Search found 2986 matches

by Blockhead
Sun Jul 19, 2026 03:31
Forum: Problems
Topic: QUESTION: How to tell how much memory each mod is using?
Replies: 5
Views: 321

Re: QUESTION: How to tell how much memory each mod is using?

Certainly this could be from Lua data, big tables etc., but it's also potentially from forceloading blocks - which of course, mods still are responsible for, or just the load of many players in different locations.
by Blockhead
Wed Jul 08, 2026 12:25
Forum: General Discussion
Topic: Making Monsters not dissapear
Replies: 5
Views: 294

Re: Making Monsters not dissapear


I am playing the minetest game.. I don't know what its called but its like the original and you build worlds in it. I have various monsters in the game like spiders and wasps. What file do I edit to make them not disappear and last longer? If I go to sleep they are gone. Also what line of the file ...
by Blockhead
Wed Jul 08, 2026 07:26
Forum: WIP Games
Topic: [Game] Delver's Realm [0.99.8.1-testing]
Replies: 19
Views: 2277

Re: [Game] Delver's Realm [0.99.7-testing]

hunter0one wrote:
Tue Jul 07, 2026 22:00
A new texture pack to stand out more from VL/MCL would be nice but would take a lot more work with current resources being just myself.
I'm curious what you would do with the textures in terms of art direction. An older, simpler style maybe?
by Blockhead
Wed Jul 08, 2026 07:18
Forum: WIP Mods
Topic: FutureShard_Shield
Replies: 2
Views: 141

Re: FutureShard_Shield

The idea seems overall sound, but time based consumption seems to favour micromanaging taking the shield on and off. Maybe usage based consumption makes sense, or some kind of compromise.
by Blockhead
Wed Jul 08, 2026 07:14
Forum: General Discussion
Topic: campfires
Replies: 4
Views: 274

Re: campfires

I would suggest coal blocks for infinite fire usually, but that is not exactly a campfire.
by Blockhead
Tue Jun 30, 2026 22:30
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.9.0]
Replies: 2823
Views: 830793

Re: [Mod] Advanced Trains [advtrains] [2.9.0]

The SSL cert for advtrains.de seems to have expired

Edit: Fixed

Edit: Wait, no, not fixed
by Blockhead
Tue Jun 30, 2026 05:57
Forum: Feature Discussion
Topic: Feature request: Custom minimap markers & better support for waypoints
Replies: 9
Views: 602

Re: Feature request: Custom minimap markers & better support for waypoints

That's a nice workaround, hopefully others can benefit and also one day it will be obsolete
by Blockhead
Sun Jun 28, 2026 23:53
Forum: General Discussion
Topic: What happened to the minetest developer wiki?
Replies: 5
Views: 5039

Re: What happened to the minetest developer wiki?

See further discussion from IRC logs of 2026-06-28
by Blockhead
Sat Jun 27, 2026 12:33
Forum: Feature Discussion
Topic: Feature request: Custom minimap markers & better support for waypoints
Replies: 9
Views: 602

Re: Feature request: Custom minimap markers & better support for waypoints


Hi voxel lovers, this is my first post here but I have been enjoying what became Luanti for nearly 4 years.

Hi, welcome to the forums :)


I was looking for a way to draw custom arrows and markers onto the minimap to aid navigation to quest locations, but looking at the code it seems to ...
by Blockhead
Thu Jun 25, 2026 11:30
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 793
Views: 375302

Re: Update:

ArceusI wrote:
Thu Jun 25, 2026 00:08
TenPlus1 wrote:
Tue Jun 23, 2026 07:31
- Added Ground Cinnamon and Cinnamon Roll.
- Fixed a few typos.
Cinnamon? Huh?
https://www.youtube.com/watch?v=WNcrrwQwskw
by Blockhead
Mon Jun 22, 2026 07:51
Forum: Luanti-related projects
Topic: Convert Minecraft 1.8 skins to Minetest in PHP
Replies: 27
Views: 23350

Re: Convert Minecraft 1.8 skins to Minetest in PHP

XXLPoseidon wrote:
Sun Jun 21, 2026 23:55
Sorry about that, i just followed this:
MangleFox70 wrote:
Thu Feb 04, 2016 16:05
If you find a good use for it in your project, please comment below.
Ah okay, sorry for not quite reading in depth enough. Good to know you can make use of it even for your own purposes. There's too many bots out there, man..
by Blockhead
Sun Jun 21, 2026 23:09
Forum: Luanti-related projects
Topic: Convert Minecraft 1.8 skins to Minetest in PHP
Replies: 27
Views: 23350

Re: Convert Minecraft 1.8 skins to Minetest in PHP


Hello,

i modified the code that the Page outputs the converted skin based on the name in the URL.

Now that my Pihole points skins.minecraft.net to my webserver, i can play Minecraft 1.7.9 or older with skins.

For example http://skins.minecraft.net/MinecraftSkins/XXLPoseidon.png gets the UUID ...
by Blockhead
Sun Jun 21, 2026 08:32
Forum: Mod Releases
Topic: [Mod] Simple Hovercraft [0.1.1] [hovercraft]
Replies: 33
Views: 20307

Re: [Mod] Simple Hovercraft [0.1.1] [hovercraft]

Is it full of eels?
by Blockhead
Thu Jun 18, 2026 21:36
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 742

Re: Can't set Mapgen "mapgen_limit" past 31,007

Please send any direct input on infinite world size to Infinite world size thread
by Blockhead
Wed Jun 17, 2026 02:05
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 742

Re: Can't set Mapgen "mapgen_limit" past 31,007



Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.


But then how did FreeMiner blow past those limits?


A lot of C++ changes and ...
by Blockhead
Tue Jun 16, 2026 23:07
Forum: Problems
Topic: Can't set Mapgen "mapgen_limit" past 31,007
Replies: 7
Views: 742

Re: Can't set Mapgen "mapgen_limit" past 31,007

Last I checked the limit when not configured is 30,912, which is (2^15 = 32,768) minus a safety margin. You can find a lot of discussions about why we don't ("can't" isn't quite correct) have larger world sizes.
by Blockhead
Mon Jun 15, 2026 12:00
Forum: Servers
Topic: Disabling register on server?
Replies: 5
Views: 220

Re: Disabling register on server?


there are core.register_on_authplayer() and core.register_on_prejoinplayer() but i dont know if they are called before the player is registered in player.sqlite


It bears further investigation, but I think you're right, without a default secret password, I don't know how to block registrations ...
by Blockhead
Mon Jun 15, 2026 11:14
Forum: Servers
Topic: Disabling register on server?
Replies: 5
Views: 220

Re: Disabling register on server?

Whitelist (alternatives are available) is also an option: anyone not on the pre-approved list can't join (or register, I think, but check that).
by Blockhead
Mon Jun 15, 2026 09:10
Forum: Feature Discussion
Topic: Feature Request: Native experimental camera command system (Similar to Minecraft Bedrock's /camera)
Replies: 4
Views: 246

Re: Feature Request: Native experimental camera command system (Similar to Minecraft Bedrock's /camera)

This is a decent mod idea. Despite whatever your LLM probably told you, I don't think it needs to be in the engine though. We mostly probably just need to find a camera mod that's close and update it.
by Blockhead
Fri Jun 12, 2026 22:52
Forum: WIP Mods
Topic: [Mod] Land of ducks(New post)
Replies: 3
Views: 426

Re: [Mod] Land of ducks(New post)

Immensely cute, indubitably useful
by Blockhead
Fri Jun 12, 2026 09:40
Forum: Modding Discussion
Topic: Foody Foody! [mod?]
Replies: 3
Views: 220

Re: Foody Foody! [mod?]

The more mods the better in my opinion, to fix dependencies and give people options.

Also, having to use the kitchen utensils is not that fun.
by Blockhead
Thu Jun 11, 2026 09:47
Forum: General Discussion
Topic: Strange clients
Replies: 5
Views: 501

Re: Strange clients

AtomicCheese wrote:
Thu Jun 11, 2026 04:05
either a 0.0.7 client or recently a 0.0.41 client with a protocol version of 51
I haven't heard of those version numbers, has anyone else?
by Blockhead
Wed Jun 10, 2026 00:05
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 594
Views: 268721

Re: [MOD] Ethereal NG [1.34] [ethereal]

ArceusI wrote:
Tue Jun 09, 2026 21:55
I also noticed incompatibility with the Maple Tree mod, which surprisingly is absent from this mod.
Is it really? I've played on LinuxForks before that has both ethereal and maple
by Blockhead
Sun Jun 07, 2026 03:16
Forum: WIP Mods
Topic: [Mod] flow (formspec library and layout manager) [flow]
Replies: 14
Views: 3190

Re: [Mod] flow (formspec library and layout manager) [flow]

If you're hurting for space so badly that the approximately 100 KB this mod takes is precious to you, I'm not sure what to say.