Search found 6462 matches
- Thu Aug 13, 2026 19:30
- Forum: News
- Topic: Luanti 5.17.0 release candidate 1 - help us test
- Replies: 3
- Views: 257
Re: Luanti 5.17.0 release candidate 1 - help us test
Agreed - it should sort by translated title when show_technical_names=false. Unfortunately, it's always by name
- Thu Aug 13, 2026 19:14
- Forum: News
- Topic: Are you interested in paid Luanti game dev/modding/engine dev?
- Replies: 0
- Views: 103
Are you interested in paid Luanti game dev/modding/engine dev?
Hello,
We're looking to build a list of freelancers that can work on game development, modding, or engine development. If this is you, please email us at hello@luanti.org with:
A link to your ContentDB/forum/Git profile
What you can do - game dev, modding, or engine
What sort of flexibility ...
We're looking to build a list of freelancers that can work on game development, modding, or engine development. If this is you, please email us at hello@luanti.org with:
A link to your ContentDB/forum/Git profile
What you can do - game dev, modding, or engine
What sort of flexibility ...
- Thu Jul 23, 2026 09:09
- Forum: News
- Topic: Minestory 2026 conference
- Replies: 1
- Views: 220
Minestory 2026 conference
Minestory conference 2026 - A culmination of a year's work by participating classes where pupils reconstruct heritage sites within Luanti
https://blog.luanti.org/2026/07/23/minestory/
https://blog.luanti.org/2026/07/23/minestory/
- Thu Jul 02, 2026 11:33
- Forum: News
- Topic: Luanti at Radioamatore Tech Expo (Pordenone, Italy)
- Replies: 1
- Views: 302
- Tue Jun 30, 2026 14:09
- Forum: Modding Discussion
- Topic: Metadata
- Replies: 2
- Views: 214
Re: Metadata
This is a security vulnerability in versions 5.3.0 and below. It's patched in 5.4.0
https://github.com/luanti-org/luanti/se ... -xf72-r4cf
https://github.com/luanti-org/luanti/se ... -xf72-r4cf
- Mon Jun 08, 2026 21:28
- Forum: News
- Topic: ContentDB - package page redesign
- Replies: 388
- Views: 210941
Re: ContentDB - package page redesign
A reviews policy can be found at: https://content.luanti.org/reviews_policy/
- Mon Jun 08, 2026 21:28
- Forum: News
- Topic: ContentDB - package page redesign
- Replies: 388
- Views: 210941
Re: ContentDB - package page redesign
Listen, I wanted to review things because I could, but now they're converting into threads and users won't know the truth. Seriously, it's not right to censor like that, because people hate censorship.
Moving aside the fact that we're not based in the US, we are also not the government ...
- Wed Jun 03, 2026 21:05
- Forum: News
- Topic: ContentDB - package page redesign
- Replies: 388
- Views: 210941
Re: ContentDB - package page redesign
My roadmap for ContentDB:
Game support - improving the game support system and making it available in the Luanti client, so that players can find mods compatible with the game they're playing
Gallery/screenshots refactor - it should be possible to have multiple videos, and to have a main ...
Game support - improving the game support system and making it available in the Luanti client, so that players can find mods compatible with the game they're playing
Gallery/screenshots refactor - it should be possible to have multiple videos, and to have a main ...
- Wed Jun 03, 2026 20:53
- Forum: News
- Topic: ContentDB - package page redesign
- Replies: 388
- Views: 210941
Re: ContentDB - package page redesign
… i just noticed further, that the main screenshot isn’t the main screenshot anymore if you have more than one screenshot 🙁
The main screenshot is shown on the top right of the package page. The gallery defaults to the second item as it would be weird to show it twice. The goal is to eventually ...
The main screenshot is shown on the top right of the package page. The gallery defaults to the second item as it would be weird to show it twice. The goal is to eventually ...
- Fri May 29, 2026 11:03
- Forum: News
- Topic: ContentDB - package page redesign
- Replies: 388
- Views: 210941
Re: ContentDB - package page redesign
The new re-design isnt too bad, my only issue is that hovering over a mod brings up the tooltip descriptor on the tile below.
As TenPlus1 mentioned, hovering over a package puts the tooltip squarely over top of the package below it. Aside from being annoying to look at, this is slightly ...
- Thu May 28, 2026 17:01
- Forum: Problems
- Topic: [Solved] [ContentDB] Uploaded image isn't actually an image
- Replies: 2
- Views: 211
- Wed May 27, 2026 09:50
- Forum: News
- Topic: ContentDB - package page redesign
- Replies: 388
- Views: 210941
Re: ContentDB - package page redesign
Package page redesign
The package page has been redesigned, with the goal of making the screenshots more prominent, and making the layout easier to understand and simpler. Feedback welcome- Sun May 24, 2026 18:14
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4404
Re: Luanti 5.16.1
blog post added
- Sun May 03, 2026 19:43
- Forum: Modding Discussion
- Topic: [Solved] Is core.formspec_escape required for translations?
- Replies: 4
- Views: 311
Re: Is core.formspec_escape required for translations?
If your concern is convenience, it's common to make a util function for this called FS
local function FS(...)
return core.formspec_escape(S(...))
end
-- use in formspec like S
FS("Some text")
… which makes it impossible to translate strings using the common gettext tooling.
Not true ...
- Sun May 03, 2026 14:35
- Forum: Modding Discussion
- Topic: [Solved] Is core.formspec_escape required for translations?
- Replies: 4
- Views: 311
Re: Is core.formspec_escape required for translations?
Yes you are correct. However, you should still always pass translated strings through formspec escape
If your concern is convenience, it's common to make a util function for this called FS
local function FS(...)
return core.formspec_escape(S(...))
end
-- use in formspec like S
FS("Some text")
If your concern is convenience, it's common to make a util function for this called FS
local function FS(...)
return core.formspec_escape(S(...))
end
-- use in formspec like S
FS("Some text")
- Fri May 01, 2026 09:37
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1769
Re: Luanti 5.16.0-rc1
IMHO it would be better to announce release candidate with the changelog done, so that people willing to test new features and changes know what to look at.
This version displays a bunch of errors at startup:
2026-05-01 11:12:46: ERROR[Main]: Client: Don't know how to load file "de_DE.po"
2026 ...
- Fri Apr 17, 2026 21:28
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 5939
Re: Luanti 5.15.2
What about version 0.4.17.1? If this is vulnerable as well, will the bugfix be backported? (because some servers are still stuck on that ancient version)
0.4.17.x is no longer supported, and there are many known security vulnerabilities in it even before this release (including a remote code ...
- Thu Apr 16, 2026 19:02
- Forum: News
- Topic: Analysis of the Luanti ContentDB DDoS attack
- Replies: 1
- Views: 341
Analysis of the Luanti ContentDB DDoS attack
Here is a write up about the ContentDB downtime two weeks ago
https://blog.rubenwardy.com/2026/04/16/contentdb-ddos/
https://blog.rubenwardy.com/2026/04/16/contentdb-ddos/
- Sun Mar 22, 2026 15:09
- Forum: Deutsch
- Topic: Luanti for Youth Work - Dimensions of Laws and how to get a "legal" use of the Game
- Replies: 27
- Views: 8571
Re: Luanti for Youth Work - Dimensions of Laws and how to get a "legal" use of the Game
We are considering creating a Luanti for Education/Kids build variant which would be a separate app on the play store and a separate download from luanti.org. The goal is to (1) provide tools for parents/teachers to manage kids (2) achieve a lower age rating, perhaps aiming for IARC/USK 6.
For ...
For ...
- Fri Feb 13, 2026 11:57
- Forum: General Discussion
- Topic: Maybe we *shouldn't* advertise Luanti for Education?
- Replies: 12
- Views: 5478
Re: Maybe we *shouldn't* advertise Luanti for Education
One year perhaps you should come by FOSDEM and hang around the stand. We hear from loads of teachers and parents telling us how they've used Luanti with their kids, or how they've used Minecraft in Education and would like to switch to open source. To crudely paraphrase one of the stand staff: "I ...
- Tue Feb 10, 2026 17:43
- Forum: Modding Discussion
- Topic: Check for air not working as expected
- Replies: 14
- Views: 5332
Re: Check for air not working as expected
The flora test is not the issue here. And in my case, I want it to continue if it is part of the flora group.
You've got the test the wrong way around - it will return if it is in the flora group and will continue if it is not in the flora group. A node group is 0 if absent, >0 otherwise
But I ...
- Mon Feb 09, 2026 01:19
- Forum: Modding Discussion
- Topic: Check for air not working as expected
- Replies: 14
- Views: 5332
Re: Check for air not working as expected
-- ...but it can be flora
if core.get_item_group(above_node_name, "flora") ~= 0 then
I think this should be == 0 because you want to exit if it's not flora
In the future, I recommend using print statements or asserts to check your assumptions
When asking for help, you should also make a minimal ...
if core.get_item_group(above_node_name, "flora") ~= 0 then
I think this should be == 0 because you want to exit if it's not flora
In the future, I recommend using print statements or asserts to check your assumptions
When asking for help, you should also make a minimal ...
- Sat Feb 07, 2026 23:22
- Forum: News
- Topic: Luanti at FOSDEM 2026
- Replies: 0
- Views: 1012
- Tue Feb 03, 2026 11:31
- Forum: General Discussion
- Topic: Discussion about a official YouTube presence (community-driven)
- Replies: 6
- Views: 380
Re: official YouTube presence (community-driven)
Hey, please do not advertise your YouTube channel as "official" when you do not have permission from us to do so
That being said, it would be great to have more video content for Luanti and Luanti games, at FOSDEM we'd love to be able to show a trailer reel
That being said, it would be great to have more video content for Luanti and Luanti games, at FOSDEM we'd love to be able to show a trailer reel
- Mon Jan 26, 2026 19:05
- Forum: Modding Discussion
- Topic: Get key name from system scancode in a mod?
- Replies: 2
- Views: 125
Re: Get key name from system scancode in a mod?
This is not currently supported by Luanti. The issue is https://github.com/luanti-org/luanti/issues/14788