Search found 721 matches
- Sat May 16, 2026 07:57
- Forum: Česky
- Topic: Náš český Minetest / Luanti / Grhgliagn server
- Replies: 0
- Views: 74
Náš český Minetest / Luanti / Grhgliagn server
Můžete se přidat, jestli ȟcete: https://discord.gg/heaGxurSCJ
- Wed May 13, 2026 17:17
- Forum: WIP Games
- Topic: [Game] SLŌPIX [beta-34]
- Replies: 15
- Views: 1120
Re: [Game] SLŌPIX [beta-34]
Wow, sorry I didn't get back to you more quickly. This is really a failing of mine because I hate dealing with text in forms, thus things aren't labeled all that much. The button you pressed is an escape button. The main game, apart from finding the green cubes for unclaimed centre capturing, is a ...
- Sun Apr 12, 2026 16:21
- Forum: WIP Games
- Topic: [Game] SLŌPIX [beta-34]
- Replies: 15
- Views: 1120
Re: [Game] SLŌPIX [beta-34]
This looks like an interesting game, I just don't fully understand the rules. I figured out how to collect pieces and how to upgrade centres to the first level. But then, I went straightly to the opponent's base, pressed a button in its GUI and the game just started over. I did that a few more times ...
- Sun Mar 08, 2026 19:04
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 209
- Views: 66327
Re: [mod] 62 underground biomes! [1.2.2] [underch]
Thanks for info, I will investigate it.
- Sun Mar 01, 2026 19:40
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 209
- Views: 66327
Re: [mod] 62 underground biomes! [1.2.2] [underch]
Is it there a way to change the y levels the Underch biomes spawn in? I want to restrict it from y = -7500 to -12500
If you want to change the heights of individual biome layers, you can do so by tweaking the function `get_pressure` in `functions.lua`. If you want the altered worldgen to take ...
- Sun Nov 09, 2025 16:27
- Forum: Game Discussion
- Topic: Food in sandbox games
- Replies: 9
- Views: 1320
Re: Food in sandbox games
The survival sandbox games are usually built upon one principe, namely that nothing should be more complicated than it needs to be. You shouldn't ask the question "Why can't I just...", while getting an answer like "because the game said NO", or even "because there is an arbitrary magic spell which ...
- Tue Oct 07, 2025 16:45
- Forum: General Discussion
- Topic: Lighting Huge Caves
- Replies: 12
- Views: 1865
Re: Lighting Huge Caves
You can try my Cave Explorer. It is lightweight and does mostly the same as spamming torches.
- Mon Aug 04, 2025 15:53
- Forum: General Discussion
- Topic: Luanti Civilizations Experiment - is it possible?
- Replies: 10
- Views: 6351
Re: Luanti Civilizations Experiment - is it possible?
Better start with a small amount of players, for example 10, and a small map. Then scale upwards by small steps. You will find out what you need on the go. Also, finding hundreds of volunteers at the beginning is very tough, but 10 is manageable. At first, you will have enough to do to get at least ...
- Sat Aug 02, 2025 13:40
- Forum: Česky
- Topic: Sú v hre nejaké príkazy na teleportáciu?
- Replies: 4
- Views: 2394
Re: Sú v hre nejaké príkazy na teleportáciu?
Můžeš použít příkaz /teleport. Když tak napiš `/help teleport`, ono ti to napoví. Můžeš se teleportovat na souřadnice, k určitému hráčovi, nebo teleportovat jiného hráče, buď na souřadnice, nebo k někomu. Abys to mohl použít, tak potřebuješ oprávnění `teleport`.
Myslím, že jsem kdysi viděl mód ...
Myslím, že jsem kdysi viděl mód ...
- Thu Jul 24, 2025 18:27
- Forum: Feature Discussion
- Topic: Save blocks into more files (Feature suggestion)
- Replies: 4
- Views: 5375
Re: Save blocks into more files (Feature suggestion)
When I removed some generated areas with /deleteblocks after I have flewn to long distance (afk auto move), data size of world was decreased. We use default sqlite3, world had been generated from 5.6.0 or 5.6.1.
But it is not so simple to get information of specific coordinates for it (the ...
- Sat Jul 19, 2025 18:01
- Forum: Feature Discussion
- Topic: Save blocks into more files (Feature suggestion)
- Replies: 4
- Views: 5375
Re: Save blocks into more files (Feature suggestion)
Even though public servers may benefit from the data being stored in the database, it is very clumsy for ordinary usage. At least SQLite, the default backend, stores the database in a file which is bundled together with the world. You can delete unnecessary mapblocks using in-game commands. However ...
- Sun Jun 29, 2025 19:52
- Forum: Game Discussion
- Topic: I asked ChatGPT to fix our long-lasting conceptual issues
- Replies: 8
- Views: 3980
Re: I asked ChatGPT to fix our long-lasting conceptual issues
Yes, and this makes it difficult to tune a game both for offline and online. In the online case, to some extent veteran players can help newcomers. Some players do it naturally, not just their friends, but if the game adds a benefit for the helper, it can be a win-win situation. Some activities ...
- Sun Jun 29, 2025 16:12
- Forum: Old Mods
- Topic: [Old] [Mod] Means of transport tracking lines [linetrack]
- Replies: 83
- Views: 25073
Re: [Mod] Means of transport tracking lines [linetrack]
Update: This project is now officially discontinued. No more updates will be made from my side. Well, I didn't do them anyway for a long time, but now I announce it officially. Feel free to create your own fork if you want to update the mod on your own.
- Thu Jun 26, 2025 17:47
- Forum: Game Discussion
- Topic: I asked ChatGPT to fix our long-lasting conceptual issues
- Replies: 8
- Views: 3980
Re: I asked ChatGPT to fix our long-lasting conceptual issues
The solutions are even more "cheat-y". Just make the walls very expensive to destroy - for instance they can only be blasted by an explosion if TNT or other ka-boom devices are expensive.
Interesting solution, just note that the destructive item can now serve as a dungeon looting tool. And there ...
- Tue Jun 24, 2025 16:52
- Forum: Game Discussion
- Topic: I asked ChatGPT to fix our long-lasting conceptual issues
- Replies: 8
- Views: 3980
Re: I asked ChatGPT to fix our long-lasting conceptual issues
The original conversation is too long to be posted here, so I just chose the most important highlights. And I don't even see the point of doing so, as anybody can ask similar questions to ChatGPT on their own. It didn't just flush out these ideas at random, it always gave enough context, so a mod ...
- Mon Jun 23, 2025 17:21
- Forum: Game Discussion
- Topic: I asked ChatGPT to fix our long-lasting conceptual issues
- Replies: 8
- Views: 3980
I asked ChatGPT to fix our long-lasting conceptual issues
There are a few conceptual issues, some of which were already discussed here, which prevent developers from creating a rich-experience minetest_game-like game. I used mostly MINECR~1 as a reference, because I think that it may give more meaningful answers, but they are easily transferrable. Here are ...
- Sun May 11, 2025 18:54
- Forum: Game Discussion
- Topic: [game idea] My not-minecr~1 game idea
- Replies: 2
- Views: 2065
[game idea] My not-minecr~1 game idea
I have this idea of a unique voxel game. Most likely, I will not have enough time to make it, so I'm posting the idea here, so anybody can inspire.
0. Voxels
Isn't it annoying that you can't have thin walls or carpets? Well, you can, but they always take space of whole the node. If you have a ...
0. Voxels
Isn't it annoying that you can't have thin walls or carpets? Well, you can, but they always take space of whole the node. If you have a ...
- Sun Mar 09, 2025 17:20
- Forum: Česky
- Topic: Ako si založiť vlastný server?
- Replies: 4
- Views: 1989
Re: Ako si založiť vlastný server?
1.
Pokud ti stačí hrát přes LAN, tak je to poměrně snadné. Vybereš si jeden počítač, který bude server, ideálně ten nejvýkonnější. Na něm si nastavíš hru, kterou ȟceš hrát, vytvoříš si svět a nakonfiguruješ si ho tak, jak by se měl jevit ostatním hráčům. Potom už jenom zaškrtneš volbu "Host Server ...
Pokud ti stačí hrát přes LAN, tak je to poměrně snadné. Vybereš si jeden počítač, který bude server, ideálně ten nejvýkonnější. Na něm si nastavíš hru, kterou ȟceš hrát, vytvoříš si svět a nakonfiguruješ si ho tak, jak by se měl jevit ostatním hráčům. Potom už jenom zaškrtneš volbu "Host Server ...
- Fri Feb 28, 2025 20:05
- Forum: Česky
- Topic: Můj neoficiální minetest Discord server
- Replies: 3
- Views: 4245
Re: Můj neoficiální minetest Discord server
Kdysi jsem tam byl, nic moc se tam nedělo a pak ten server jednoho dne zmizel. Asi to zabalili. Ale to už je pár let nazpět.
- Thu Aug 22, 2024 18:56
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 209
- Views: 66327
Re: [mod] 62 underground biomes! [1.2.2] [underch]
I noticed a very curious thing about falling nodes like silver sand and mossy gravel when playing on Tunneler's Abyss today. Using Ore-JIT, when the generator adds falling nodes that are set up to fall out of the roof of the cave, it adds :bulk above those nodes, since they are not visible. When ...
- Sat Aug 10, 2024 11:53
- Forum: General Discussion
- Topic: 5.9.0 - community input needed to decide for sacrifices
- Replies: 17
- Views: 6063
Re: 5.9.0 - community input needed to decide for sacrifices
Did you consider changing the default keys to some other keys, which work reliably?
- Sat Jul 06, 2024 07:09
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 305
- Views: 134903
Re: [Server] Tunnelers' Abyss
Have you decided if pride flags should be allowed on the server? Am I going to be unbanned?
At first, we were not considering justifying your acts at all, only whether it is allowed to build the pride flags in the same manner as before. And you already built way more pride flags than ...
- Tue Jul 02, 2024 17:06
- Forum: Old Mods
- Topic: [Old] [Mod] Means of transport tracking lines [linetrack]
- Replies: 83
- Views: 25073
Re: [Mod] Means of transport tracking lines [linetrack]
...
I was notified about this thread by CalebJ and I see that you lead some gossip about me :D
So if you want to contact me, the best option is sending me a message over Discord. You can find me in the Minetest Discord server. Alternatively, you can send me a private message or quote any of my ...
- Thu Jun 27, 2024 19:57
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 305
- Views: 134903
Re: [Server] Tunnelers' Abyss
Thank you all for those comments. I think, everything essential was already said here, so let me just wrap it up from an admin's perspective.
1. LGBTQ+ players are allowed and welcome on the server the same as any other players are. For your information, we had at least one long-term player who was ...
1. LGBTQ+ players are allowed and welcome on the server the same as any other players are. For your information, we had at least one long-term player who was ...
- Fri Apr 12, 2024 19:01
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 305
- Views: 134903
Re: [Server] Tunnelers' Abyss
Thanks for report. I know about this issue and it will take a lot of time to find all these textures in 200+ mods. Unfortunately, there is an issue which makes Minetest 5.8+ unuseable on my computer, so I can't help much here. I first need to fix the client or at least report the issue properly. If ...