Search found 896 matches
- Tue Sep 01, 2026 07:49
- Forum: Deutsch
- Topic: [Server] Joes Miniwelt
- Replies: 81
- Views: 17924
Re: [Server] Joes Miniwelt
Unter welchem Namen und hast du das Datum ein bisschen genauer?
- Sat Jun 06, 2026 19:32
- Forum: Mod Releases
- Topic: [Mod] Signs Bot [signs_bot]
- Replies: 38
- Views: 12979
Re: [Mod] Signs Bot [signs_bot]
The Crop Sensor does not work for trees — it only works for farming plants like wheat. You need the Node Sensor instead.
Correct setup:
Place the Node Sensor with its red side facing the area where the tree will grow (pointing at the sapling).
In the Node Sensor's form, set the mode to "added ...
Correct setup:
Place the Node Sensor with its red side facing the area where the tree will grow (pointing at the sapling).
In the Node Sensor's form, set the mode to "added ...
- Thu May 21, 2026 21:50
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 131
- Views: 53589
Re: [Server] TechAge Survival
Yes, there is no longer a fixed IP address, but rather the domain name joesworld.ipv64.net:30001.
- Fri May 15, 2026 14:45
- Forum: Deutsch
- Topic: [Server] Joes Miniwelt
- Replies: 81
- Views: 17924
Re: [Server] Joes Miniwelt
Der Server ist wieder erreichbar und immer noch auf dem Stand von 2022. Speziell für die, die in der Zeit von 2017-2022 dort aktiv waren und mal wieder in alten Erinnerungen schwelgen wollen 🫣
- Mon Mar 30, 2026 17:34
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Thanks for the feedback! The manual with all images and 3D construction plans is available in-game via the TA Construction Board (craft it from sticks and paper). It includes interactive plan views for every major build, including the fusion reactor.
For the GitHub version, the markdown files are ...
For the GitHub version, the markdown files are ...
- Tue Dec 16, 2025 19:26
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
According to:
2025-12-15 23:42:59: ERROR[Main]: ...t/mods/techage_modpack/techage/basis/nodedata_sqlite.lua:30: module 'lsqlite3' not found:
lsqlite3 is missing. You have to install the package:
From readme.md:
For large servers with many players, the following packages are recommended ...
2025-12-15 23:42:59: ERROR[Main]: ...t/mods/techage_modpack/techage/basis/nodedata_sqlite.lua:30: module 'lsqlite3' not found:
lsqlite3 is missing. You have to install the package:
From readme.md:
For large servers with many players, the following packages are recommended ...
- Sat Dec 06, 2025 09:21
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
This mod is designed for and only tested with Minetest Game. It's highly unlikely that Techage will work with other games.
- Wed Oct 15, 2025 19:21
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Yes, this works very well e.g. with farming redo , signs bot , and techage
- Fri Jul 25, 2025 13:13
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
There is an update available which fixes this issue.
- Tue Jul 08, 2025 17:24
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 131
- Views: 53589
Re: [Server] TechAge Survival
deleted
- Wed Jun 04, 2025 16:00
- Forum: Servers
- Topic: Account hacking attempts - anyone else seeing these?
- Replies: 23
- Views: 4794
Re: Account hacking attempts - anyone else seeing these?
and if yes ... what two ?????
maybe:
- [blank] and 123456
- 0000 and 1111
- 1234 and 4321
- password and PASSWORD
- foo and bar
- ronnix and walker
- hatsune and miku
- ronny and barthmann
...
ok ... its getting ridiculous xDDD
I think it is <player name> and <player name>1 (or similar), at ...
- Tue Jun 03, 2025 17:28
- Forum: Servers
- Topic: Account hacking attempts - anyone else seeing these?
- Replies: 23
- Views: 4794
Re: Account hacking attempts - anyone else seeing these?
The same with me. Two attempts per name
- Mon May 26, 2025 17:44
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
There is a nuclear mode available: https://github.com/Bolb347/TechageNuclear
This isn't mine, but give it a try.
This isn't mine, but give it a try.
- Tue May 20, 2025 16:49
- Forum: Servers
- Topic: Millions of [FLB] area (x,y,z) not loaded! lines.
- Replies: 3
- Views: 596
Re: Millions of [FLB] area (x,y,z) not loaded! lines.
As Blockhead already mentioned, this issue is related to your server configuration. You need to adjust the minetest.conf file by modifying the following setting:
max_forceloaded_blocks = 200
The appropriate value depends on the number of players and your setting for techage_max_num_forceload ...
max_forceloaded_blocks = 200
The appropriate value depends on the number of players and your setting for techage_max_num_forceload ...
- Tue Apr 29, 2025 15:20
- Forum: Deutsch
- Topic: zuverlässiger, langfristiger Server gesucht!
- Replies: 2
- Views: 1268
Re: zuverlässiger, langfristiger Server gesucht!
> Ich bin auf der Suche nach einem langfristig angelegten Server mit einer offenen, hilfsbereiten Community
Klingt vernünftig – und ich glaube, damit sprichst du vielen aus der Seele, die auf der Suche nach einem Server sind.
Was man aus Retrospektive sagen kann: Nahezu jeder Server startet mit ...
Klingt vernünftig – und ich glaube, damit sprichst du vielen aus der Seele, die auf der Suche nach einem Server sind.
Was man aus Retrospektive sagen kann: Nahezu jeder Server startet mit ...
- Tue Apr 29, 2025 15:04
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Techage uses the default Minetest Game
- Sun Apr 06, 2025 15:24
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Again two cool videos from Wazza64 about Techage:
- Wed Mar 26, 2025 05:50
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 131
- Views: 53589
Re: [Server] TechAge Survival
Thanks, bug ist fixed in the meantime
- Mon Mar 17, 2025 21:19
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
No, I can't imagine that. Techage doesn't have an API for technic and doesn't change any technic recipes.
- Sat Mar 15, 2025 14:43
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Happy PI Day
In keeping with yesterday's PI day, here is a simple Basic program for the Techage Basic Terminal to calculate PI using the spigot algorithm.
The program is based on the C64 example from https://www.forum64.de/index.php?thread/60525-happy-pi-day-basic-programm-zum-erstellen-der-zahl ...
In keeping with yesterday's PI day, here is a simple Basic program for the Techage Basic Terminal to calculate PI using the spigot algorithm.
The program is based on the C64 example from https://www.forum64.de/index.php?thread/60525-happy-pi-day-basic-programm-zum-erstellen-der-zahl ...
- Sun Mar 09, 2025 17:10
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Thanks Micu, bug is fixed.
Regards Joe
Regards Joe
- Tue Mar 04, 2025 20:34
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 131
- Views: 53589
- Mon Mar 03, 2025 17:17
- Forum: Servers
- Topic: [Server] TechAge Survival
- Replies: 131
- Views: 53589
Re: [Server] TechAge Survival
Oh thanks, l will check it
- Thu Feb 27, 2025 17:59
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
It can probably be optimized, but it will almost certainly not be as good as protector
- Wed Feb 26, 2025 17:21
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 526
- Views: 179625
Re: [Mod] Tech Age [techage]
Yes, the protector mod uses minetest.find_nodes_in_area with a default radius of 8.
I measured a difference between protector and the areas mod between a few µs to several 100 µs.
Of course, it depends heavily on how many, partially overlapping areas are protected
I measured a difference between protector and the areas mod between a few µs to several 100 µs.
Of course, it depends heavily on how many, partially overlapping areas are protected