Search found 2535 matches

by Andrey01
Mon Oct 07, 2024 07:57
Forum: Partly official engine development
Topic: How is air rendered in minetest with glsl?
Replies: 4
Views: 2749

Re: How is air rendered in minetest with glsl?

Air doesn't have the geometry at all and therefore doesn't get rendered. This is well seen in this part of the engine code (when the function has found out from its ContentFeatures its drawtype == NDT_AIRLIKE, it just does a return: https://github.com/minetest/minetest/blob/master/src/client/content...
by Andrey01
Mon Aug 26, 2024 16:59
Forum: Partly official engine development
Topic: How can I get a MapBlock with only knowing the corresponding MapNode?
Replies: 1
Views: 500

Re: How can I get a MapBlock with only knowing the corresponding MapNode?

You can not know from MapNode which MapBlock it belongs to. You need to save a pointer to Map (Servermap/Clientmap depending on which part you're doing smth) or to the Client/Server class. Except that you must know the block position to extract that from the map sectors. // example on server with Se...
by Andrey01
Thu Jun 27, 2024 22:37
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

[27.06.24] Bugfix Release 1.3.2.
  • Fixed the crash when the desert granite ore is generating.
  • Fixed the closing animation of the doors directed towards to +X axis.
by Andrey01
Thu Jun 27, 2024 16:58
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

Hello Andrey01, me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: https://forum.minetest.net/viewtopic.php?p=436611#p436611 I would be so glad if you had any advice Oh damn. I found out today that the ore registration for the grani...
by Andrey01
Sat Jun 15, 2024 19:00
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

Hello Andrey01, me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: https://forum.minetest.net/viewtopic.php?p=436611#p436611 I would be so glad if you had any advice Oh damn. I found out today that the ore registration for the grani...
by Andrey01
Tue Jun 11, 2024 20:03
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

Midnight wrote:
Tue Jun 11, 2024 10:50
Hey Andrey01 have you added the tv set, cuz I wanted it lol.
In 1.4.0 probably it will be. The last update was dedicated mainly to the finishing works, so this thing was postponed.
by Andrey01
Mon Jun 10, 2024 13:53
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.3.0] [multidecor]

[10.06.24] Bugfix Release 1.3.1. Added a check for protection violation on trying to strip off someone's wallpapers, paints and plaster. Added also for the flower pots. Fixed a crash after putting items into cooker or trash inv lists if the given shelf is invalid. Fixed the marble sheet recipe (it ...
by Andrey01
Sun Apr 21, 2024 15:26
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11283
Views: 2300084

Re: Post your screenshots!

Nininik wrote:
Sun Apr 14, 2024 20:51
apercy wrote:
Sat Apr 13, 2024 22:56
screenshot_20240413_195237.jpg
How? Reflecting water in minetest?
Yes. There was the PR created recently adding a bunch of new visual effects including the water waves and specular reflections on that: https://github.com/minetest/minetest/pull/14508
by Andrey01
Sun Apr 21, 2024 12:08
Forum: Modding Discussion
Topic: [SOLVED!🥳] on_diemob
Replies: 16
Views: 2016

Re: on_diemob

There is the corresponding callback for it on_death = function(self, killer): https://api.minetest.net/registered-ent ... d-entities
by Andrey01
Wed Apr 03, 2024 08:44
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 36769

Re: Post your code!

Hi all! I'm just now learning my way around Lua and the Minetest API so forgive my ignorance please. I would like to write a chat command to get the player's language code from the table in minetest.get_player_information but I can't seem to work out how to get an individual element from a table an...
by Andrey01
Sat Mar 30, 2024 21:25
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 23
Views: 12423

Re: [Mod] Cube Nodes [cube_nodes]

Update #30.03.24

- Added new cube nodes with bold font
- Fixed the scrolling of the output list of the painting machine
by Andrey01
Sat Mar 30, 2024 21:23
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

[30.03.24] Release 1.3.0! Doors and Stairs Update https://i.imgur.com/hEVJ7E7.png The new major update has a goal to add a plenty of new kinds of doors, windows and stairs. Also, it adds a few sorts of wallpapers that can be stuck onto wall and then picked off with the scraper. The new spatula tool...
by Andrey01
Fri Mar 01, 2024 09:27
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 18
Views: 6307

Re: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]

my first try AsyncErr: Lua: Runtime error from mod 'adv_vehicles' in callback environment_Step(): ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehicles/api.lua:35: attempt to perform arithmetic on local 'current_point_yaw' (a nil value) stack traceback: ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehi...
by Andrey01
Mon Feb 26, 2024 17:58
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 18
Views: 6307

Re: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]

my first try AsyncErr: Lua: Runtime error from mod 'adv_vehicles' in callback environment_Step(): ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehicles/api.lua:35: attempt to perform arithmetic on local 'current_point_yaw' (a nil value) stack traceback: ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehi...
by Andrey01
Tue Dec 26, 2023 10:28
Forum: Modding Discussion
Topic: Get camera rotation direction
Replies: 3
Views: 411

Re: Get camera rotation direction

player:set_look_horizontal(0) rotates the camera towards to north . player:set_look_horizontal(math.pi/2) rotates the camera towards to west . player:set_look_horizontal(-math.pi/2) rotates the camera towards to east . player:set_look_horizontal(math.pi) rotates the camera towards to south .
by Andrey01
Fri Dec 22, 2023 09:11
Forum: Modding Discussion
Topic: Replace item with other item (SOLVED!🥳)
Replies: 5
Views: 1461

Re: Replace item with other item

But, how i can replace item in inventory with other? You can just set a new stack in its place using InvRef:set_stack(listname, i, stack) where stack is a new itemstack, i is an index in the list listname . I think the old one should be removed then. Example: local inv = minetest.get_inventory({typ...
by Andrey01
Wed Dec 20, 2023 10:52
Forum: Modding Discussion
Topic: Replace item with other item (SOLVED!🥳)
Replies: 5
Views: 1461

Re: Replace item with other item

There is minetest.after(10, func):cancel() method that stops the timer prematurely and the function from being executed.

https://github.com/minetest/minetest/bl ... .md#timing
by Andrey01
Mon Nov 13, 2023 10:41
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 289
Views: 89786

Re: [Server] Tunnelers' Abyss

pups wrote:
Fri Nov 10, 2023 03:50
Why does the "spoiler" tag not work for me? The TA's developers must have hacked the forum:(
In my mod topic it has stopped working properly too. There is an assumption some phpbb crooked update occured and that became to break new or lately edited tspoilers.
by Andrey01
Mon Nov 13, 2023 09:03
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 23
Views: 12423

Re: [Mod] Cube Nodes [cube_nodes]

Ill be working to adding another language to the cube_nodes this week, so far its working pretty good. Also will be extending the b3d model adding some type of paint brushes as if the cube was being painted or moved. It would be cool to see the machine with animations of actually painting the cubes...
by Andrey01
Thu Nov 09, 2023 05:50
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

How and where do you place them? Or might be just in some protected area and didn't you notice that? Also which a couple of other items does behave similar? I will have to recheck the mod to let you know what the others are. However I try to attach those light to ceilings and it doesn't matter wher...
by Andrey01
Wed Nov 08, 2023 23:10
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

Still having disappearing round and wooden lights. You place them and 3 seconds later they disappear. A couple of other items have the same problem. I don't have that issue with those lights. In my case they are placed how all remain stuff do. How and where do you place them? Or might be just in so...
by Andrey01
Tue Nov 07, 2023 21:59
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.2.4] [multidecor]

[07.11.23] Bugfix Release 1.2.5. Sound for the ceiling fan. Fixed crashes relating to the shelves and taps placed before upgrading to 1.2.x versions. Optimized the work of the ceiling fan and floor clock. Added placement API checking for a free space for all kinds of furniture to be placed. Brighte...
by Andrey01
Wed Oct 25, 2023 23:43
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.2.3] [multidecor]

[26.10.23] Release 1.2.4. Fixed the bug when a sit is not actually freed if a sitting player left a server. Added oddly_breakable_by_hand=1 group for all materials except stone and metal. Scaled down all chairs and their boxes. Fixed a few models meshes. New open/close sound for the underwear tank.
by Andrey01
Sun Oct 08, 2023 19:14
Forum: Modding Discussion
Topic: error in nametag
Replies: 3
Views: 834

Re: error in nametag

You can not set any custom properties for given player to the "player" varyable as it happens on line 220 to you as this is a userdata (cpp-side object) which you can not edit through Lua directly. You should do player:get_meta():set_string(param .. "*") if you need to save some ...
by Andrey01
Sun Oct 08, 2023 13:37
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.2] [multidecor]
Replies: 61
Views: 13536

Re: [ModPack] MultiDecor [1.2.2] [multidecor]

[08.10.23] Release 1.2.3! Added the bathroom slatted ceiling (with lamp and without). Added the bathroom shower base. Improved the water flows of all taps (increased the particles count and adjusted their positions). Replaced the stone and silver sandstone in the craft recipes of both kitchen garni...