What do you think Luanti should do?
Search found 3909 matches
- Sun May 10, 2026 09:20
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 23
- Views: 1416
- Sun Apr 26, 2026 12:40
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Re: [Windows] sfan5's development builds (+ LuaJIT)
1. luanti-5.16.6872576 This build outright crashes on any of my machines (win64). I messed up some files when updating the compiler. There's now a new build above that will work. 2. luanti-5.16.0-d5fc9a1 When I test this build with one of the games (Backrooms Test by SumianVoice), a bunch of red er...
- Sun Apr 26, 2026 12:33
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Luanti 5.16.0-4d3ca7c
[git] cx384 -> luanti-org/luanti : Fix string metatable in CPCSM and SSCSM (#17109) 110b32a https://github.com/luanti-org/luanti/commit/110b32a51a8744cdb94d7e2783d853a6c8d022e3 ( 2026-04-18T12:20:24Z ) [git] cx384 -> luanti-org/luanti : Fix mapblock mesh memory leak (#17104) b387c8a https://github....
- Fri Apr 17, 2026 11:07
- Forum: General Discussion
- Topic: NetBSD?
- Replies: 2
- Views: 186
Re: NetBSD?
We don't have anyone actively testing Luanti on NetBSD, but as far as I know it works fine.
- Fri Apr 17, 2026 08:39
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 4752
Re: Luanti 5.15.2
Indeed. It's essential that a security patch does nothing else, so that nobody has a reason not to upgrade. The only other two changes we included are two low-risk bug fixes. By the way since it's been asked a few times: All previous Luanti versions are vulnerable . That includes 5.14.0, 5.13.0, 5.1...
- Tue Apr 14, 2026 21:39
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 4752
Luanti 5.15.2 [SECURITY RELEASE]
Luanti 5.15.2 has been released! (security release for 5.15.1) Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0) Highlights This release fixes critical security vulnerabilities affecting both the client and server. We advise everyone to upgrade immediately . Note that the atta...
- Mon Apr 13, 2026 19:38
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Luanti 5.16.0-6872576
(in case anyone is wondering: yes, the security patches from 5.12.2 are already included in the development branch) [git] cx384 -> luanti-org/luanti : Document that the hand item can't be an ItemStack 89f346b https://github.com/luanti-org/luanti/commit/89f346b1be108cde2aed39a3375bbcf1847434da ( 2026...
- Wed Mar 25, 2026 20:15
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Luanti 5.16.0-d5fc9a1
[git] appgurueu -> luanti-org/luanti : Let modders disable skybox dimming in caves (#16976) 10f22dd https://github.com/luanti-org/luanti/commit/10f22dd6dad7fc3c2c717b1c6bf710af5782508d ( 2026-03-08T11:16:12Z ) [git] CrazyladMT -> luanti-org/luanti : Docs: Make a few URLs into clickable links (#1700...
- Sun Mar 01, 2026 14:03
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Luanti 5.16.0-d742cd1
[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z ) [git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set 8...
- Thu Jan 29, 2026 22:53
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Luanti 5.15.0-98f6569
[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z ) [git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set 8...
- Wed Jan 28, 2026 13:43
- Forum: Problems
- Topic: A most puzzling ore spawn issue
- Replies: 8
- Views: 218
Re: A most puzzling ore spawn issue
The "race condition" here is that any other mod could be doing the same ore registration trick in register_on_mods_loaded and you can't really ensure that your mod is the last one. This is relevant for the functioning of your idea generally, but not the problem you described, since you're ...
- Mon Jan 19, 2026 16:40
- Forum: General Discussion
- Topic: More contact boxes in forum profile
- Replies: 13
- Views: 3036
Re: More contact boxes in forum profile
I at least got rid of the dead sites now.
- Fri Jan 09, 2026 12:50
- Forum: Problems
- Topic: 5.15 rc1 : no wield_image, no texture ?
- Replies: 2
- Views: 145
- Fri Jan 09, 2026 12:48
- Forum: Problems
- Topic: Why can't i break and set a node?
- Replies: 14
- Views: 358
Re: Why can't i break and set a node?
A simple callback that will work here is core.after : core.after(0, core.set_node(vector.new(0,0,0), ...)) -- the completion of this line is left as your exercise 0 meaning no delay, but still after the game has begun and all mods are loaded. That's not the correct syntax for a callback. Doing that...
- Sat Dec 27, 2025 22:06
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 88
- Views: 21655
Re: Post your screenshots!
I'll start:
- Sat Dec 27, 2025 22:02
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 88
- Views: 21655
Post your screenshots! (2026 edition)
With the year about to end and the old thread being huge, it's time for a new one. Use this thread to share screenshots of anything interesting, fun or amazing you've found or done in the game. Note : When uploading images to the forum the maximum size is 1 MB, or it will fail. You can convert your ...
- Sun Dec 21, 2025 19:54
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 865
- Views: 461564
Luanti 5.15.0-f91e58a
[git] lhofhansl -> luanti-org/luanti : Revert part of 16013 - restore liquid updates to the client (#16663) 6ac8346 https://github.com/luanti-org/luanti/commit/6ac8346c6d8ef1165fd6c06b2ce964e8acccafff ( 2025-11-11T19:10:49Z ) [git] sfan5 -> luanti-org/luanti : Automatically choose multiple emerge t...
- Thu Dec 11, 2025 12:10
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 764
Re: VoxeLibre FPS Tanking Shortly After Starting Game
I think the most realistic way anyone can debug this issue would be if you were to upload a copy of your world.
No promise that I have time to look at it soon, however.
No promise that I have time to look at it soon, however.
- Thu Dec 04, 2025 12:51
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 764
Re: VoxeLibre FPS Tanking Shortly After Starting Game
Yes. On the client collision detection can run for: particles, entities and the local physics.
- Thu Dec 04, 2025 12:30
- Forum: Problems
- Topic: minetest 0.4.17.1 crashes Indeterministic
- Replies: 10
- Views: 262
Re: minetest 0.4.17.1 crashes Indeterministic
The core developers have no interest in doing this.
If you mean the community then there's been more than enough time for someone to step up and maintain a fork of Minetest 0.4. To my knowledge this hasn't happened.
- Wed Dec 03, 2025 16:10
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 764
Re: VoxeLibre FPS Tanking Shortly After Starting Game
As for the profiler screenshots, I've taken them at world start and when the FPS is lowest: [...] From the FPS information alone I can tell you that it's not a rendering issue, since 7ms rendering time should get you about 142 FPS. What is very suspicious is that the profiler is saying that the cli...
- Wed Dec 03, 2025 15:45
- Forum: Problems
- Topic: minetest 0.4.17.1 crashes Indeterministic
- Replies: 10
- Views: 262
Re: minetest 0.4.17.1 crashes Indeterministic
I know that there's a solution already but I want to note the following: If you voluntarily use a 7 year old software version (which is not a good idea) you really can't expect to still receive help and support for it. Minetest 0.4.17 also has several publicly documented game-, security- and privacy...
- Mon Dec 01, 2025 22:28
- Forum: Feature Discussion
- Topic: Renaming worlds using menu
- Replies: 2
- Views: 317
Re: Renaming worlds using menu
There's a Github issue for this: https://github.com/luanti-org/luanti/issues/16621
- Sat Nov 29, 2025 18:13
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 764
Re: VoxeLibre FPS Tanking Shortly After Starting Game
Which version of Luanti are you using? What are your engine settings (especially graphical effects)? Did you try changing them? Did you try disabling the mods you have? Not sure what the FPS actually is, but it's not something I can just get over and play through. You can see the exact FPS by pressi...
- Fri Nov 21, 2025 20:52
- Forum: News
- Topic: Testing needed: Dynamic shadows are now supported on Android
- Replies: 4
- Views: 484
Testing needed: Dynamic shadows are now supported on Android
Thanks to the dedicated work of a few people we have been able to port the dynamic shadow shaders to Open GL ES, which means that you can now use them on Android! teaser.jpg How do I test? Download and install the APK from here (24MB). Go to Settings → Effects → Enable dynamic shadows. If this optio...