Should be fixed in the newest update!
Search found 246 matches
- Sat Jan 10, 2026 20:49
- Forum: Mod Releases
- Topic: [Mod] Christmas [1.0] [christmas]
- Replies: 13
- Views: 4067
- Wed Sep 03, 2025 22:52
- Forum: WIP Mods
- Topic: [MOD] Dice API [dice_api]
- Replies: 0
- Views: 138
[MOD] Dice API [dice_api]
DICE_API https://github.com/Extex101/link-images/blob/main/dice_api_hey_bub_ya_wanna_die_ya_got_the_cash.gif?raw=true Have you ever wanted to flip a coin, make a board game, or run a TTRPG in Luanti? Well now you can! This mod makes all of that possible with fun and easy-to-use API. https://github....
- Wed Jun 18, 2025 23:38
- Forum: General Discussion
- Topic: What happed to wip collision warfare
- Replies: 3
- Views: 4247
Re: What happed to wip collision warfare
Coalition Warfare was taken down in June of 2024. As far as I know it is not planned to return.
- Thu Apr 17, 2025 03:27
- Forum: WIP Mods
- Topic: [mod] Ecliptic Cycle (A Moon Phases Mod) [ecliptic_cycle]
- Replies: 0
- Views: 2576
[mod] Ecliptic Cycle (A Moon Phases Mod) [ecliptic_cycle]
Back and Forth , Southward , Northward . In and Out of Shadow in an eternal dance. The Ecliptic Cycle https://raw.githubusercontent.com/Extex101/link-images/refs/heads/main/ecliptic_cycle_promo_animation_logo-24fps.gif aʦu kɪɾ-͠ɛklɪɾa, χuɾ ɾuʦ? In Luanti, The Moon is locked 180° from the Sun. No ti...
- Sat Apr 20, 2024 20:58
- Forum: WIP Mods
- Topic: [Mod] Modding Library [modlib]
- Replies: 17
- Views: 4818
Re: [Mod] Modding Library [modlib]
Yep I've double checked with a direct reference to a single file, still getting the same error
- Wed Apr 17, 2024 23:04
- Forum: WIP Mods
- Topic: [Mod] Modding Library [modlib]
- Replies: 17
- Views: 4818
Re: [Mod] Modding Library [modlib]
I can't seem to get modlib.minetest.decode_png to work. Code adapted from modlib_test local path = modlib.mod.get_resource("drawmap", "maps") for _, filename in pairs(minetest.get_dir_list(path, false)) do if modlib.text.ends_with(filename, ".png") then local file = io....
- Sun Jun 25, 2023 21:16
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1142
- Views: 349057
- Thu Jun 08, 2023 17:27
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1142
- Views: 349057
Re: Post your videos!
https://youtu.be/InHBPoHi5RE https://i.ytimg.com/vi/InHBPoHi5RE/sddefault.jpg?sqp=-oaymwEmCIAFEOAD8quKqQMa8AEB-AH-CYAC0AWKAgwIABABGF0gXShdMA8=&rs=AOn4CLBVU-7YAvoXwYqJU2I5VGguxbtBFA Little showcase of some horror elements I've been working on. Edited the shaders a bit to make a flashlight Had som...
- Mon May 08, 2023 17:42
- Forum: WIP Mods
- Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
- Replies: 5
- Views: 2821
- Sat Apr 29, 2023 22:17
- Forum: Luanti-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 29037
Re: MTS Editor
First, I'm unable to reproduce your error, using latest MTG, MCL2 nor MCL5. I have the latest 5.6.1-2 MTE that my distro ships (5.7.0 is not in my distro's repo yet). minetest-5.6.0-d400a98-win64\bin\..\mods\mtsedit\init.lua:287[/quote] Realized I was still using an old pre-release 5.6. I updated a...
- Sat Apr 29, 2023 17:27
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
Re: Post your screenshots!
Shiny buckets
- Tue Apr 18, 2023 00:36
- Forum: Luanti-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 29037
Re: MTS Editor
Getting this error with the mod when trying to use /mtsedit imgs AsyncErr: Lua: Runtime error from mod 'mtsedit' in callback on_chat_message(): ...inetest-5.6.0-d400a98-win64\bin\..\mods\mtsedit\init.lua:287: attempt to concatenate a nil value stack traceback: ...inetest-5.6.0-d400a98-win64\bin\..\m...
- Fri Apr 14, 2023 00:36
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
Re: Post your screenshots!
What settings did you use for your coal and marble examples? Edit: just realized you were using Hybrid Dog's opengl implementation in those images I thought they were by the embark texture synthesis. Mandatory screenshot: https://media.discordapp.net/attachments/1086341823930306682/1096243880812347...
- Sun Apr 09, 2023 02:27
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2400
- Views: 609990
Re: Post your mod requests/ideas here
Items that can't be destroyed. So a mod that makes it so all items with a certain group cannot be removed by any means. I've got a /pulverize override working, and a simple addition to the item entity so these items won't despawn when dropped. Simply by resetting the age of the item if it's got the ...
- Sat Apr 01, 2023 23:27
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
- Tue Mar 14, 2023 00:47
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
- Sun Mar 12, 2023 00:01
- Forum: WIP Mods
- Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
- Replies: 5
- Views: 2821
[Mod] Pizzaria [1.0] [jelys_pizzaria]
Pizzaria https://raw.githubusercontent.com/Extex101/jelys_pizzaria/master/screenshot.png "Why the name?" you may ask. I made this mod as a birthday present to my good friend Jely, so the whole mod is in his honour! Due to MTG's lack of animals and certain plants I've added the rather sill...
- Sun Mar 05, 2023 02:34
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
Re: Post your screenshots!
Backrooms test with 5.7 shaders
- Thu Jan 26, 2023 21:03
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
- Sat Nov 19, 2022 04:06
- Forum: General Discussion
- Topic: Post your videos!
- Replies: 1142
- Views: 349057
Re: Post your videos!
This has soo much potential!jp wrote: ↑Wed Nov 09, 2022 02:26Camera API: Objects selection in region
https://www.youtube.com/watch?v=3RmYVBPkDgY
I'm thinking something like Space Quest or even Age of Empires. Very cool stuff
- Sat Jul 23, 2022 22:59
- Forum: General Discussion
- Topic: [Archived] Post your screenshots!
- Replies: 11423
- Views: 2787895
- Sat Jun 11, 2022 05:28
- Forum: WIP Mods
- Topic: [Mod] Node Object [0.1.0] [node_object]
- Replies: 1
- Views: 1837
Re: [Mod] Node Object [0.1.0] [node_object]
Interesting, I'll be sure to try this out some time
- Sun May 22, 2022 02:08
- Forum: WIP Mods
- Topic: [mod] Plaster blocks [plaster]
- Replies: 0
- Views: 1053
[mod] Plaster blocks [plaster]
It's a simple mod, just some plaster building blocks. Credit to Gerald for giving me the initial idea Coral Skeleton > Lime https://cdn.discordapp.com/attachments/868691873223553034/977745842591117352/Lime_Craft.png Plaster Recipe https://cdn.discordapp.com/attachments/868691873223553034/97774584334...
- Sat Apr 30, 2022 21:28
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 850
- Views: 222716
Re: Post your mapgen questions here (modding or engine)
I do believe that after emerging an area, you still need to force load it. There is also a function for that, but I have no experience with it. Shad Ok I found a `minetest.forceload_block`, the name is a bit misleading. is this in mapblocks or does it mean nodes? And where would this go in relation...
- Sat Apr 30, 2022 03:33
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 850
- Views: 222716
Re: Post your mapgen questions here (modding or engine)
How do I force mapgen to load between two positions?



