Search found 3909 matches

by sfan5
Sun May 10, 2026 09:20
Forum: News
Topic: Luanti 5.16.1
Replies: 19
Views: 1095

Re: Luanti 5.16.0

ArceusI wrote:
Sat May 09, 2026 03:14
Krock, what is Luanti going to do as Google begins to lockdown Android? Will you join the effort against Google so people can still enjoy Luanti on Android?
What do you think Luanti should do?
by sfan5
Sun Apr 26, 2026 12:40
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Re: [Windows] sfan5's development builds (+ LuaJIT)

1. luanti-5.16.6872576 This build outright crashes on any of my machines (win64). I messed up some files when updating the compiler. There's now a new build above that will work. 2. luanti-5.16.0-d5fc9a1 When I test this build with one of the games (Backrooms Test by SumianVoice), a bunch of red er...
by sfan5
Sun Apr 26, 2026 12:33
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Luanti 5.16.0-4d3ca7c

[git] cx384 -> luanti-org/luanti : Fix string metatable in CPCSM and SSCSM (#17109) 110b32a https://github.com/luanti-org/luanti/commit/110b32a51a8744cdb94d7e2783d853a6c8d022e3 ( 2026-04-18T12:20:24Z ) [git] cx384 -> luanti-org/luanti : Fix mapblock mesh memory leak (#17104) b387c8a https://github....
by sfan5
Fri Apr 17, 2026 11:07
Forum: General Discussion
Topic: NetBSD?
Replies: 2
Views: 180

Re: NetBSD?

We don't have anyone actively testing Luanti on NetBSD, but as far as I know it works fine.
by sfan5
Fri Apr 17, 2026 08:39
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 4681

Re: Luanti 5.15.2

Indeed. It's essential that a security patch does nothing else, so that nobody has a reason not to upgrade. The only other two changes we included are two low-risk bug fixes. By the way since it's been asked a few times: All previous Luanti versions are vulnerable . That includes 5.14.0, 5.13.0, 5.1...
by sfan5
Tue Apr 14, 2026 21:39
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 4681

Luanti 5.15.2 [SECURITY RELEASE]

Luanti 5.15.2 has been released! (security release for 5.15.1) Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0) Highlights This release fixes critical security vulnerabilities affecting both the client and server. We advise everyone to upgrade immediately . Note that the atta...
by sfan5
Mon Apr 13, 2026 19:38
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Luanti 5.16.0-6872576

(in case anyone is wondering: yes, the security patches from 5.12.2 are already included in the development branch) [git] cx384 -> luanti-org/luanti : Document that the hand item can't be an ItemStack 89f346b https://github.com/luanti-org/luanti/commit/89f346b1be108cde2aed39a3375bbcf1847434da ( 2026...
by sfan5
Wed Mar 25, 2026 20:15
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Luanti 5.16.0-d5fc9a1

[git] appgurueu -> luanti-org/luanti : Let modders disable skybox dimming in caves (#16976) 10f22dd https://github.com/luanti-org/luanti/commit/10f22dd6dad7fc3c2c717b1c6bf710af5782508d ( 2026-03-08T11:16:12Z ) [git] CrazyladMT -> luanti-org/luanti : Docs: Make a few URLs into clickable links (#1700...
by sfan5
Sun Mar 01, 2026 14:03
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Luanti 5.16.0-d742cd1

[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z ) [git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set 8...
by sfan5
Thu Jan 29, 2026 22:53
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Luanti 5.15.0-98f6569

[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z ) [git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set 8...
by sfan5
Wed Jan 28, 2026 13:43
Forum: Problems
Topic: A most puzzling ore spawn issue
Replies: 8
Views: 217

Re: A most puzzling ore spawn issue

The "race condition" here is that any other mod could be doing the same ore registration trick in register_on_mods_loaded and you can't really ensure that your mod is the last one. This is relevant for the functioning of your idea generally, but not the problem you described, since you're ...
by sfan5
Mon Jan 19, 2026 16:40
Forum: General Discussion
Topic: More contact boxes in forum profile
Replies: 13
Views: 3036

Re: More contact boxes in forum profile

I at least got rid of the dead sites now.
by sfan5
Fri Jan 09, 2026 12:48
Forum: Problems
Topic: Why can't i break and set a node?
Replies: 14
Views: 358

Re: Why can't i break and set a node?

A simple callback that will work here is core.after : core.after(0, core.set_node(vector.new(0,0,0), ...)) -- the completion of this line is left as your exercise 0 meaning no delay, but still after the game has begun and all mods are loaded. That's not the correct syntax for a callback. Doing that...
by sfan5
Sat Dec 27, 2025 22:06
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 87
Views: 21374

Re: Post your screenshots!

I'll start:
just some nice shadows.jpg
just some nice shadows.jpg (975.1 KiB) Viewed 2255 times
by sfan5
Sat Dec 27, 2025 22:02
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 87
Views: 21374

Post your screenshots! (2026 edition)

With the year about to end and the old thread being huge, it's time for a new one. Use this thread to share screenshots of anything interesting, fun or amazing you've found or done in the game. Note : When uploading images to the forum the maximum size is 1 MB, or it will fail. You can convert your ...
by sfan5
Sun Dec 21, 2025 19:54
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 865
Views: 461483

Luanti 5.15.0-f91e58a

[git] lhofhansl -> luanti-org/luanti : Revert part of 16013 - restore liquid updates to the client (#16663) 6ac8346 https://github.com/luanti-org/luanti/commit/6ac8346c6d8ef1165fd6c06b2ce964e8acccafff ( 2025-11-11T19:10:49Z ) [git] sfan5 -> luanti-org/luanti : Automatically choose multiple emerge t...
by sfan5
Thu Dec 11, 2025 12:10
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 755

Re: VoxeLibre FPS Tanking Shortly After Starting Game

I think the most realistic way anyone can debug this issue would be if you were to upload a copy of your world.
No promise that I have time to look at it soon, however.
by sfan5
Thu Dec 04, 2025 12:51
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 755

Re: VoxeLibre FPS Tanking Shortly After Starting Game

Yes. On the client collision detection can run for: particles, entities and the local physics.
by sfan5
Thu Dec 04, 2025 12:30
Forum: Problems
Topic: minetest 0.4.17.1 crashes Indeterministic
Replies: 10
Views: 261

Re: minetest 0.4.17.1 crashes Indeterministic

Walker wrote:
Wed Dec 03, 2025 19:10
maybe we should continue 0.4.x alongside 5.x as a seperate path ?
The core developers have no interest in doing this.
If you mean the community then there's been more than enough time for someone to step up and maintain a fork of Minetest 0.4. To my knowledge this hasn't happened.
by sfan5
Wed Dec 03, 2025 16:10
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 755

Re: VoxeLibre FPS Tanking Shortly After Starting Game

As for the profiler screenshots, I've taken them at world start and when the FPS is lowest: [...] From the FPS information alone I can tell you that it's not a rendering issue, since 7ms rendering time should get you about 142 FPS. What is very suspicious is that the profiler is saying that the cli...
by sfan5
Wed Dec 03, 2025 15:45
Forum: Problems
Topic: minetest 0.4.17.1 crashes Indeterministic
Replies: 10
Views: 261

Re: minetest 0.4.17.1 crashes Indeterministic

I know that there's a solution already but I want to note the following: If you voluntarily use a 7 year old software version (which is not a good idea) you really can't expect to still receive help and support for it. Minetest 0.4.17 also has several publicly documented game-, security- and privacy...
by sfan5
Mon Dec 01, 2025 22:28
Forum: Feature Discussion
Topic: Renaming worlds using menu
Replies: 2
Views: 310

Re: Renaming worlds using menu

There's a Github issue for this: https://github.com/luanti-org/luanti/issues/16621
by sfan5
Sat Nov 29, 2025 18:13
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 755

Re: VoxeLibre FPS Tanking Shortly After Starting Game

Which version of Luanti are you using? What are your engine settings (especially graphical effects)? Did you try changing them? Did you try disabling the mods you have? Not sure what the FPS actually is, but it's not something I can just get over and play through. You can see the exact FPS by pressi...
by sfan5
Fri Nov 21, 2025 20:52
Forum: News
Topic: Testing needed: Dynamic shadows are now supported on Android
Replies: 4
Views: 475

Testing needed: Dynamic shadows are now supported on Android

Thanks to the dedicated work of a few people we have been able to port the dynamic shadow shaders to Open GL ES, which means that you can now use them on Android! teaser.jpg How do I test? Download and install the APK from here (24MB). Go to Settings → Effects → Enable dynamic shadows. If this optio...