Search found 3017 matches

by Blockhead
Mon Sep 07, 2026 13:29
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 130
Views: 30990

Re: Post your screenshots! (2026 edition)

proller wrote:
Mon Sep 07, 2026 12:37
Guess city
NY_.jpg
It's in the filename lol. But I could guess from the presence of Central Park.
by Blockhead
Mon Sep 07, 2026 13:15
Forum: WIP Games
Topic: Tensura Mod/Game Project — Looking for Luanti Community Guidance & Collaboration
Replies: 1
Views: 81

Re: Tensura Mod/Game Project — Looking for Luanti Community Guidance & Collaboration

Hi there and welcome,

Concisely, some suggestions:

Add library mods and read mod code from people who have already solved problems like what you're facing. Use git submodules for your dependencies to make them easy to update. Lord of the Test/L.O.R.D already have character and race customisation ...
by Blockhead
Sun Sep 06, 2026 13:35
Forum: General Discussion
Topic: Whats your opinion on tech mods?
Replies: 8
Views: 376

Re: Whats your opinion on tech mods?


I generally share your opinion. As i stated in that post, i want the production steps to have nuance. And i think that my mod somewhat alleviates your concern, since the grinder is just a step in obtaining ore

...


That's good to hear actually


Obtaining ore in of itself is just another step ...
by Blockhead
Sun Sep 06, 2026 05:49
Forum: General Discussion
Topic: Whats your opinion on tech mods?
Replies: 8
Views: 376

Re: Whats your opinion on tech mods?

Just read the release notes for POLOtech and I have to say, upon reading "Grind ores to get more output" for the 100th time in a tech mod, I'm kind of wishing someone came up with more interesting processes like slag removal, washing and others, ones that are relevant to the real processes used and ...
by Blockhead
Wed Sep 02, 2026 10:50
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 106
Views: 26088

Re: [Mod] Drinks [1.0][drinks]

Nathan.S wrote:
Tue Sep 01, 2026 23:33
what would you juice to get water?
You juice ice to get water, or so I heard :^)
by Blockhead
Sun Aug 30, 2026 01:40
Forum: News
Topic: Luanti 5.17.0
Replies: 16
Views: 1329

Re: Luanti 5.17.0



For text input, an on-screen keyboard would be needed so you can input text with your gamepad alone.


Given the complexity of shipping a virtual keyboard/IME, this will not be part of the initial PR for gamepad support for formspecs. My personal opinion is that gamepad-based text input should ...
by Blockhead
Sat Aug 29, 2026 13:29
Forum: Problems
Topic: Switch to Creative Mode
Replies: 3
Views: 167

Re: Switch to Creative Mode

Hi and welcome !

The way Luanti does this is going to definitely confuse someone coming from Minecraft. Creative mode is kind of two things at once, and also not always 100% of what MC's creative will do.

By convention in the engine
Players are checked for whether they are in creative mode with ...
by Blockhead
Fri Aug 28, 2026 01:09
Forum: News
Topic: Luanti removed from Google Play due to baseless AI copyright notice
Replies: 16
Views: 1270

Re: Luanti removed from Google Play due to baseless AI copyright notice

The team reports no specific claims of infringing assets in the takedown notice. A good faith system would find infringing assets automatically and give a list to the developer for rectification. This system is none of that, it's just a chilling effect that's allowed way too free of a reign on the ...
by Blockhead
Thu Aug 27, 2026 13:19
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2414
Views: 612990

Re: Post your mod requests/ideas here



@pias25ASA - Are all of these ai generated ? Also the features/items listed are already available in current mods on contentdb.
is it a spam / scam bot ? seems like some weird stuff


Yes, the mods came out of Gemini. Yes, they are unoriginal. Yes, the packaging format for downloading them is ...
by Blockhead
Mon Aug 24, 2026 12:36
Forum: Modding Discussion
Topic: Pointers for a Noob Modder
Replies: 4
Views: 214

Re: Pointers for a Noob Modder


First off, Thank you so much Blockhead and rstcxk for the very informative replies. Gives me a lot to dig into. BUT... This leaves me with a few questions:

1. Blockhead, as per my opening post, I already have the Luanti Tools add-on that you suggested installed into VSC. Were you saying that that ...
by Blockhead
Mon Aug 24, 2026 12:34
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2785
Views: 892084

Re: Update:



- Fix nametag dupe glitch (thanks monk-afk).

@Arceusl - Blockbench should let you load the model and export as .gltf which the latest luanti engine can load.


But then how do I accomplish that on Android?


Hi Arceus. I saw this reddit post about running Luanti via Termux lately and wonder ...
by Blockhead
Mon Aug 24, 2026 10:15
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837047

Re: [Mod] Advanced Trains [advtrains] [2.9.0]


Good news everybody! Luanti 5.17 has released and brings with it a new kind of animations with multiple tracks, supported by glTF format models. This means we could apply wheel animations, separate-side door animations and even others like bogie animations all simultaneously. It also means named ...
by Blockhead
Sun Aug 23, 2026 13:27
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2840
Views: 837047

Re: [Mod] Advanced Trains [advtrains] [2.9.0]

Good news everybody! Luanti 5.17 has released and brings with it a new kind of animations with multiple tracks, supported by glTF format models. This means we could apply wheel animations, separate-side door animations and even others like bogie animations all simultaneously. It also means named ...
by Blockhead
Sat Aug 22, 2026 08:15
Forum: Modding Discussion
Topic: Pointers for a Noob Modder
Replies: 4
Views: 214

Re: Pointers for a Noob Modder


Hey all, Brand new to modding here on the Luanti Forums (though I have programmed as a hobbyist for quite some time). I am primarily focused on Mineclonia and would like a little help. If this discussion should be in another forum, please let me know and I will post there.


Hi and welcome! Also ...
by Blockhead
Fri Aug 21, 2026 23:59
Forum: Mod Releases
Topic: Topic move requests
Replies: 1
Views: 87506

Re: Topic move requests

This is a convenience post for me so I don't have to keep going to page 1, and a reminder for the rest of you too I guess :)

Requirements for:
by Blockhead
Fri Aug 21, 2026 12:22
Forum: News
Topic: Luanti 5.17.0
Replies: 16
Views: 1329

Re: Luanti 5.17.0

by Blockhead
Sun Aug 16, 2026 23:52
Forum: WIP Mods
Topic: [Mod]The Shire [the_shire] (Ver. 0.1)
Replies: 5
Views: 378

Re: [Mod]The Shire [the_shire] (Ver. 0.1)

Fun fact: by the time of The Fellowship of the Ring, only the richest or poorest Hobbits tended to live in holes. The rich lived in posh places like Bag End or Great Smials and the poor lived in basic holes with 0-2 windows. Not everywhere in the Shire was hilly enough for holes or had become more ...
by Blockhead
Fri Aug 14, 2026 23:38
Forum: Feature Discussion
Topic: Features I would like be added in Luanti
Replies: 11
Views: 2183

Re: Features I would like be added in Luanti


[*]interaction on_rightclick for place brick or grout/mortar (I don't know the right word from these two) - needed for survival version


Tiles are held with grout, bricks are held with mortar - there an expression "bricks and mortar" like "bricks and mortar retailers" (as opposed to online ...
by Blockhead
Wed Aug 12, 2026 12:09
Forum: Game Discussion
Topic: [Mineclonia]Villagers lose jobs/roles
Replies: 4
Views: 262

Re: [Mineclonia]Villagers lose jobs/roles

I hope you find a solution to your issue. You may get a better and more prompt response at Mineclonia's bug tracker.
by Blockhead
Mon Aug 10, 2026 12:12
Forum: WIP Mods
Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
Replies: 6
Views: 346

Re: [Mod]Pickets [Ver. 0.1.0] [pickets]

TumeniNodes wrote:
Mon Aug 10, 2026 11:50
IIRC at one time we had to do that ?
Yes, a few years back there was no real other way to put the attachments in, but that got fixed.
by Blockhead
Mon Aug 10, 2026 06:52
Forum: WIP Mods
Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
Replies: 6
Views: 346

Re: [Mod]Pickets [Ver. 0.1.0] [pickets]

Hi Tumeni, this looks like a really lovely mod.

I just wanted to add 2c to say that you don't need to include your attachments as img tags in your posts the way you're doing it, since you're ending up with all of them twice. If you want them inline, use the "place inline button" after uploading ...
by Blockhead
Mon Aug 10, 2026 06:49
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4862

Re: Luanti 5.16.1


But what about legacy versions for certain mods or games? We need access to those on Android devices!


Yes, and ideally in future you will be able to. In 5.17 you can take copies of files out , and hopefully later in 5.17-dev or 5.18 we will get more access for Android users. Letting the Lua of ...
by Blockhead
Wed Aug 05, 2026 02:53
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 608
Views: 271098

Re: [MOD] Ethereal NG [1.34] [ethereal]

ArceusI wrote:
Wed Aug 05, 2026 00:35
You know how much I hate lectures.
I have to read everything to moderate these forums and I'll take every opportunity to try to get you to learn some social skills so I don't have to read more negativity.
by Blockhead
Tue Aug 04, 2026 09:23
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 608
Views: 271098

Re: [MOD] Ethereal NG [1.34] [ethereal]

ArceusI wrote:
Tue Aug 04, 2026 01:45
Not much being added is there?
A mature mod doesn't need a tonne of new content every month. Try to say something nice next time.
by Blockhead
Mon Aug 03, 2026 08:26
Forum: News
Topic: Luanti 5.16.1
Replies: 39
Views: 4862

Re: Luanti 5.16.1


Mod Directories Are Now Read-only
we can still edit the mods by hand on our end but now the engine is limited in how it can modify mods or did i get it wrong?

Right, you can still edit them just fine on platforms that support it (Android tends not to like that :( ). Watch out for pitfalls like ...