Search found 2099 matches
- Mon Dec 02, 2024 02:41
- Forum: Client-side modding
- Topic: Getting the direction the player is facing
- Replies: 3
- Views: 153
Re: Getting the direction the player is facing
radians = radians % (2 * math.pi) The angle that you get from the engine should never be greater than a turn (360° or 2pi), so unless you found experimentally that this was needed, you should remove it. Modulus/remainder (%) is quite slow, as it is the same as dividing and then using the remainder....
- Sat Nov 30, 2024 01:38
- Forum: General Discussion
- Topic: Shared mod location for all users?
- Replies: 2
- Views: 94
Re: Shared mod location for all users?
Yes, Luanti can read mods from its systemwide data directory in /usr. There are slight variations on this path according to distro, program version - whether you have upgraded from <= 5.9 "Minetest" or 5.10 "luanti" - and self-compiled vs. from the archive. For me, on Debian, sel...
- Fri Nov 29, 2024 02:59
- Forum: General Discussion
- Topic: unable to use chat in server hosting mode
- Replies: 5
- Views: 189
Re: unable to use chat in server hosting mode
This sounds like either A mod that intercepts chat messages is failing to let the messages through There's more traffic happening than the following can handle: the combination of your server hardware, Luanti's network rate limits, your router and internet connection, and the clients' internet conne...
- Fri Nov 29, 2024 01:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2438
- Views: 572922
Re: [Mod] Advanced Trains [advtrains] [2.4.7]
Railway time wiki pages: Normal docs for developers It is definitely possible to have timetables based on railwaytime; LinuxForks has several, and it uses real-time adaptation too. I will say that this adaptation mode usually only works if you leave the game running continuously (so, a dedicated ser...
- Fri Nov 29, 2024 01:18
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 362
Re: getting started
for the model, there is fragmotion : http://www.fragmosoft.com it ask you to type a prayer to get a 7days licence (renewable) lol but it recognized the model from blockcolor with its animation so i suppose it got full .b3d support. i will experiment with it. Ah, well, now that you mention fragmotio...
- Thu Nov 28, 2024 15:32
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 362
Re: getting started
does "inderstructible" actually works? if i remove oddly_breakable_by_hand my block is inderstructible since there is no tool in my game but i cannot say more about it. No, I have no idea where you got the idea that the indestructible group would do anything, I can't find it in the Lua AP...
- Thu Nov 28, 2024 14:24
- Forum: General Discussion
- Topic: How do i gonna fix Entitys Model Position in the MOD
- Replies: 2
- Views: 89
Re: How do i gonna fix Entitys Model Position in the MOD
It looks like the model is too high up. I'm not sure where you got it from or if you made it, but you should be able to use software like Blender to lower it down.
- Wed Nov 27, 2024 14:23
- Forum: Mod Releases
- Topic: [Mod] Sim Trains 1.5 [sim_trains]
- Replies: 2
- Views: 125
Re: [Mod] Sim Trains 1.5 [sim_trains]
This is good stuff - rudimentary in appearance, to fit the block game world, but still featureful and of good quality. Would you like it to be moved to Mod Releases?
- Wed Nov 27, 2024 14:20
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 362
Re: getting started
Hi, i just installed luanti yesterday, tryed little things just to see if it was working and now i'm wondering how i should start my project. Basically, i want to use luanti for the game's world and then make my own gameplay around it. I didn't search nor read much yet but i found that : https://ap...
- Wed Nov 27, 2024 02:35
- Forum: Client-side modding
- Topic: Getting the direction the player is facing
- Replies: 3
- Views: 153
Re: Getting the direction the player is facing
Luanti's units for angles are a bit all-over-the-place. Some use degrees like you would expect, others use radians like others would expect... You would do well to learn the formula for converting between degrees and radians, because you will need both if you do enough angular maths. There are 2*pi ...
- Tue Nov 26, 2024 02:19
- Forum: Feature Discussion
- Topic: Feature Request: Make Pixeloid the default font
- Replies: 1
- Views: 229
Re: Feature Request: Make Pixeloid the default font
I'm not sure how to measure it, but I feel like I'm up against popular opinion. I think pixel fonts are unnecessarily hard to read, often existing at 2-3 pixels size on our modern resolutions. I'm not saying the current Arimo is good, but maybe a different font like a more fun sans serif font would ...
- Tue Nov 26, 2024 01:44
- Forum: Client-side modding
- Topic: Playing sounds in a CSM?
- Replies: 6
- Views: 200
Re: Playing sounds in a CSM?
I never shipped it properly, but for my own copy of the trundle wheel, that's what I did, added a sound directory in my ~/.minetest with a clicking sound. So I can confirm everything said by DS.
- Mon Nov 25, 2024 15:34
- Forum: Texture Packs
- Topic: [freepack] My quest to create a free Minecraft-style texture pack
- Replies: 9
- Views: 3535
Re: [freepack] My quest to create a free Minecraft-style texture pack
how do i convert the pack? If you wanted to use this in an existing game for Luanti? You would have to DIY it by splitting the images out into their own files and renaming them. I recommend getting a texturepack for your target game (Mineclonia or VoxeLibre) and finding out the file names from ther...
- Mon Nov 25, 2024 09:58
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2438
- Views: 572922
Re: [Mod] Advanced Trains [advtrains] [2.4.7]
Hello, it seems to me that I found a compatibility issue that causes misbehaviour od advtrains in new versions of Luanti. It is in function advtrains.is_node_loaded(). This function is not working properly on new engine versions (I found it in Minetest 5.8.0), so nodes (especially signals) are some...
- Mon Nov 25, 2024 09:55
- Forum: Problems
- Topic: Error when trying to host my world or server on Playit.gg
- Replies: 6
- Views: 240
Re: Error when trying to host my world or server on Playit.gg
Your two topics have been merged because they are about the same thing (playit server hosting). Please put anything related to this topic here in future.
- Mon Nov 25, 2024 09:51
- Forum: Problems
- Topic: Error when trying to host my world or server on Playit.gg
- Replies: 6
- Views: 240
Re: Create a custom domain for Luanti server with Playit.gg
Custom domains are a paid feature: Playit Premium.
- Mon Nov 25, 2024 09:44
- Forum: Problems
- Topic: How do I make textures change at a certain distance from the player?
- Replies: 2
- Views: 130
Re: How do I make textures change at a certain distance from the player?
It sounds like you just want to enable to mipmapping option in the graphics settings, that's pretty standard.
- Sun Nov 24, 2024 03:43
- Forum: Servers
- Topic: Servers hosted by Walker
- Replies: 21
- Views: 2696
- Sat Nov 23, 2024 09:49
- Forum: Feature Discussion
- Topic: Feature Suggestion: Texture Packs on Servers
- Replies: 1
- Views: 126
Re: Feature Suggestion: Texture Packs on Servers
I think that client side mods (CSMs) can change your settings, and that would include your choice of texture pack. (The idea is that the CSM would change your setting automatically, and let you save your choices in some GUI). But I'm not sure the way CSMs run works before you're already on the serve...
- Sat Nov 23, 2024 01:34
- Forum: WIP Mods
- Topic: [Mod] Ladders 3D [ladders_3d]
- Replies: 2
- Views: 171
Re: [Mod] Ladders 3D [ladders_3d]
Is this ready for Releases like your Unified Hammers mod?
- Fri Nov 22, 2024 17:45
- Forum: General Discussion
- Topic: Is this engine SSD-friendly?
- Replies: 4
- Views: 240
Re: Is this engine SSD-friendly?
I would suggest E) Build it from source with RUN_IN_PLACE=1 and put that on your external medium. Even if you install through apt and ask it nicely to put the files somewhere else (A), LMDE is not going to be very up to date; even Debian sid is still on 5.8, but 5.10 has been out for a bit now. (B) ...
- Wed Nov 20, 2024 16:54
- Forum: Problems
- Topic: Luanti crashes on starting up a world
- Replies: 2
- Views: 197
Re: Luanti crashes on starting up a world
A bad mod can sometimes crash the entire engine. Mods that worked on prior versions should be fine - a regression would be rare but not impossible. Does it happen with just your mod list, or all the time with a specific game, or for every single world? To help, the info you would fill out for a bug ...
- Wed Nov 20, 2024 02:57
- Forum: Modding Discussion
- Topic: Detecting modifications to nodes?
- Replies: 4
- Views: 197
Re: Detecting modifications to nodes?
There should be functions in builtin for the defaults when a node is removed. I'd override those to add to a table of tracking info.
- Tue Nov 19, 2024 02:48
- Forum: News
- Topic: Introducing Our New Name
- Replies: 124
- Views: 15556
Re: Introducing Our New Name: Wiki logo
Since the wiki is still needs the rebrand applied, I thought I would help a little by fitting the new menu header logotype into the wiki logo, right where the old logotype was (in fact, it was/is the old-old logotype, the menu header was updated but the wiki never was). Hope you find this useful to ...
- Sat Nov 16, 2024 16:24
- Forum: General Discussion
- Topic: ContentDB account having problems
- Replies: 3
- Views: 172
Re: ContentDB account having problems
Oh okay. The downloads thing makes sense. But I still don't understand the review thing because then I gave a thumbs up review on 'confetti' and nothing happened. Because nobody has rated your review up or down. It's a rank of how helpful your reviews are against others', not a rank of how many rev...