Search found 3856 matches
- Tue Jan 14, 2025 22:51
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Luanti 5.11.0-cf074dd
[git] grorp -> minetest/minetest : Remove normal map leftovers (#15609) f54d209 https://github.com/minetest/minetest/commit/f54d209bc8cb6c4ae8735090b2eb6f15af35ed36 ( 2024-12-31T18:28:57Z ) [git] lhofhansl -> minetest/minetest : Fix MSAA and bloom flashing artifacts (#15610) 2db4ad8 https://github....
- Tue Dec 31, 2024 15:18
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Luanti 5.11.0-a4d2633
[git] appgurueu -> minetest/minetest_game : Fix book crash with malicious form data 9bcf2d4 https://github.com/minetest/minetest_game/commit/9bcf2d46d0a675e51447a24db84a4f8a0614936d ( 2024-12-21T15:28:45Z ) [git] cx384 -> minetest/minetest : Move formspec code from game.cpp to separate file 83bc27d...
- Fri Dec 20, 2024 19:23
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Luanti 5.11.0-d4ccc8d
[... commit list truncated due to forum limit ...] [git] Wuzzy2 -> minetest/minetest : Luanti rename: builtin (#15324) ad4b13a https://github.com/minetest/minetest/commit/ad4b13a0e9926ac9b5efd5890987116c5c5c5140 ( 2024-10-28T18:40:18Z ) [git] sfence -> minetest/minetest : Make Luanti buildable for ...
- Sat Nov 09, 2024 12:13
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Luanti 5.10.0-50b7523
PSA: Minetest is now named Luanti, and so is the executable. [git] appgurueu -> minetest/minetest : Fix local animations not working (was broken in 06907aa) 067a5b5 https://github.com/minetest/minetest/commit/067a5b5ac3225183ad5b44684cbf3ea101314fa2 ( 2024-10-13T13:48:39Z ) [git] cx384 -> minetest/m...
- Fri Oct 18, 2024 10:47
- Forum: Problems
- Topic: The server is not working in any way
- Replies: 8
- Views: 1054
Re: The server is not working in any way
The error should be clear. The server cannot reach your server from outside.
I can't provide more help because you removed the important details.
I can't provide more help because you removed the important details.
- Fri Oct 18, 2024 10:40
- Forum: Modding Discussion
- Topic: Retrieving decoration positions for MapBlock outside register_on_generated callbacks?
- Replies: 5
- Views: 911
Re: Retrieving decoration positions for MapBlock outside register_on_generated callbacks?
Information about decorations only exists during the mapgen process and is unavailable outside of it.
I'm not sure if decoration placement is deterministic enough that it could be predicted or reproduced (ideally it would be), but no such APIs exist for this anyway.
I'm not sure if decoration placement is deterministic enough that it could be predicted or reproduced (ideally it would be), but no such APIs exist for this anyway.
- Fri Oct 18, 2024 10:29
- Forum: News
- Topic: Introducing Our New Name
- Replies: 128
- Views: 23285
Re: Introducing Our New Name
picking up some unanswered questions When will this be "active"? When will this be reflected in code? (I understand using core instead of minetest , but will there be luanti , too?) When will this be reflected in branding (UI, logos, icons, packages, etc.) Did you reach out to the luanti.n...
- Sun Oct 13, 2024 10:32
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Minetest 5.10.0-e3aa79c
many commits this time, feature freeze is about to start! [git] sfan5 -> minetest/minetest : Fix CAO mesh lighting with shaders disabled 65af606 https://github.com/minetest/minetest/commit/65af606729f7e3c162bf0b77a02570697f784c66 ( 2024-09-16T21:12:52Z ) [git] sfan5 -> minetest/minetest : Fix VBO hi...
- Sun Oct 13, 2024 10:30
- Forum: Problems
- Topic: [SOLVED] Mineclone chest and mob lighting erratic
- Replies: 3
- Views: 924
- Sun Oct 13, 2024 10:29
- Forum: Problems
- Topic: Client login has a long wait time
- Replies: 7
- Views: 2037
Re: Client login has a long wait time
I suggest opening a bug report on Github together with a verbose log file of your server.
- Sun Oct 13, 2024 10:07
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 511
- Views: 119488
Re: [Server] LinuxForks (Lots of trains)
posting here so the admin sees it: When working on the server list code recently I noticed that the domain has a broken IPv6 address: linux-forks.de. 3600 IN AAAA fe80::3889:47ff:fe26:1bd8 This IP is link-local and will never work from anywhere. Worse, it can cause older clients to fail to connect t...
- Sun Sep 29, 2024 15:37
- Forum: Problems
- Topic: default shader cannot be compiled?
- Replies: 4
- Views: 1375
- Wed Sep 04, 2024 20:08
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Minetest 5.10.0-486dc32
[git] wsor4035 -> minetest/minetest : Reword CMake message for LuaJIT detection df8afe3 https://github.com/minetest/minetest/commit/df8afe3dc418534111c0f2d7f0c67bf1caf6cda9 ( 2024-08-26T16:32:42Z ) [git] Desour -> minetest/minetest : Meshgen: Don't get lights for not drawn solid faces da1fc9a https...
- Wed Sep 04, 2024 20:06
- Forum: Problems
- Topic: Halo selection boxes nonfunctional in OpenGL 3 driver?
- Replies: 6
- Views: 1297
Re: Halo selection boxes nonfunctional in OpenGL 3 driver?
Can't reproduce on an AMD GPU.
And I have 5.10.0-dev, with compile options that enable the use of the alternative drivers.
And I have 5.10.0-dev, with compile options that enable the use of the alternative drivers.
- Sun Sep 01, 2024 11:01
- Forum: Problems
- Topic: Problems encountered when saving server maps using the client
- Replies: 1
- Views: 713
Re: Problems encountered when saving server maps using the client
Air nodes are obviously also saved, since they are part of the data sent by the server. The problem is that depending some some circumstances the map generator runs a second time for an area that was already downloaded, so it overwrites it. This can happen either due to the engine or in the game cod...
- Sun Sep 01, 2024 10:42
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
@sfan5 - and just so i know, is there a difference between this latest build c489cef and the official v5.9.0 stable? i always assumed that when they both release around the same time, that they are. the difference is precisely these commits: https://github.com/minetest/minetest/compare/c489cef...5....
- Sun Aug 25, 2024 20:42
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Minetest 5.10.0-56123b2
I think there've been related changes. If 5.9.0 release is also affected please consider opening an issue. [git] grorp -> minetest/minetest : Avoid infinite recursion with unhandled second touch (#14915) 95a0cc8 https://github.com/minetest/minetest/commit/95a0cc8f9a69aee5f281606cc63b034fa7c02e54 ( 2...
- Sat Aug 10, 2024 14:07
- Forum: Problems
- Topic: Installation error
- Replies: 1
- Views: 805
Re: Installation error
It seems you're building some ancient and unsupported version, Minetest has not used Irrlicht 1.8.4 in more than 2 years.
Any reason you're not using the prebuilt binary?
I believe Homebrew no longer supports Mojave, too.
Any reason you're not using the prebuilt binary?
I believe Homebrew no longer supports Mojave, too.
- Mon Aug 05, 2024 17:57
- Forum: Problems
- Topic: Trouble understanding map.sqlite blob organization
- Replies: 2
- Views: 925
Re: Trouble understanding map.sqlite blob organization
It sounds like you didn't decompress the blob correctly. The important part is that you have the version byte and everything after it is compressed with zstd. What might help you is this Python script that parses both old and new map data: https://gist.github.com/sfan5/52917a0e1338bcda2176edbc416dae60
- Mon Aug 05, 2024 17:37
- Forum: News
- Topic: Minetest 5.9.0 release candidate
- Replies: 18
- Views: 4841
Minetest 5.9.0 release candidate
This is a pre-release version of the upcoming Minetest 5.9.0. We'd be very grateful for help testing it. If all goes well, Minetest 5.9.0 should be released the end of this week. Highlights You can read the the full changelog . Known issues The default / , + or - keybindings no longer work on certai...
- Sat Aug 03, 2024 12:42
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Minetest 5.9.0-c489cef
(more than 40 commits. no listing, sorry)
Download: minetest-5.9.0-c489cef
Download: minetest-5.9.0-c489cef
- Fri Aug 02, 2024 15:41
- Forum: Problems
- Topic: WorldEdit - can't always use Pos1 as origin
- Replies: 2
- Views: 1064
Re: WorldEdit - can't always use Pos1 as origin
This is expected behavior. WorldEdit schematics don't "remember" which corner you used to save them.
- Sun May 26, 2024 14:18
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 864
- Views: 406340
Re: [Modpack] WorldEdit [worldedit]
I know your post is half a year old but that should be fixed with recent versions. If not, open a bug.
- Tue May 21, 2024 10:43
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 846
- Views: 379992
Minetest 5.9.0-36d236c
[git] grorp -> minetest/minetest : Fix shootline not being updated if press and release happen in the sa… d7f9da4 https://github.com/minetest/minetest/commit/d7f9da49eb3766ab3f23684eed1e3bf655842a43 ( 2024-05-05T11:28:50Z ) [git] grorp -> minetest/minetest : Add object's own position for each colli...
- Wed May 15, 2024 20:11
- Forum: Problems
- Topic: Crash Minetest "Couldn't save env meta"
- Replies: 1
- Views: 615
Re: Crash Minetest "Couldn't save env meta"
Someone reported the same issue here but there's been no progress yet: https://github.com/minetest/minetest/issues/14619