Search found 2998 matches

by Blockhead
Mon Aug 10, 2026 12:12
Forum: WIP Mods
Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
Replies: 6
Views: 273

Re: [Mod]Pickets [Ver. 0.1.0] [pickets]

TumeniNodes wrote:
Mon Aug 10, 2026 11:50
IIRC at one time we had to do that ?
Yes, a few years back there was no real other way to put the attachments in, but that got fixed.
by Blockhead
Mon Aug 10, 2026 06:52
Forum: WIP Mods
Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
Replies: 6
Views: 273

Re: [Mod]Pickets [Ver. 0.1.0] [pickets]

Hi Tumeni, this looks like a really lovely mod.

I just wanted to add 2c to say that you don't need to include your attachments as img tags in your posts the way you're doing it, since you're ending up with all of them twice. If you want them inline, use the "place inline button" after uploading ...
by Blockhead
Mon Aug 10, 2026 06:49
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4342

Re: Luanti 5.16.1


But what about legacy versions for certain mods or games? We need access to those on Android devices!


Yes, and ideally in future you will be able to. In 5.17 you can take copies of files out , and hopefully later in 5.17-dev or 5.18 we will get more access for Android users. Letting the Lua of ...
by Blockhead
Wed Aug 05, 2026 02:53
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 602
Views: 269389

Re: [MOD] Ethereal NG [1.34] [ethereal]

ArceusI wrote:
Wed Aug 05, 2026 00:35
You know how much I hate lectures.
I have to read everything to moderate these forums and I'll take every opportunity to try to get you to learn some social skills so I don't have to read more negativity.
by Blockhead
Tue Aug 04, 2026 09:23
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 602
Views: 269389

Re: [MOD] Ethereal NG [1.34] [ethereal]

ArceusI wrote:
Tue Aug 04, 2026 01:45
Not much being added is there?
A mature mod doesn't need a tonne of new content every month. Try to say something nice next time.
by Blockhead
Mon Aug 03, 2026 08:26
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4342

Re: Luanti 5.16.1


Mod Directories Are Now Read-only
we can still edit the mods by hand on our end but now the engine is limited in how it can modify mods or did i get it wrong?

Right, you can still edit them just fine on platforms that support it (Android tends not to like that :( ). Watch out for pitfalls like ...
by Blockhead
Sun Aug 02, 2026 12:50
Forum: Problems
Topic: More Glass(?) glow glass doesn't display correctly
Replies: 9
Views: 365

Re: More Glass(?) glow glass doesn't display correctly

Hi, I have moved this to its own thread for visibility and since I'm not sure it belongs in the More Glass thread, More Blocks thread (since that mod adds glowstone), or is maybe relevant to a combination of mods like on a server.
by Blockhead
Sun Aug 02, 2026 12:47
Forum: Game Discussion
Topic: Mineclonia Command Formating
Replies: 1
Views: 88

Re: Mineclonia Command Formating

Hi and welcome,

You can always get help on commands with /help <commandname> . You can also browse help with just /help which opens a graphical browser for all the commands. /help give shows me:

/give <name> <ItemString> [<count [<wear>]]


but you probably got that far since you're asking about ...
by Blockhead
Sun Aug 02, 2026 12:32
Forum: Problems
Topic: FIXED_PVP icon still shown in server list even with enable_damage = false in both config files
Replies: 5
Views: 238

Re: PVP icon still shown in server list even with enable_damage = false

I think you are actually after a different, separate setting for PvP, even with damage disabled:

# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true





This confuses players, who think it’s a PVP server and start attacking each other.

The ...
by Blockhead
Fri Jul 31, 2026 23:22
Forum: Mod Releases
Topic: [Mod] Tamper Paths [1.0] [tamper_paths]
Replies: 7
Views: 444

Re: [Mod] Tamper Paths [0.1] [tamper_paths]


I feel like this process should automatically be an approval for CDB as well, otherwise the entire mod making process
then you have to go through and add it all here, and wait for approval and moved to mod release
then you have to add it all on CDB, and wait for approval : \

You can skip the ...
by Blockhead
Fri Jul 31, 2026 12:27
Forum: Modding Discussion
Topic: Mineclonia: Fanmade content
Replies: 7
Views: 415

Re: Mineclonia: Fanmade content




I see!! I'm not exactly familiar with what a FLOSS license is... Is there any way you could explain it using simple terms, please?


FLOSS = Free/Libre/Open Source Software. The most important features are always the four freedoms (article from GNU project)


I see! thank you very much, i ...
by Blockhead
Thu Jul 30, 2026 21:49
Forum: Modding Discussion
Topic: Mineclonia: Fanmade content
Replies: 7
Views: 415

Re: Mineclonia: Fanmade content

gingerNilla9 wrote:
Thu Jul 30, 2026 17:03
I see!! I'm not exactly familiar with what a FLOSS license is... Is there any way you could explain it using simple terms, please?
FLOSS = Free/Libre/Open Source Software. The most important features are always the four freedoms (article from GNU project)
by Blockhead
Sun Jul 19, 2026 03:31
Forum: Problems
Topic: QUESTION: How to tell how much memory each mod is using?
Replies: 7
Views: 513

Re: QUESTION: How to tell how much memory each mod is using?

Certainly this could be from Lua data, big tables etc., but it's also potentially from forceloading blocks - which of course, mods still are responsible for, or just the load of many players in different locations.
by Blockhead
Wed Jul 08, 2026 12:25
Forum: General Discussion
Topic: Making Monsters not dissapear
Replies: 5
Views: 384

Re: Making Monsters not dissapear


I am playing the minetest game.. I don't know what its called but its like the original and you build worlds in it. I have various monsters in the game like spiders and wasps. What file do I edit to make them not disappear and last longer? If I go to sleep they are gone. Also what line of the file ...
by Blockhead
Wed Jul 08, 2026 07:26
Forum: WIP Games
Topic: [Game] Delver's Realm [0.99.8.1-testing]
Replies: 19
Views: 2424

Re: [Game] Delver's Realm [0.99.7-testing]

hunter0one wrote:
Tue Jul 07, 2026 22:00
A new texture pack to stand out more from VL/MCL would be nice but would take a lot more work with current resources being just myself.
I'm curious what you would do with the textures in terms of art direction. An older, simpler style maybe?
by Blockhead
Wed Jul 08, 2026 07:18
Forum: WIP Mods
Topic: FutureShard_Shield
Replies: 2
Views: 156

Re: FutureShard_Shield

The idea seems overall sound, but time based consumption seems to favour micromanaging taking the shield on and off. Maybe usage based consumption makes sense, or some kind of compromise.
by Blockhead
Wed Jul 08, 2026 07:14
Forum: General Discussion
Topic: campfires
Replies: 4
Views: 303

Re: campfires

I would suggest coal blocks for infinite fire usually, but that is not exactly a campfire.
by Blockhead
Tue Jun 30, 2026 22:30
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2836
Views: 833264

Re: [Mod] Advanced Trains [advtrains] [2.9.0]

The SSL cert for advtrains.de seems to have expired

Edit: Fixed

Edit: Wait, no, not fixed
by Blockhead
Tue Jun 30, 2026 05:57
Forum: Feature Discussion
Topic: Feature request: Custom minimap markers & better support for waypoints
Replies: 9
Views: 646

Re: Feature request: Custom minimap markers & better support for waypoints

That's a nice workaround, hopefully others can benefit and also one day it will be obsolete
by Blockhead
Sun Jun 28, 2026 23:53
Forum: General Discussion
Topic: What happened to the minetest developer wiki?
Replies: 5
Views: 5079

Re: What happened to the minetest developer wiki?

See further discussion from IRC logs of 2026-06-28
by Blockhead
Sat Jun 27, 2026 12:33
Forum: Feature Discussion
Topic: Feature request: Custom minimap markers & better support for waypoints
Replies: 9
Views: 646

Re: Feature request: Custom minimap markers & better support for waypoints


Hi voxel lovers, this is my first post here but I have been enjoying what became Luanti for nearly 4 years.

Hi, welcome to the forums :)


I was looking for a way to draw custom arrows and markers onto the minimap to aid navigation to quest locations, but looking at the code it seems to ...
by Blockhead
Thu Jun 25, 2026 11:30
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 793
Views: 375549

Re: Update:

ArceusI wrote:
Thu Jun 25, 2026 00:08
TenPlus1 wrote:
Tue Jun 23, 2026 07:31
- Added Ground Cinnamon and Cinnamon Roll.
- Fixed a few typos.
Cinnamon? Huh?
https://www.youtube.com/watch?v=WNcrrwQwskw
by Blockhead
Mon Jun 22, 2026 07:51
Forum: Luanti-related projects
Topic: Convert Minecraft 1.8 skins to Minetest in PHP
Replies: 27
Views: 23363

Re: Convert Minecraft 1.8 skins to Minetest in PHP

XXLPoseidon wrote:
Sun Jun 21, 2026 23:55
Sorry about that, i just followed this:
MangleFox70 wrote:
Thu Feb 04, 2016 16:05
If you find a good use for it in your project, please comment below.
Ah okay, sorry for not quite reading in depth enough. Good to know you can make use of it even for your own purposes. There's too many bots out there, man..
by Blockhead
Sun Jun 21, 2026 23:09
Forum: Luanti-related projects
Topic: Convert Minecraft 1.8 skins to Minetest in PHP
Replies: 27
Views: 23363

Re: Convert Minecraft 1.8 skins to Minetest in PHP


Hello,

i modified the code that the Page outputs the converted skin based on the name in the URL.

Now that my Pihole points skins.minecraft.net to my webserver, i can play Minecraft 1.7.9 or older with skins.

For example http://skins.minecraft.net/MinecraftSkins/XXLPoseidon.png gets the UUID ...