Search found 2986 matches
- Sun Jul 19, 2026 03:31
- Forum: Problems
- Topic: QUESTION: How to tell how much memory each mod is using?
- Replies: 5
- Views: 321
Re: QUESTION: How to tell how much memory each mod is using?
Certainly this could be from Lua data, big tables etc., but it's also potentially from forceloading blocks - which of course, mods still are responsible for, or just the load of many players in different locations.
- Wed Jul 08, 2026 12:25
- Forum: General Discussion
- Topic: Making Monsters not dissapear
- Replies: 5
- Views: 294
Re: Making Monsters not dissapear
I am playing the minetest game.. I don't know what its called but its like the original and you build worlds in it. I have various monsters in the game like spiders and wasps. What file do I edit to make them not disappear and last longer? If I go to sleep they are gone. Also what line of the file ...
- Wed Jul 08, 2026 07:26
- Forum: WIP Games
- Topic: [Game] Delver's Realm [0.99.8.1-testing]
- Replies: 19
- Views: 2277
Re: [Game] Delver's Realm [0.99.7-testing]
I'm curious what you would do with the textures in terms of art direction. An older, simpler style maybe?hunter0one wrote: ↑Tue Jul 07, 2026 22:00A new texture pack to stand out more from VL/MCL would be nice but would take a lot more work with current resources being just myself.
- Wed Jul 08, 2026 07:18
- Forum: WIP Mods
- Topic: FutureShard_Shield
- Replies: 2
- Views: 141
Re: FutureShard_Shield
The idea seems overall sound, but time based consumption seems to favour micromanaging taking the shield on and off. Maybe usage based consumption makes sense, or some kind of compromise.
- Wed Jul 08, 2026 07:14
- Forum: General Discussion
- Topic: campfires
- Replies: 4
- Views: 274
Re: campfires
I would suggest coal blocks for infinite fire usually, but that is not exactly a campfire.
- Tue Jun 30, 2026 22:30
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
- Replies: 2823
- Views: 830793
Re: [Mod] Advanced Trains [advtrains] [2.9.0]
The SSL cert for advtrains.de seems to have expired
Edit: Fixed
Edit: Wait, no, not fixed
Edit: Fixed
Edit: Wait, no, not fixed
- Tue Jun 30, 2026 05:57
- Forum: Feature Discussion
- Topic: Feature request: Custom minimap markers & better support for waypoints
- Replies: 9
- Views: 602
Re: Feature request: Custom minimap markers & better support for waypoints
That's a nice workaround, hopefully others can benefit and also one day it will be obsolete
- Sun Jun 28, 2026 23:53
- Forum: General Discussion
- Topic: What happened to the minetest developer wiki?
- Replies: 5
- Views: 5039
Re: What happened to the minetest developer wiki?
See further discussion from IRC logs of 2026-06-28
- Sat Jun 27, 2026 12:33
- Forum: Feature Discussion
- Topic: Feature request: Custom minimap markers & better support for waypoints
- Replies: 9
- Views: 602
Re: Feature request: Custom minimap markers & better support for waypoints
Hi voxel lovers, this is my first post here but I have been enjoying what became Luanti for nearly 4 years.
Hi, welcome to the forums :)
I was looking for a way to draw custom arrows and markers onto the minimap to aid navigation to quest locations, but looking at the code it seems to ...
- Thu Jun 25, 2026 11:30
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.50] [farming]
- Replies: 793
- Views: 375302
- Tue Jun 23, 2026 11:53
- Forum: Русский
- Topic: Блокировки клиента Luanti в России
- Replies: 8
- Views: 610
- Mon Jun 22, 2026 07:51
- Forum: Luanti-related projects
- Topic: Convert Minecraft 1.8 skins to Minetest in PHP
- Replies: 27
- Views: 23350
Re: Convert Minecraft 1.8 skins to Minetest in PHP
Ah okay, sorry for not quite reading in depth enough. Good to know you can make use of it even for your own purposes. There's too many bots out there, man..XXLPoseidon wrote: ↑Sun Jun 21, 2026 23:55Sorry about that, i just followed this:
MangleFox70 wrote: ↑Thu Feb 04, 2016 16:05If you find a good use for it in your project, please comment below.
- Sun Jun 21, 2026 23:09
- Forum: Luanti-related projects
- Topic: Convert Minecraft 1.8 skins to Minetest in PHP
- Replies: 27
- Views: 23350
Re: Convert Minecraft 1.8 skins to Minetest in PHP
Hello,
i modified the code that the Page outputs the converted skin based on the name in the URL.
Now that my Pihole points skins.minecraft.net to my webserver, i can play Minecraft 1.7.9 or older with skins.
For example http://skins.minecraft.net/MinecraftSkins/XXLPoseidon.png gets the UUID ...
- Sun Jun 21, 2026 08:32
- Forum: Mod Releases
- Topic: [Mod] Simple Hovercraft [0.1.1] [hovercraft]
- Replies: 33
- Views: 20307
Re: [Mod] Simple Hovercraft [0.1.1] [hovercraft]
Is it full of eels?
- Thu Jun 18, 2026 21:36
- Forum: Problems
- Topic: Can't set Mapgen "mapgen_limit" past 31,007
- Replies: 7
- Views: 742
Re: Can't set Mapgen "mapgen_limit" past 31,007
Please send any direct input on infinite world size to Infinite world size thread
- Wed Jun 17, 2026 02:05
- Forum: Problems
- Topic: Can't set Mapgen "mapgen_limit" past 31,007
- Replies: 7
- Views: 742
Re: Can't set Mapgen "mapgen_limit" past 31,007
Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.
But then how did FreeMiner blow past those limits?
A lot of C++ changes and ...
- Tue Jun 16, 2026 23:07
- Forum: Problems
- Topic: Can't set Mapgen "mapgen_limit" past 31,007
- Replies: 7
- Views: 742
Re: Can't set Mapgen "mapgen_limit" past 31,007
Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.
- Mon Jun 15, 2026 12:00
- Forum: Servers
- Topic: Disabling register on server?
- Replies: 5
- Views: 220
Re: Disabling register on server?
there are core.register_on_authplayer() and core.register_on_prejoinplayer() but i dont know if they are called before the player is registered in player.sqlite
It bears further investigation, but I think you're right, without a default secret password, I don't know how to block registrations ...
- Mon Jun 15, 2026 11:14
- Forum: Servers
- Topic: Disabling register on server?
- Replies: 5
- Views: 220
Re: Disabling register on server?
Whitelist (alternatives are available) is also an option: anyone not on the pre-approved list can't join (or register, I think, but check that).
- Mon Jun 15, 2026 09:10
- Forum: Feature Discussion
- Topic: Feature Request: Native experimental camera command system (Similar to Minecraft Bedrock's /camera)
- Replies: 4
- Views: 246
Re: Feature Request: Native experimental camera command system (Similar to Minecraft Bedrock's /camera)
This is a decent mod idea. Despite whatever your LLM probably told you, I don't think it needs to be in the engine though. We mostly probably just need to find a camera mod that's close and update it.
- Fri Jun 12, 2026 22:52
- Forum: WIP Mods
- Topic: [Mod] Land of ducks(New post)
- Replies: 3
- Views: 426
Re: [Mod] Land of ducks(New post)
Immensely cute, indubitably useful
- Fri Jun 12, 2026 09:40
- Forum: Modding Discussion
- Topic: Foody Foody! [mod?]
- Replies: 3
- Views: 220
Re: Foody Foody! [mod?]
The more mods the better in my opinion, to fix dependencies and give people options.
Also, having to use the kitchen utensils is not that fun.
Also, having to use the kitchen utensils is not that fun.
- Thu Jun 11, 2026 09:47
- Forum: General Discussion
- Topic: Strange clients
- Replies: 5
- Views: 501
Re: Strange clients
I haven't heard of those version numbers, has anyone else?AtomicCheese wrote: ↑Thu Jun 11, 2026 04:05either a 0.0.7 client or recently a 0.0.41 client with a protocol version of 51
- Wed Jun 10, 2026 00:05
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 594
- Views: 268721
- Sun Jun 07, 2026 03:16
- Forum: WIP Mods
- Topic: [Mod] flow (formspec library and layout manager) [flow]
- Replies: 14
- Views: 3190
Re: [Mod] flow (formspec library and layout manager) [flow]
If you're hurting for space so badly that the approximately 100 KB this mod takes is precious to you, I'm not sure what to say.