Search found 71 matches

by xianjiro
Mon Sep 14, 2026 17:07
Forum: Mod Releases
Topic: [Mod] X Farming [x_farming]
Replies: 41
Views: 20394

Re: [Mod] X Farming [x_farming]

I'm getting an error for pumpkin mash "invalid texture element". Sorry, it's really difficult to read. Maybe this is part of the reason I can't seem to figure out how to craft it?
by xianjiro
Sat Sep 05, 2026 13:51
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26137

Re: [Mod] Drinks [1.0][drinks]

Ice and snow make sense though one would expect that recipe to involve heat rather than a press, but both should naturally melt if kept in temperate to hot climates. While this makes 'mining' a volcano for obsidian easier, it doesn't really make sense that both are persistent when left out in the ...
by xianjiro
Tue Sep 01, 2026 05:31
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26137

Re: [Mod] Drinks [1.0][drinks]

Another quick question: Is there a system reason why water can't be stored (instead of a fruit juice)? I've looked around at other mods and it seems likely there is something in the Luanti code about how water is treated.

I know I could use something like Pipeworks, but I haven't explored that as a ...
by xianjiro
Mon Aug 31, 2026 17:49
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26137

Re: [Mod] Drinks [1.0][drinks]

I got the update through the game - I guess that means via ContentDB though I'm not entirely clear on most of the back-end stuff.

Anyway, texture repaired now. Thanks!
by xianjiro
Sun Aug 30, 2026 01:11
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26137

Re: [Mod] Drinks [1.0][drinks]

Enjoying the mod. Thanks!

Recently updated to v5.17.0 and this happened:

Image
by xianjiro
Fri Aug 28, 2026 17:40
Forum: Problems
Topic: Anti-bot Check Failures
Replies: 2
Views: 209

Anti-bot Check Failures

I'm having repeated problems with the bot check, especially when I'm following a link from either the main Luanti website or ContentDB to forum discussion. Basically, it won't let me do more than access the forum landing page which then requires extra effort to find the discussion topic.

I don't ...
by xianjiro
Sun Jul 26, 2026 19:26
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28820

Re: [Mod] Angled Walls [1.5] [angledwalls]

Great. Thanks for fix!
by xianjiro
Sun Jul 26, 2026 17:51
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28820

Re: [Mod] Angled Walls [1.5] [angledwalls]

How long does it take for these kind of updates to appear on content.luanti.org?
by xianjiro
Thu Jul 24, 2025 04:33
Forum: Problems
Topic: Number of Updates on Content Tab Wrong
Replies: 4
Views: 1727

Re: Number of Updates on Content Tab Wrong

Blockhead wrote:
Thu Jul 24, 2025 03:14
How about on 5.12?
Will have to let someone else check that. Not sure when I will upgrade again.
by xianjiro
Thu Jul 24, 2025 00:00
Forum: Problems
Topic: Number of Updates on Content Tab Wrong
Replies: 4
Views: 1727

Number of Updates on Content Tab Wrong

No idea where this goes, but for a couple of weeks now the Content tab when starting v5.11.0 on Windows says there is one more update available than shows when I go to Browse Online Content. Though before clicking "Browse online content" it also reports one more. The "Update All" button in the ...
by xianjiro
Mon Jun 30, 2025 17:29
Forum: Problems
Topic: [SOLVED] Errors "Could not load image (...)"
Replies: 6
Views: 2937

Re: [SOLVED] Errors "Could not load image (...)"

Sorry, forgot about this post but the modder updated the mod in question (after I left the post on ContentDB) and the bug has been cleared.
by xianjiro
Thu Jun 26, 2025 06:57
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.5] [angledwalls]
Replies: 93
Views: 28820

Re: [Mod] Angled Walls [1.5] [angledwalls]

I too really appreciate this mod! Thank you.

Have a request though: I would love corners that are the same (half) height as the Low Angled Wall.
by xianjiro
Fri Jun 20, 2025 19:55
Forum: Problems
Topic: [SOLVED] Errors "Could not load image (...)"
Replies: 6
Views: 2937

Re: [SOLVED] Errors "Could not load image (...)"

Thanks!.

I tried copying blank.png to the mod's textures folder but still get the same error. While it doesn't seem to affect playability, I was hoping there might be something I could do to resolve the issue. Alas, I'm no programmer so while I looked at the GitHub link, I don't really understand ...
by xianjiro
Fri Jun 20, 2025 09:12
Forum: Problems
Topic: [SOLVED] Errors "Could not load image (...)"
Replies: 6
Views: 2937

Re: [SOLVED] Errors "Could not load image (...)"

I'm getting this same message with the colorful beds mod and have left a message on the ContentDB, but I'm the third in over a year. I suspect the modder isn't logging in. I can't find any posts or a thread by them here.

Is there anything we can do to 'fix' this problem, say, I create an image and ...
by xianjiro
Mon Jun 16, 2025 08:29
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 118
Views: 49270

Re: [Mod] Wine [2.0] [wine]

sorry for the delay, I haven't been playing so much and wanted to test each of the new recipes. Thank you for adding them! Everything worked great.
by xianjiro
Sun Jun 01, 2025 07:07
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 118
Views: 49270

Re: [Mod] Wine [1.99] [wine]

Yes, I had no trouble making cider, rum, and beer with barley that isn't from x_farming, so that seems to be the issue. Same thing with x_farming corn -- no valid recipe, but the other corn works just fine.
by xianjiro
Sat May 31, 2025 10:35
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 118
Views: 49270

Re: [Mod] Wine [1.99] [wine]


water + barley + drinking glass = wheat beer, should ferment just fine. Which game are you using as a base, minetest_game, mineclonia, voxelibre ?


minetest_game - Do I need to do anything to the barley before adding it to the barrel (other than harvesting it)? Does it matter if the barley comes ...
by xianjiro
Sat May 31, 2025 02:28
Forum: Mod Releases
Topic: [Mod] Wine [2.0] [wine]
Replies: 118
Views: 49270

Re: [Mod] Wine [0.5] [wine]


Recipe ? You simply drop apples in barrel for cider, barley for beer, honey for mead and grapes for wine... No recipe's needed.


I'm getting "No Valid Recipe" with my fermenting barrels. I know they used to work though I've since upgraded to 5.11.0.

What am I missing? I have water in the barrel ...
by xianjiro
Fri Dec 06, 2024 00:12
Forum: Mod Releases
Topic: [Mod] Furniture [ts_furniture]
Replies: 37
Views: 17876

Re: [Mod] Furniture [ts_furniture]

Thanks Blockhead. That helped and was the key to getting what I needed from GitHub - a site I rarely use. I will share that I did read the README for instructions, but ...

Anyway, so I unzipped to my mods folder and enabled as usual but received the following error: "Failed to enable mod "phyics ...
by xianjiro
Thu Dec 05, 2024 03:10
Forum: Mod Releases
Topic: [Mod] Furniture [ts_furniture]
Replies: 37
Views: 17876

Re: [Mod] Furniture [ts_furniture]

because it's not clear how to download it? I can't find it through "Browse online content". I then created a new folder in ...\mods\ and saved the init.lua file from the GitHub link you share but then I get the following when I try to enable the 'mod' using "Select mods"

Runtime error from mod ...
by xianjiro
Fri Nov 29, 2024 04:45
Forum: Mod Releases
Topic: [Mod] Furniture [ts_furniture]
Replies: 37
Views: 17876

Re: [Mod] Furniture [ts_furniture]

Thanks. One problem. I tried putting the new init.lua file in ...\mods\ts_furniture and ended with unknown nodes. Is there a different subdirectory where I should put the init.lua file?
by xianjiro
Fri Nov 29, 2024 03:48
Forum: Problems
Topic: World on Fire (Spreading Fire)
Replies: 9
Views: 1552

Re: World on Fire (Spreading Fire)

Okay. I've put out the fire. My best guess at what happened is either a tree grew over a chimney -- the fire is below grade, but the top of the chimney is ten blocks above the fire -- or a mod I'd recently installed (not saying which since I need to run some tests to be certain) somehow caused the ...
by xianjiro
Fri Nov 29, 2024 03:31
Forum: Mod Releases
Topic: [Mod] Furniture [ts_furniture]
Replies: 37
Views: 17876

Re: [Mod] Furniture [ts_furniture]

I realize Thomas-S hasn't been around since mid October, but I started getting this error message with the mod. Not sure if this is due to a conflict or is a problem with migrating to 5.9.1 or what.

AsyncErr: Lua: Runtime error from mod 'ts_furniture' in callback environment_Step(): C:\minetest-5 ...
by xianjiro
Thu Nov 28, 2024 22:03
Forum: Problems
Topic: World on Fire (Spreading Fire)
Replies: 9
Views: 1552

Re: World on Fire (Spreading Fire)


Check that you don't have two entries in your minetest.conf, it'll use the second one. Also I think "disable_fire = true" is recognized as well as "enable_fire = false"


Thanks. Here's my minetest.conf file:

screen_w = 1920
enable_bloom = true
server_announce = false
enable_damage = true
show ...
by xianjiro
Thu Nov 28, 2024 06:51
Forum: Problems
Topic: World on Fire (Spreading Fire)
Replies: 9
Views: 1552

Re: World on Fire (Spreading Fire)

Yes, Minetest_Game.