Search found 2931 matches

by Blockhead
Wed May 06, 2026 11:37
Forum: WIP Games
Topic: [Game] Delver's Realm [0.99.6-testing]
Replies: 10
Views: 1146

Re: [Game] Delver's Realm [0.99.6-testing]

most notably you can now physically traverse the dimensions which span the entire Luanti world generation area. This is a pretty cool idea, so long as you make it an interesting experience to build through (or otherwise traverse) that area. Erupting through the bedrock ceiling of the Nether or arri...
by Blockhead
Tue May 05, 2026 06:31
Forum: Servers
Topic: Sky
Replies: 33
Views: 15374

Re: Sky

protections of any kind don't seem to work. even protected chests can be dug. I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilate...
by Blockhead
Mon May 04, 2026 00:20
Forum: General Discussion
Topic: Creative logo concepts for open source Luanti.
Replies: 7
Views: 2923

Re: Creative logo concepts for open source Luanti.

runs, wrote:
Sun May 03, 2026 20:11
You've got to be kidding me, right? That logo is hideously ugly.

Hahaha
Sometimes, if you have nothing nice to say, it's better to say nothing at all.
by Blockhead
Sun May 03, 2026 02:17
Forum: Servers
Topic: FREE Luanti Server Hosting by Walker - for Members of this Forum
Replies: 970
Views: 290717

Re: FREE Luanti Server Hosting by Walker - for Members of this Forum

Walker wrote:
Sat May 02, 2026 22:54
...you can make a simple dummy mod with the same name and this would deactivate the mod since it would have the same name
(i guess thats how it works)
Yep, just an empty init.lua will do it.
by Blockhead
Fri May 01, 2026 13:49
Forum: General Discussion
Topic: [Solved] ContentDB does not show a Portuguese version
Replies: 2
Views: 260

Re: [Solved] ContentDB does not show a Portuguese version

Portuguese (Brazil), Galician and Slovenian were all enabled for ContentDB on 12 April or thereabouts - ref
by Blockhead
Thu Apr 30, 2026 11:55
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 462

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

[...] It's a good thing then that nobody's talking about sending your passwords to another server. [...] but how do you want to do it then ? i only see two ways: 1. if you register on one server it syncs the registration (with password) to all other servers in the server group 2. you only get regis...
by Blockhead
Wed Apr 29, 2026 23:01
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

Choices are always more fun, but I'm sure the engine devs will say that choices make maintenance more complicated. I haven't played MC in a very long time, and didn't realize we had a better feature than they've got: the ability to walk over a single-node gap. I like that feature very much. The hal...
by Blockhead
Wed Apr 29, 2026 13:05
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

floaty : Only "step up" when on ground or falling. Same as legacy, but you can no longer "step up" during the "rising" phase of a jump. Also allows you to walk over short gaps without falling. rigid : Only "step up" when on ground. This one is unique. It is n...
by Blockhead
Wed Apr 29, 2026 13:02
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 462

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

so you want me to send user-data to random servers i dont know ? No, I want servers to be able to share user data if they have the informed consent of their players. In particular, the inventories and maybe preferences like skins, like OP is asking for. since there are SO MANY servers out there i R...
by Blockhead
Tue Apr 28, 2026 12:46
Forum: General Discussion
Topic: OpenStreetMap Money Scheme
Replies: 2
Views: 204

Re: OpenStreetMap Money Scheme

Sounds too easy to be quite right. Of course, while you're at it you could also automate extruding the buildings out and so on. There's even a game with this gimmick, Infection Free Zone . The problems include: The data are often incomplete - not everywhere has house outlines, so to sell some areas ...
by Blockhead
Tue Apr 28, 2026 11:44
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 462

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

Walker wrote:
Tue Apr 28, 2026 08:40
this can ONLY work if luanti impliment a global account management system like minecraft (PLEASE dont do this EVER)
This sort of idea has been conceived before. Usually the solution is not a global system but federation, where servers mutually agree to share and recognise each other.
by Blockhead
Thu Apr 23, 2026 21:45
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 753
Views: 371440

Re: [Mod] Farming Redo [1.50] [farming]

ArceusI wrote:
Thu Apr 23, 2026 16:31
I noticed that weeds could be used as fuel, a relatively niche use for something that's meant to be annoying.
I'm fairly sure burning weeds for fuel and proper disposal is a practice as old as agriculture.. i.e. very old
by Blockhead
Wed Apr 22, 2026 11:10
Forum: Problems
Topic: Came from mineclone2, am now disappointed
Replies: 4
Views: 391

Re: disappointed

After coming from Mineclone2, you need to understand that that name is now historic, and the successors are now split into Voxelibre and Mineclonia. If you want an original game, Voxelibre is now that. If you want the 99% accurate Minecraft clone, go for Mineclonia. I know you were probably happy wi...
by Blockhead
Wed Apr 22, 2026 00:19
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 34
Views: 12590

Re: New Feature Hype Thread

... we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. I thought this was already possible by changing the metadata on the compass item to a new metadata image each time the player's direction changes instead of an entirely different compas...
by Blockhead
Sat Apr 18, 2026 00:12
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 4610

Re: Luanti 5.15.2

Why do people even stay at old ahh versions, is they stupid? 5.0.0 was a bit of a rough release for some servers performance, plus it would take at least a couple of hours to fix some of the deprecations. Bouncy physics were broken too I think, plus other small things made some people think "i...
by Blockhead
Tue Apr 14, 2026 07:24
Forum: WIP Mods
Topic: [Mod ] glb_helper [release]
Replies: 13
Views: 559

Re: [Mod ] glb_helper [release]

This is the Zombie Chainsaw, it needs changed alittle, it was mostly a test to see if i could have animated wield .. i can, its nice. i have more weapons to make for the game. https://postimg.cc/bZw81y6g Some image hosts or the forums themselves might have cross-origin rules about loading their ima...
by Blockhead
Sun Apr 12, 2026 12:46
Forum: General Discussion
Topic: io_scene_b3d (updated for Blender 5.1)
Replies: 8
Views: 534

Re: io_scene_b3d (updated for Blender 5.1)

I cant create a PR because im not a collabor This is because your repository is not related on GitHub. Here are the steps to get to where you can make a PR properly: Make sure you have a good backup of your version of the code Delete your repository off GitHub Push the fork button on the original -...
by Blockhead
Sun Apr 12, 2026 03:45
Forum: General Discussion
Topic: io_scene_b3d (updated for Blender 5.1)
Replies: 8
Views: 534

Re: io_scene_b3d (updated for Blender 5.1)

You should send a PR to https://github.com/GreenXenith/io_scene_b3d

GLTF is the future, with more tools available to work with it too.
by Blockhead
Sat Apr 11, 2026 08:52
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14725

Re: [Game] Minefall

I would apportion blame as follows: The engine for letting settings so easily overlap between games. The settings apart from mapgen are usually global, even though per-world and per-game settings are probably preferable in many cases. Mod authors for potentially not considering all of the contexts t...
by Blockhead
Sat Apr 11, 2026 08:45
Forum: Feature Discussion
Topic: NEW: Sammy Rating System
Replies: 54
Views: 14847

Re: NEW: Sammy Rating System

ArceusI wrote:
Sat Apr 11, 2026 07:24
Unfortunately with Age Verification laws spreading out of control, this is the last thing we need...That would force governments to restrict Luanti and thus tank its playerbase...
Well, the only person I've ever seen show interest in the Sammy rating system is runs himself..
by Blockhead
Sat Apr 11, 2026 01:18
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14725

Re: [Game] Minefall

The Hudbars mod also loads a bunch of settings as well, which could explain the hudbar issue that I can't reproduce (and indeed, that "deprecation" warning has been there for years because apparently there's no good solution to a bug related to that feature...) Anyway, for now I have nuke...
by Blockhead
Thu Apr 09, 2026 06:11
Forum: Luanti-related projects
Topic: Simplistic Web Node Box Creator
Replies: 19
Views: 3862

Re: Simplistic Web Node Box Creator

Hmm why is this clamped at size 16/16ths, when nodeboxes can be as much as 24/16ths and still work fine? Yes, I am going to driveby this issue now that there is an active developer :P
by Blockhead
Wed Apr 08, 2026 13:22
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14725

Re: [Game] Minefall

One setting that may be in your minetest.conf is the bones_mode setting, which dictates what happens when you die. Thank you, I did have this set, to the same as MTG's default. I reset it to unset with the in-game settings menu. I even got a new death message about returning home unconscious. This ...
by Blockhead
Wed Apr 08, 2026 00:08
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14725

Re: [Game] Minefall

The health bar is the solid bar on the left of the mana bar, it's not the the traditional "hearts" bar. ... Visibility is really odd, it's played mostly by feel, then there are unlocks for more information like the compass. I don't understand this remark. Compass are mainly used to detect...
by Blockhead
Tue Apr 07, 2026 06:54
Forum: WIP Games
Topic: [Game] Minefall
Replies: 42
Views: 14725

Re: [Game] Minefall

Tried this today: (My fault): first time I played, was too easy because my dungeon noise was cranked up high, also I got a crafting table first or second crate. Second time I played: Didn't spawn in green biome, so I quit back to my first seed Back to first seed: didn't get a crafting table until I ...