Search found 3912 matches

by sfan5
Fri Jun 19, 2026 15:25
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.17.0-fcf7692


[git] appgurueu -> luanti-org/luanti : Clean up mesh.{cpp,h} a bit 7319b66 https://github.com/luanti-org/luanti/commit/7319b660d8954eb8a13f0b39c20e8aaa17006468 ( 2026-04-28T18:45:33Z )
[git] appgurueu -> luanti-org/luanti : Use standard shading for item mesh rendering c373cbc https://github.com ...
by sfan5
Mon Jun 08, 2026 13:17
Forum: General Discussion
Topic: Media loading question
Replies: 1
Views: 174

Re: Media loading question

Menu resources are only for the local game in singleplayer.
by sfan5
Mon Jun 08, 2026 13:09
Forum: Русский
Topic: Блокировки клиента Luanti в России
Replies: 8
Views: 610

Re: Блокировки клиента Luanti в России

There seems to be a mirror site at https://servers.luanti.ru/, have you tried it?

(sorry for english, I don't speak Russian)
by sfan5
Sun May 10, 2026 09:20
Forum: News
Topic: Luanti 5.16.1
Replies: 33
Views: 3680

Re: Luanti 5.16.0

ArceusI wrote:
Sat May 09, 2026 03:14
Krock, what is Luanti going to do as Google begins to lockdown Android? Will you join the effort against Google so people can still enjoy Luanti on Android?
What do you think Luanti should do?
by sfan5
Sun Apr 26, 2026 12:40
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Re: [Windows] sfan5's development builds (+ LuaJIT)


1. luanti-5.16.6872576

This build outright crashes on any of my machines (win64).

I messed up some files when updating the compiler. There's now a new build above that will work.


2. luanti-5.16.0-d5fc9a1

When I test this build with one of the games (Backrooms Test by SumianVoice), a bunch ...
by sfan5
Sun Apr 26, 2026 12:33
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.16.0-4d3ca7c


[git] cx384 -> luanti-org/luanti : Fix string metatable in CPCSM and SSCSM (#17109) 110b32a https://github.com/luanti-org/luanti/commit/110b32a51a8744cdb94d7e2783d853a6c8d022e3 ( 2026-04-18T12:20:24Z )
[git] cx384 -> luanti-org/luanti : Fix mapblock mesh memory leak (#17104) b387c8a https ...
by sfan5
Fri Apr 17, 2026 11:07
Forum: General Discussion
Topic: NetBSD?
Replies: 2
Views: 240

Re: NetBSD?

We don't have anyone actively testing Luanti on NetBSD, but as far as I know it works fine.
by sfan5
Fri Apr 17, 2026 08:39
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 5475

Re: Luanti 5.15.2

Indeed. It's essential that a security patch does nothing else, so that nobody has a reason not to upgrade. The only other two changes we included are two low-risk bug fixes.

By the way since it's been asked a few times: All previous Luanti versions are vulnerable . That includes 5.14.0, 5.13.0, 5 ...
by sfan5
Tue Apr 14, 2026 21:39
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 5475

Luanti 5.15.2 [SECURITY RELEASE]

Luanti 5.15.2 has been released! (security release for 5.15.1)

Blog post: https://blog.luanti.org/2026/01/24/5.15.0-released/ (5.15.0)


Highlights

This release fixes critical security vulnerabilities affecting both the client and server. We advise everyone to upgrade immediately .
Note that ...
by sfan5
Mon Apr 13, 2026 19:38
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.16.0-6872576

(in case anyone is wondering: yes, the security patches from 5.12.2 are already included in the development branch)


[git] cx384 -> luanti-org/luanti : Document that the hand item can't be an ItemStack 89f346b https://github.com/luanti-org/luanti/commit/89f346b1be108cde2aed39a3375bbcf1847434da ...
by sfan5
Wed Mar 25, 2026 20:15
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.16.0-d5fc9a1


[git] appgurueu -> luanti-org/luanti : Let modders disable skybox dimming in caves (#16976) 10f22dd https://github.com/luanti-org/luanti/commit/10f22dd6dad7fc3c2c717b1c6bf710af5782508d ( 2026-03-08T11:16:12Z )
[git] CrazyladMT -> luanti-org/luanti : Docs: Make a few URLs into clickable links ...
by sfan5
Sun Mar 01, 2026 14:03
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.16.0-d742cd1

[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z )
[git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered_set ...
by sfan5
Thu Jan 29, 2026 22:53
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.15.0-98f6569


[git] lhofhansl -> luanti-org/luanti : Process (a chunk local) liquid queue early when blocks are generated … 8883c4c https://github.com/luanti-org/luanti/commit/8883c4cb23ff9790061b8169e0326f1082be3d99 ( 2025-12-24T09:02:26Z )
[git] sfan5 -> luanti-org/luanti : Make UniqueQueue use unordered ...
by sfan5
Wed Jan 28, 2026 13:43
Forum: Problems
Topic: A most puzzling ore spawn issue
Replies: 8
Views: 233

Re: A most puzzling ore spawn issue

The "race condition" here is that any other mod could be doing the same ore registration trick in register_on_mods_loaded and you can't really ensure that your mod is the last one.

This is relevant for the functioning of your idea generally, but not the problem you described, since you're printing ...
by sfan5
Mon Jan 19, 2026 16:40
Forum: General Discussion
Topic: More contact boxes in forum profile
Replies: 13
Views: 3043

Re: More contact boxes in forum profile

I at least got rid of the dead sites now.
by sfan5
Fri Jan 09, 2026 12:48
Forum: Problems
Topic: Why can't i break and set a node?
Replies: 14
Views: 363

Re: Why can't i break and set a node?


A simple callback that will work here is core.after :

core.after(0, core.set_node(vector.new(0,0,0), ...)) -- the completion of this line is left as your exercise

0 meaning no delay, but still after the game has begun and all mods are loaded.


That's not the correct syntax for a callback ...
by sfan5
Sat Dec 27, 2025 22:06
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 101
Views: 26335

Re: Post your screenshots!

I'll start:
just some nice shadows.jpg
just some nice shadows.jpg (975.1 KiB) Viewed 2648 times
by sfan5
Sat Dec 27, 2025 22:02
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 101
Views: 26335

Post your screenshots! (2026 edition)

With the year about to end and the old thread being huge, it's time for a new one.

Use this thread to share screenshots of anything interesting, fun or amazing you've found or done in the game.

Note : When uploading images to the forum the maximum size is 1 MB, or it will fail. You can convert ...
by sfan5
Sun Dec 21, 2025 19:54
Forum: Engine Builds
Topic: [Windows] sfan5's development builds (+ LuaJIT)
Replies: 867
Views: 463936

Luanti 5.15.0-f91e58a


[git] lhofhansl -> luanti-org/luanti : Revert part of 16013 - restore liquid updates to the client (#16663) 6ac8346 https://github.com/luanti-org/luanti/commit/6ac8346c6d8ef1165fd6c06b2ce964e8acccafff ( 2025-11-11T19:10:49Z )
[git] sfan5 -> luanti-org/luanti : Automatically choose multiple ...
by sfan5
Thu Dec 11, 2025 12:10
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 865

Re: VoxeLibre FPS Tanking Shortly After Starting Game

I think the most realistic way anyone can debug this issue would be if you were to upload a copy of your world.
No promise that I have time to look at it soon, however.
by sfan5
Thu Dec 04, 2025 12:51
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 865

Re: VoxeLibre FPS Tanking Shortly After Starting Game

Yes. On the client collision detection can run for: particles, entities and the local physics.
by sfan5
Thu Dec 04, 2025 12:30
Forum: Problems
Topic: minetest 0.4.17.1 crashes Indeterministic
Replies: 10
Views: 263

Re: minetest 0.4.17.1 crashes Indeterministic

Walker wrote:
Wed Dec 03, 2025 19:10
maybe we should continue 0.4.x alongside 5.x as a seperate path ?
The core developers have no interest in doing this.
If you mean the community then there's been more than enough time for someone to step up and maintain a fork of Minetest 0.4. To my knowledge this hasn't happened.
by sfan5
Wed Dec 03, 2025 16:10
Forum: Problems
Topic: VoxeLibre FPS Tanking Shortly After Starting Game
Replies: 10
Views: 865

Re: VoxeLibre FPS Tanking Shortly After Starting Game


As for the profiler screenshots, I've taken them at world start and when the FPS is lowest:
[...]

From the FPS information alone I can tell you that it's not a rendering issue, since 7ms rendering time should get you about 142 FPS.

What is very suspicious is that the profiler is saying that the ...
by sfan5
Wed Dec 03, 2025 15:45
Forum: Problems
Topic: minetest 0.4.17.1 crashes Indeterministic
Replies: 10
Views: 263

Re: minetest 0.4.17.1 crashes Indeterministic

I know that there's a solution already but I want to note the following:

If you voluntarily use a 7 year old software version (which is not a good idea) you really can't expect to still receive help and support for it.
Minetest 0.4.17 also has several publicly documented game-, security- and ...