Search found 6372 matches
- Thu Jan 09, 2025 10:06
- Forum: News
- Topic: Luanti will be at FOSDEM 25!
- Replies: 1
- Views: 603
Luanti will be at FOSDEM 25!
Luanti will be at FOSDEM 2025 . FOSDEM is the largest free and open source software conference in Europe. The conference will be held on 1-2nd February in Brussels, Belgium. We'll be running a stall, showing off Luanti, giving out stickers and goodies, and talking to visitors about the project. Last...
- Sat Dec 21, 2024 12:42
- Forum: General Discussion
- Topic: how does updating on contentDB look like when changing dependencies?
- Replies: 1
- Views: 184
Re: how does updating on contentDB look like when changing dependencies?
Dependency resolution is currently only done on new installs. So ContentDB won't install any new dependencies when updating
- Wed Dec 18, 2024 13:32
- Forum: Modding Discussion
- Topic: The Dev Wiki has been downgraded :-(
- Replies: 14
- Views: 651
Re: The Dev Wiki has been downgraded :-(
Just to explain where this change is coming from - celeron55 has struggled with hosting not one but two mediawiki sites for a long while. They're slow, registrations are disabled, and frequently require c55's time to fix. Just recently they were attacked by a spam bot creating hundreds of pages from...
- Mon Dec 02, 2024 14:38
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 929
Re: getting started
The bug described in that thread has been fixed for years There's a syntax error in the code you posted - an erroneous ) on the first line If the issue is your changes aren't taking effect then the problem is likely that another mod is overriding your changes to the properties. Probably player_api i...
- Sun Nov 03, 2024 17:38
- Forum: News
- Topic: Luanti 5.10.0 release candidate 1
- Replies: 11
- Views: 2825
Re: Luanti 5.10.0 release candidate 1
The new screens are a great idea, but the overview has some issues. Most importantly: Author names after titles “escape” layout boxes. You can see this in the screenshot below for the following games: Backrooms Test Piranesi-Restorationsprojekt Void - An empty game Modular Portals VoxeLibre (former...
- Sun Oct 27, 2024 23:49
- Forum: General Discussion
- Topic: Archiving some forum sections and merging the two wikis into one
- Replies: 20
- Views: 3231
Re: Archiving some forum sections and merging the two wikis into one
My position is that the mod/game/txp forum sections should be reduced in complexity - there's no need for the topic moving process or so many subforums. So perhaps one topic per content type and a topic for game/mod development discussion. I don't support archiving package threads completely, they'r...
- Sat Oct 26, 2024 09:55
- Forum: Problems
- Topic: Formspec help: how to bring variables into register_on_player_receive_fields
- Replies: 3
- Views: 858
Re: Formspec help: how to bring variables into register_on_player_receive_fields
The term I use for this is a context: https://rubenwardy.com/minetest_modding ... l#contexts
- Sat Aug 31, 2024 13:55
- Forum: Problems
- Topic: Daily reports from ContentDB on a fictitious dependency cycle [solved]
- Replies: 3
- Views: 958
Re: Daily reports from ContentDB on a fictitious dependency cycle
I've disabled this error for now. The root cause of this is that ContentDB considers dependencies on a per package basis, it doesn't know about dependencies for each mod inside a package. I've made an issue for this here: https://github.com/minetest/contentdb/issues/560 But techage_modpack has no sp...
- Wed Aug 28, 2024 00:03
- Forum: Game Discussion
- Topic: Editing world.mt programmatically
- Replies: 3
- Views: 1160
Re: Editing world.mt programmatically
There's map_persistent in game.conf for this but I'm not sure whether has an effect on existing worlds
https://github.com/minetest/minetest/bl ... i.md#games
I doubt it's safe to modify world.mt on the fly
https://github.com/minetest/minetest/bl ... i.md#games
I doubt it's safe to modify world.mt on the fly
- Mon Aug 26, 2024 16:39
- Forum: General Discussion
- Topic: It's time to update the minetest menu
- Replies: 25
- Views: 3475
Re: It's time to update the minetest menu
Maybe some throwaway prototypes could help for user testing before coding the REAL thing. It would be a shame to work months on it only for it to turn out as user-hostile as before. Zughy has been working on mock ups, see the most recent one here: https://github.com/minetest/minetest/issues/6733#is...
- Mon Aug 26, 2024 16:30
- Forum: General Discussion
- Topic: It's time to update the minetest menu
- Replies: 25
- Views: 3475
Re: It's time to update the minetest menu
I was talking about the implementation not the design. Zughy is working on overall designs in one go, these can then be implemented in multiple PRs But there is still value in concentrating on self contained sections at a time. Think of the redesigned settings and contentdb as just layouts that will...
- Sat Aug 24, 2024 11:36
- Forum: Problems
- Topic: Mouse drifting/acting like a joystick in newer versions.
- Replies: 3
- Views: 1052
Re: Mouse drifting/acting like a joystick in newer versions.
Easiest way to check whether you're using SDL is to look below the website button on the About tab of the mainmenu
- Thu Aug 22, 2024 09:39
- Forum: General Discussion
- Topic: Which Minetest Version Do You Use ?
- Replies: 22
- Views: 3537
Re: Which Minetest Version Do You Use ?
My personal support policy is previous two stable versions. So 5.8.0+. If it happens to work on earlier versions that's fine too, I don't break it for no reason Debian's software is just way too outdated, we recommend that users on Debian LTS use the flatpak to install Minetest (or appimage... if we...
- Wed Aug 21, 2024 19:36
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 30
- Views: 8776
Re: New Feature Hype Thread
Animated support is implemented already in a follow up PR so it's certainly possible
- Tue Aug 20, 2024 19:52
- Forum: General Discussion
- Topic: It's time to update the minetest menu
- Replies: 25
- Views: 3475
Re: It's time to update the minetest menu
Redesigning the entire mainmenu is a monumentous task, both for the implementator and for reviewers. If done in one go, it would result in a huge PR that is unreviewable. This is why I've been redesigning sections of the main menu, starting with Settings and ContentDB. Settings and ContentDB are the...
- Sun Aug 18, 2024 15:12
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 30
- Views: 8776
Re: New Feature Hype Thread
What happened to the new animated model support (Idr the format)? It was supposed to be added in 5.9, but it's not mentioned anywhere in changelogs. Was it finally added or was it scrapped? glTF - Work is ongoing. Non-animated support is likely to be in 5.10. Animated support is possible but less l...
- Sun Aug 18, 2024 13:55
- Forum: General Discussion
- Topic: Minetest on ROG Ally
- Replies: 5
- Views: 1237
Re: Minetest on ROG Ally
Can you run Minetest through Steam and use Steam Input for controls?
https://wiki.minetest.net/Gamepads#On_Desktop
https://wiki.minetest.net/Gamepads#On_Desktop
- Sat Aug 17, 2024 17:37
- Forum: News
- Topic: Minetest Privacy Policy updated
- Replies: 3
- Views: 1894
Re: Minetest Privacy Policy updated
On the content, the main change is that the policy no longer guarantees that the logs are no longer anonymized when shared for QA and support purpose. I think this change could come with an addition statement that these data won't be shared for any other purpose (e.g. commercial), unless law in EU ...
- Sat Aug 17, 2024 16:11
- Forum: News
- Topic: Minetest Privacy Policy updated
- Replies: 3
- Views: 1894
Minetest Privacy Policy updated
Read the privacy policy: https://www.minetest.net/app-privacy-policy/
Changes: https://github.com/minetest/minetest.gi ... 040b23dd00
Changes: https://github.com/minetest/minetest.gi ... 040b23dd00
- Sat Aug 17, 2024 11:46
- Forum: General Discussion
- Topic: Which Minetest Version Do You Use ?
- Replies: 22
- Views: 3537
Re: Which Minetest Version Do You Use ?
0.4.x has many known security vulnerabilities at this point including remote code execution, I don't recommend using it at all. Even if you patch them, your users probably won't. 5.x has received so many quality of life improvements and new capabilities that I can't imagine going back But whatever, ...
- Thu Aug 15, 2024 11:28
- Forum: General Discussion
- Topic: Is it possible to have a web page open when interacting with an object
- Replies: 8
- Views: 1871
Re: Is it possible to have a web page open when interacting with an object
You can now open a web page in 5.9.0 using button_url or a hypertext element
- Wed Aug 14, 2024 11:31
- Forum: News
- Topic: Minetest 5.9.0
- Replies: 19
- Views: 5079
- Mon Aug 12, 2024 18:19
- Forum: News
- Topic: Minetest 5.9.0
- Replies: 19
- Views: 5079
- Sun Aug 11, 2024 23:30
- Forum: News
- Topic: Minetest 5.9.0
- Replies: 19
- Views: 5079
Minetest 5.9.0
Minetest 5.9.0 has been released! Blog post https://blog.minetest.net/2024/08/12/5.9.0-released/ Highlights Rendering performance improvements (''paradust7'', ''sfan5'' & ''x2048'') Added godrays shader (''x2048'') New multithreaded Lua mapgen API to improve performance of custom mapgens. (''sfa...
- Sun Aug 11, 2024 21:52
- Forum: General Discussion
- Topic: Asked to approve or disapprove own post, but don't possess adequate authorisation to do so.
- Replies: 2
- Views: 966