Search found 2249 matches

by Blockhead
Thu Feb 13, 2025 01:36
Forum: Problems
Topic: "Requester IP does not match host" while using Playit
Replies: 7
Views: 105

Re: This error

If I understood correctly, you wanted me to set Playit to route the local IP. which I’ve done. and also set the local IP as the bind address. Unfortunately, I’m still getting the error. I’m sorry if I misunderstood. If I did, could you please clarify the instructions a bit more? If you have it set ...
by Blockhead
Wed Feb 12, 2025 17:26
Forum: Problems
Topic: "Requester IP does not match host" while using Playit
Replies: 7
Views: 105

Re: This error

lxl wrote:
Wed Feb 12, 2025 16:43
so i put my local address as bind?
The local address under the Playit section. Did you look up the interface information like I said to? The point is not to just copy what Playit itself says your IP address is, but to map the link-local address of the local network interface to the server.
by Blockhead
Wed Feb 12, 2025 15:25
Forum: Problems
Topic: "Requester IP does not match host" while using Playit
Replies: 7
Views: 105

Re: This error

2025-02-12 14:50:58: ACTION[Main]: Server for gameid="minetest" listening on 147.185.221.25:62112. 2025-02-12 14:50:58: ACTION[Server]: Announcing start to servers.minetest.net 2025-02-12 14:50:58: ERROR[CurlFetch]: HTTPFetch for servers.minetest.net/announce failed (Failed binding local ...
by Blockhead
Wed Feb 12, 2025 15:18
Forum: Modding Discussion
Topic: server handling edge cases
Replies: 2
Views: 68

Re: server handling edge cases

It's fairly easy to run more than one copy of Luanti on a PC, so you should put your mod through testing in a simulated multiplayer environment. You can run the game in server mode on one client, and connect other clients from the multiplayer tab to localhost or 127.0.0.1. To simulate crashing the s...
by Blockhead
Wed Feb 12, 2025 15:15
Forum: General Discussion
Topic: skyblock with moretrees
Replies: 2
Views: 57

Re: skyblock with moretrees

finneyfleck wrote:
Wed Feb 12, 2025 14:21
found it on gituhub somewhere in the code
We'd appreciate a link :)
by Blockhead
Wed Feb 12, 2025 15:13
Forum: Problems
Topic: Entity that loads map
Replies: 2
Views: 44

Re: Entity that loads map

So, the question is; is there any way to mark an entity as "always keep this loaded", similarly to how we treat the player? I'd be surprised to hear if you couldn't make the entity continually/periodically ask to emerge the block rather than once, though that might be hard to make it reli...
by Blockhead
Wed Feb 12, 2025 13:57
Forum: Problems
Topic: "Requester IP does not match host" while using Playit
Replies: 7
Views: 105

Re: This error

Publishing to the serverlist involves sending an HTTP message from your Luanti server to the serverlist, telling the serverlist what domain name/IP address the server is found at. This message happens when the IP address that the serverlist received the message from doesn't match what the server sai...
by Blockhead
Wed Feb 12, 2025 02:33
Forum: Modding Discussion
Topic: access global variable of another mod
Replies: 3
Views: 168

Re: access global variable of another mod

Thanks for your help, unfortunately I still get the following error about offhand_hud Sorry, I copied the wrong declaration there, the one from remove_hud . There's no local variable hud in your scope, unlike inside that function. Moreover, you want to whole table not one index: mcl_player.register...
by Blockhead
Wed Feb 12, 2025 02:02
Forum: WIP Mods
Topic: ThaumCraft mod to MineClonia game
Replies: 2
Views: 120

Re: ThaumCraft mod to MineClonia game

This is good to hear about - Thaumcraft is one of the classic MC mods. Hopefully this fits well with other clones of classics like IndustrialTest and ExchangeClone. Can I ask what version of Thaumcraft it's based on?
by Blockhead
Wed Feb 12, 2025 01:52
Forum: Feature Discussion
Topic: Luanti update content buttons
Replies: 1
Views: 85

Re: Luanti update content buttons

Would work alright on desktop, but on mobile those buttons would be too small.
by Blockhead
Wed Feb 12, 2025 01:45
Forum: WIP Mods
Topic: [WIP] Fab mod [fab]
Replies: 2
Views: 60

Re: [Mod] Fast, powerful explosives [git] [nuke]

Hello, and welcome to the forums. Your thread has been split out because you posted it in an unrelated mod's thread. It has been moved to WIP Mods as well, since you cannot post directly to Mod Releases, you have to go through the request process . If it's a 4x4 crafting grid, the node's texture sho...
by Blockhead
Tue Feb 11, 2025 13:54
Forum: Modding Discussion
Topic: access global variable of another mod
Replies: 3
Views: 168

Re: access global variable of another mod

Hello, and welcome to the forums. offhand_hud is not global, it's a common name for local variables in a few places in HUD/mcl_offhand/init.lua ( ref ). You should assign it to a local variable name inside your own mod with the same right-hand-side expression that Mineclonia uses: local offhand_hud ...
by Blockhead
Tue Feb 11, 2025 02:19
Forum: Problems
Topic: Serverlist is bricked
Replies: 15
Views: 811

Re: Serverlist is bricked

I have merged both threads about this because the root cause is the same, some bad faith party pushing unwanted entries and fake data to the server list. The devs have discussed/are discussing this on IRC, and hopefully we'll see some security improvements.
by Blockhead
Tue Feb 11, 2025 02:10
Forum: Problems
Topic: CSM Issue
Replies: 1
Views: 60

Re: CSM Issue

You haven't enabled client-side modding and added an entry for the relevant mod, so the . prefix isn't going to work yet. Please see Installing Client-Side Mods.
by Blockhead
Mon Feb 10, 2025 14:41
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 136
Views: 115131

Re: Convert Minecraft maps to Minetest worlds

DragonWrangler1 wrote:
Mon Feb 10, 2025 13:49
It’s been a while since I’ve updated, but this *should* work https://github.com/DragonWrangler1/mc2mt (I was not the one that made this, I’ve merely forked it to more or less maintain.)
Can you clarify this means you ran it on a Minecraft 1.21 world and it worked?
by Blockhead
Mon Feb 10, 2025 14:28
Forum: Problems
Topic: Serverlist is bricked
Replies: 15
Views: 811

Re: Serverlist is bricked

a server "Minetest is great, luanti isnt." breaks the server list i totally forget: the server was hostet on "daconcepts.com" how is the owner of this site ? maybe get in contact with them, tell the that a client is abusing his service ? daconcepts is part of Chiwi (formerly Edg...
by Blockhead
Mon Feb 10, 2025 14:10
Forum: News
Topic: Luanti 5.11.0 release candidate
Replies: 4
Views: 742

Re: Luanti 5.11.0 release candidate

I'm liking the new server browser improvements. Not a lot else I've been able to note yet, but the git logs show what looks like a lot of quality improvements. Hopefully there's groundwork to help SDL and OpenGL improvements down the line.
by Blockhead
Mon Feb 10, 2025 13:56
Forum: Problems
Topic: Cannot connect to some server
Replies: 4
Views: 143

Re: Cannot connect to some server

It's probably an IPv4/v6 issue, either on your end or theirs. Are you able to connect to the server in question if you try, say, 6 times in a row? That has happened before to LinuxForks when the wrong IPv6 address is given but it manages to connect on v4. No? My internet has ipv4 for sure, but I do...
by Blockhead
Mon Feb 10, 2025 08:34
Forum: General Discussion
Topic: How to get latest Luanti on Manjaro Linux?
Replies: 4
Views: 1126

Re: How to get latest Luanti on Manjaro Linux?

Pretty sure you can get minetest via snap store. Not sure if its latest version. You can, and it would have been nice to include a link to the snap store page and check what version before leaving a comment (it's 5.10). Snap is also Canonical's own thing, as usual, and not the more popular flatpak ...
by Blockhead
Mon Feb 10, 2025 07:39
Forum: Problems
Topic: [SOLVED] Issue: Server Uses the Wrong Mods Directory
Replies: 3
Views: 139

Re: solved

lxl wrote:
Mon Feb 10, 2025 04:12
solved
Please edit the title too when it is solved :)
by Blockhead
Mon Feb 10, 2025 03:15
Forum: WIP Mods
Topic: serverannouncement
Replies: 3
Views: 159

Re: serverannouncement

Reminds me of Impulse's Announcements . Of course, I'm sure similar mods have been written many times by individual admins. Yeah, I'm relatively new to Lua and got taught a little, so I'm just experimenting some mod types. Do you know how to make the text colored? Yes, there are functions for addin...
by Blockhead
Mon Feb 10, 2025 02:44
Forum: WIP Mods
Topic: serverannouncement
Replies: 3
Views: 159

Re: serverannouncement

Reminds me of Impulse's Announcements. Of course, I'm sure similar mods have been written many times by individual admins.
by Blockhead
Mon Feb 10, 2025 02:04
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 136
Views: 115131

Re: Convert Minecraft maps to Minetest worlds

I guess the post should just be retired and/or unstickied for now until the mcconvert tool receives an update. Sticky threads should not direct newbies to very outdated tools that crash.. I discussed this on 2024-12-23 with wsor on IRC - ref . I'd be happy for a better sticky to be in place but I'm...
by Blockhead
Mon Feb 10, 2025 02:00
Forum: Problems
Topic: [SOLVED] Issue: Server Uses the Wrong Mods Directory
Replies: 3
Views: 139

Re: Issue: Server Uses the Wrong Mods Directory

You should read the manual page man luanti ( man minetest for versions before 5.10 - online source here ). It includes directions on how to specify various things, including the environment variable for the mod path: MINETEST_MOD_PATH Colon delimited list of directories to search for mods.
by Blockhead
Mon Feb 10, 2025 01:55
Forum: Problems
Topic: Privs
Replies: 2
Views: 94

Re: Privs

It's pretty easy: when registering a chatcommand you can specify a table of privileges that it requires in the privs key.