Search found 747 matches

by Astrobe
Sat May 09, 2026 11:31
Forum: News
Topic: Luanti 5.16.1
Replies: 28
Views: 1716

Re: Luanti 5.16.0

Code maintenance, improvements, cleanups
Otsukaresama desu
by Astrobe
Fri May 01, 2026 10:17
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1186

Re: Luanti 5.16.0-rc1

This is a bug in a game or more you're using, their .po files are named incorrectly I suspected it might be the case, but since no mod was named in the message I thought it could be a "global" error. (PS: they were related to the old "intlib" translation library) This media serv...
by Astrobe
Fri May 01, 2026 09:08
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1186

Re: Luanti 5.16.0-rc1

IMHO it would be better to announce release candidate with the changelog done, so that people willing to test new features and changes know what to look at. This version displays a bunch of errors at startup: 2026-05-01 11:12:46: ERROR[Main]: Client: Don't know how to load file "de_DE.po" ...
by Astrobe
Sat Apr 11, 2026 07:35
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14777

Re: [Game] Minefall

So I really wonder what did go wrong here: Luanti giving "too much freedom" to players and games (e.g. letting games overwrite settings) ? The authors of mods not separating properly the "backend" (lib/API for games to configure and/or use the features they propose) and the "...
by Astrobe
Fri Apr 10, 2026 13:01
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14777

Re: [Game] Minefall

Blockhead, make sure your minetest.conf does not have settings that are overriding the game's minetest.conf, because this game works properly for me. The user's settings are prioritized over a game's settings, and it's an annoying gotcha that can cause a game to behave differently than intended. I ...
by Astrobe
Tue Apr 07, 2026 18:38
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14777

Re: [Game] Minefall

First, thanks for the feedback. I don't get feedback often, so I don't know people perceive it. And I can't have an objective perception on how difficult or odd it is because I've been playing it for nearly 10 years now. Back to first seed: didn't get a crafting table until I had 15 compasses and 10...
by Astrobe
Sun Apr 05, 2026 08:03
Forum: Problems
Topic: Can't connect to server list or ContentDB in Luanti
Replies: 6
Views: 520

Re: Can't connect to server list or ContentDB in Luanti

There was at least a DDoS happening with ContentDB last Friday. I didn't check the server list, but although it is on a different server it might have been targeted as well, if Luanti really was the target. Everything seems back to normal this morning.
by Astrobe
Sun Mar 29, 2026 08:14
Forum: Game Discussion
Topic: Voxelibre recommended "Starter Pack" for mods?
Replies: 2
Views: 436

Re: Voxelibre recommended "Starter Pack" for mods?

That's a strange mindset, wanting to stuff a game with moar mods from the start. Voxelibre is not MTG, it is a fairly complete game already. If when playing it you think it misses something, you can always search for a solution on CDB. Or do you look for mods that help with multiplayer and server ad...
by Astrobe
Mon Mar 02, 2026 18:07
Forum: Modding Discussion
Topic: Inventory Debate
Replies: 8
Views: 10140

Re: Inventory Debate

Sfinv for minimalism-oriented games with some leeway for unexpected extensions. The mod-programmable tabs proved themselves useful for more things than 3D Armor integration.
by Astrobe
Sun Feb 15, 2026 11:45
Forum: General Discussion
Topic: light modding with virtually no coding background using AI
Replies: 9
Views: 6244

Re: light modding with virtually no coding background using AI

I’m just sorry for the people using AI tools to create mods. They will never understand Lua like someone who learned it from the ground up. If there's something to empathize with, it's being unable to get what you want. Even among us Luanti modders, there can be frustration sometimes because Luanti...
by Astrobe
Sun Feb 15, 2026 10:42
Forum: General Discussion
Topic: light modding with virtually no coding background using AI
Replies: 9
Views: 6244

Re: light modding with virtually no coding background using AI

i want to know is it really possible to mod without being a coder without spending more time and energy than the mod is worth How much time and energy a feature is worth is something you can judge when you are a programmer; so no, it is not possible. AIs are like trainees, they need a senior to gui...
by Astrobe
Fri Feb 13, 2026 19:08
Forum: General Discussion
Topic: How to delay time saving to HDD?
Replies: 7
Views: 1308

Re: How to delay time saving to HDD?

"With exF2FS, SQLite multi-file transaction throughput increases by 24 × against the multi-file transaction of stock SQLite". I am a bit puzzled by this statement because SQlite usually works with a single database file. Later on they mention that the Chrome browser maintains quite a few D...
by Astrobe
Fri Feb 13, 2026 13:47
Forum: General Discussion
Topic: Maybe we *shouldn't* advertise Luanti for Education?
Replies: 11
Views: 4048

Re: Maybe we *shouldn't* advertise Luanti for Education?

France is more-or-less on the same trajectory. They intend to limit "screen" use at school to the minimum needed ('justified use"), perhaps a nation-wide ban on mobiles on school grounds students, and restrictions on social media for children younger than 15 (like Australia did). Poll...
by Astrobe
Fri Feb 06, 2026 13:09
Forum: News
Topic: ContentDB generative AI disclosure
Replies: 29
Views: 3084

Re: ContentDB generative AI disclosure

A question on where the line is: one of my team members generated some code via AI, then he went in and read and reviewed it, and altered it to fix bugs and whatnot. I think it is similar to the situation when you modify heavily someone else's work released under a free license, to the point that i...
by Astrobe
Tue Feb 03, 2026 18:13
Forum: News
Topic: ContentDB generative AI disclosure
Replies: 29
Views: 3084

Re: ContentDB generative AI disclosure

Using AI for learning of syntax and for basic syntax when code is so long, made by human contain the basic syntax help from AI (in mods without difficult logic), is it AI assisted? Help for understand, why is something a bug in code, is AI assisted? That's a legitimate question. I have seen MPs of ...
by Astrobe
Sat Jan 31, 2026 08:36
Forum: Modding Discussion
Topic: Check for air not working as expected
Replies: 14
Views: 3909

Re: Check for air not working as expected

It would be useful to show with what you initialize this node_name variable. The issue is probably there. Also, if this code is a callback, the return value may be important because it can cancel the action of the player in some cases. In other words, show us the full function if it is not too long ...
by Astrobe
Mon Jan 26, 2026 19:54
Forum: News
Topic: ContentDB generative AI disclosure
Replies: 29
Views: 3084

Re: ContentDB generative AI disclosure

I think it is useful to note that it is (probably) a follow up of https://content.luanti.org/help/copyright/#i-used-an-ai

So it is not a pro/against AI issue, nor a supposed quality correlation issue, but a copyright "grey area" issue.
by Astrobe
Mon Jan 26, 2026 19:22
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2075

Re: What games should we feature at FOSDEM?

and to say "Luanti distances itself from mineclonia/voxelibe" is just a knife in the back of the dev teams around mineclonia/voxelibre I don't think those teams need this spotlight; if you look at ContentDB, those are #1 and #3 in terms of popularity, #2 being MTG - probably because of it...
by Astrobe
Sun Jan 25, 2026 09:55
Forum: Problems
Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
Replies: 30
Views: 1312

Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)

We do test but none us has seen this issue (I'm not even sure what you're referring to - is it the textures looking odd or the unshaded appearance?) Freshreplicant and Nininick said that too, I thought they were trolling this "Karen"... To me at the very least, the yellow-blocks-with-leav...
by Astrobe
Fri Jan 23, 2026 18:02
Forum: Problems
Topic: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)
Replies: 30
Views: 1312

Re: Graphical Errors in 5.15.0 (DO NOT UPDATE YET!)

ArceusI wrote:
Fri Jan 23, 2026 17:30
This is inexcusable for a game that tries to be consistent with Minecraft.
Nobody here owes you anything.

With a post like that, don't be surprised if nobody is willing to help you.
by Astrobe
Thu Jan 22, 2026 17:48
Forum: News
Topic: Luanti 5.15.0
Replies: 21
Views: 1829

Re: Luanti 5.15.0

ShallowDweller wrote:
Wed Jan 21, 2026 19:24
Does that mean stars can now be used for navigation?
Yes, although the default number of stars (1000) doesn't make it practical; but mods could already change that before this release, together with their size. I settled for 100 stars at 0.5 scale, FWIW.
by Astrobe
Tue Jan 20, 2026 18:09
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2075

Re: What games should we feature at FOSDEM?

Not so much genres , but in my opinion you should totally go for a variety of different game styles to show how versatile the engine is. Something like Asuna to show how visually rich and complex Minecraft-like voxel games are. Something like Extra Ordinance to show that the engine is not limited t...
by Astrobe
Fri Jan 16, 2026 18:51
Forum: Problems
Topic: Two luantis?!?
Replies: 6
Views: 1411

Re: Two luantis?!?

Yes, you should instead use a search engine for a lot of tasks. Here is the search I put into DuckDuckGo to help me write this answer: site:forum.luanti.org flatpak where files An even better piece of advice is to look for the official site (if you don't know that either, Wikipedia can be helpful a...
by Astrobe
Sat Jan 10, 2026 10:57
Forum: Modding Discussion
Topic: Modding Tutorial Book (new: Code architecture, unit testing)
Replies: 158
Views: 86039

Re: Modding Tutorial Book (new: Code architecture, unit testing)

Hello, I have submitted a PR to start a french translation. As I have no specific skills for translation other than a couple of decades of reading the web, a french reviewer would be welcome. If you don't have one (is Calinou still around?), I can try my luck at recruiting someone from the french se...