Search found 3856 matches

by sfan5
Tue Jan 14, 2025 22:51
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Luanti 5.11.0-cf074dd

[git] grorp -> minetest/minetest : Remove normal map leftovers (#15609) f54d209 https://github.com/minetest/minetest/commit/f54d209bc8cb6c4ae8735090b2eb6f15af35ed36 ( 2024-12-31T18:28:57Z ) [git] lhofhansl -> minetest/minetest : Fix MSAA and bloom flashing artifacts (#15610) 2db4ad8 https://github....
by sfan5
Tue Dec 31, 2024 15:18
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Luanti 5.11.0-a4d2633

[git] appgurueu -> minetest/minetest_game : Fix book crash with malicious form data 9bcf2d4 https://github.com/minetest/minetest_game/commit/9bcf2d46d0a675e51447a24db84a4f8a0614936d ( 2024-12-21T15:28:45Z ) [git] cx384 -> minetest/minetest : Move formspec code from game.cpp to separate file 83bc27d...
by sfan5
Fri Dec 20, 2024 19:23
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Luanti 5.11.0-d4ccc8d

[... commit list truncated due to forum limit ...] [git] Wuzzy2 -> minetest/minetest : Luanti rename: builtin (#15324) ad4b13a https://github.com/minetest/minetest/commit/ad4b13a0e9926ac9b5efd5890987116c5c5c5140 ( 2024-10-28T18:40:18Z ) [git] sfence -> minetest/minetest : Make Luanti buildable for ...
by sfan5
Sat Nov 09, 2024 12:13
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Luanti 5.10.0-50b7523

PSA: Minetest is now named Luanti, and so is the executable. [git] appgurueu -> minetest/minetest : Fix local animations not working (was broken in 06907aa) 067a5b5 https://github.com/minetest/minetest/commit/067a5b5ac3225183ad5b44684cbf3ea101314fa2 ( 2024-10-13T13:48:39Z ) [git] cx384 -> minetest/m...
by sfan5
Fri Oct 18, 2024 10:47
Forum: Problems
Topic: The server is not working in any way
Replies: 8
Views: 1054

Re: The server is not working in any way

The error should be clear. The server cannot reach your server from outside.
I can't provide more help because you removed the important details.
by sfan5
Fri Oct 18, 2024 10:40
Forum: Modding Discussion
Topic: Retrieving decoration positions for MapBlock outside register_on_generated callbacks?
Replies: 5
Views: 911

Re: Retrieving decoration positions for MapBlock outside register_on_generated callbacks?

Information about decorations only exists during the mapgen process and is unavailable outside of it.
I'm not sure if decoration placement is deterministic enough that it could be predicted or reproduced (ideally it would be), but no such APIs exist for this anyway.
by sfan5
Fri Oct 18, 2024 10:29
Forum: News
Topic: Introducing Our New Name
Replies: 128
Views: 23285

Re: Introducing Our New Name

picking up some unanswered questions When will this be "active"? When will this be reflected in code? (I understand using core instead of minetest , but will there be luanti , too?) When will this be reflected in branding (UI, logos, icons, packages, etc.) Did you reach out to the luanti.n...
by sfan5
Sun Oct 13, 2024 10:32
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Minetest 5.10.0-e3aa79c

many commits this time, feature freeze is about to start! [git] sfan5 -> minetest/minetest : Fix CAO mesh lighting with shaders disabled 65af606 https://github.com/minetest/minetest/commit/65af606729f7e3c162bf0b77a02570697f784c66 ( 2024-09-16T21:12:52Z ) [git] sfan5 -> minetest/minetest : Fix VBO hi...
by sfan5
Sun Oct 13, 2024 10:29
Forum: Problems
Topic: Client login has a long wait time
Replies: 7
Views: 2037

Re: Client login has a long wait time

I suggest opening a bug report on Github together with a verbose log file of your server.
by sfan5
Sun Oct 13, 2024 10:07
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 511
Views: 119488

Re: [Server] LinuxForks (Lots of trains)

posting here so the admin sees it: When working on the server list code recently I noticed that the domain has a broken IPv6 address: linux-forks.de. 3600 IN AAAA fe80::3889:47ff:fe26:1bd8 This IP is link-local and will never work from anywhere. Worse, it can cause older clients to fail to connect t...
by sfan5
Wed Sep 04, 2024 20:08
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Minetest 5.10.0-486dc32

[git] wsor4035 -> minetest/minetest : Reword CMake message for LuaJIT detection df8afe3 https://github.com/minetest/minetest/commit/df8afe3dc418534111c0f2d7f0c67bf1caf6cda9 ( 2024-08-26T16:32:42Z ) [git] Desour -> minetest/minetest : Meshgen: Don't get lights for not drawn solid faces da1fc9a https...
by sfan5
Wed Sep 04, 2024 20:06
Forum: Problems
Topic: Halo selection boxes nonfunctional in OpenGL 3 driver?
Replies: 6
Views: 1297

Re: Halo selection boxes nonfunctional in OpenGL 3 driver?

Can't reproduce on an AMD GPU.
And I have 5.10.0-dev, with compile options that enable the use of the alternative drivers.
by sfan5
Sun Sep 01, 2024 11:01
Forum: Problems
Topic: Problems encountered when saving server maps using the client
Replies: 1
Views: 713

Re: Problems encountered when saving server maps using the client

Air nodes are obviously also saved, since they are part of the data sent by the server. The problem is that depending some some circumstances the map generator runs a second time for an area that was already downloaded, so it overwrites it. This can happen either due to the engine or in the game cod...
by sfan5
Sun Sep 01, 2024 10:42
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT

@sfan5 - and just so i know, is there a difference between this latest build c489cef and the official v5.9.0 stable? i always assumed that when they both release around the same time, that they are. the difference is precisely these commits: https://github.com/minetest/minetest/compare/c489cef...5....
by sfan5
Sun Aug 25, 2024 20:42
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Minetest 5.10.0-56123b2

I think there've been related changes. If 5.9.0 release is also affected please consider opening an issue. [git] grorp -> minetest/minetest : Avoid infinite recursion with unhandled second touch (#14915) 95a0cc8 https://github.com/minetest/minetest/commit/95a0cc8f9a69aee5f281606cc63b034fa7c02e54 ( 2...
by sfan5
Sat Aug 10, 2024 14:07
Forum: Problems
Topic: Installation error
Replies: 1
Views: 805

Re: Installation error

It seems you're building some ancient and unsupported version, Minetest has not used Irrlicht 1.8.4 in more than 2 years.
Any reason you're not using the prebuilt binary?
I believe Homebrew no longer supports Mojave, too.
by sfan5
Mon Aug 05, 2024 17:57
Forum: Problems
Topic: Trouble understanding map.sqlite blob organization
Replies: 2
Views: 925

Re: Trouble understanding map.sqlite blob organization

It sounds like you didn't decompress the blob correctly. The important part is that you have the version byte and everything after it is compressed with zstd. What might help you is this Python script that parses both old and new map data: https://gist.github.com/sfan5/52917a0e1338bcda2176edbc416dae60
by sfan5
Mon Aug 05, 2024 17:37
Forum: News
Topic: Minetest 5.9.0 release candidate
Replies: 18
Views: 4841

Minetest 5.9.0 release candidate

This is a pre-release version of the upcoming Minetest 5.9.0. We'd be very grateful for help testing it. If all goes well, Minetest 5.9.0 should be released the end of this week. Highlights You can read the the full changelog . Known issues The default / , + or - keybindings no longer work on certai...
by sfan5
Sat Aug 03, 2024 12:42
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Minetest 5.9.0-c489cef

(more than 40 commits. no listing, sorry)
Download: minetest-5.9.0-c489cef
by sfan5
Fri Aug 02, 2024 15:41
Forum: Problems
Topic: WorldEdit - can't always use Pos1 as origin
Replies: 2
Views: 1064

Re: WorldEdit - can't always use Pos1 as origin

This is expected behavior. WorldEdit schematics don't "remember" which corner you used to save them.
by sfan5
Sun May 26, 2024 14:18
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 864
Views: 406340

Re: [Modpack] WorldEdit [worldedit]

I know your post is half a year old but that should be fixed with recent versions. If not, open a bug.
by sfan5
Tue May 21, 2024 10:43
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 846
Views: 379992

Minetest 5.9.0-36d236c

[git] grorp -> minetest/minetest : Fix shootline not being updated if press and release happen in the sa… d7f9da4 https://github.com/minetest/minetest/commit/d7f9da49eb3766ab3f23684eed1e3bf655842a43 ( 2024-05-05T11:28:50Z ) [git] grorp -> minetest/minetest : Add object's own position for each colli...
by sfan5
Wed May 15, 2024 20:11
Forum: Problems
Topic: Crash Minetest "Couldn't save env meta"
Replies: 1
Views: 615

Re: Crash Minetest "Couldn't save env meta"

Someone reported the same issue here but there's been no progress yet: https://github.com/minetest/minetest/issues/14619