Search found 721 matches

by Hume2
Wed May 13, 2026 17:17
Forum: WIP Games
Topic: [Game] SLŌPIX [beta-34]
Replies: 15
Views: 1120

Re: [Game] SLŌPIX [beta-34]


Wow, sorry I didn't get back to you more quickly. This is really a failing of mine because I hate dealing with text in forms, thus things aren't labeled all that much. The button you pressed is an escape button. The main game, apart from finding the green cubes for unclaimed centre capturing, is a ...
by Hume2
Sun Apr 12, 2026 16:21
Forum: WIP Games
Topic: [Game] SLŌPIX [beta-34]
Replies: 15
Views: 1120

Re: [Game] SLŌPIX [beta-34]

This looks like an interesting game, I just don't fully understand the rules. I figured out how to collect pieces and how to upgrade centres to the first level. But then, I went straightly to the opponent's base, pressed a button in its GUI and the game just started over. I did that a few more times ...
by Hume2
Sun Mar 08, 2026 19:04
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.2.2] [underch]
Replies: 209
Views: 66327

Re: [mod] 62 underground biomes! [1.2.2] [underch]

Thanks for info, I will investigate it.
by Hume2
Sun Mar 01, 2026 19:40
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.2.2] [underch]
Replies: 209
Views: 66327

Re: [mod] 62 underground biomes! [1.2.2] [underch]


Is it there a way to change the y levels the Underch biomes spawn in? I want to restrict it from y = -7500 to -12500


If you want to change the heights of individual biome layers, you can do so by tweaking the function `get_pressure` in `functions.lua`. If you want the altered worldgen to take ...
by Hume2
Sun Nov 09, 2025 16:27
Forum: Game Discussion
Topic: Food in sandbox games
Replies: 9
Views: 1320

Re: Food in sandbox games

The survival sandbox games are usually built upon one principe, namely that nothing should be more complicated than it needs to be. You shouldn't ask the question "Why can't I just...", while getting an answer like "because the game said NO", or even "because there is an arbitrary magic spell which ...
by Hume2
Tue Oct 07, 2025 16:45
Forum: General Discussion
Topic: Lighting Huge Caves
Replies: 12
Views: 1865

Re: Lighting Huge Caves

You can try my Cave Explorer. It is lightweight and does mostly the same as spamming torches.
by Hume2
Mon Aug 04, 2025 15:53
Forum: General Discussion
Topic: Luanti Civilizations Experiment - is it possible?
Replies: 10
Views: 6351

Re: Luanti Civilizations Experiment - is it possible?

Better start with a small amount of players, for example 10, and a small map. Then scale upwards by small steps. You will find out what you need on the go. Also, finding hundreds of volunteers at the beginning is very tough, but 10 is manageable. At first, you will have enough to do to get at least ...
by Hume2
Sat Aug 02, 2025 13:40
Forum: Česky
Topic: Sú v hre nejaké príkazy na teleportáciu?
Replies: 4
Views: 2394

Re: Sú v hre nejaké príkazy na teleportáciu?

Můžeš použít příkaz /teleport. Když tak napiš `/help teleport`, ono ti to napoví. Můžeš se teleportovat na souřadnice, k určitému hráčovi, nebo teleportovat jiného hráče, buď na souřadnice, nebo k někomu. Abys to mohl použít, tak potřebuješ oprávnění `teleport`.

Myslím, že jsem kdysi viděl mód ...
by Hume2
Thu Jul 24, 2025 18:27
Forum: Feature Discussion
Topic: Save blocks into more files (Feature suggestion)
Replies: 4
Views: 5375

Re: Save blocks into more files (Feature suggestion)


When I removed some generated areas with /deleteblocks after I have flewn to long distance (afk auto move), data size of world was decreased. We use default sqlite3, world had been generated from 5.6.0 or 5.6.1.
But it is not so simple to get information of specific coordinates for it (the ...
by Hume2
Sat Jul 19, 2025 18:01
Forum: Feature Discussion
Topic: Save blocks into more files (Feature suggestion)
Replies: 4
Views: 5375

Re: Save blocks into more files (Feature suggestion)

Even though public servers may benefit from the data being stored in the database, it is very clumsy for ordinary usage. At least SQLite, the default backend, stores the database in a file which is bundled together with the world. You can delete unnecessary mapblocks using in-game commands. However ...
by Hume2
Sun Jun 29, 2025 19:52
Forum: Game Discussion
Topic: I asked ChatGPT to fix our long-lasting conceptual issues
Replies: 8
Views: 3980

Re: I asked ChatGPT to fix our long-lasting conceptual issues


Yes, and this makes it difficult to tune a game both for offline and online. In the online case, to some extent veteran players can help newcomers. Some players do it naturally, not just their friends, but if the game adds a benefit for the helper, it can be a win-win situation. Some activities ...
by Hume2
Sun Jun 29, 2025 16:12
Forum: Old Mods
Topic: [Old] [Mod] Means of transport tracking lines [linetrack]
Replies: 83
Views: 25073

Re: [Mod] Means of transport tracking lines [linetrack]

Update: This project is now officially discontinued. No more updates will be made from my side. Well, I didn't do them anyway for a long time, but now I announce it officially. Feel free to create your own fork if you want to update the mod on your own.
by Hume2
Thu Jun 26, 2025 17:47
Forum: Game Discussion
Topic: I asked ChatGPT to fix our long-lasting conceptual issues
Replies: 8
Views: 3980

Re: I asked ChatGPT to fix our long-lasting conceptual issues


The solutions are even more "cheat-y". Just make the walls very expensive to destroy - for instance they can only be blasted by an explosion if TNT or other ka-boom devices are expensive.

Interesting solution, just note that the destructive item can now serve as a dungeon looting tool. And there ...
by Hume2
Tue Jun 24, 2025 16:52
Forum: Game Discussion
Topic: I asked ChatGPT to fix our long-lasting conceptual issues
Replies: 8
Views: 3980

Re: I asked ChatGPT to fix our long-lasting conceptual issues

The original conversation is too long to be posted here, so I just chose the most important highlights. And I don't even see the point of doing so, as anybody can ask similar questions to ChatGPT on their own. It didn't just flush out these ideas at random, it always gave enough context, so a mod ...
by Hume2
Mon Jun 23, 2025 17:21
Forum: Game Discussion
Topic: I asked ChatGPT to fix our long-lasting conceptual issues
Replies: 8
Views: 3980

I asked ChatGPT to fix our long-lasting conceptual issues

There are a few conceptual issues, some of which were already discussed here, which prevent developers from creating a rich-experience minetest_game-like game. I used mostly MINECR~1 as a reference, because I think that it may give more meaningful answers, but they are easily transferrable. Here are ...
by Hume2
Sun May 11, 2025 18:54
Forum: Game Discussion
Topic: [game idea] My not-minecr~1 game idea
Replies: 2
Views: 2065

[game idea] My not-minecr~1 game idea

I have this idea of a unique voxel game. Most likely, I will not have enough time to make it, so I'm posting the idea here, so anybody can inspire.

0. Voxels
Isn't it annoying that you can't have thin walls or carpets? Well, you can, but they always take space of whole the node. If you have a ...
by Hume2
Sun Mar 09, 2025 17:20
Forum: Česky
Topic: Ako si založiť vlastný server?
Replies: 4
Views: 1989

Re: Ako si založiť vlastný server?

1.
Pokud ti stačí hrát přes LAN, tak je to poměrně snadné. Vybereš si jeden počítač, který bude server, ideálně ten nejvýkonnější. Na něm si nastavíš hru, kterou ȟceš hrát, vytvoříš si svět a nakonfiguruješ si ho tak, jak by se měl jevit ostatním hráčům. Potom už jenom zaškrtneš volbu "Host Server ...
by Hume2
Fri Feb 28, 2025 20:05
Forum: Česky
Topic: Můj neoficiální minetest Discord server
Replies: 3
Views: 4245

Re: Můj neoficiální minetest Discord server

Kdysi jsem tam byl, nic moc se tam nedělo a pak ten server jednoho dne zmizel. Asi to zabalili. Ale to už je pár let nazpět.
by Hume2
Thu Aug 22, 2024 18:56
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.2.2] [underch]
Replies: 209
Views: 66327

Re: [mod] 62 underground biomes! [1.2.2] [underch]


I noticed a very curious thing about falling nodes like silver sand and mossy gravel when playing on Tunneler's Abyss today. Using Ore-JIT, when the generator adds falling nodes that are set up to fall out of the roof of the cave, it adds :bulk above those nodes, since they are not visible. When ...
by Hume2
Sat Aug 10, 2024 11:53
Forum: General Discussion
Topic: 5.9.0 - community input needed to decide for sacrifices
Replies: 17
Views: 6063

Re: 5.9.0 - community input needed to decide for sacrifices

Did you consider changing the default keys to some other keys, which work reliably?
by Hume2
Sat Jul 06, 2024 07:09
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 305
Views: 134903

Re: [Server] Tunnelers' Abyss





Have you decided if pride flags should be allowed on the server? Am I going to be unbanned?

At first, we were not considering justifying your acts at all, only whether it is allowed to build the pride flags in the same manner as before. And you already built way more pride flags than ...
by Hume2
Tue Jul 02, 2024 17:06
Forum: Old Mods
Topic: [Old] [Mod] Means of transport tracking lines [linetrack]
Replies: 83
Views: 25073

Re: [Mod] Means of transport tracking lines [linetrack]


...

I was notified about this thread by CalebJ and I see that you lead some gossip about me :D

So if you want to contact me, the best option is sending me a message over Discord. You can find me in the Minetest Discord server. Alternatively, you can send me a private message or quote any of my ...
by Hume2
Thu Jun 27, 2024 19:57
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 305
Views: 134903

Re: [Server] Tunnelers' Abyss

Thank you all for those comments. I think, everything essential was already said here, so let me just wrap it up from an admin's perspective.

1. LGBTQ+ players are allowed and welcome on the server the same as any other players are. For your information, we had at least one long-term player who was ...
by Hume2
Fri Apr 12, 2024 19:01
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 305
Views: 134903

Re: [Server] Tunnelers' Abyss

Thanks for report. I know about this issue and it will take a lot of time to find all these textures in 200+ mods. Unfortunately, there is an issue which makes Minetest 5.8+ unuseable on my computer, so I can't help much here. I first need to fix the client or at least report the issue properly. If ...