Search found 21 matches

by Fauxtonic
Fri Nov 15, 2024 23:33
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 304
Views: 80913

Re: [Mod] Goblins [goblins]

This mod is crashing Minetest with the following error: AsyncErr: Lua: Runtime error from mod 'goblins' in callback luaentity_Step(): ... 5.4.1 -win64\minetest\bin\..\mods\goblins/behaviors.lua:121: attempt to index field 'invis' (a nil value) stack traceback: ... 5.4.1 -win64\minetest\bin\..\mods\g...
by Fauxtonic
Wed Oct 16, 2024 19:01
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1946
Views: 752587

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

After downloading the latest update to this mod on 10/16/24, the mod is crashing the game with the following error: ModError: Runtime error from mod 'mesecons_doors' in callback on_mods_loaded(): ...64\minetest\bin\..\mods\mesecons\mesecons_doors\init.lua:135: bad argument #1 to 'pairs' (table expec...
by Fauxtonic
Sun Sep 08, 2024 00:30
Forum: Problems
Topic: Unremovable Node
Replies: 9
Views: 1232

Re: Unremovable Node

I tried using /clearobjects, but nothing happened. However, using the WorldEdit wand tool and clicking on clear objects worked. Thank you to all that responded.
by Fauxtonic
Wed Sep 04, 2024 22:45
Forum: Problems
Topic: Unremovable Node
Replies: 9
Views: 1232

Re: Unremovable Node

Nininik wrote:
Wed Sep 04, 2024 22:33
Then it is an unpointable object. Try /clearobjects
If I used /clearobjects, wouldn't that delete the entire world? If so, that's clearly not something that I'm willing to do.
If not, then what is the correct way of using /clearobjects?

Thanks
by Fauxtonic
Wed Sep 04, 2024 17:54
Forum: Problems
Topic: Unremovable Node
Replies: 9
Views: 1232

Re: Unremovable Node

When pointed at the object/node and press F5, I get a description of the node below or behind the object/node in question, but not the actual object/node itself. These are the mods that I'm using: 3d_armor abritorch advtrains agriculture algae ambience angledstairs angledwalls animalworld anvil aqua...
by Fauxtonic
Wed Sep 04, 2024 17:15
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 304
Views: 80913

Re: [Mod] Goblins [goblins]

This mod had been working fine, but as of late, it is crashing Minetest with the following error: AsyncErr: Lua: Runtime error from mod 'goblins' in callback luaentity_Step(): ... 5.4.1 -win64\minetest\bin\..\mods\goblins/behaviors.lua:105: attempt to call field 'objects_inside_radius' (a nil value)...
by Fauxtonic
Fri Aug 02, 2024 21:54
Forum: Problems
Topic: Unremovable Node
Replies: 9
Views: 1232

Unremovable Node

There is a node that is flat, red with text that reads "No texture." No matter what I do, I can't remove the node. I've tried a pick axe, a sword, and an axe. I've tried using the RM mod. I've tried using the World-Edit Wand tool. I can place another node (cobblestone for example) in the s...
by Fauxtonic
Thu Jun 13, 2024 19:41
Forum: Problems
Topic: Randomly Fallin Nodes
Replies: 5
Views: 528

Re: Randomly Fallin Nodes

TenPlus1 wrote:
Thu Jun 13, 2024 06:15
It looks like the mod 'Clumpfall' may be the culprit here by overriding some of the default nodes so that they fall like sand.

Thanks, I completely missed that one. Disabling it stopped the problem.
by Fauxtonic
Wed Jun 12, 2024 23:56
Forum: Problems
Topic: Randomly Fallin Nodes
Replies: 5
Views: 528

Re: Randomly Fallin Nodes

TenPlus1: I'm playing v5.4.1 Here are the mods that I am using: 3d_armor abritorch advtrains agriculture algae ambience angledstairs angledwalls animalworld anvil aquaz artdeco atm awesome_monsters bakedclay banner barchairs basic_materials basic_signs basic_streets bbq belfry bell biofuel biome_lib...
by Fauxtonic
Mon Jun 10, 2024 20:53
Forum: Problems
Topic: Minetest Crashes
Replies: 2
Views: 500

Minetest Crashes

All of sudden Minetest has started to crash. Here's what I found in the debug.txt: 2024-06-10 13:49:09: ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min) 2024-06-10 13:49:09: ERROR[Emerge-0]: In thread 10: 2024-06-10 13:49:09: ERROR[Emerge-0]: /home/stefan/mt-build/build/mi...
by Fauxtonic
Tue Jun 04, 2024 20:39
Forum: Problems
Topic: Randomly Fallin Nodes
Replies: 5
Views: 528

Randomly Fallin Nodes

I'm experiencing a problem where nodes that should not fall (e.g. stone) are falling along with connected nodes when hit with a pickaxe, for example. When I try to reattach the stone, or light fixture, etc... it fails to attach and falls. The same item placed somewhere else stays in place. I've seen...
by Fauxtonic
Mon Jan 09, 2023 19:58
Forum: WIP Mods
Topic: [Mod]Ocean [xocean][2.4]
Replies: 90
Views: 21668

Re: [Mod]Ocean [xocean][2.4]

I'm getting the following erorr using MT v5.6.1: AsyncErr: Lua: Runtime error from mod 'xocean' in callback LuaABM::trigger(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_block" is not a registered node! stack traceback: [C]: in function 'set_node' ... -...
by Fauxtonic
Sat Jan 07, 2023 17:48
Forum: Problems
Topic: Builtin Crashes
Replies: 7
Views: 1118

Re: Builtin Crashes

Thanks to all that replied. I'll give the suggestions a try.
by Fauxtonic
Fri Dec 30, 2022 18:48
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 304
Views: 80913

Re: [Mod] Goblins [goblins]

This mod is crashing the game (5.6.1) with the following error message: AsyncErr: Lua: Runtime error from mod 'goblins' in callback luaentity_Step(): Runtime error from mod 'goblins' in callback luaentity_Punch(): ...st 5.4.1 -win64\minetest\bin\..\mods\goblins/animals.lua:156: attempt to index loca...
by Fauxtonic
Thu Dec 29, 2022 19:29
Forum: Problems
Topic: Builtin Crashes
Replies: 7
Views: 1118

Builtin Crashes

Can anyone help? The game (v5.6.1) is crashing with the following error: AsyncErr: Lua: Runtime error from mod '*builtin*' in callback environment_Step(): Invalid vector (expected table got no value). stack traceback: [C]: in function 'func' ...st 5.4.1 -win64\minetest\bin\..\builtin\common\after.lu...
by Fauxtonic
Wed Dec 14, 2022 22:37
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 432
Views: 229358

Re: [Mod] More Trees! [git][moretrees]

After updating the mod, the game is now crashing with the following details: ModError: Runtime error from mod 'moretrees' in callback on_mods_loaded(): ...est 5.4.1 -win64\minetest\bin\..\mods\moretrees\init.lua:73: [moretrees] The version of ethereal detected can result in parts of this mod and oth...
by Fauxtonic
Fri Sep 25, 2020 18:02
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 45
Views: 28429

Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]

I've got Gloop Test and Gloop Blocks and I'm getting the following error: AsyncErr: Lua: finishGenRuntime error from mod 'glooptest' in callback environment_OnGenerated(): Runtime error from mod 'glooptest' in callback item_OnPlace(): ...ames\minetest-5.3.0-win64\bin\..\mods\mesetec/teleob.lua:2: at...
by Fauxtonic
Thu Aug 06, 2020 00:06
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 165
Views: 77333

Re: [Mod] Unified Inventory [git][unified_inventory]

The other day the mod started to act up. Normally when you click shift + left mouse click on a stack, the entire stack would move from my inventory to, say, a box. Even if the stack was more than 99, say 200, all 200 would move. Not any more. Now, when I left click on a stack consisting of more than...
by Fauxtonic
Tue Jul 28, 2020 19:53
Forum: WIP Mods
Topic: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]
Replies: 137
Views: 30998

Re: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]

Just updated to Minetest 5.3 and I'm now getting the following error with this mod enabled: ModError: Failed to load and run script from E:\Games\minetest-5.2.0-win64\bin\..\mods\ma_pops_furniture\init.lua: Number of registerable nodes (32768) exceeded (ma_pops_furniture:sofa_red) stack traceback: [...
by Fauxtonic
Thu Jan 25, 2018 23:15
Forum: Problems
Topic: View constantly changes
Replies: 2
Views: 719

Re: View constantly changes

I installed the latest version available on minetest's website. I believe it's v0.4.16 Since I posted my question, I deleted the Minetest folder and downloaded v0.4.16 again. Problem has gone away nearly 100% of the time, but it does pop up occasionally. I made the recommended changes. Hopefully tha...
by Fauxtonic
Sat Jan 20, 2018 04:08
Forum: Problems
Topic: View constantly changes
Replies: 2
Views: 719

View constantly changes

Hello, I'm new to Minetest. Installed the 64-bit version on my Win-7 machine. My issue is that as I move the mouse, the view quickly changes to a direction other than where I want to go or look. I could be moving along panning a little to the right or left, and then all of a sudden I'm looking at th...