For this purpose, fakelib may be of use.Skamiz Kazzarch wrote: ↑Sat Dec 07, 2024 19:56While it would be nice if every mod author wrote their code so that it can deal with such situations, your safest bet to ensure compatibility is to use a fake player object.
Search found 2106 matches
- Sun Dec 08, 2024 02:40
- Forum: General Discussion
- Topic: Placing decorations
- Replies: 3
- Views: 74
Re: Placing decorations
- Sat Dec 07, 2024 07:01
- Forum: General Discussion
- Topic: How to improve render performance without sacrificing render quality/features?
- Replies: 2
- Views: 64
Re: How to improve render performance without sacrificing render quality/features?
You should try to determine whether your problem is CPU or GPU bound. Often with Luanti it's the CPU, especially historically. I haven't done comparisons between 5.10 and earlier. Have you played with the mesh chunk settings as well? If you are managing alright with CPU usage but low on GPU usage, i...
- Sat Dec 07, 2024 01:22
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 183
- Views: 81315
Re: [Game] Hades Revisited [0.15.5]
Hey! Thank you for the game I was wondering about the nodebreaker. How does it work? I tried to activate one but failed. This is one of the dusty corners of the game that doesn't really work properly. You need Mesecons to activate the nodebreaker, but Hades Revisited doesn't actually include that m...
- Thu Dec 05, 2024 17:16
- Forum: Mod Releases
- Topic: [Mod] Slats [slats]
- Replies: 14
- Views: 6242
Re: [Mod] Slats [slats]
Hi, thank you for this great mod. Working on a cyberpunkish city, I find a million uses for slats. Recently, the funniest thing happened, though. The slits in the slats :-) don't seem to be transparent anymore.Using both older and newer luanti / minetest versions and slats as the only installed mod...
- Thu Dec 05, 2024 05:55
- Forum: Mod Releases
- Topic: [Mod] Furniture [ts_furniture]
- Replies: 37
- Views: 15434
Re: [Mod] Furniture [ts_furniture]
because it's not clear how to download it? I can't find it through "Browse online content". I then created a new folder in ...\mods\ and saved the init.lua file from the GitHub link you share but then I get the following when I try to enable the 'mod' using "Select mods" Runtime...
- Wed Dec 04, 2024 17:43
- Forum: General Discussion
- Topic: More Beautiful Mapgen Ever?
- Replies: 23
- Views: 7835
Re: More Beautiful Mapgen Ever?
I've not tried any except V7 and V6, but the options on V6 seem more numerous and useful. Is V7 still in development? V7 is actually more flexible and powerful, v6 is largely hardcoded, and as a result those options are all you can change. Most of v7's flexibility is just not visible in the world c...
- Tue Dec 03, 2024 15:11
- Forum: Problems
- Topic: [Solved] How do I find and set the seed for a server?
- Replies: 1
- Views: 81
[Solved] How do I find and set the seed for a server?
The following was recently discussed in the Matrix room: Q: How can I see the seed for the server? A: The F5 debug menu shows the world size. There are some caveats: The information is sent from the server, and the server can lie about the seed. The F5 info from the server doesn't tell you which map...
- Mon Dec 02, 2024 02:41
- Forum: Client-side modding
- Topic: Getting the direction the player is facing
- Replies: 4
- Views: 264
Re: Getting the direction the player is facing
radians = radians % (2 * math.pi) The angle that you get from the engine should never be greater than a turn (360° or 2pi), so unless you found experimentally that this was needed, you should remove it. Modulus/remainder (%) is quite slow, as it is the same as dividing and then using the remainder....
- Sat Nov 30, 2024 01:38
- Forum: General Discussion
- Topic: Shared mod location for all users?
- Replies: 2
- Views: 113
Re: Shared mod location for all users?
Yes, Luanti can read mods from its systemwide data directory in /usr. There are slight variations on this path according to distro, program version - whether you have upgraded from <= 5.9 "Minetest" or 5.10 "luanti" - and self-compiled vs. from the archive. For me, on Debian, sel...
- Fri Nov 29, 2024 02:59
- Forum: General Discussion
- Topic: unable to use chat in server hosting mode
- Replies: 5
- Views: 246
Re: unable to use chat in server hosting mode
This sounds like either A mod that intercepts chat messages is failing to let the messages through There's more traffic happening than the following can handle: the combination of your server hardware, Luanti's network rate limits, your router and internet connection, and the clients' internet conne...
- Fri Nov 29, 2024 01:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576269
Re: [Mod] Advanced Trains [advtrains] [2.4.7]
Railway time wiki pages: Normal docs for developers It is definitely possible to have timetables based on railwaytime; LinuxForks has several, and it uses real-time adaptation too. I will say that this adaptation mode usually only works if you leave the game running continuously (so, a dedicated ser...
- Fri Nov 29, 2024 01:18
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 455
Re: getting started
for the model, there is fragmotion : http://www.fragmosoft.com it ask you to type a prayer to get a 7days licence (renewable) lol but it recognized the model from blockcolor with its animation so i suppose it got full .b3d support. i will experiment with it. Ah, well, now that you mention fragmotio...
- Thu Nov 28, 2024 15:32
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 455
Re: getting started
does "inderstructible" actually works? if i remove oddly_breakable_by_hand my block is inderstructible since there is no tool in my game but i cannot say more about it. No, I have no idea where you got the idea that the indestructible group would do anything, I can't find it in the Lua AP...
- Thu Nov 28, 2024 14:24
- Forum: General Discussion
- Topic: How do i gonna fix Entitys Model Position in the MOD
- Replies: 2
- Views: 97
Re: How do i gonna fix Entitys Model Position in the MOD
It looks like the model is too high up. I'm not sure where you got it from or if you made it, but you should be able to use software like Blender to lower it down.
- Wed Nov 27, 2024 14:23
- Forum: Mod Releases
- Topic: [Mod] Sim Trains 1.5 [sim_trains]
- Replies: 2
- Views: 143
Re: [Mod] Sim Trains 1.5 [sim_trains]
This is good stuff - rudimentary in appearance, to fit the block game world, but still featureful and of good quality. Would you like it to be moved to Mod Releases?
- Wed Nov 27, 2024 14:20
- Forum: Game Discussion
- Topic: getting started
- Replies: 13
- Views: 455
Re: getting started
Hi, i just installed luanti yesterday, tryed little things just to see if it was working and now i'm wondering how i should start my project. Basically, i want to use luanti for the game's world and then make my own gameplay around it. I didn't search nor read much yet but i found that : https://ap...
- Wed Nov 27, 2024 02:35
- Forum: Client-side modding
- Topic: Getting the direction the player is facing
- Replies: 4
- Views: 264
Re: Getting the direction the player is facing
Luanti's units for angles are a bit all-over-the-place. Some use degrees like you would expect, others use radians like others would expect... You would do well to learn the formula for converting between degrees and radians, because you will need both if you do enough angular maths. There are 2*pi ...
- Tue Nov 26, 2024 02:19
- Forum: Feature Discussion
- Topic: Feature Request: Make Pixeloid the default font
- Replies: 1
- Views: 304
Re: Feature Request: Make Pixeloid the default font
I'm not sure how to measure it, but I feel like I'm up against popular opinion. I think pixel fonts are unnecessarily hard to read, often existing at 2-3 pixels size on our modern resolutions. I'm not saying the current Arimo is good, but maybe a different font like a more fun sans serif font would ...
- Tue Nov 26, 2024 01:44
- Forum: Client-side modding
- Topic: Playing sounds in a CSM?
- Replies: 6
- Views: 245
Re: Playing sounds in a CSM?
I never shipped it properly, but for my own copy of the trundle wheel, that's what I did, added a sound directory in my ~/.minetest with a clicking sound. So I can confirm everything said by DS.
- Mon Nov 25, 2024 15:34
- Forum: Texture Packs
- Topic: [freepack] My quest to create a free Minecraft-style texture pack
- Replies: 9
- Views: 3628
Re: [freepack] My quest to create a free Minecraft-style texture pack
how do i convert the pack? If you wanted to use this in an existing game for Luanti? You would have to DIY it by splitting the images out into their own files and renaming them. I recommend getting a texturepack for your target game (Mineclonia or VoxeLibre) and finding out the file names from ther...
- Mon Nov 25, 2024 09:58
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.7]
- Replies: 2439
- Views: 576269
Re: [Mod] Advanced Trains [advtrains] [2.4.7]
Hello, it seems to me that I found a compatibility issue that causes misbehaviour od advtrains in new versions of Luanti. It is in function advtrains.is_node_loaded(). This function is not working properly on new engine versions (I found it in Minetest 5.8.0), so nodes (especially signals) are some...
- Mon Nov 25, 2024 09:55
- Forum: Problems
- Topic: Error when trying to host my world or server on Playit.gg
- Replies: 6
- Views: 285
Re: Error when trying to host my world or server on Playit.gg
Your two topics have been merged because they are about the same thing (playit server hosting). Please put anything related to this topic here in future.
- Mon Nov 25, 2024 09:51
- Forum: Problems
- Topic: Error when trying to host my world or server on Playit.gg
- Replies: 6
- Views: 285
Re: Create a custom domain for Luanti server with Playit.gg
Custom domains are a paid feature: Playit Premium.
- Mon Nov 25, 2024 09:44
- Forum: Problems
- Topic: How do I make textures change at a certain distance from the player?
- Replies: 2
- Views: 141
Re: How do I make textures change at a certain distance from the player?
It sounds like you just want to enable to mipmapping option in the graphics settings, that's pretty standard.
- Sun Nov 24, 2024 03:43
- Forum: Servers
- Topic: Servers hosted by Walker
- Replies: 21
- Views: 2752