Search found 3921 matches
- Tue Sep 29, 2026 19:05
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.18.0-6c4c384
[git] DeltachangeOG -> luanti-org/luanti : Docker: Pin a stable Prometheus version with submodules (#17528) bd2bda6 https://github.com/luanti-org/luanti/commit/bd2bda63889fd985d40acbda5750ea8ed83a3a09 ( 2026-08-30T23:58:53Z )
[git] HybridDog -> luanti-org/luanti : Refactor server-side node ...
- Sat Sep 12, 2026 10:44
- Forum: Problems
- Topic: ERROR: Response Code 409
- Replies: 2
- Views: 131
Re: ERROR: Response Code 409
This is just intended to make you aware that there is a mismatch going on.
Since you're intentionally using a proxy/tunnel, your setup is working as expected. There's no way get rid of this message in this case.
Since you're intentionally using a proxy/tunnel, your setup is working as expected. There's no way get rid of this message in this case.
- Fri Sep 11, 2026 22:07
- Forum: Problems
- Topic: client/server list -> game+list mods icon
- Replies: 3
- Views: 280
Re: client/server list -> game+list mods icon
That is roughly correct. Luanti servers only announce their mods to the list at startup.
If the server drops off the list for any reason, it is possible for it to be added back "spontaneously", but the information from the initial announce is lost at that point.
An explicit setting to suppress the ...
If the server drops off the list for any reason, it is possible for it to be added back "spontaneously", but the information from the initial announce is lost at that point.
An explicit setting to suppress the ...
- Sat Aug 29, 2026 19:07
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.18.0-47941ef
[git] cx384 -> luanti-org/luanti : [SSCSM] Remove ContentFeatures copy 6e92f85 https://github.com/luanti-org/luanti/commit/6e92f85d8ba4a5c0341435c3215a1247becb2b86 ( 2026-08-01T05:45:29Z )
[git] cx384 -> luanti-org/luanti : Don't copy ContentFeatures to use unique_ptr for NodeVisuals 8e26c23 ...
- Thu Aug 13, 2026 21:50
- Forum: Problems
- Topic: Announcing to server list crashes server
- Replies: 16
- Views: 982
Re: Announcing to server list crashes server
When you're running Luanti inside gdb manually you should remove the --debugger flag.
- Mon Aug 10, 2026 19:47
- Forum: Problems
- Topic: Announcing to server list crashes server
- Replies: 16
- Views: 982
Re: Announcing to server list crashes server
If you just use gdb --args then gdb expects you to manually enter a command to actually run Luanti.
To get everything to work automatically you will need to launch the server like this:
To get everything to work automatically you will need to launch the server like this:
Code: Select all
gdb --batch -iex "set confirm off" -ex run -ex bt --args ./bin/luantiserver ...
- Sun Aug 09, 2026 22:29
- Forum: General Discussion
- Topic: [FORUMS] Password reset functionality broken
- Replies: 2
- Views: 308
Re: [FORUMS] Password reset functionality broken
The password reset functionality has been fixed today.
Not only that, the forums use something called Anubis which has to be one of the worst additions of security I have ever seen.
What kind of problems have you encountered? It works fine for me.
Note that the forums taking a while to load is ...
Not only that, the forums use something called Anubis which has to be one of the worst additions of security I have ever seen.
What kind of problems have you encountered? It works fine for me.
Note that the forums taking a while to load is ...
- Fri Jul 31, 2026 17:00
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.17.0-18d21ef
[git] cx384 -> luanti-org/luanti : Reduce server.h includes in favour of IGameDef (#17262) 690a134 https://github.com/luanti-org/luanti/commit/690a134f0bf346c6f96d2cb28cd56a1a057e226d ( 2026-06-20T13:57:22Z )
[git] DragonWrangler1 -> luanti-org/luanti : Disable visual_scale for unsupported ...
- Mon Jul 27, 2026 11:46
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Re: [Windows] sfan5's development builds (+ LuaJIT)
The answer is "maybe". However this is probably a mod bug.
- Fri Jun 19, 2026 15:25
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.17.0-fcf7692
[git] appgurueu -> luanti-org/luanti : Clean up mesh.{cpp,h} a bit 7319b66 https://github.com/luanti-org/luanti/commit/7319b660d8954eb8a13f0b39c20e8aaa17006468 ( 2026-04-28T18:45:33Z )
[git] appgurueu -> luanti-org/luanti : Use standard shading for item mesh rendering c373cbc https://github.com ...
- Mon Jun 08, 2026 13:17
- Forum: General Discussion
- Topic: Media loading question
- Replies: 1
- Views: 261
Re: Media loading question
Menu resources are only for the local game in singleplayer.
- Mon Jun 08, 2026 13:09
- Forum: Русский
- Topic: Блокировки клиента Luanti в России
- Replies: 8
- Views: 1214
Re: Блокировки клиента Luanti в России
There seems to be a mirror site at https://servers.luanti.ru/, have you tried it?
(sorry for english, I don't speak Russian)
(sorry for english, I don't speak Russian)
- Sun May 10, 2026 09:20
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 5934
- Sun Apr 26, 2026 12:40
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Re: [Windows] sfan5's development builds (+ LuaJIT)
1. luanti-5.16.6872576
This build outright crashes on any of my machines (win64).
I messed up some files when updating the compiler. There's now a new build above that will work.
2. luanti-5.16.0-d5fc9a1
When I test this build with one of the games (Backrooms Test by SumianVoice), a bunch ...
- Sun Apr 26, 2026 12:33
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.16.0-4d3ca7c
[git] cx384 -> luanti-org/luanti : Fix string metatable in CPCSM and SSCSM (#17109) 110b32a https://github.com/luanti-org/luanti/commit/110b32a51a8744cdb94d7e2783d853a6c8d022e3 ( 2026-04-18T12:20:24Z )
[git] cx384 -> luanti-org/luanti : Fix mapblock mesh memory leak (#17104) b387c8a https ...
- Fri Apr 17, 2026 11:07
- Forum: General Discussion
- Topic: NetBSD?
- Replies: 2
- Views: 346
Re: NetBSD?
We don't have anyone actively testing Luanti on NetBSD, but as far as I know it works fine.
- Fri Apr 17, 2026 08:39
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 7196
Re: Luanti 5.15.2
Indeed. It's essential that a security patch does nothing else, so that nobody has a reason not to upgrade. The only other two changes we included are two low-risk bug fixes.
By the way since it's been asked a few times: All previous Luanti versions are vulnerable . That includes 5.14.0, 5.13.0, 5 ...
By the way since it's been asked a few times: All previous Luanti versions are vulnerable . That includes 5.14.0, 5.13.0, 5 ...
- Tue Apr 14, 2026 21:39
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 7196
Luanti 5.15.2 [SECURITY RELEASE]
Luanti 5.15.2 has been released! (security release for 5.15.1)
Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)
Highlights
This release fixes critical security vulnerabilities affecting both the client and server. We advise everyone to upgrade immediately .
Note that ...
Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)
Highlights
This release fixes critical security vulnerabilities affecting both the client and server. We advise everyone to upgrade immediately .
Note that ...
- Mon Apr 13, 2026 19:38
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.16.0-6872576
(in case anyone is wondering: yes, the security patches from 5.12.2 are already included in the development branch)
[git] cx384 -> luanti-org/luanti : Document that the hand item can't be an ItemStack 89f346b https://github.com/luanti-org/luanti/commit/89f346b1be108cde2aed39a3375bbcf1847434da ...
[git] cx384 -> luanti-org/luanti : Document that the hand item can't be an ItemStack 89f346b https://github.com/luanti-org/luanti/commit/89f346b1be108cde2aed39a3375bbcf1847434da ...
- Wed Mar 25, 2026 20:15
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.16.0-d5fc9a1
[git] appgurueu -> luanti-org/luanti : Let modders disable skybox dimming in caves (#16976) 10f22dd https://github.com/luanti-org/luanti/commit/10f22dd6dad7fc3c2c717b1c6bf710af5782508d ( 2026-03-08T11:16:12Z )
[git] CrazyladMT -> luanti-org/luanti : Docs: Make a few URLs into clickable links ...
- Sun Mar 01, 2026 14:03
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.16.0-d742cd1
[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z )
[git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set ...
[git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set ...
- Thu Jan 29, 2026 22:53
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 871
- Views: 473607
Luanti 5.15.0-98f6569
[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z )
[git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered ...
- Wed Jan 28, 2026 13:43
- Forum: Problems
- Topic: A most puzzling ore spawn issue
- Replies: 8
- Views: 280
Re: A most puzzling ore spawn issue
The "race condition" here is that any other mod could be doing the same ore registration trick in register_on_mods_loaded and you can't really ensure that your mod is the last one.
This is relevant for the functioning of your idea generally, but not the problem you described, since you're printing ...
This is relevant for the functioning of your idea generally, but not the problem you described, since you're printing ...
- Mon Jan 19, 2026 16:40
- Forum: General Discussion
- Topic: More contact boxes in forum profile
- Replies: 13
- Views: 3096
Re: More contact boxes in forum profile
I at least got rid of the dead sites now.
- Fri Jan 09, 2026 12:50
- Forum: Problems
- Topic: 5.15 rc1 : no wield_image, no texture ?
- Replies: 2
- Views: 236