Search found 1451 matches

by LMD
Mon Dec 02, 2024 18:17
Forum: Problems
Topic: How do I resize certain parts of an entity?
Replies: 2
Views: 147

Re: How do I resize certain parts of an entity?

See our API docs, specifically set_bone_override lets you modify the scale of bones.
by LMD
Fri Nov 29, 2024 17:39
Forum: WIP Mods
Topic: Cozy Lights - Voxel light maps
Replies: 26
Views: 2645

Re: Cozy Lights - Voxel light maps

If only LuaJIT wouldn't lack bit operations. Bit operations probably should be fast even in a JIT, and if they wont be fast, then they would at least eliminate the need for some unique types, which could potentially result in massive improvement anyway. Another one scored for NodeJS. All day, every...
by LMD
Fri Nov 29, 2024 14:18
Forum: General Discussion
Topic: Wiki account requests
Replies: 22
Views: 33735

Re: Wiki account requests

I could use a (dev) wiki account since I'm a core developer now, e.g. to edit changelogs or public meeting notes
by LMD
Mon Nov 18, 2024 01:32
Forum: Modding Discussion
Topic: [Animated model] How do I export a working gltf/glb from my blends?
Replies: 4
Views: 347

Re: [Animated model] How do I export a working gltf/glb from my blends?

First of all: Please funnel all gl(b|tf) models which don't work properly to me. I can see whether there are bugs to fix or convenience features to add (see e.g. https://github.com/minetest/minetest/pull/15310; unrelated to this post, but that PR was the result of someone sharing their experience wi...
by LMD
Sun Nov 17, 2024 16:55
Forum: WIP Games
Topic: [Game] Minefall
Replies: 30
Views: 8025

Re: [Game] Minefall

Introduce a particle effect multiplier as a game setting. Currently particle quantities are tuned for my machine, which is getting old; other users probably can afford more. Note that particles recently (5.9.0+) got an order-of-magnitude performance improvement for basically everyone so you should ...
by LMD
Thu Nov 14, 2024 23:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11284
Views: 2310098

Re: Post your screenshots!

Anyone else missing the hotbar in 5.10 or is it just me? If this is unmodded MTG: Please file a Luanti issue. If this is modded: The hotbar was recently converted into a "Lua" HUD element rather than a hardcoded "C++" HUD element. An unfortunate consequence of that is that wrong...
by LMD
Wed Nov 13, 2024 23:31
Forum: General Discussion
Topic: flatpak update?
Replies: 2
Views: 162

Re: flatpak update?

glendor wrote:
Wed Nov 13, 2024 15:07
Can I get this as flatpak update through package manager? If so, when?

thanks
We're still working on that. In the meantime, you could try out this if you like to (note that Minetest will now call itself Luanti, except for the Flatpak App ID).
by LMD
Wed Nov 13, 2024 23:28
Forum: General Discussion
Topic: dark liquids in 5.10 with reflection water enabled
Replies: 7
Views: 370

Re: dark liquids in 5.10 with shaders

Nininik wrote:
Wed Nov 13, 2024 15:46
This seems to affect only certain liquids, maybe the ones with backface culling, or the ones that aren't propagating sunlight
Please tell us which liquids specifically are affected and what their node defs are, then we can try to narrow it down.
by LMD
Tue Nov 12, 2024 22:02
Forum: News
Topic: Luanti 5.10.0
Replies: 10
Views: 2318

Re: Luanti 5.10.0

The August and September update blog entry teased SSR for water reflections, though: Article: https://blog.minetest.net/2023/10/17/AugustSeptember/ Specific screenshot: https://blog.minetest.net/static/blog/2023_AugustSeptember/reflections.jpg But SSR seems not to be activated in the 5.10.0 final r...
by LMD
Fri Nov 08, 2024 14:16
Forum: General Discussion
Topic: FOSDEM and FOSDEM junior 2025
Replies: 2
Views: 376

Re: FOSDEM and FOSDEM junior 2025

I plan to attend FOSDEM 2025, though I am not yet sure in what capacity. Your call for participation reads age 7 to 17 I wonder which age distribution and level of technical experience to expect. (Also, what are the workshops like? Does FOSDEM provide computers or do participants bring their own dev...
by LMD
Mon Oct 28, 2024 02:12
Forum: General Discussion
Topic: Archiving some forum sections and merging the two wikis into one
Replies: 20
Views: 2124

Re: Archiving some forum sections and merging the two wikis into one

Get rid of WIP sections (merge them into "release" ones): +1 (why didn't we do this earlier, would've saved quite some hassle :P); but let's keep forum topics for content for now, since ContentDB isn't (and probably shouldn't be?) a perfect replacement and we want to encourage folks to kee...
by LMD
Mon Oct 28, 2024 02:05
Forum: General Discussion
Topic: luanti.org or luanti.net?
Replies: 3
Views: 761

Re: luanti.org or luanti.net?

Emotionally, I prefer .net due to the situation surrounding the old domain. Rationally, I think .org is the more fitting choice.
by LMD
Mon Oct 28, 2024 01:01
Forum: News
Topic: Introducing Our New Name
Replies: 125
Views: 16254

Re: Introducing Our New Name

Hello i would like to report a critical error in luanti.org website. The links section has broken HTML As you can clearly see. there is a lot of empty <a> tags that lead nowhere Frankly, if i was your web dev teacher, i would have given you an F-- for this cardinal error do better. You are correct ...
by LMD
Sat Oct 26, 2024 20:25
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 57
Views: 25136

Re: How to use b3d in blender?

If you dont like a stable OS, why are you using debian in the first place? debian packages are designed to be this way Related thought: It's a pretty bad "design" to indiscriminately ship outdated software "for stability". Especially for games I would expect that are able to eas...
by LMD
Fri Oct 18, 2024 20:09
Forum: Game Discussion
Topic: My first experience with the threaded mapgen environment (MT 5.9.0)
Replies: 8
Views: 1115

Re: My first experience with the threaded mapgen environment (MT 5.9.0)

14659 has been merged: There will be an API to allow inter-"process" communication (IPC) in 5.10.0.
by LMD
Mon Oct 14, 2024 23:01
Forum: News
Topic: Introducing Our New Name
Replies: 125
Views: 16254

Re: Introducing Our New Name

I'm a fan of the new name :)
by LMD
Sun Oct 13, 2024 11:50
Forum: WIP Mods
Topic: Fireworks Reimagined
Replies: 29
Views: 2531

Re: Fireworks Reimagined

The code must be using ^[colorize:... without a base texture. It should instead do something like blank.png^[noalpha^[colorize:....
by LMD
Sun Oct 06, 2024 23:19
Forum: Modding Discussion
Topic: Synchronizing Minetest Player Inventory with Dolibarr ERP
Replies: 4
Views: 787

Re: Synchronizing Minetest Player Inventory with Dolibarr ERP

Is it possible for Minetest to receive incoming HTTP requests from Dolibarr? If not, what would be a better approach to update inventories from an external system? Thanks No, you can only make outgoing HTTP requests. But that isn't really a problem since you can just switch from listening for event...
by LMD
Fri Oct 04, 2024 14:14
Forum: Modding Discussion
Topic: Synchronizing Minetest Player Inventory with Dolibarr ERP
Replies: 4
Views: 787

Re: Synchronizing Minetest Player Inventory with Dolibarr ERP

There is no need to install luasocket to make HTTP requests; Minetest has its own APIs for that: http://api.minetest.net/minetest-namesp ... p-requests
by LMD
Wed Oct 02, 2024 13:38
Forum: Problems
Topic: What the... server not loading mods after mod update
Replies: 10
Views: 1033

Re: What the... server not loading mods after mod update

Reading this, the thought occurs to me that the algorithm here would be to look for entries that appear only on the right-hand side of each mod pair. Those are the root(s) of the unsatisfaction. Yes. but I'm guessing that this happens because climate_api is an optional dependency for nether, and if...
by LMD
Sun Sep 29, 2024 12:14
Forum: Game Discussion
Topic: Why don't make an original sandbox game (but still inspired by MC), instead of cloning?
Replies: 15
Views: 1490

Re: Why don't make an original sandbox game (but still inspired by MC), instead of cloning?

However, it made me think "why don't someone create an actual game better than Minecraft" instead of the clones? The simple answer to this is "many people are trying and there are many great things out there, but it simply takes a lot of work and commitment". Making a clone at l...
by LMD
Sat Sep 28, 2024 11:07
Forum: Problems
Topic: What the... server not loading mods after mod update
Replies: 10
Views: 1033

Re: What the... server not loading mods after mod update

I think the error message is pretty clear, though it could be a bit clearer by noting which of these are transitive failures and which ones are "root" failures (this is easy to infer however: any missing dependency that is not itself missing a dependency is a "root" one). Note th...
by LMD
Fri Sep 27, 2024 22:51
Forum: Modding Discussion
Topic: Why is minetest.deserialize with safe=true still considered insecure?
Replies: 9
Views: 1285

Re: Why is minetest.deserialize with safe=true still considered insecure?

I had segfaults with minetest.serialize given certain types of data, which parse_to_json handles fine. If Minetest segfaults, that's always a bug in Minetest. It would be nice if you filed a bug report (unless it already exists). This is unfortunately not true. Minetest relies on a few upstream lib...
by LMD
Wed Sep 25, 2024 22:42
Forum: Modding Discussion
Topic: Why is minetest.deserialize with safe=true still considered insecure?
Replies: 9
Views: 1285

Re: Why is minetest.deserialize with safe=true still considered insecure?

Again, if all you're doing is deserializing stuff you serialized, then there is no advantage to switching to JSON. I wouldn't say that. I had segfaults with minetest.serialize given certain types of data, which parse_to_json handles fine. That would surprise me; after all it's essentially only Lua ...