Search found 1451 matches
- Mon Dec 02, 2024 18:17
- Forum: Problems
- Topic: How do I resize certain parts of an entity?
- Replies: 2
- Views: 147
Re: How do I resize certain parts of an entity?
See our API docs, specifically set_bone_override lets you modify the scale of bones.
- Fri Nov 29, 2024 17:39
- Forum: WIP Mods
- Topic: Cozy Lights - Voxel light maps
- Replies: 26
- Views: 2645
Re: Cozy Lights - Voxel light maps
If only LuaJIT wouldn't lack bit operations. Bit operations probably should be fast even in a JIT, and if they wont be fast, then they would at least eliminate the need for some unique types, which could potentially result in massive improvement anyway. Another one scored for NodeJS. All day, every...
- Fri Nov 29, 2024 14:18
- Forum: General Discussion
- Topic: Wiki account requests
- Replies: 22
- Views: 33735
Re: Wiki account requests
I could use a (dev) wiki account since I'm a core developer now, e.g. to edit changelogs or public meeting notes
- Mon Nov 18, 2024 01:32
- Forum: Modding Discussion
- Topic: [Animated model] How do I export a working gltf/glb from my blends?
- Replies: 4
- Views: 347
Re: [Animated model] How do I export a working gltf/glb from my blends?
First of all: Please funnel all gl(b|tf) models which don't work properly to me. I can see whether there are bugs to fix or convenience features to add (see e.g. https://github.com/minetest/minetest/pull/15310; unrelated to this post, but that PR was the result of someone sharing their experience wi...
- Sun Nov 17, 2024 16:55
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 30
- Views: 8025
Re: [Game] Minefall
Introduce a particle effect multiplier as a game setting. Currently particle quantities are tuned for my machine, which is getting old; other users probably can afford more. Note that particles recently (5.9.0+) got an order-of-magnitude performance improvement for basically everyone so you should ...
- Thu Nov 14, 2024 23:56
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11284
- Views: 2310098
Re: Post your screenshots!
Anyone else missing the hotbar in 5.10 or is it just me? If this is unmodded MTG: Please file a Luanti issue. If this is modded: The hotbar was recently converted into a "Lua" HUD element rather than a hardcoded "C++" HUD element. An unfortunate consequence of that is that wrong...
- Wed Nov 13, 2024 23:31
- Forum: General Discussion
- Topic: flatpak update?
- Replies: 2
- Views: 162
- Wed Nov 13, 2024 23:28
- Forum: General Discussion
- Topic: dark liquids in 5.10 with reflection water enabled
- Replies: 7
- Views: 370
- Tue Nov 12, 2024 22:02
- Forum: News
- Topic: Luanti 5.10.0
- Replies: 10
- Views: 2318
Re: Luanti 5.10.0
The August and September update blog entry teased SSR for water reflections, though: Article: https://blog.minetest.net/2023/10/17/AugustSeptember/ Specific screenshot: https://blog.minetest.net/static/blog/2023_AugustSeptember/reflections.jpg But SSR seems not to be activated in the 5.10.0 final r...
- Fri Nov 08, 2024 14:16
- Forum: General Discussion
- Topic: FOSDEM and FOSDEM junior 2025
- Replies: 2
- Views: 376
Re: FOSDEM and FOSDEM junior 2025
I plan to attend FOSDEM 2025, though I am not yet sure in what capacity. Your call for participation reads age 7 to 17 I wonder which age distribution and level of technical experience to expect. (Also, what are the workshops like? Does FOSDEM provide computers or do participants bring their own dev...
- Mon Oct 28, 2024 02:12
- Forum: General Discussion
- Topic: Archiving some forum sections and merging the two wikis into one
- Replies: 20
- Views: 2124
Re: Archiving some forum sections and merging the two wikis into one
Get rid of WIP sections (merge them into "release" ones): +1 (why didn't we do this earlier, would've saved quite some hassle :P); but let's keep forum topics for content for now, since ContentDB isn't (and probably shouldn't be?) a perfect replacement and we want to encourage folks to kee...
- Mon Oct 28, 2024 02:05
- Forum: General Discussion
- Topic: luanti.org or luanti.net?
- Replies: 3
- Views: 761
Re: luanti.org or luanti.net?
Emotionally, I prefer .net due to the situation surrounding the old domain. Rationally, I think .org is the more fitting choice.
- Mon Oct 28, 2024 01:01
- Forum: News
- Topic: Introducing Our New Name
- Replies: 125
- Views: 16254
Re: Introducing Our New Name
Hello i would like to report a critical error in luanti.org website. The links section has broken HTML As you can clearly see. there is a lot of empty <a> tags that lead nowhere Frankly, if i was your web dev teacher, i would have given you an F-- for this cardinal error do better. You are correct ...
- Sat Oct 26, 2024 20:25
- Forum: Modding Discussion
- Topic: How to use b3d in blender?
- Replies: 57
- Views: 25136
Re: How to use b3d in blender?
If you dont like a stable OS, why are you using debian in the first place? debian packages are designed to be this way Related thought: It's a pretty bad "design" to indiscriminately ship outdated software "for stability". Especially for games I would expect that are able to eas...
- Sat Oct 19, 2024 20:16
- Forum: Modding Discussion
- Topic: Retrieving decoration positions for MapBlock outside register_on_generated callbacks?
- Replies: 5
- Views: 547
Re: Retrieving decoration positions for MapBlock outside register_on_generated callbacks?
Everything mapgen must deterministically depend on the seed.
- Fri Oct 18, 2024 20:09
- Forum: Game Discussion
- Topic: My first experience with the threaded mapgen environment (MT 5.9.0)
- Replies: 8
- Views: 1115
Re: My first experience with the threaded mapgen environment (MT 5.9.0)
14659 has been merged: There will be an API to allow inter-"process" communication (IPC) in 5.10.0.
- Mon Oct 14, 2024 23:01
- Forum: News
- Topic: Introducing Our New Name
- Replies: 125
- Views: 16254
Re: Introducing Our New Name
I'm a fan of the new name :)
- Sun Oct 13, 2024 11:50
- Forum: WIP Mods
- Topic: Fireworks Reimagined
- Replies: 29
- Views: 2531
Re: Fireworks Reimagined
The code must be using ^[colorize:... without a base texture. It should instead do something like blank.png^[noalpha^[colorize:....
- Sun Oct 06, 2024 23:19
- Forum: Modding Discussion
- Topic: Synchronizing Minetest Player Inventory with Dolibarr ERP
- Replies: 4
- Views: 787
Re: Synchronizing Minetest Player Inventory with Dolibarr ERP
Is it possible for Minetest to receive incoming HTTP requests from Dolibarr? If not, what would be a better approach to update inventories from an external system? Thanks No, you can only make outgoing HTTP requests. But that isn't really a problem since you can just switch from listening for event...
- Fri Oct 04, 2024 14:14
- Forum: Modding Discussion
- Topic: Synchronizing Minetest Player Inventory with Dolibarr ERP
- Replies: 4
- Views: 787
Re: Synchronizing Minetest Player Inventory with Dolibarr ERP
There is no need to install luasocket to make HTTP requests; Minetest has its own APIs for that: http://api.minetest.net/minetest-namesp ... p-requests
- Wed Oct 02, 2024 13:38
- Forum: Problems
- Topic: What the... server not loading mods after mod update
- Replies: 10
- Views: 1033
Re: What the... server not loading mods after mod update
Reading this, the thought occurs to me that the algorithm here would be to look for entries that appear only on the right-hand side of each mod pair. Those are the root(s) of the unsatisfaction. Yes. but I'm guessing that this happens because climate_api is an optional dependency for nether, and if...
- Sun Sep 29, 2024 12:14
- Forum: Game Discussion
- Topic: Why don't make an original sandbox game (but still inspired by MC), instead of cloning?
- Replies: 15
- Views: 1490
Re: Why don't make an original sandbox game (but still inspired by MC), instead of cloning?
However, it made me think "why don't someone create an actual game better than Minecraft" instead of the clones? The simple answer to this is "many people are trying and there are many great things out there, but it simply takes a lot of work and commitment". Making a clone at l...
- Sat Sep 28, 2024 11:07
- Forum: Problems
- Topic: What the... server not loading mods after mod update
- Replies: 10
- Views: 1033
Re: What the... server not loading mods after mod update
I think the error message is pretty clear, though it could be a bit clearer by noting which of these are transitive failures and which ones are "root" failures (this is easy to infer however: any missing dependency that is not itself missing a dependency is a "root" one). Note th...
- Fri Sep 27, 2024 22:51
- Forum: Modding Discussion
- Topic: Why is minetest.deserialize with safe=true still considered insecure?
- Replies: 9
- Views: 1285
Re: Why is minetest.deserialize with safe=true still considered insecure?
I had segfaults with minetest.serialize given certain types of data, which parse_to_json handles fine. If Minetest segfaults, that's always a bug in Minetest. It would be nice if you filed a bug report (unless it already exists). This is unfortunately not true. Minetest relies on a few upstream lib...
- Wed Sep 25, 2024 22:42
- Forum: Modding Discussion
- Topic: Why is minetest.deserialize with safe=true still considered insecure?
- Replies: 9
- Views: 1285
Re: Why is minetest.deserialize with safe=true still considered insecure?
Again, if all you're doing is deserializing stuff you serialized, then there is no advantage to switching to JSON. I wouldn't say that. I had segfaults with minetest.serialize given certain types of data, which parse_to_json handles fine. That would surprise me; after all it's essentially only Lua ...