Search found 71 matches
- Mon Sep 14, 2026 17:07
- Forum: Mod Releases
- Topic: [Mod] X Farming [x_farming]
- Replies: 41
- Views: 20394
Re: [Mod] X Farming [x_farming]
I'm getting an error for pumpkin mash "invalid texture element". Sorry, it's really difficult to read. Maybe this is part of the reason I can't seem to figure out how to craft it?
- Sat Sep 05, 2026 13:51
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
Ice and snow make sense though one would expect that recipe to involve heat rather than a press, but both should naturally melt if kept in temperate to hot climates. While this makes 'mining' a volcano for obsidian easier, it doesn't really make sense that both are persistent when left out in the ...
- Tue Sep 01, 2026 05:31
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
Another quick question: Is there a system reason why water can't be stored (instead of a fruit juice)? I've looked around at other mods and it seems likely there is something in the Luanti code about how water is treated.
I know I could use something like Pipeworks, but I haven't explored that as a ...
I know I could use something like Pipeworks, but I haven't explored that as a ...
- Mon Aug 31, 2026 17:49
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
I got the update through the game - I guess that means via ContentDB though I'm not entirely clear on most of the back-end stuff.
Anyway, texture repaired now. Thanks!
Anyway, texture repaired now. Thanks!
- Sun Aug 30, 2026 01:11
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26137
Re: [Mod] Drinks [1.0][drinks]
Enjoying the mod. Thanks!
Recently updated to v5.17.0 and this happened:

Recently updated to v5.17.0 and this happened:

- Fri Aug 28, 2026 17:40
- Forum: Problems
- Topic: Anti-bot Check Failures
- Replies: 2
- Views: 209
Anti-bot Check Failures
I'm having repeated problems with the bot check, especially when I'm following a link from either the main Luanti website or ContentDB to forum discussion. Basically, it won't let me do more than access the forum landing page which then requires extra effort to find the discussion topic.
I don't ...
I don't ...
- Sun Jul 26, 2026 19:26
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28820
Re: [Mod] Angled Walls [1.5] [angledwalls]
Great. Thanks for fix!
- Sun Jul 26, 2026 17:51
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28820
Re: [Mod] Angled Walls [1.5] [angledwalls]
How long does it take for these kind of updates to appear on content.luanti.org?
- Thu Jul 24, 2025 04:33
- Forum: Problems
- Topic: Number of Updates on Content Tab Wrong
- Replies: 4
- Views: 1727
- Thu Jul 24, 2025 00:00
- Forum: Problems
- Topic: Number of Updates on Content Tab Wrong
- Replies: 4
- Views: 1727
Number of Updates on Content Tab Wrong
No idea where this goes, but for a couple of weeks now the Content tab when starting v5.11.0 on Windows says there is one more update available than shows when I go to Browse Online Content. Though before clicking "Browse online content" it also reports one more. The "Update All" button in the ...
- Mon Jun 30, 2025 17:29
- Forum: Problems
- Topic: [SOLVED] Errors "Could not load image (...)"
- Replies: 6
- Views: 2937
Re: [SOLVED] Errors "Could not load image (...)"
Sorry, forgot about this post but the modder updated the mod in question (after I left the post on ContentDB) and the bug has been cleared.
- Thu Jun 26, 2025 06:57
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 93
- Views: 28820
Re: [Mod] Angled Walls [1.5] [angledwalls]
I too really appreciate this mod! Thank you.
Have a request though: I would love corners that are the same (half) height as the Low Angled Wall.
Have a request though: I would love corners that are the same (half) height as the Low Angled Wall.
- Fri Jun 20, 2025 19:55
- Forum: Problems
- Topic: [SOLVED] Errors "Could not load image (...)"
- Replies: 6
- Views: 2937
Re: [SOLVED] Errors "Could not load image (...)"
Thanks!.
I tried copying blank.png to the mod's textures folder but still get the same error. While it doesn't seem to affect playability, I was hoping there might be something I could do to resolve the issue. Alas, I'm no programmer so while I looked at the GitHub link, I don't really understand ...
I tried copying blank.png to the mod's textures folder but still get the same error. While it doesn't seem to affect playability, I was hoping there might be something I could do to resolve the issue. Alas, I'm no programmer so while I looked at the GitHub link, I don't really understand ...
- Fri Jun 20, 2025 09:12
- Forum: Problems
- Topic: [SOLVED] Errors "Could not load image (...)"
- Replies: 6
- Views: 2937
Re: [SOLVED] Errors "Could not load image (...)"
I'm getting this same message with the colorful beds mod and have left a message on the ContentDB, but I'm the third in over a year. I suspect the modder isn't logging in. I can't find any posts or a thread by them here.
Is there anything we can do to 'fix' this problem, say, I create an image and ...
Is there anything we can do to 'fix' this problem, say, I create an image and ...
- Mon Jun 16, 2025 08:29
- Forum: Mod Releases
- Topic: [Mod] Wine [2.0] [wine]
- Replies: 118
- Views: 49270
Re: [Mod] Wine [2.0] [wine]
sorry for the delay, I haven't been playing so much and wanted to test each of the new recipes. Thank you for adding them! Everything worked great.
- Sun Jun 01, 2025 07:07
- Forum: Mod Releases
- Topic: [Mod] Wine [2.0] [wine]
- Replies: 118
- Views: 49270
Re: [Mod] Wine [1.99] [wine]
Yes, I had no trouble making cider, rum, and beer with barley that isn't from x_farming, so that seems to be the issue. Same thing with x_farming corn -- no valid recipe, but the other corn works just fine.
- Sat May 31, 2025 10:35
- Forum: Mod Releases
- Topic: [Mod] Wine [2.0] [wine]
- Replies: 118
- Views: 49270
Re: [Mod] Wine [1.99] [wine]
water + barley + drinking glass = wheat beer, should ferment just fine. Which game are you using as a base, minetest_game, mineclonia, voxelibre ?
minetest_game - Do I need to do anything to the barley before adding it to the barrel (other than harvesting it)? Does it matter if the barley comes ...
- Sat May 31, 2025 02:28
- Forum: Mod Releases
- Topic: [Mod] Wine [2.0] [wine]
- Replies: 118
- Views: 49270
Re: [Mod] Wine [0.5] [wine]
Recipe ? You simply drop apples in barrel for cider, barley for beer, honey for mead and grapes for wine... No recipe's needed.
I'm getting "No Valid Recipe" with my fermenting barrels. I know they used to work though I've since upgraded to 5.11.0.
What am I missing? I have water in the barrel ...
- Fri Dec 06, 2024 00:12
- Forum: Mod Releases
- Topic: [Mod] Furniture [ts_furniture]
- Replies: 37
- Views: 17876
Re: [Mod] Furniture [ts_furniture]
Thanks Blockhead. That helped and was the key to getting what I needed from GitHub - a site I rarely use. I will share that I did read the README for instructions, but ...
Anyway, so I unzipped to my mods folder and enabled as usual but received the following error: "Failed to enable mod "phyics ...
Anyway, so I unzipped to my mods folder and enabled as usual but received the following error: "Failed to enable mod "phyics ...
- Thu Dec 05, 2024 03:10
- Forum: Mod Releases
- Topic: [Mod] Furniture [ts_furniture]
- Replies: 37
- Views: 17876
Re: [Mod] Furniture [ts_furniture]
because it's not clear how to download it? I can't find it through "Browse online content". I then created a new folder in ...\mods\ and saved the init.lua file from the GitHub link you share but then I get the following when I try to enable the 'mod' using "Select mods"
Runtime error from mod ...
Runtime error from mod ...
- Fri Nov 29, 2024 04:45
- Forum: Mod Releases
- Topic: [Mod] Furniture [ts_furniture]
- Replies: 37
- Views: 17876
Re: [Mod] Furniture [ts_furniture]
Thanks. One problem. I tried putting the new init.lua file in ...\mods\ts_furniture and ended with unknown nodes. Is there a different subdirectory where I should put the init.lua file?
- Fri Nov 29, 2024 03:48
- Forum: Problems
- Topic: World on Fire (Spreading Fire)
- Replies: 9
- Views: 1552
Re: World on Fire (Spreading Fire)
Okay. I've put out the fire. My best guess at what happened is either a tree grew over a chimney -- the fire is below grade, but the top of the chimney is ten blocks above the fire -- or a mod I'd recently installed (not saying which since I need to run some tests to be certain) somehow caused the ...
- Fri Nov 29, 2024 03:31
- Forum: Mod Releases
- Topic: [Mod] Furniture [ts_furniture]
- Replies: 37
- Views: 17876
Re: [Mod] Furniture [ts_furniture]
I realize Thomas-S hasn't been around since mid October, but I started getting this error message with the mod. Not sure if this is due to a conflict or is a problem with migrating to 5.9.1 or what.
AsyncErr: Lua: Runtime error from mod 'ts_furniture' in callback environment_Step(): C:\minetest-5 ...
AsyncErr: Lua: Runtime error from mod 'ts_furniture' in callback environment_Step(): C:\minetest-5 ...
- Thu Nov 28, 2024 22:03
- Forum: Problems
- Topic: World on Fire (Spreading Fire)
- Replies: 9
- Views: 1552
Re: World on Fire (Spreading Fire)
Check that you don't have two entries in your minetest.conf, it'll use the second one. Also I think "disable_fire = true" is recognized as well as "enable_fire = false"
Thanks. Here's my minetest.conf file:
screen_w = 1920
enable_bloom = true
server_announce = false
enable_damage = true
show ...
- Thu Nov 28, 2024 06:51
- Forum: Problems
- Topic: World on Fire (Spreading Fire)
- Replies: 9
- Views: 1552
Re: World on Fire (Spreading Fire)
Yes, Minetest_Game.