Search found 2545 matches

by Andrey01
Sun Jan 25, 2026 17:03
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.8] [multidecor]

TenPlus1 wrote:
Sun Jan 25, 2026 15:45
Kewl Andre, glad you fixed the recipe, everytime I tried to craft a spatula I ended up with a thermo-nuclear-warhead and couldnt stir my eggs :P
Thermo-nuclear-warhead? From which mod does it go?
by Andrey01
Sun Jan 25, 2026 12:17
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.7] [multidecor]

[25.01.26] Urgent Bugfix Release 1.3.8! Fixed the bug with basic_materials mod enabled when non-alternative items missed the craft recipes registration. Added the log check message reporting about all the modpack items not having craft recipes (failed for some reason to be registered). Fixed the cr...
by Andrey01
Thu Jan 01, 2026 08:52
Forum: Mod Releases
Topic: [mod]My School[myschool]
Replies: 2
Views: 263

Re: [mod]My School[myschool]

The furniture set looks good and well-detailed! However, there is a couple of notes about the appearance of many models: 1. Some models or their parts are too high-poly (have the ideally rounded shapes) like the bins, clocks, legs of chairs/tables, backs of chairs and etc. IMO that fits bad the aest...
by Andrey01
Fri Nov 14, 2025 23:10
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.6] [multidecor]

[15.11.25] Release 1.3.7! After almost a half-year break the development on my modpack has been restored now :) I was being actively busy with my luanti fork and irrlicht redo projects, so all forces were focused on that. Tuned volumes of many sounds. Added the guide paper doc for the wallpapers an...
by Andrey01
Thu Jul 10, 2025 19:03
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.6] [multidecor]

Hello Andrey01, silver_sheet and silver_wire have the same recipe in the init.lua , so i can't craft silver_sheet. I allways get silver_wire. Can you fix this, please? Salamander Hello. Thanks for the reporting, the silver sheet is relatively a new craft material added in 1.3.3 and as the craft_ing...
by Andrey01
Sun Apr 20, 2025 15:10
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.5] [multidecor]

[20.04.25] Release 1.3.6! Starting from this version the modpack will use only OBJ Wavefront model format (for nodes). Added the "sliding" and "regular" door types. Added three sliding doors (glass, japanese and slotted) and cornices for them. https://i.imgur.com/profh0F.png Som...
by Andrey01
Thu Apr 03, 2025 14:31
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.4] [multidecor]

[10.01.25]Urgent Bugfix Release 1.3.5 !!! Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains. Stripped off the "default_" prefixes for all global default callbacks. The beggining of the common APIs re...
by Andrey01
Fri Jan 10, 2025 23:40
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.4] [multidecor]

[10.01.25]Urgent Bugfix Release 1.3.5 !!! Fixed the crashes after placing the following nodes: any kind of doors, silver chains and silver chandeliers, plastic cornices and curtains. Stripped off the "default_" prefixes for all global default callbacks. The beggining of the common APIs re...
by Andrey01
Sat Dec 14, 2024 14:13
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.3] [multidecor]

[14.12.24] Release 1.3.4! https://i.imgur.com/xx4HhhI.png Added support for the localization and the russian translation. Fixed the crash on using the spatula. Added support for painting the white, white patterned wallpapers and plaster. Transformed the player actions sounds code into the tools sou...
by Andrey01
Sun Dec 08, 2024 13:04
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.2] [multidecor]

[08.12.24] Release 1.3.3.
  • Added brass and silver sheets, steel stripes.
  • Fixed the dependency issue in craft_ingredients mod.
  • Fixed the models of the kitchen wooden table.
by Andrey01
Mon Oct 07, 2024 07:57
Forum: Partly official engine development
Topic: How is air rendered in minetest with glsl?
Replies: 4
Views: 5326

Re: How is air rendered in minetest with glsl?

Air doesn't have the geometry at all and therefore doesn't get rendered. This is well seen in this part of the engine code (when the function has found out from its ContentFeatures its drawtype == NDT_AIRLIKE, it just does a return: https://github.com/minetest/minetest/blob/master/src/client/content...
by Andrey01
Mon Aug 26, 2024 16:59
Forum: Partly official engine development
Topic: How can I get a MapBlock with only knowing the corresponding MapNode?
Replies: 1
Views: 1366

Re: How can I get a MapBlock with only knowing the corresponding MapNode?

You can not know from MapNode which MapBlock it belongs to. You need to save a pointer to Map (Servermap/Clientmap depending on which part you're doing smth) or to the Client/Server class. Except that you must know the block position to extract that from the map sectors. // example on server with Se...
by Andrey01
Thu Jun 27, 2024 22:37
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

[27.06.24] Bugfix Release 1.3.2.
  • Fixed the crash when the desert granite ore is generating.
  • Fixed the closing animation of the doors directed towards to +X axis.
by Andrey01
Thu Jun 27, 2024 16:58
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

Hello Andrey01, me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: https://forum.minetest.net/viewtopic.php?p=436611#p436611 I would be so glad if you had any advice Oh damn. I found out today that the ore registration for the grani...
by Andrey01
Sat Jun 15, 2024 19:00
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

Hello Andrey01, me and other players have severe problems with your amazing mod because it crashes the server, please take a look at: https://forum.minetest.net/viewtopic.php?p=436611#p436611 I would be so glad if you had any advice Oh damn. I found out today that the ore registration for the grani...
by Andrey01
Tue Jun 11, 2024 20:03
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.1] [multidecor]

Midnight wrote:
Tue Jun 11, 2024 10:50
Hey Andrey01 have you added the tv set, cuz I wanted it lol.
In 1.4.0 probably it will be. The last update was dedicated mainly to the finishing works, so this thing was postponed.
by Andrey01
Mon Jun 10, 2024 13:53
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.3.0] [multidecor]

[10.06.24] Bugfix Release 1.3.1. Added a check for protection violation on trying to strip off someone's wallpapers, paints and plaster. Added also for the flower pots. Fixed a crash after putting items into cooker or trash inv lists if the given shelf is invalid. Fixed the marble sheet recipe (it ...
by Andrey01
Sun Apr 21, 2024 15:26
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2794811

Re: Post your screenshots!

Nininik wrote:
Sun Apr 14, 2024 20:51
apercy wrote:
Sat Apr 13, 2024 22:56
screenshot_20240413_195237.jpg
How? Reflecting water in minetest?
Yes. There was the PR created recently adding a bunch of new visual effects including the water waves and specular reflections on that: https://github.com/minetest/minetest/pull/14508
by Andrey01
Sun Apr 21, 2024 12:08
Forum: Modding Discussion
Topic: [SOLVED!🥳] on_diemob
Replies: 16
Views: 3284

Re: on_diemob

There is the corresponding callback for it on_death = function(self, killer): https://api.minetest.net/registered-ent ... d-entities
by Andrey01
Wed Apr 03, 2024 08:44
Forum: General Discussion
Topic: Post your code!
Replies: 100
Views: 43481

Re: Post your code!

Hi all! I'm just now learning my way around Lua and the Minetest API so forgive my ignorance please. I would like to write a chat command to get the player's language code from the table in minetest.get_player_information but I can't seem to work out how to get an individual element from a table an...
by Andrey01
Sat Mar 30, 2024 21:25
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 23
Views: 14491

Re: [Mod] Cube Nodes [cube_nodes]

Update #30.03.24

- Added new cube nodes with bold font
- Fixed the scrolling of the output list of the painting machine
by Andrey01
Sat Mar 30, 2024 21:23
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.8] [multidecor]
Replies: 77
Views: 31609

Re: [ModPack] MultiDecor [1.2.5] [multidecor]

[30.03.24] Release 1.3.0! Doors and Stairs Update https://i.imgur.com/hEVJ7E7.png The new major update has a goal to add a plenty of new kinds of doors, windows and stairs. Also, it adds a few sorts of wallpapers that can be stuck onto wall and then picked off with the scraper. The new spatula tool...
by Andrey01
Fri Mar 01, 2024 09:27
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 18
Views: 7892

Re: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]

my first try AsyncErr: Lua: Runtime error from mod 'adv_vehicles' in callback environment_Step(): ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehicles/api.lua:35: attempt to perform arithmetic on local 'current_point_yaw' (a nil value) stack traceback: ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehi...
by Andrey01
Mon Feb 26, 2024 17:58
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 18
Views: 7892

Re: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]

my first try AsyncErr: Lua: Runtime error from mod 'adv_vehicles' in callback environment_Step(): ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehicles/api.lua:35: attempt to perform arithmetic on local 'current_point_yaw' (a nil value) stack traceback: ...ds\minetest-5.8.0-win64\bin\..\mods\adv_vehi...
by Andrey01
Tue Dec 26, 2023 10:28
Forum: Modding Discussion
Topic: Get camera rotation direction
Replies: 3
Views: 1129

Re: Get camera rotation direction

player:set_look_horizontal(0) rotates the camera towards to north . player:set_look_horizontal(math.pi/2) rotates the camera towards to west . player:set_look_horizontal(-math.pi/2) rotates the camera towards to east . player:set_look_horizontal(math.pi) rotates the camera towards to south .