Search found 2931 matches
- Wed May 06, 2026 11:37
- Forum: WIP Games
- Topic: [Game] Delver's Realm [0.99.6-testing]
- Replies: 10
- Views: 1146
Re: [Game] Delver's Realm [0.99.6-testing]
most notably you can now physically traverse the dimensions which span the entire Luanti world generation area. This is a pretty cool idea, so long as you make it an interesting experience to build through (or otherwise traverse) that area. Erupting through the bedrock ceiling of the Nether or arri...
Re: Sky
protections of any kind don't seem to work. even protected chests can be dug. I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilate...
- Mon May 04, 2026 00:20
- Forum: General Discussion
- Topic: Creative logo concepts for open source Luanti.
- Replies: 7
- Views: 2923
- Sun May 03, 2026 02:17
- Forum: Servers
- Topic: FREE Luanti Server Hosting by Walker - for Members of this Forum
- Replies: 970
- Views: 290717
- Fri May 01, 2026 13:49
- Forum: General Discussion
- Topic: [Solved] ContentDB does not show a Portuguese version
- Replies: 2
- Views: 260
Re: [Solved] ContentDB does not show a Portuguese version
Portuguese (Brazil), Galician and Slovenian were all enabled for ContentDB on 12 April or thereabouts - ref
- Thu Apr 30, 2026 11:55
- Forum: Feature Discussion
- Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
- Replies: 9
- Views: 462
Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
[...] It's a good thing then that nobody's talking about sending your passwords to another server. [...] but how do you want to do it then ? i only see two ways: 1. if you register on one server it syncs the registration (with password) to all other servers in the server group 2. you only get regis...
- Wed Apr 29, 2026 23:01
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1087
Re: Luanti 5.16.0-rc1
Choices are always more fun, but I'm sure the engine devs will say that choices make maintenance more complicated. I haven't played MC in a very long time, and didn't realize we had a better feature than they've got: the ability to walk over a single-node gap. I like that feature very much. The hal...
- Wed Apr 29, 2026 13:05
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1087
Re: Luanti 5.16.0-rc1
floaty : Only "step up" when on ground or falling. Same as legacy, but you can no longer "step up" during the "rising" phase of a jump. Also allows you to walk over short gaps without falling. rigid : Only "step up" when on ground. This one is unique. It is n...
- Wed Apr 29, 2026 13:02
- Forum: Feature Discussion
- Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
- Replies: 9
- Views: 462
Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
so you want me to send user-data to random servers i dont know ? No, I want servers to be able to share user data if they have the informed consent of their players. In particular, the inventories and maybe preferences like skins, like OP is asking for. since there are SO MANY servers out there i R...
- Tue Apr 28, 2026 12:46
- Forum: General Discussion
- Topic: OpenStreetMap Money Scheme
- Replies: 2
- Views: 204
Re: OpenStreetMap Money Scheme
Sounds too easy to be quite right. Of course, while you're at it you could also automate extruding the buildings out and so on. There's even a game with this gimmick, Infection Free Zone . The problems include: The data are often incomplete - not everywhere has house outlines, so to sell some areas ...
- Tue Apr 28, 2026 11:44
- Forum: Feature Discussion
- Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
- Replies: 9
- Views: 462
Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
This sort of idea has been conceived before. Usually the solution is not a global system but federation, where servers mutually agree to share and recognise each other.
- Thu Apr 23, 2026 21:45
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 753
- Views: 371440
- Wed Apr 22, 2026 11:10
- Forum: Problems
- Topic: Came from mineclone2, am now disappointed
- Replies: 4
- Views: 391
Re: disappointed
After coming from Mineclone2, you need to understand that that name is now historic, and the successors are now split into Voxelibre and Mineclonia. If you want an original game, Voxelibre is now that. If you want the 99% accurate Minecraft clone, go for Mineclonia. I know you were probably happy wi...
- Wed Apr 22, 2026 00:19
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 34
- Views: 12590
Re: New Feature Hype Thread
... we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. I thought this was already possible by changing the metadata on the compass item to a new metadata image each time the player's direction changes instead of an entirely different compas...
- Sat Apr 18, 2026 00:12
- Forum: News
- Topic: Luanti 5.15.2 [SECURITY RELEASE]
- Replies: 17
- Views: 4610
Re: Luanti 5.15.2
Why do people even stay at old ahh versions, is they stupid? 5.0.0 was a bit of a rough release for some servers performance, plus it would take at least a couple of hours to fix some of the deprecations. Bouncy physics were broken too I think, plus other small things made some people think "i...
- Tue Apr 14, 2026 07:24
- Forum: WIP Mods
- Topic: [Mod ] glb_helper [release]
- Replies: 13
- Views: 559
Re: [Mod ] glb_helper [release]
This is the Zombie Chainsaw, it needs changed alittle, it was mostly a test to see if i could have animated wield .. i can, its nice. i have more weapons to make for the game. https://postimg.cc/bZw81y6g Some image hosts or the forums themselves might have cross-origin rules about loading their ima...
- Sun Apr 12, 2026 12:46
- Forum: General Discussion
- Topic: io_scene_b3d (updated for Blender 5.1)
- Replies: 8
- Views: 534
Re: io_scene_b3d (updated for Blender 5.1)
I cant create a PR because im not a collabor This is because your repository is not related on GitHub. Here are the steps to get to where you can make a PR properly: Make sure you have a good backup of your version of the code Delete your repository off GitHub Push the fork button on the original -...
- Sun Apr 12, 2026 03:45
- Forum: General Discussion
- Topic: io_scene_b3d (updated for Blender 5.1)
- Replies: 8
- Views: 534
Re: io_scene_b3d (updated for Blender 5.1)
You should send a PR to https://github.com/GreenXenith/io_scene_b3d
GLTF is the future, with more tools available to work with it too.
GLTF is the future, with more tools available to work with it too.
- Sat Apr 11, 2026 08:52
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 42
- Views: 14725
Re: [Game] Minefall
I would apportion blame as follows: The engine for letting settings so easily overlap between games. The settings apart from mapgen are usually global, even though per-world and per-game settings are probably preferable in many cases. Mod authors for potentially not considering all of the contexts t...
- Sat Apr 11, 2026 08:45
- Forum: Feature Discussion
- Topic: NEW: Sammy Rating System
- Replies: 54
- Views: 14847
Re: NEW: Sammy Rating System
Well, the only person I've ever seen show interest in the Sammy rating system is runs himself..
- Sat Apr 11, 2026 01:18
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 42
- Views: 14725
Re: [Game] Minefall
The Hudbars mod also loads a bunch of settings as well, which could explain the hudbar issue that I can't reproduce (and indeed, that "deprecation" warning has been there for years because apparently there's no good solution to a bug related to that feature...) Anyway, for now I have nuke...
- Thu Apr 09, 2026 06:11
- Forum: Luanti-related projects
- Topic: Simplistic Web Node Box Creator
- Replies: 19
- Views: 3862
Re: Simplistic Web Node Box Creator
Hmm why is this clamped at size 16/16ths, when nodeboxes can be as much as 24/16ths and still work fine? Yes, I am going to driveby this issue now that there is an active developer :P
- Wed Apr 08, 2026 13:22
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 42
- Views: 14725
Re: [Game] Minefall
One setting that may be in your minetest.conf is the bones_mode setting, which dictates what happens when you die. Thank you, I did have this set, to the same as MTG's default. I reset it to unset with the in-game settings menu. I even got a new death message about returning home unconscious. This ...
- Wed Apr 08, 2026 00:08
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 42
- Views: 14725
Re: [Game] Minefall
The health bar is the solid bar on the left of the mana bar, it's not the the traditional "hearts" bar. ... Visibility is really odd, it's played mostly by feel, then there are unlocks for more information like the compass. I don't understand this remark. Compass are mainly used to detect...
- Tue Apr 07, 2026 06:54
- Forum: WIP Games
- Topic: [Game] Minefall
- Replies: 42
- Views: 14725
Re: [Game] Minefall
Tried this today: (My fault): first time I played, was too easy because my dungeon noise was cranked up high, also I got a crafting table first or second crate. Second time I played: Didn't spawn in green biome, so I quit back to my first seed Back to first seed: didn't get a crafting table until I ...