It's in the filename lol. But I could guess from the presence of Central Park.
Search found 3017 matches
- Mon Sep 07, 2026 13:29
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 130
- Views: 30990
- Mon Sep 07, 2026 13:15
- Forum: WIP Games
- Topic: Tensura Mod/Game Project — Looking for Luanti Community Guidance & Collaboration
- Replies: 1
- Views: 81
Re: Tensura Mod/Game Project — Looking for Luanti Community Guidance & Collaboration
Hi there and welcome,
Concisely, some suggestions:
Add library mods and read mod code from people who have already solved problems like what you're facing. Use git submodules for your dependencies to make them easy to update. Lord of the Test/L.O.R.D already have character and race customisation ...
Concisely, some suggestions:
Add library mods and read mod code from people who have already solved problems like what you're facing. Use git submodules for your dependencies to make them easy to update. Lord of the Test/L.O.R.D already have character and race customisation ...
- Sun Sep 06, 2026 13:35
- Forum: General Discussion
- Topic: Whats your opinion on tech mods?
- Replies: 8
- Views: 376
Re: Whats your opinion on tech mods?
I generally share your opinion. As i stated in that post, i want the production steps to have nuance. And i think that my mod somewhat alleviates your concern, since the grinder is just a step in obtaining ore
...
That's good to hear actually
Obtaining ore in of itself is just another step ...
- Sun Sep 06, 2026 05:49
- Forum: General Discussion
- Topic: Whats your opinion on tech mods?
- Replies: 8
- Views: 376
Re: Whats your opinion on tech mods?
Just read the release notes for POLOtech and I have to say, upon reading "Grind ores to get more output" for the 100th time in a tech mod, I'm kind of wishing someone came up with more interesting processes like slag removal, washing and others, ones that are relevant to the real processes used and ...
- Wed Sep 02, 2026 10:50
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 106
- Views: 26088
- Sun Aug 30, 2026 01:40
- Forum: News
- Topic: Luanti 5.17.0
- Replies: 16
- Views: 1329
Re: Luanti 5.17.0
For text input, an on-screen keyboard would be needed so you can input text with your gamepad alone.
Given the complexity of shipping a virtual keyboard/IME, this will not be part of the initial PR for gamepad support for formspecs. My personal opinion is that gamepad-based text input should ...
- Sat Aug 29, 2026 13:29
- Forum: Problems
- Topic: Switch to Creative Mode
- Replies: 3
- Views: 167
Re: Switch to Creative Mode
Hi and welcome !
The way Luanti does this is going to definitely confuse someone coming from Minecraft. Creative mode is kind of two things at once, and also not always 100% of what MC's creative will do.
By convention in the engine
Players are checked for whether they are in creative mode with ...
The way Luanti does this is going to definitely confuse someone coming from Minecraft. Creative mode is kind of two things at once, and also not always 100% of what MC's creative will do.
By convention in the engine
Players are checked for whether they are in creative mode with ...
- Fri Aug 28, 2026 01:09
- Forum: News
- Topic: Luanti removed from Google Play due to baseless AI copyright notice
- Replies: 16
- Views: 1270
Re: Luanti removed from Google Play due to baseless AI copyright notice
The team reports no specific claims of infringing assets in the takedown notice. A good faith system would find infringing assets automatically and give a list to the developer for rectification. This system is none of that, it's just a chilling effect that's allowed way too free of a reign on the ...
- Thu Aug 27, 2026 13:19
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2414
- Views: 612990
Re: Post your mod requests/ideas here
@pias25ASA - Are all of these ai generated ? Also the features/items listed are already available in current mods on contentdb.
is it a spam / scam bot ? seems like some weird stuff
Yes, the mods came out of Gemini. Yes, they are unoriginal. Yes, the packaging format for downloading them is ...
- Mon Aug 24, 2026 12:36
- Forum: Modding Discussion
- Topic: Pointers for a Noob Modder
- Replies: 4
- Views: 214
Re: Pointers for a Noob Modder
First off, Thank you so much Blockhead and rstcxk for the very informative replies. Gives me a lot to dig into. BUT... This leaves me with a few questions:
1. Blockhead, as per my opening post, I already have the Luanti Tools add-on that you suggested installed into VSC. Were you saying that that ...
- Mon Aug 24, 2026 12:34
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.63] [mobs]
- Replies: 2785
- Views: 892084
Re: Update:
- Fix nametag dupe glitch (thanks monk-afk).
@Arceusl - Blockbench should let you load the model and export as .gltf which the latest luanti engine can load.
But then how do I accomplish that on Android?
Hi Arceus. I saw this reddit post about running Luanti via Termux lately and wonder ...
- Mon Aug 24, 2026 10:15
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
- Replies: 2840
- Views: 837047
Re: [Mod] Advanced Trains [advtrains] [2.9.0]
Good news everybody! Luanti 5.17 has released and brings with it a new kind of animations with multiple tracks, supported by glTF format models. This means we could apply wheel animations, separate-side door animations and even others like bogie animations all simultaneously. It also means named ...
- Sun Aug 23, 2026 13:27
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
- Replies: 2840
- Views: 837047
Re: [Mod] Advanced Trains [advtrains] [2.9.0]
Good news everybody! Luanti 5.17 has released and brings with it a new kind of animations with multiple tracks, supported by glTF format models. This means we could apply wheel animations, separate-side door animations and even others like bogie animations all simultaneously. It also means named ...
- Sat Aug 22, 2026 08:15
- Forum: Modding Discussion
- Topic: Pointers for a Noob Modder
- Replies: 4
- Views: 214
Re: Pointers for a Noob Modder
Hey all, Brand new to modding here on the Luanti Forums (though I have programmed as a hobbyist for quite some time). I am primarily focused on Mineclonia and would like a little help. If this discussion should be in another forum, please let me know and I will post there.
Hi and welcome! Also ...
- Fri Aug 21, 2026 23:59
- Forum: Mod Releases
- Topic: Topic move requests
- Replies: 1
- Views: 87506
- Fri Aug 21, 2026 12:22
- Forum: News
- Topic: Luanti 5.17.0
- Replies: 16
- Views: 1329
- Sun Aug 16, 2026 23:52
- Forum: WIP Mods
- Topic: [Mod]The Shire [the_shire] (Ver. 0.1)
- Replies: 5
- Views: 378
Re: [Mod]The Shire [the_shire] (Ver. 0.1)
Fun fact: by the time of The Fellowship of the Ring, only the richest or poorest Hobbits tended to live in holes. The rich lived in posh places like Bag End or Great Smials and the poor lived in basic holes with 0-2 windows. Not everywhere in the Shire was hilly enough for holes or had become more ...
- Fri Aug 14, 2026 23:38
- Forum: Feature Discussion
- Topic: Features I would like be added in Luanti
- Replies: 11
- Views: 2183
Re: Features I would like be added in Luanti
[*]interaction on_rightclick for place brick or grout/mortar (I don't know the right word from these two) - needed for survival version
Tiles are held with grout, bricks are held with mortar - there an expression "bricks and mortar" like "bricks and mortar retailers" (as opposed to online ...
- Wed Aug 12, 2026 12:09
- Forum: Game Discussion
- Topic: [Mineclonia]Villagers lose jobs/roles
- Replies: 4
- Views: 262
Re: [Mineclonia]Villagers lose jobs/roles
I hope you find a solution to your issue. You may get a better and more prompt response at Mineclonia's bug tracker.
- Mon Aug 10, 2026 12:12
- Forum: WIP Mods
- Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
- Replies: 6
- Views: 346
Re: [Mod]Pickets [Ver. 0.1.0] [pickets]
Yes, a few years back there was no real other way to put the attachments in, but that got fixed.
- Mon Aug 10, 2026 06:52
- Forum: WIP Mods
- Topic: [Mod]Pickets [Ver. 0.1.0] [pickets]
- Replies: 6
- Views: 346
Re: [Mod]Pickets [Ver. 0.1.0] [pickets]
Hi Tumeni, this looks like a really lovely mod.
I just wanted to add 2c to say that you don't need to include your attachments as img tags in your posts the way you're doing it, since you're ending up with all of them twice. If you want them inline, use the "place inline button" after uploading ...
I just wanted to add 2c to say that you don't need to include your attachments as img tags in your posts the way you're doing it, since you're ending up with all of them twice. If you want them inline, use the "place inline button" after uploading ...
- Mon Aug 10, 2026 06:49
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4862
Re: Luanti 5.16.1
But what about legacy versions for certain mods or games? We need access to those on Android devices!
Yes, and ideally in future you will be able to. In 5.17 you can take copies of files out , and hopefully later in 5.17-dev or 5.18 we will get more access for Android users. Letting the Lua of ...
- Wed Aug 05, 2026 02:53
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 608
- Views: 271098
- Tue Aug 04, 2026 09:23
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 608
- Views: 271098
- Mon Aug 03, 2026 08:26
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 39
- Views: 4862
Re: Luanti 5.16.1
Mod Directories Are Now Read-only
we can still edit the mods by hand on our end but now the engine is limited in how it can modify mods or did i get it wrong?
Right, you can still edit them just fine on platforms that support it (Android tends not to like that :( ). Watch out for pitfalls like ...