Search found 3898 matches
- Mon Jan 19, 2026 16:40
- Forum: General Discussion
- Topic: More contact boxes in forum profile
- Replies: 12
- Views: 2963
Re: More contact boxes in forum profile
I at least got rid of the dead sites now.
- Fri Jan 09, 2026 12:50
- Forum: Problems
- Topic: 5.15 rc1 : no wield_image, no texture ?
- Replies: 2
- Views: 72
- Fri Jan 09, 2026 12:48
- Forum: Problems
- Topic: Why can't i break and set a node?
- Replies: 14
- Views: 344
Re: Why can't i break and set a node?
A simple callback that will work here is core.after : core.after(0, core.set_node(vector.new(0,0,0), ...)) -- the completion of this line is left as your exercise 0 meaning no delay, but still after the game has begun and all mods are loaded. That's not the correct syntax for a callback. Doing that...
- Sat Dec 27, 2025 22:06
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 26
- Views: 1528
Re: Post your screenshots!
I'll start:
- Sat Dec 27, 2025 22:02
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 26
- Views: 1528
Post your screenshots! (2026 edition)
With the year about to end and the old thread being huge, it's time for a new one. Use this thread to share screenshots of anything interesting, fun or amazing you've found or done in the game. Note : When uploading images to the forum the maximum size is 1 MB, or it will fail. You can convert your ...
- Sun Dec 21, 2025 19:54
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 857
- Views: 457238
Luanti 5.15.0-f91e58a
[git] lhofhansl -> luanti-org/luanti : Revert part of 16013 - restore liquid updates to the client (#16663) 6ac8346 https://github.com/luanti-org/luanti/commit/6ac8346c6d8ef1165fd6c06b2ce964e8acccafff ( 2025-11-11T19:10:49Z ) [git] sfan5 -> luanti-org/luanti : Automatically choose multiple emerge t...
- Thu Dec 11, 2025 12:10
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 521
Re: VoxeLibre FPS Tanking Shortly After Starting Game
I think the most realistic way anyone can debug this issue would be if you were to upload a copy of your world.
No promise that I have time to look at it soon, however.
No promise that I have time to look at it soon, however.
- Thu Dec 04, 2025 12:51
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 521
Re: VoxeLibre FPS Tanking Shortly After Starting Game
Yes. On the client collision detection can run for: particles, entities and the local physics.
- Thu Dec 04, 2025 12:30
- Forum: Problems
- Topic: minetest 0.4.17.1 crashes Indeterministic
- Replies: 10
- Views: 248
Re: minetest 0.4.17.1 crashes Indeterministic
The core developers have no interest in doing this.
If you mean the community then there's been more than enough time for someone to step up and maintain a fork of Minetest 0.4. To my knowledge this hasn't happened.
- Wed Dec 03, 2025 16:10
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 521
Re: VoxeLibre FPS Tanking Shortly After Starting Game
As for the profiler screenshots, I've taken them at world start and when the FPS is lowest: [...] From the FPS information alone I can tell you that it's not a rendering issue, since 7ms rendering time should get you about 142 FPS. What is very suspicious is that the profiler is saying that the cli...
- Wed Dec 03, 2025 15:45
- Forum: Problems
- Topic: minetest 0.4.17.1 crashes Indeterministic
- Replies: 10
- Views: 248
Re: minetest 0.4.17.1 crashes Indeterministic
I know that there's a solution already but I want to note the following: If you voluntarily use a 7 year old software version (which is not a good idea) you really can't expect to still receive help and support for it. Minetest 0.4.17 also has several publicly documented game-, security- and privacy...
- Mon Dec 01, 2025 22:28
- Forum: Feature Discussion
- Topic: Renaming worlds using menu
- Replies: 2
- Views: 206
Re: Renaming worlds using menu
There's a Github issue for this: https://github.com/luanti-org/luanti/issues/16621
- Sat Nov 29, 2025 18:13
- Forum: Problems
- Topic: VoxeLibre FPS Tanking Shortly After Starting Game
- Replies: 10
- Views: 521
Re: VoxeLibre FPS Tanking Shortly After Starting Game
Which version of Luanti are you using? What are your engine settings (especially graphical effects)? Did you try changing them? Did you try disabling the mods you have? Not sure what the FPS actually is, but it's not something I can just get over and play through. You can see the exact FPS by pressi...
- Fri Nov 21, 2025 20:52
- Forum: News
- Topic: Testing needed: Dynamic shadows are now supported on Android
- Replies: 4
- Views: 376
Testing needed: Dynamic shadows are now supported on Android
Thanks to the dedicated work of a few people we have been able to port the dynamic shadow shaders to Open GL ES, which means that you can now use them on Android! teaser.jpg How do I test? Download and install the APK from here (24MB). Go to Settings → Effects → Enable dynamic shadows. If this optio...
- Sun Nov 09, 2025 18:30
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 857
- Views: 457238
Luanti 5.15.0-760b205
[git] Xeno333 -> luanti-org/luanti : Add `default_mapgen` game setting (#16238) dde4636 https://github.com/luanti-org/luanti/commit/dde463635e68ab56070766f032c04ba3f73f1b69 ( 2025-10-26T17:46:54Z ) [git] cx384 -> luanti-org/luanti : Add inventory image animation API (#16538) 93ccb4b https://github....
- Tue Oct 28, 2025 20:18
- Forum: Problems
- Topic: Screen turns black when facing down
- Replies: 3
- Views: 364
Re: Screen turns black when facing down
https://github.com/luanti-org/luanti/issues/13519 Switching graphics drivers to ogles2 seems to be doing the trick, that was suggested in passing It may not be obvious from the issue, but this was actually fixed with 5.11.0 or later. Also ogles2 is the current default (and only) driver on Android s...
- Sun Oct 26, 2025 15:38
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 857
- Views: 457238
Luanti 5.15.0-4f8a847
Note: I got rid of all 32-bit versions. Nobody needs that these days and even Microsoft is limiting its support for 32-bit Windows recently. [git] Thomas--S -> luanti-org/luanti : Clarify set_yaw() behaviour in documentation 6b0e1e9 https://github.com/luanti-org/luanti/commit/6b0e1e9b67c43eccfc11949...
- Wed Oct 15, 2025 21:26
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 857
- Views: 457238
Luanti 5.15.0-d834c45
[git] Zughy -> luanti-org/luanti : Docs: clarify `stepheight` upper limit c9d4c33 https://github.com/luanti-org/luanti/commit/c9d4c33174c87ede1f49c5fe5e8e49a784798eb6 ( 2025-09-07T18:44:48Z ) [git] Desour -> luanti-org/luanti : Builtin profiler: Capture Tracy zones; And small improvements (#16479) ...
- Tue Oct 14, 2025 11:21
- Forum: Servers
- Topic: LinuxServer.io Docker Doesn't let Luanti Announce Server [UNSOLVED]
- Replies: 6
- Views: 1804
Re: LinuxServer.io Docker Doesn't let Luanti Announce Server [UNSOLVED]
Luanti currently does not support a configuration where the external port does not match the port in config.
So make sure you're not using docker's port remapping.
So make sure you're not using docker's port remapping.
- Tue Oct 07, 2025 18:38
- Forum: General Discussion
- Topic: Database question
- Replies: 5
- Views: 391
Re: Database question
I think ContentDB could actually reasonably estimate how many active installations a mod/game has by seeing how many clients download an update once a new version of a particular package has been published.
- Wed Sep 24, 2025 12:29
- Forum: General Discussion
- Topic: Files too small for Remote Media Server optimization
- Replies: 5
- Views: 395
Re: Files too small for Remote Media Server optimization
The reason remote media works so well for Luanti is not just offloading the delivery to another server/service, but also because our network protocol is (still) pretty bad at bulk data transfer. Starting with 5.12.0 Luanti will also compress files that it transfers with its own protocol. Your remote...
- Sun Sep 07, 2025 11:08
- Forum: General Discussion
- Topic: Someone thinks Anubis is malware
- Replies: 15
- Views: 1699
Re: ???
[...] - the theory is then that scraper bots which will be scraping from hundreds of sessions need to spend a lot of resources for something that a regular user who only needs to verify one session can pass relatively quickly. There will likely come a time when scrapers will be able to pass it too,...
- Sun Sep 07, 2025 10:44
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 857
- Views: 457238
Luanti 5.14.0-176cadc
* 176cadc37 - IrrlichtMt: Fix 2D texture rendering regression (3 hours ago)<SmallJoker> * 5672b9300 - Separate ephemeral from client caching in core.dynamic_add_media() (25 hours ago)<sfan5> * 0b66465f3 - Adjust Server::dynamicAddMedia() and related parts a bit (25 hours ago)<sfan5> * c7d45fe51 - A...
- Fri Jul 18, 2025 09:35
- Forum: Feature Discussion
- Topic: Texture render settings defined by mod creater
- Replies: 1
- Views: 2817
Re: Texture render settings defined by mod creater
This has been brought up in a few contexts (most recently here) so the chances are good of this being added some time.
- Wed Jul 16, 2025 22:19
- Forum: Engine Builds
- Topic: [Windows] sfan5's development builds (+ LuaJIT)
- Replies: 857
- Views: 457238
Luanti 5.13.0-251488b
[git] sfan5 -> luanti-org/luanti : Add core.get_mapgen_chunksize() (#16289) fd0ca20 https://github.com/luanti-org/luanti/commit/fd0ca20ce9a1c9a0f338908dcc0bde29d7deec9b ( 2025-06-29T15:19:40Z ) [git] lhofhansl -> luanti-org/luanti : MapBlock::getData be gone (#16292) 43aad37 https://github.com/luan...