Search found 2944 matches

by Blockhead
Wed May 20, 2026 12:07
Forum: News
Topic: Luanti 5.16.1
Replies: 29
Views: 1778

Re: Luanti 5.16.1

TumeniNodes wrote:
Wed May 20, 2026 11:13
Any update regarding the Stable PPA ?
Hmm, I compile from source so I hadn't noticed it didn't have 5.16. I'll try to summon the person it mentions as releasing them on Launchpad
LMD wrote:
by Blockhead
Wed May 20, 2026 02:45
Forum: News
Topic: Luanti 5.16.1
Replies: 29
Views: 1778

Re: Luanti 5.16.1

ArceusI wrote:
Tue May 19, 2026 23:01
What's taking so long for Luanti to drop it's update on NeoStore!?
What's taking so long for NeoStore to drop a Luanti update!?

Fixed that for you
by Blockhead
Wed May 20, 2026 02:37
Forum: General Discussion
Topic: How could i make a luanti apk file bundled with game
Replies: 4
Views: 254

Re: How could i make a luanti apk file bundled with game

Freeminer already did that, by bundling MineTest Game with it. Freeminer "default"/"Freeminer game" is different to MTG even though it looks the same. You can get the Freeminer game source code as part of the Freeminer engine repository unlike MTG coming separately. So it's not ...
by Blockhead
Mon May 18, 2026 00:33
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 584
Views: 256330

Re: [Game] Mineclonia [0.121.0]

Hi all I've been having a strange issue of late. I think there's something funky with the game physics either because of my settings and mods (although I did clear my .minetest folder), or I've discover some sorta bug. When ever I block with a shield I get shot a bajillion blocks into the air and f...
by Blockhead
Sun May 17, 2026 03:38
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 89
Views: 21930

Re: Post your screenshots! (2026 edition)

Who needs upgrades anyway?
by Blockhead
Fri May 15, 2026 07:06
Forum: News
Topic: Luanti 5.16.1
Replies: 29
Views: 1778

Re: Luanti 5.16.1

I want to install new luanti with sudo apt install but there is already a old minetest package on apt :- sudo apt install minetest I install luanti with flatpak/flathub install Because it takes upto 550 MB of storage and data debian package are lightweight installation package like in windows sudo ...
by Blockhead
Fri May 15, 2026 07:00
Forum: Mod Releases
Topic: [mod]myores[myores]
Replies: 23
Views: 1654

Re: [mod]myores[myores]

I sense a small problem: I found another mod with Amethyst & Emerald, I want to have both mods, but I can't allow duplicate errors like this, is there a way for this to work? Either some materials will have to be removed, or some way to check if those items exist in some form to avoid near-dupl...
by Blockhead
Thu May 14, 2026 22:02
Forum: Mod Releases
Topic: [Mod] Super Duper Walls! [sdwalls]
Replies: 37
Views: 10930

Re: [Mod] Super Duper Walls! [sdwalls]

Linuxdirk wrote:
Thu May 14, 2026 18:23
“Walls from wood are fences but this is a mod about walls!"
I suppose a "palisade" is a wall, though a bit different in shape from your sdwalls.

P.S. congrats on finally making it to Mod Releases :P
by Blockhead
Thu May 14, 2026 21:44
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2083

Re: What games should we feature at FOSDEM?

I have half a mind to split this topic into "What games should we feature at FOSDEM 2027" aka. “Everyone posts their three favorite games” 🤣 Maybe the game decision for next FOSDEM can be made in the content database instead of in a forum disucssion? I mean, there is a rating system imple...
by Blockhead
Thu May 14, 2026 11:04
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2083

Re: What games should we feature at FOSDEM?

I have half a mind to split this topic into "What games should we feature at FOSDEM 2027"
by Blockhead
Tue May 12, 2026 22:07
Forum: Problems
Topic: Can't connect to server list or ContentDB in Luanti
Replies: 6
Views: 522

Re: Can't connect to server list or ContentDB in Luanti

Uh, i hope not because i'm in France so this shouldn't be a problem really haha. True, we have a lot of French users so this would cause an uproar.. Also a relative on a computer on the same wifi connection can connect to Luanti's website alright. It sounds quite likely to be an issue on your own c...
by Blockhead
Mon May 11, 2026 11:54
Forum: Problems
Topic: Can't connect to server list or ContentDB in Luanti
Replies: 6
Views: 522

Re: Can't connect to server list or ContentDB in Luanti

Thanks for your answers, but this is definitely not an issue with the availability of the actual server. I mean that everytime i try to connect to the contentDB or the servers list in my Luanti game, it just fails instantly. This can be related to the ISP or country (e.g. China, Russia) blocking th...
by Blockhead
Sun May 10, 2026 22:57
Forum: Game Discussion
Topic: MentestWave
Replies: 1
Views: 133

Re: MentestWave

Is it a game that you launch from the main menu or a modpack made for another base game? So I know where to file this topic appropriately.
by Blockhead
Wed May 06, 2026 11:37
Forum: WIP Games
Topic: [Game] Delver's Realm [0.99.6-testing]
Replies: 10
Views: 1253

Re: [Game] Delver's Realm [0.99.6-testing]

most notably you can now physically traverse the dimensions which span the entire Luanti world generation area. This is a pretty cool idea, so long as you make it an interesting experience to build through (or otherwise traverse) that area. Erupting through the bedrock ceiling of the Nether or arri...
by Blockhead
Tue May 05, 2026 06:31
Forum: Servers
Topic: Sky
Replies: 33
Views: 15443

Re: Sky

protections of any kind don't seem to work. even protected chests can be dug. I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilate...
by Blockhead
Mon May 04, 2026 00:20
Forum: General Discussion
Topic: Creative logo concepts for open source Luanti.
Replies: 7
Views: 3009

Re: Creative logo concepts for open source Luanti.

runs, wrote:
Sun May 03, 2026 20:11
You've got to be kidding me, right? That logo is hideously ugly.

Hahaha
Sometimes, if you have nothing nice to say, it's better to say nothing at all.
by Blockhead
Sun May 03, 2026 02:17
Forum: Servers
Topic: FREE Luanti Server Hosting by Walker - for Members of this Forum
Replies: 983
Views: 293156

Re: FREE Luanti Server Hosting by Walker - for Members of this Forum

Walker wrote:
Sat May 02, 2026 22:54
...you can make a simple dummy mod with the same name and this would deactivate the mod since it would have the same name
(i guess thats how it works)
Yep, just an empty init.lua will do it.
by Blockhead
Fri May 01, 2026 13:49
Forum: General Discussion
Topic: [Solved] ContentDB does not show a Portuguese version
Replies: 2
Views: 277

Re: [Solved] ContentDB does not show a Portuguese version

Portuguese (Brazil), Galician and Slovenian were all enabled for ContentDB on 12 April or thereabouts - ref
by Blockhead
Thu Apr 30, 2026 11:55
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 500

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

[...] It's a good thing then that nobody's talking about sending your passwords to another server. [...] but how do you want to do it then ? i only see two ways: 1. if you register on one server it syncs the registration (with password) to all other servers in the server group 2. you only get regis...
by Blockhead
Wed Apr 29, 2026 23:01
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1202

Re: Luanti 5.16.0-rc1

Choices are always more fun, but I'm sure the engine devs will say that choices make maintenance more complicated. I haven't played MC in a very long time, and didn't realize we had a better feature than they've got: the ability to walk over a single-node gap. I like that feature very much. The hal...
by Blockhead
Wed Apr 29, 2026 13:05
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1202

Re: Luanti 5.16.0-rc1

floaty : Only "step up" when on ground or falling. Same as legacy, but you can no longer "step up" during the "rising" phase of a jump. Also allows you to walk over short gaps without falling. rigid : Only "step up" when on ground. This one is unique. It is n...
by Blockhead
Wed Apr 29, 2026 13:02
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 500

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

so you want me to send user-data to random servers i dont know ? No, I want servers to be able to share user data if they have the informed consent of their players. In particular, the inventories and maybe preferences like skins, like OP is asking for. since there are SO MANY servers out there i R...
by Blockhead
Tue Apr 28, 2026 12:46
Forum: General Discussion
Topic: OpenStreetMap Money Scheme
Replies: 2
Views: 223

Re: OpenStreetMap Money Scheme

Sounds too easy to be quite right. Of course, while you're at it you could also automate extruding the buildings out and so on. There's even a game with this gimmick, Infection Free Zone . The problems include: The data are often incomplete - not everywhere has house outlines, so to sell some areas ...
by Blockhead
Tue Apr 28, 2026 11:44
Forum: Feature Discussion
Topic: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.
Replies: 9
Views: 500

Re: idea: seperate service for tracking on-person items So moving from server to server can keep personal items.

Walker wrote:
Tue Apr 28, 2026 08:40
this can ONLY work if luanti impliment a global account management system like minecraft (PLEASE dont do this EVER)
This sort of idea has been conceived before. Usually the solution is not a global system but federation, where servers mutually agree to share and recognise each other.
by Blockhead
Thu Apr 23, 2026 21:45
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.50] [farming]
Replies: 770
Views: 372248

Re: [Mod] Farming Redo [1.50] [farming]

ArceusI wrote:
Thu Apr 23, 2026 16:31
I noticed that weeds could be used as fuel, a relatively niche use for something that's meant to be annoying.
I'm fairly sure burning weeds for fuel and proper disposal is a practice as old as agriculture.. i.e. very old