and if I want to turn my world into some absurd RPG monstrosity, I can do that now

..which is precisely why some folks want to destroy Linux, or to at least force it into line, and they will use any excuse ...
by TumeniNodes
Sat Sep 05, 2026 03:01
Forum: General Discussion
Topic: Strange clients
Replies: 8
Views: 984

Re: Strange clients

I am aware people will just rip a Luanti client, add mobile features and ship it. though the question i was asking was where can we actually find these clients (what are their names?, where are they available? etc)

The process of finding the answers to your questions would involve making it your ...
by TumeniNodes
Thu Sep 03, 2026 17:29
Forum: WIP Games
Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Replies: 18
Views: 7738

Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

but changing texture due to copyright concerns doesn't seem correct. Kind of defeats the purpose. MineClonia DX might not do that, and it might have to restore those textures, even if Copyright concerns are there

I don't see anyone with a sound mind, getting themselves involved in a project which ...
by TumeniNodes
Wed Sep 02, 2026 13:21
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26137

Re: [Mod] Drinks [1.0][drinks]

coconuts
by TumeniNodes
Sat Aug 29, 2026 22:20
Forum: Problems
Topic: Anti-bot Check Failures
Replies: 2
Views: 209

Re: Anti-bot Check Failures

xianjiro wrote:
Fri Aug 28, 2026 17:40
So what's going on, and since I know I'm obviously a human being, what can be done?
Are you sure?? https://www.youtube.com/shorts/3IQjJdF_x4I
by TumeniNodes
Thu Aug 27, 2026 20:34
Forum: News
Topic: [Update: withdrawn] Luanti removed from Google Play due to baseless AI copyright notice
Replies: 23
Views: 1901

Re: Luanti removed from Google Play due to baseless AI copyright notice

AI is a scourge released upon humanity.
It is already being grossly, and dangerously misused and especially mistrusted by governing bodies and malicious parties throughout the world.
Oddly enough, the variety most used (chatGPT), is also the most unreliable regarding factual / truthful information ...
by TumeniNodes
Thu Aug 27, 2026 12:28
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2416
Views: 613381

Re: Post your mod requests/ideas here

TenPlus1 wrote:
Thu Aug 27, 2026 09:47
@pias25ASA - Are all of these ai generated ? Also the features/items listed are already available in current mods on contentdb.
is it a spam / scam bot ? seems like some weird stuff
by TumeniNodes
Thu Aug 27, 2026 06:15
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: [RESOLVED (but not actually fixed)] Is World Align Broken?

Well, I've been trying to remember the situation but for 'reasons' I just can't, ..but I do remember it was something I wasn't too pleased with.
Hardcoding place-param2 takes control away from builders (they're the ones who care about these sort of things), ..being able to place these nodes using ...
by TumeniNodes
Thu Aug 27, 2026 06:01
Forum: WIP Mods
Topic: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)
Replies: 3
Views: 494

Re: [Mod] Build Pack 01 [buildpack_01] (Ver. 0.1)

2026-08-27 Updated the super_high fences using mesh .obj
https://github.com/TumeniNodes/build_pack_01/commit/b24350210272defd8f8a09e2566b167b287aecb5

Hopefully this doesn't cause anyone too much inconvenience, ..if it does, sorry.
..but the benefits are worth it IMPO

This makes a much nicer ...
by TumeniNodes
Wed Aug 26, 2026 18:42
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: Is World Align Broken?


The setting description even says Note though that that is considered EXPERIMENTAL and may not work properly.

Reentering the game after changing the setting should be enough to update the textures. You don't have to clear any cache.

I looked into the code, the logic is here if you are ...
by TumeniNodes
Wed Aug 26, 2026 17:33
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: Is World Align Broken?


Or directly change it in the stairs mod if you maintain your own MTG fork.

Ahhhh, you just triggered my memory with that..
Looking back when I did maintain my own copy.. I commented out all of the 'place_param2 = 0' rubbish, because i was angry about it haha..
So recently when I got back ...
by TumeniNodes
Wed Aug 26, 2026 17:19
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: Is World Align Broken?

My question is, ..when was all of this changed? ..and why? Why did disabling work for the mentioned type of nodes before, and not now? In my personal opinion this was a bad decision.
by TumeniNodes
Wed Aug 26, 2026 13:30
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: Is World Align Broken?

What I remember is, when I would place blocks such as brick, wood, cobblestone, etc.. they would place with he textures facing the direction I was facing when placing them.. Somewhere alone the way, this was changed.
It is a royal pita to have to use the screwdriver for every node (texture) you ...
by TumeniNodes
Wed Aug 26, 2026 01:20
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: Is World Align Broken?


Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..


nevermind again.. the problem is NOT fixed, and it ...
by TumeniNodes
Tue Aug 25, 2026 23:34
Forum: Problems
Topic: [RESOLVED (but not actually fixed)] Is World Align Broken?
Replies: 10
Views: 490

Re: Is World Align Broken?

Update: magically fixed?
I went back into the advanced settings again ( as I have done before), I reset world align back to default "enabled" then disabled it again, and suddenly everything is fixed.. must have been a lock-up or something..