Yes, a few years back there was no real other way to put the attachments in, but that got fixed.
Search found 2998 matches
- Mon Aug 10, 2026 12:12
- Forum: WIP Mods
- Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
- Replies: 6
- Views: 273
Re: [Mod]Pickets [Ver. 0.1.0] [pickets]
- Mon Aug 10, 2026 06:52
- Forum: WIP Mods
- Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
- Replies: 6
- Views: 273
Re: [Mod]Pickets [Ver. 0.1.0] [pickets]
Hi Tumeni, this looks like a really lovely mod.
I just wanted to add 2c to say that you don't need to include your attachments as img tags in your posts the way you're doing it, since you're ending up with all of them twice. If you want them inline, use the "place inline button" after uploading ...
I just wanted to add 2c to say that you don't need to include your attachments as img tags in your posts the way you're doing it, since you're ending up with all of them twice. If you want them inline, use the "place inline button" after uploading ...
- Mon Aug 10, 2026 06:49
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4342
Re: Luanti 5.16.1
But what about legacy versions for certain mods or games? We need access to those on Android devices!
Yes, and ideally in future you will be able to. In 5.17 you can take copies of files out , and hopefully later in 5.17-dev or 5.18 we will get more access for Android users. Letting the Lua of ...
- Wed Aug 05, 2026 02:53
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 602
- Views: 269389
- Tue Aug 04, 2026 09:23
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 602
- Views: 269389
- Mon Aug 03, 2026 08:26
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4342
Re: Luanti 5.16.1
Mod Directories Are Now Read-only
we can still edit the mods by hand on our end but now the engine is limited in how it can modify mods or did i get it wrong?
Right, you can still edit them just fine on platforms that support it (Android tends not to like that :( ). Watch out for pitfalls like ...
- Sun Aug 02, 2026 12:50
- Forum: Problems
- Topic: More Glass(?) glow glass doesn't display correctly
- Replies: 9
- Views: 365
Re: More Glass(?) glow glass doesn't display correctly
Hi, I have moved this to its own thread for visibility and since I'm not sure it belongs in the More Glass thread, More Blocks thread (since that mod adds glowstone), or is maybe relevant to a combination of mods like on a server.
- Sun Aug 02, 2026 12:47
- Forum: Game Discussion
- Topic: Mineclonia Command Formating
- Replies: 1
- Views: 88
Re: Mineclonia Command Formating
Hi and welcome,
You can always get help on commands with /help <commandname> . You can also browse help with just /help which opens a graphical browser for all the commands. /help give shows me:
/give <name> <ItemString> [<count [<wear>]]
but you probably got that far since you're asking about ...
You can always get help on commands with /help <commandname> . You can also browse help with just /help which opens a graphical browser for all the commands. /help give shows me:
/give <name> <ItemString> [<count [<wear>]]
but you probably got that far since you're asking about ...
- Sun Aug 02, 2026 12:32
- Forum: Problems
- Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
- Replies: 5
- Views: 238
Re: PVP icon still shown in server list even with enable_damage = false
I think you are actually after a different, separate setting for PvP, even with damage disabled:
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true
This confuses players, who think it’s a PVP server and start attacking each other.
The ...
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true
This confuses players, who think it’s a PVP server and start attacking each other.
The ...
- Fri Jul 31, 2026 23:22
- Forum: Mod Releases
- Topic: [Mod] Tamper Paths [1.0] [tamper_paths]
- Replies: 7
- Views: 444
Re: [Mod] Tamper Paths [0.1] [tamper_paths]
I feel like this process should automatically be an approval for CDB as well, otherwise the entire mod making process
then you have to go through and add it all here, and wait for approval and moved to mod release
then you have to add it all on CDB, and wait for approval : \
You can skip the ...
- Fri Jul 31, 2026 12:27
- Forum: Modding Discussion
- Topic: Mineclonia: Fanmade content
- Replies: 7
- Views: 415
Re: Mineclonia: Fanmade content
I see!! I'm not exactly familiar with what a FLOSS license is... Is there any way you could explain it using simple terms, please?
FLOSS = Free/Libre/Open Source Software. The most important features are always the four freedoms (article from GNU project)
I see! thank you very much, i ...
- Thu Jul 30, 2026 21:49
- Forum: Modding Discussion
- Topic: Mineclonia: Fanmade content
- Replies: 7
- Views: 415
Re: Mineclonia: Fanmade content
FLOSS = Free/Libre/Open Source Software. The most important features are always the four freedoms (article from GNU project)gingerNilla9 wrote: ↑Thu Jul 30, 2026 17:03I see!! I'm not exactly familiar with what a FLOSS license is... Is there any way you could explain it using simple terms, please?
- Sun Jul 19, 2026 03:31
- Forum: Problems
- Topic: QUESTION: How to tell how much memory each mod is using?
- Replies: 7
- Views: 513
Re: QUESTION: How to tell how much memory each mod is using?
Certainly this could be from Lua data, big tables etc., but it's also potentially from forceloading blocks - which of course, mods still are responsible for, or just the load of many players in different locations.
- Wed Jul 08, 2026 12:25
- Forum: General Discussion
- Topic: Making Monsters not dissapear
- Replies: 5
- Views: 384
Re: Making Monsters not dissapear
I am playing the minetest game.. I don't know what its called but its like the original and you build worlds in it. I have various monsters in the game like spiders and wasps. What file do I edit to make them not disappear and last longer? If I go to sleep they are gone. Also what line of the file ...
- Wed Jul 08, 2026 07:26
- Forum: WIP Games
- Topic: [Game] Delver's Realm [0.99.8.1-testing]
- Replies: 19
- Views: 2424
Re: [Game] Delver's Realm [0.99.7-testing]
I'm curious what you would do with the textures in terms of art direction. An older, simpler style maybe?hunter0one wrote: ↑Tue Jul 07, 2026 22:00A new texture pack to stand out more from VL/MCL would be nice but would take a lot more work with current resources being just myself.
- Wed Jul 08, 2026 07:18
- Forum: WIP Mods
- Topic: FutureShard_Shield
- Replies: 2
- Views: 156
Re: FutureShard_Shield
The idea seems overall sound, but time based consumption seems to favour micromanaging taking the shield on and off. Maybe usage based consumption makes sense, or some kind of compromise.
- Wed Jul 08, 2026 07:14
- Forum: General Discussion
- Topic: campfires
- Replies: 4
- Views: 303
Re: campfires
I would suggest coal blocks for infinite fire usually, but that is not exactly a campfire.
- Tue Jun 30, 2026 22:30
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
- Replies: 2836
- Views: 833264
Re: [Mod] Advanced Trains [advtrains] [2.9.0]
The SSL cert for advtrains.de seems to have expired
Edit: Fixed
Edit: Wait, no, not fixed
Edit: Fixed
Edit: Wait, no, not fixed
- Tue Jun 30, 2026 05:57
- Forum: Feature Discussion
- Topic: Feature request: Custom minimap markers & better support for waypoints
- Replies: 9
- Views: 646
Re: Feature request: Custom minimap markers & better support for waypoints
That's a nice workaround, hopefully others can benefit and also one day it will be obsolete
- Sun Jun 28, 2026 23:53
- Forum: General Discussion
- Topic: What happened to the minetest developer wiki?
- Replies: 5
- Views: 5079
Re: What happened to the minetest developer wiki?
See further discussion from IRC logs of 2026-06-28
- Sat Jun 27, 2026 12:33
- Forum: Feature Discussion
- Topic: Feature request: Custom minimap markers & better support for waypoints
- Replies: 9
- Views: 646
Re: Feature request: Custom minimap markers & better support for waypoints
Hi voxel lovers, this is my first post here but I have been enjoying what became Luanti for nearly 4 years.
Hi, welcome to the forums :)
I was looking for a way to draw custom arrows and markers onto the minimap to aid navigation to quest locations, but looking at the code it seems to ...
- Thu Jun 25, 2026 11:30
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 793
- Views: 375549
- Tue Jun 23, 2026 11:53
- Forum: Русский
- Topic: Блокировки клиента Luanti в России
- Replies: 8
- Views: 718
- Mon Jun 22, 2026 07:51
- Forum: Luanti-related projects
- Topic: Convert Minecraft 1.8 skins to Minetest in PHP
- Replies: 27
- Views: 23363
Re: Convert Minecraft 1.8 skins to Minetest in PHP
Ah okay, sorry for not quite reading in depth enough. Good to know you can make use of it even for your own purposes. There's too many bots out there, man..XXLPoseidon wrote: ↑Sun Jun 21, 2026 23:55Sorry about that, i just followed this:
MangleFox70 wrote: ↑Thu Feb 04, 2016 16:05If you find a good use for it in your project, please comment below.
- Sun Jun 21, 2026 23:09
- Forum: Luanti-related projects
- Topic: Convert Minecraft 1.8 skins to Minetest in PHP
- Replies: 27
- Views: 23363
Re: Convert Minecraft 1.8 skins to Minetest in PHP
Hello,
i modified the code that the Page outputs the converted skin based on the name in the URL.
Now that my Pihole points skins.minecraft.net to my webserver, i can play Minecraft 1.7.9 or older with skins.
For example http://skins.minecraft.net/MinecraftSkins/XXLPoseidon.png gets the UUID ...