Search found 21 matches
- Fri Nov 15, 2024 23:33
- Forum: Mod Releases
- Topic: [Mod] Goblins [goblins]
- Replies: 304
- Views: 80913
Re: [Mod] Goblins [goblins]
This mod is crashing Minetest with the following error: AsyncErr: Lua: Runtime error from mod 'goblins' in callback luaentity_Step(): ... 5.4.1 -win64\minetest\bin\..\mods\goblins/behaviors.lua:121: attempt to index field 'invis' (a nil value) stack traceback: ... 5.4.1 -win64\minetest\bin\..\mods\g...
- Wed Oct 16, 2024 19:01
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1946
- Views: 752587
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
After downloading the latest update to this mod on 10/16/24, the mod is crashing the game with the following error: ModError: Runtime error from mod 'mesecons_doors' in callback on_mods_loaded(): ...64\minetest\bin\..\mods\mesecons\mesecons_doors\init.lua:135: bad argument #1 to 'pairs' (table expec...
- Sun Sep 08, 2024 00:30
- Forum: Problems
- Topic: Unremovable Node
- Replies: 9
- Views: 1232
Re: Unremovable Node
I tried using /clearobjects, but nothing happened. However, using the WorldEdit wand tool and clicking on clear objects worked. Thank you to all that responded.
- Wed Sep 04, 2024 22:45
- Forum: Problems
- Topic: Unremovable Node
- Replies: 9
- Views: 1232
- Wed Sep 04, 2024 17:54
- Forum: Problems
- Topic: Unremovable Node
- Replies: 9
- Views: 1232
Re: Unremovable Node
When pointed at the object/node and press F5, I get a description of the node below or behind the object/node in question, but not the actual object/node itself. These are the mods that I'm using: 3d_armor abritorch advtrains agriculture algae ambience angledstairs angledwalls animalworld anvil aqua...
- Wed Sep 04, 2024 17:15
- Forum: Mod Releases
- Topic: [Mod] Goblins [goblins]
- Replies: 304
- Views: 80913
Re: [Mod] Goblins [goblins]
This mod had been working fine, but as of late, it is crashing Minetest with the following error: AsyncErr: Lua: Runtime error from mod 'goblins' in callback luaentity_Step(): ... 5.4.1 -win64\minetest\bin\..\mods\goblins/behaviors.lua:105: attempt to call field 'objects_inside_radius' (a nil value)...
- Fri Aug 02, 2024 21:54
- Forum: Problems
- Topic: Unremovable Node
- Replies: 9
- Views: 1232
Unremovable Node
There is a node that is flat, red with text that reads "No texture." No matter what I do, I can't remove the node. I've tried a pick axe, a sword, and an axe. I've tried using the RM mod. I've tried using the World-Edit Wand tool. I can place another node (cobblestone for example) in the s...
- Thu Jun 13, 2024 19:41
- Forum: Problems
- Topic: Randomly Fallin Nodes
- Replies: 5
- Views: 528
- Wed Jun 12, 2024 23:56
- Forum: Problems
- Topic: Randomly Fallin Nodes
- Replies: 5
- Views: 528
Re: Randomly Fallin Nodes
TenPlus1: I'm playing v5.4.1 Here are the mods that I am using: 3d_armor abritorch advtrains agriculture algae ambience angledstairs angledwalls animalworld anvil aquaz artdeco atm awesome_monsters bakedclay banner barchairs basic_materials basic_signs basic_streets bbq belfry bell biofuel biome_lib...
- Mon Jun 10, 2024 20:53
- Forum: Problems
- Topic: Minetest Crashes
- Replies: 2
- Views: 500
Minetest Crashes
All of sudden Minetest has started to crash. Here's what I found in the debug.txt: 2024-06-10 13:49:09: ERROR[Emerge-0]: An unhandled exception occurred: Invalid range (max < min) 2024-06-10 13:49:09: ERROR[Emerge-0]: In thread 10: 2024-06-10 13:49:09: ERROR[Emerge-0]: /home/stefan/mt-build/build/mi...
- Tue Jun 04, 2024 20:39
- Forum: Problems
- Topic: Randomly Fallin Nodes
- Replies: 5
- Views: 528
Randomly Fallin Nodes
I'm experiencing a problem where nodes that should not fall (e.g. stone) are falling along with connected nodes when hit with a pickaxe, for example. When I try to reattach the stone, or light fixture, etc... it fails to attach and falls. The same item placed somewhere else stays in place. I've seen...
- Mon Jan 09, 2023 19:58
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 21668
Re: [Mod]Ocean [xocean][2.4]
I'm getting the following erorr using MT v5.6.1: AsyncErr: Lua: Runtime error from mod 'xocean' in callback LuaABM::trigger(): Runtime error from mod 'xocean' in callback node_after_destruct(): "xocean:horn_block" is not a registered node! stack traceback: [C]: in function 'set_node' ... -...
- Sat Jan 07, 2023 17:48
- Forum: Problems
- Topic: Builtin Crashes
- Replies: 7
- Views: 1118
Re: Builtin Crashes
Thanks to all that replied. I'll give the suggestions a try.
- Fri Dec 30, 2022 18:48
- Forum: Mod Releases
- Topic: [Mod] Goblins [goblins]
- Replies: 304
- Views: 80913
Re: [Mod] Goblins [goblins]
This mod is crashing the game (5.6.1) with the following error message: AsyncErr: Lua: Runtime error from mod 'goblins' in callback luaentity_Step(): Runtime error from mod 'goblins' in callback luaentity_Punch(): ...st 5.4.1 -win64\minetest\bin\..\mods\goblins/animals.lua:156: attempt to index loca...
- Thu Dec 29, 2022 19:29
- Forum: Problems
- Topic: Builtin Crashes
- Replies: 7
- Views: 1118
Builtin Crashes
Can anyone help? The game (v5.6.1) is crashing with the following error: AsyncErr: Lua: Runtime error from mod '*builtin*' in callback environment_Step(): Invalid vector (expected table got no value). stack traceback: [C]: in function 'func' ...st 5.4.1 -win64\minetest\bin\..\builtin\common\after.lu...
- Wed Dec 14, 2022 22:37
- Forum: Mod Releases
- Topic: [Mod] More Trees! [git][moretrees]
- Replies: 432
- Views: 229358
Re: [Mod] More Trees! [git][moretrees]
After updating the mod, the game is now crashing with the following details: ModError: Runtime error from mod 'moretrees' in callback on_mods_loaded(): ...est 5.4.1 -win64\minetest\bin\..\mods\moretrees\init.lua:73: [moretrees] The version of ethereal detected can result in parts of this mod and oth...
- Fri Sep 25, 2020 18:02
- Forum: Mod Releases
- Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
- Replies: 45
- Views: 28429
Re: [ModPack][0.0.4] GloopTest Pack! [glooptest]
I've got Gloop Test and Gloop Blocks and I'm getting the following error: AsyncErr: Lua: finishGenRuntime error from mod 'glooptest' in callback environment_OnGenerated(): Runtime error from mod 'glooptest' in callback item_OnPlace(): ...ames\minetest-5.3.0-win64\bin\..\mods\mesetec/teleob.lua:2: at...
- Thu Aug 06, 2020 00:06
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 165
- Views: 77333
Re: [Mod] Unified Inventory [git][unified_inventory]
The other day the mod started to act up. Normally when you click shift + left mouse click on a stack, the entire stack would move from my inventory to, say, a box. Even if the stack was more than 99, say 200, all 200 would move. Not any more. Now, when I left click on a stack consisting of more than...
- Tue Jul 28, 2020 19:53
- Forum: WIP Mods
- Topic: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]
- Replies: 137
- Views: 30998
Re: {MOD} Ma & Pop's Furniture Mod [ma_pops_furniture]
Just updated to Minetest 5.3 and I'm now getting the following error with this mod enabled: ModError: Failed to load and run script from E:\Games\minetest-5.2.0-win64\bin\..\mods\ma_pops_furniture\init.lua: Number of registerable nodes (32768) exceeded (ma_pops_furniture:sofa_red) stack traceback: [...
- Thu Jan 25, 2018 23:15
- Forum: Problems
- Topic: View constantly changes
- Replies: 2
- Views: 719
Re: View constantly changes
I installed the latest version available on minetest's website. I believe it's v0.4.16 Since I posted my question, I deleted the Minetest folder and downloaded v0.4.16 again. Problem has gone away nearly 100% of the time, but it does pop up occasionally. I made the recommended changes. Hopefully tha...
- Sat Jan 20, 2018 04:08
- Forum: Problems
- Topic: View constantly changes
- Replies: 2
- Views: 719
View constantly changes
Hello, I'm new to Minetest. Installed the 64-bit version on my Win-7 machine. My issue is that as I move the mouse, the view quickly changes to a direction other than where I want to go or look. I could be moving along panning a little to the right or left, and then all of a sudden I'm looking at th...