Search found 246 matches

by Extex
Sat Jan 10, 2026 20:49
Forum: Mod Releases
Topic: [Mod] Christmas [1.0] [christmas]
Replies: 13
Views: 4067

Re: [Mod] Christmas [1.0] [christmas]

Slightly wrote:
Tue Dec 16, 2025 22:40
New version, if I have mesecons, etc but it happens to not be loaded yet, will throw this error. I had to make it a dependency to run it. Nice update, though. Thanks for sharing it.
Should be fixed in the newest update!
by Extex
Wed Sep 03, 2025 22:52
Forum: WIP Mods
Topic: [MOD] Dice API [dice_api]
Replies: 0
Views: 138

[MOD] Dice API [dice_api]

DICE_API https://github.com/Extex101/link-images/blob/main/dice_api_hey_bub_ya_wanna_die_ya_got_the_cash.gif?raw=true Have you ever wanted to flip a coin, make a board game, or run a TTRPG in Luanti? Well now you can! This mod makes all of that possible with fun and easy-to-use API. https://github....
by Extex
Wed Jun 18, 2025 23:38
Forum: General Discussion
Topic: What happed to wip collision warfare
Replies: 3
Views: 4247

Re: What happed to wip collision warfare

Coalition Warfare was taken down in June of 2024. As far as I know it is not planned to return.
by Extex
Thu Apr 17, 2025 03:27
Forum: WIP Mods
Topic: [mod] Ecliptic Cycle (A Moon Phases Mod) [ecliptic_cycle]
Replies: 0
Views: 2576

[mod] Ecliptic Cycle (A Moon Phases Mod) [ecliptic_cycle]

Back and Forth , Southward , Northward . In and Out of Shadow in an eternal dance. The Ecliptic Cycle https://raw.githubusercontent.com/Extex101/link-images/refs/heads/main/ecliptic_cycle_promo_animation_logo-24fps.gif aʦu kɪɾ-͠ɛklɪɾa, χuɾ ɾuʦ? In Luanti, The Moon is locked 180° from the Sun. No ti...
by Extex
Sat Apr 20, 2024 20:58
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 17
Views: 4818

Re: [Mod] Modding Library [modlib]

LMD wrote:
Thu Apr 18, 2024 15:05
This assertion is triggered by the file ending prematurely, in this case, before 8 bytes of signature have been read. Are you sure that the file handles you are passing are correct?
Yep I've double checked with a direct reference to a single file, still getting the same error
by Extex
Wed Apr 17, 2024 23:04
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 17
Views: 4818

Re: [Mod] Modding Library [modlib]

I can't seem to get modlib.minetest.decode_png to work. Code adapted from modlib_test local path = modlib.mod.get_resource("drawmap", "maps") for _, filename in pairs(minetest.get_dir_list(path, false)) do if modlib.text.ends_with(filename, ".png") then local file = io....
by Extex
Sun Jun 25, 2023 21:16
Forum: General Discussion
Topic: Post your videos!
Replies: 1142
Views: 349057

Re: Post your videos!

by Extex
Thu Jun 08, 2023 17:27
Forum: General Discussion
Topic: Post your videos!
Replies: 1142
Views: 349057

Re: Post your videos!

https://youtu.be/InHBPoHi5RE https://i.ytimg.com/vi/InHBPoHi5RE/sddefault.jpg?sqp=-oaymwEmCIAFEOAD8quKqQMa8AEB-AH-CYAC0AWKAgwIABABGF0gXShdMA8=&rs=AOn4CLBVU-7YAvoXwYqJU2I5VGguxbtBFA Little showcase of some horror elements I've been working on. Edited the shaders a bit to make a flashlight Had som...
by Extex
Mon May 08, 2023 17:42
Forum: WIP Mods
Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
Replies: 5
Views: 2821

Re: [Mod] Pizzaria [1.0] [jelys_pizzaria]

Slightly wrote:
Tue May 02, 2023 20:56
This might be my own issue... <Bug report>
Fixed, thanks for pointing that out.
by Extex
Sat Apr 29, 2023 22:17
Forum: Luanti-related projects
Topic: MTS Editor
Replies: 76
Views: 29037

Re: MTS Editor

First, I'm unable to reproduce your error, using latest MTG, MCL2 nor MCL5. I have the latest 5.6.1-2 MTE that my distro ships (5.7.0 is not in my distro's repo yet). minetest-5.6.0-d400a98-win64\bin\..\mods\mtsedit\init.lua:287[/quote] Realized I was still using an old pre-release 5.6. I updated a...
by Extex
Sat Apr 29, 2023 17:27
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2787895

Re: Post your screenshots!

Shiny buckets
by Extex
Tue Apr 18, 2023 00:36
Forum: Luanti-related projects
Topic: MTS Editor
Replies: 76
Views: 29037

Re: MTS Editor

Getting this error with the mod when trying to use /mtsedit imgs AsyncErr: Lua: Runtime error from mod 'mtsedit' in callback on_chat_message(): ...inetest-5.6.0-d400a98-win64\bin\..\mods\mtsedit\init.lua:287: attempt to concatenate a nil value stack traceback: ...inetest-5.6.0-d400a98-win64\bin\..\m...
by Extex
Fri Apr 14, 2023 00:36
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2787895

Re: Post your screenshots!

What settings did you use for your coal and marble examples? Edit: just realized you were using Hybrid Dog's opengl implementation in those images I thought they were by the embark texture synthesis. Mandatory screenshot: https://media.discordapp.net/attachments/1086341823930306682/1096243880812347...
by Extex
Sun Apr 09, 2023 02:27
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2400
Views: 609990

Re: Post your mod requests/ideas here

Items that can't be destroyed. So a mod that makes it so all items with a certain group cannot be removed by any means. I've got a /pulverize override working, and a simple addition to the item entity so these items won't despawn when dropped. Simply by resetting the age of the item if it's got the ...
by Extex
Sat Apr 01, 2023 23:27
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2787895

Re: Post your screenshots!

https://content.minetest.net/packages/grorp/ggraffiti/

Having some fun with the ggraffiti mod
Image
by Extex
Sun Mar 12, 2023 00:01
Forum: WIP Mods
Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
Replies: 5
Views: 2821

[Mod] Pizzaria [1.0] [jelys_pizzaria]

Pizzaria https://raw.githubusercontent.com/Extex101/jelys_pizzaria/master/screenshot.png "Why the name?" you may ask. I made this mod as a birthday present to my good friend Jely, so the whole mod is in his honour! Due to MTG's lack of animals and certain plants I've added the rather sill...
by Extex
Sun Mar 05, 2023 02:34
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2787895

Re: Post your screenshots!

Backrooms test with 5.7 shaders
by Extex
Thu Jan 26, 2023 21:03
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2787895

Re: Post your screenshots!

apercy wrote:
Sun Jan 08, 2023 21:57
screenshot_20230108_185238.jpg
screenshot_20230108_185246.jpg
Is there also a custom fog shader in these screenshots? Fog looks unusually good.
by Extex
Sat Nov 19, 2022 04:06
Forum: General Discussion
Topic: Post your videos!
Replies: 1142
Views: 349057

Re: Post your videos!

jp wrote:
Wed Nov 09, 2022 02:26
Camera API: Objects selection in region

https://www.youtube.com/watch?v=3RmYVBPkDgY
This has soo much potential!
I'm thinking something like Space Quest or even Age of Empires. Very cool stuff
by Extex
Sat Jul 23, 2022 22:59
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2787895

Re: Post your screenshots!

Compiled volumetric light by x2048 and got some cool screenshots

Image

Image
by Extex
Sat Jun 11, 2022 05:28
Forum: WIP Mods
Topic: [Mod] Node Object [0.1.0] [node_object]
Replies: 1
Views: 1837

Re: [Mod] Node Object [0.1.0] [node_object]

Interesting, I'll be sure to try this out some time
by Extex
Sun May 22, 2022 02:08
Forum: WIP Mods
Topic: [mod] Plaster blocks [plaster]
Replies: 0
Views: 1053

[mod] Plaster blocks [plaster]

It's a simple mod, just some plaster building blocks. Credit to Gerald for giving me the initial idea Coral Skeleton > Lime https://cdn.discordapp.com/attachments/868691873223553034/977745842591117352/Lime_Craft.png Plaster Recipe https://cdn.discordapp.com/attachments/868691873223553034/97774584334...
by Extex
Sat Apr 30, 2022 21:28
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 850
Views: 222716

Re: Post your mapgen questions here (modding or engine)

I do believe that after emerging an area, you still need to force load it. There is also a function for that, but I have no experience with it. Shad Ok I found a `minetest.forceload_block`, the name is a bit misleading. is this in mapblocks or does it mean nodes? And where would this go in relation...
by Extex
Sat Apr 30, 2022 03:33
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 850
Views: 222716

Re: Post your mapgen questions here (modding or engine)

How do I force mapgen to load between two positions?