Search found 705 matches
- Fri Aug 07, 2026 21:45
- Forum: WIP Mods
- Topic: [Mod]Balustrades [Ver. 0.1.0] [balustrades]
- Replies: 11
- Views: 482
Re: [Mod]Balustrades [Ver. 0.1.0] [balustrades]
A node-based method would be doable, it could be placed alongside the stairs, and could have some or all of the nodebox shifted over into the neighboring node, to attach to the balustrade up top.
- Fri Aug 07, 2026 21:40
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.4.0b
The water movement isn't exactly faster, but it is more widespread (going all the way to the horizon instead of being centered on the player) and more effective (touching a lot more nodes every time it ticks over than the ABM could afford to) so we had to alter it a bit.
In early versions we ...
In early versions we ...
- Wed Aug 05, 2026 20:36
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.4.0b
Gemedi is one of the cane plants, but it's not the same as cana. Cana is the king of the fibrous plants, because it can be retted and spun into actual thread, which is an uncommon trait.
Look for swampy areas, you should be able to find some cana. You can plant seeds or plant cuttings of cana to ...
Look for swampy areas, you should be able to find some cana. You can plant seeds or plant cuttings of cana to ...
- Sun Jul 26, 2026 23:13
- Forum: Problems
- Topic: How to pitch a vector???
- Replies: 2
- Views: 149
Re: How to pitch a vector???
Rotation kinda seems like overkill. If you just want it to pitch up a bit, why not vector.add a small +y component? Or do vector.combine with your target vector to curve it towards the intended angle? Repeated combine actions should turn it closer to the target each time.
- Sat Jul 25, 2026 23:53
- Forum: Feature Discussion
- Topic: New old Feature - Bring back Cloudsetting to disable or enable them
- Replies: 1
- Views: 197
Re: New old Feature - Bring back Cloudsetting to disable or enable them
If the inside of the clouds are entirely white then the mod or game author needs to give them a color with transparency. This isn't really something the engine should have to fix IMO, it's a game-specific bug.
- Sat Jul 18, 2026 01:01
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.4.0b
And here's v0.4.0b
* Add the ability to graft logs and leaves onto living trees
* Fixes for the font, fish, ice/snow melted by players, & health effect list
* Add the ability to graft logs and leaves onto living trees
* Fixes for the font, fish, ice/snow melted by players, & health effect list
- Sat Jul 11, 2026 22:08
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.4.0a
A minor point release is out, 0.4.0a:
A new font for Exile, inspired by ancient Greek inscriptions
Backpacks remember their slot and return to it if possible
No wayfinder juggling on Luanti 5.16+
Animal carcasses drop a the correct spot
Fix explosive cane plant growth
Misc fixes and ...
A new font for Exile, inspired by ancient Greek inscriptions
Backpacks remember their slot and return to it if possible
No wayfinder juggling on Luanti 5.16+
Animal carcasses drop a the correct spot
Fix explosive cane plant growth
Misc fixes and ...
- Tue Jul 07, 2026 20:45
- Forum: Old Mods
- Topic: Looking for information about a mod called qt
- Replies: 4
- Views: 305
Re: Looking for information about a mod called qt
Is this it? viewtopic.php?p=202482#p202482
Seems the download is busted, on that page and the newer 2016 one it links to.
Seems the download is busted, on that page and the newer 2016 one it links to.
- Tue Jun 30, 2026 00:01
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.3.18
Yes, I did forget the title, oops! The new screenshots are also approved and show up on CDB now.
We'll probably do a small point release soon with some minor additions and fixes.
We'll probably do a small point release soon with some minor additions and fixes.
- Wed Jun 24, 2026 21:36
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.3.18
Announcing the release of Exile v0.4.0!
Trailer:
https://www.youtube.com/watch?v=72m45MbtgcY
This is a major milestone release, resulting from about three years worth of work in our development branch. The game has been extended, polished, fixed, and some parts have been rebuilt from the ground up ...
Trailer:
https://www.youtube.com/watch?v=72m45MbtgcY
This is a major milestone release, resulting from about three years worth of work in our development branch. The game has been extended, polished, fixed, and some parts have been rebuilt from the ground up ...
- Wed Jun 17, 2026 23:23
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.3.18
I've just posted the first release candidate for Exile v0.4.0, taken from the "v4" development branch, which will be officially releasing to ContentDB next week if no further problems are found.
This release represents almost four years of development, and has a raft of changes to the gameplay ...
This release represents almost four years of development, and has a raft of changes to the gameplay ...
- Wed Jun 17, 2026 23:13
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 15
- Views: 2211
Re: [Mod] Handranks [handranks]
Yeah, just bisect your mod list -- disable half the mods, see if the bug is still there, and now you know which half of the mod list the bug's in. Then you disable half that smaller list and check again, until you find the culprit. For 590 mods that'd be 10 tests. Not trivial, but easily doable.
- Tue Jun 02, 2026 22:17
- Forum: Partly official engine development
- Topic: I modified Luanti to use exclusively TCP packets
- Replies: 6
- Views: 797
Re: I modified Luanti to use exclusively TCP packets
Liquid rendering is bugged in 5.16.0.
- Sat May 30, 2026 22:49
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 55
- Views: 14409
Re: New Feature Hype Thread
That's fine if I want it to be pitch black or something, but not if I want a graphical overlay of, say, translucent gray to only make it difficult to see, not impossible. And anyway, that was an off-the-cuff example, I'm sure we could come up with others.
- Tue May 26, 2026 22:05
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 55
- Views: 14409
Re: New Feature Hype Thread
"Freedom of choice" sounds great, but if I add, say, a cobra whose venomous spit causes a blindness effect that fogs your vision and makes it hard to see, then the engine as-is lets players just cut that feature out of the game at any time by pressing a button, which means the dangerous cobra is now ...
- Wed May 20, 2026 21:12
- Forum: General Discussion
- Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
- Replies: 25
- Views: 1383
Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
It's defeatist nonsense based on naked ignorance of the long history of successful boycotts, and the bizarre idea that everyone is exactly as bad as everyone else so there's no point in punishing one company's bad behavior because the next company will absolutely do the same thing. I mean, even if ...
- Tue Apr 21, 2026 21:28
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.3.18
31 days, eh? You're on your way to mastering the game!
Gundu need a good sunny patch for filter-feeding, and a deep dark place to lay eggs. They can die of old age, or very cold weather. Hot weather is not very dangerous to them, being in the water, but ice is a killer.
Pegasuns are omnivores, and ...
Gundu need a good sunny patch for filter-feeding, and a deep dark place to lay eggs. They can die of old age, or very cold weather. Hot weather is not very dangerous to them, being in the water, but ice is a killer.
Pegasuns are omnivores, and ...
- Mon Apr 20, 2026 19:49
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.3.18
Sorry to hear you went through all that trouble. I can confirm the v0.3.18i release fixes your bug. Nice base, btw! I like that you've got farms set up for pegasun, sneachan, and gundu alike.
- Sun Apr 19, 2026 20:40
- Forum: WIP Games
- Topic: [Game] Exile v0.4.0b
- Replies: 311
- Views: 131772
Re: [Game] Exile v0.3.18
Try updating, I pushed some bug fixes, including one for crafting/gui.lua, which ought to fix your issue. I'd have tested it to be 100% sure, but your zip file is 0 bytes in size!
- Mon Apr 13, 2026 21:55
- Forum: Game Releases
- Topic: [Game] Repixture [3.20.0]
- Replies: 265
- Views: 157231
Re: [Game] Repixture [3.18.2]
Nice! Might be the best-looking village placement I've ever seen in Luanti!
I'm now imagining how it might turn out if I lifted that code to generate villages in Exile :)
I'm now imagining how it might turn out if I lifted that code to generate villages in Exile :)
- Tue Mar 17, 2026 20:54
- Forum: Modding Discussion
- Topic: I have some questions
- Replies: 17
- Views: 3787
Re: I have some questions
1. Assetswarehouse is under CC-BY-SA, so yes, you can make and distribute your own version as long as you keep the original author in the credits and your changes are also under CC-BY-SA
2. I don't know those mods, check their licenses. If they're under compatible libre licenses you can merge them ...
2. I don't know those mods, check their licenses. If they're under compatible libre licenses you can merge them ...
- Thu Feb 12, 2026 00:36
- Forum: Modding Discussion
- Topic: Temperature system for a winter survival game.
- Replies: 4
- Views: 3019
Re: Temperature system for a winter survival game.
We have a fairly extensive system for this in Exile, which works acceptably well in multiplayer and on low end machine. The primary functionality is in climate/temperature.lua.
- Thu Feb 12, 2026 00:33
- Forum: Modding Discussion
- Topic: Check for air not working as expected
- Replies: 14
- Views: 5314
Re: Check for air not working as expected
Oh yes, the allure of late-night coding. It can be very productive, but sometimes, the next day, I wish it wasn't. :'D
- Wed Feb 04, 2026 23:23
- Forum: News
- Topic: ContentDB generative AI disclosure
- Replies: 29
- Views: 4222
Re: ContentDB generative AI disclosure
A question on where the line is: one of my team members generated some code via AI, then he went in and read and reviewed it, and altered it to fix bugs and whatnot.
Is that AI-assisted, or still AI-generated? I wanna say it's still AI generated, but I'm not 100% sure, so I figured I'd ask. I'm not ...
Is that AI-assisted, or still AI-generated? I wanna say it's still AI generated, but I'm not 100% sure, so I figured I'd ask. I'm not ...
- Tue Jan 27, 2026 18:56
- Forum: WIP Mods
- Topic: [mod] Hypertrace
- Replies: 4
- Views: 1975
Re: [mod] Hypertrace
Update: You can now view or edit a node's metadata, and open a view of the node's entire definition.
This means the mod is basically reached its 1.0 version. There are still more features to come, but it's reasonably complete at this point, and will now be listed on ContentDB.
This means the mod is basically reached its 1.0 version. There are still more features to come, but it's reasonably complete at this point, and will now be listed on ContentDB.