Search found 1199 matches
- Mon Dec 20, 2021 11:12
- Forum: Servers
- Topic: Redcrab's server
- Replies: 5042
- Views: 954540
Re: Redcrab's server
I never expected this to happen! I just took a look at it and I'm somewhat overwhelmed by the nostalgia :)
- Tue Apr 14, 2020 18:31
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 145246
Re: [Server] VanessaE's Survival Server [0.4.16]
Oh, I am there, too! Amazing picture!aracnus wrote:And look! It's me on top of my future house, in the background! :-Dtwoelk wrote:some old picture from spawn in 2013
(image)
- Mon Apr 13, 2020 18:14
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 145246
Re: [Server] VanessaE's Survival Server [5.1.0-dev]
The city center construction site in Woodgarden has not seen any progress for about three years. Thought I could work on it again. Good to see that the server is still there and in a good condition, thank you for that, VanessaE!
- Sat Jan 19, 2019 07:45
- Forum: Deutsch
- Topic: Lizenz für die Texturen
- Replies: 9
- Views: 2064
Re: Lizenz für die Texturen
Das war nicht generell auf Lizenzen bezogen. Lizenzen machen durchaus Sinn, wenn man ein 3000x3000 Pixelbild malt oder mehrere tausend Zeilen Quellcode veröffentlicht. In MT ist das aber sehr übertrieben mit den Lizenzen. Und hier liegt das Dilemma. Ab wann ist etwas so wertvoll, dass es geschützt ...
- Thu Jan 17, 2019 16:14
- Forum: Deutsch
- Topic: Lizenz für die Texturen
- Replies: 9
- Views: 2064
Re: Lizenz für die Texturen
Sollten die Texturen eine Lizenz mit Share Alike haben(z.B. CC BY-NC-SA, SA steht dabei für Share Alike), dann musst du dein Bild unter der selben Lizenz veröffentlichen. Zumindest rein rechtlich & theoretisch. Ohne eine Lizenz mit Share Alike, müsstest du nur den Namen des Texturerstellers nen...
- Sun Aug 05, 2018 17:56
- Forum: Partly official engine development
- Topic: MineTest Browser
- Replies: 13
- Views: 9690
Re: MineTest Browser
Maybe it's possible to compile Minetest to WebAssembly (wasm) and include that to a website?
- Mon Jun 18, 2018 20:18
- Forum: Deutsch
- Topic: Mountain City 0.3
- Replies: 155
- Views: 19224
Re: Projekt Mountain City
Und jetzt bitte ein Theming wie im Phantasialand ^^Phoenixflo44 wrote:Mein Park ist größer geworden.
(...)
- Mon Jun 11, 2018 08:06
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 110700
Re: Minetest 0.5.0 is on the road
Not exactly what most people would consider good UX.Wuzzy wrote:This is already possible with Ctrl+C and Ctrl+V. Mark text with Shift+Left/Right
- Sun Nov 05, 2017 21:52
- Forum: Old Mods
- Topic: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader
- Replies: 2
- Views: 2488
Re: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader
Good work, this is really useful!
- Thu Sep 21, 2017 11:47
- Forum: Engine Builds
- Topic: [Docker] Minetest Docker images
- Replies: 1
- Views: 4026
[Docker] Minetest Docker images
Minetest Docker images I'm publishing some Docker images containing a Minetest server on Docker Hub . Please excuse the short description there, I'll extend it later. Launching a simple "throw away" server without any persistence: $ sudo docker run --rm -p 30000:30000/udp webd97/minetests...
- Wed Sep 20, 2017 21:05
- Forum: Feature Discussion
- Topic: New menu design for Minetest
- Replies: 58
- Views: 12147
Re: New menu design for Minetest
It's not going to happen, the core devs like there boring gray GUIs too much Besides developers, designer is needed , so everybody does what he should, and does not do extraneous things. Now MT developer is a man-orchestra. This is not good. That's why the impressions of MT — not so much. And MT is...
- Sun Sep 17, 2017 15:11
- Forum: General Discussion
- Topic: Recomend your fav text editor!
- Replies: 24
- Views: 3884
Re: Recomend your fav text editor!
I really like Visual Studio Code, especially its Git support.
- Tue Aug 22, 2017 12:46
- Forum: Deutsch
- Topic: Vorstellung meines blogs
- Replies: 9
- Views: 5251
Re: Vorstellung meines blogs
blog wurde neu gestartet. http://www.siederer.eu Kleiner Tipp: Versuch mal die Links durch "anständige" Permalinks zu ersetzen. Man sagt, dass Suchmaschinen, inbs. Google, kein Freund des Musters "/cms/?page_id=6" sind. Optimal wäre z.B. "/ueber-mich". Das gleiche dann...
- Sat Aug 12, 2017 21:03
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 186729
Re: [Mod] StreetsMod [2.0.1] – create modern cities
A normale Asphalt node is streets:asphalt WOW! You have a lot of good reasons to keep mods programming (...or whatever you want!) You are very good at doing it and in the support!!! http://i.imgur.com/MMHSfuY.jpg Many thanks again! R Thank you! But it's not me alone, there's also cheapie and Thomas...
- Sat Aug 12, 2017 20:42
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 186729
Re: [Mod] StreetsMod [2.0.1] – create modern cities
A normale Asphalt node is streets:asphalt
- Fri Aug 11, 2017 12:08
- Forum: General Discussion
- Topic: Is there any documentation on mapgen parameters?
- Replies: 11
- Views: 2322
Re: Is there any documentation on mapgen parameters?
Thank you very much, paramat! I'll take a look at it :)paramat wrote:Somewhere in here viewtopic.php?f=47&t=15272 i describe what each mgv7 noise controls, also in that thread i link to an explanation of what the noise parameters (offset, scale ..) do.
- Fri Aug 11, 2017 06:43
- Forum: General Discussion
- Topic: Is there any documentation on mapgen parameters?
- Replies: 11
- Views: 2322
Is there any documentation on mapgen parameters?
I wonder if there is any documentation on how to change certain parameters of map generation. Mgv7 is nice, but for some projects, you might need a little different world, e.g. a bit more flat (though not completely flat). I'd like to do the following: a more flat terrain (5-10m height difference fo...
- Mon Aug 07, 2017 19:27
- Forum: Problems
- Topic: Building Minetest with Postgres support
- Replies: 2
- Views: 1614
Building Minetest with Postgres support
I'm trying to build Minetest with Postgres support using the following Dockerfile. The postgres part is based on this post . FROM ubuntu:16.04 RUN apt update && apt install -y build-essential cmake wget libirrlicht-dev libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlit...
- Sun Aug 06, 2017 21:00
- Forum: Luanti-related projects
- Topic: Minetest Content Database
- Replies: 37
- Views: 9692
Re: Minetest Content Database
I think Minetest needs a proper package manager, with a web interface, online storage, an ingame GUI and a CLI (like npm). We had nice attempts before, but I think there should be a more or less official project for this :)
- Sat Aug 05, 2017 21:16
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 186729
Re: [Mod] StreetsMod [2.0.1] – create modern cities
You might find the Luacontroller's documentation useful :)
- Fri Aug 04, 2017 06:36
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 186729
Re: [Mod] StreetsMod [2.0.1] – create modern cities
The users seem to be faster ^^
- Wed Jul 19, 2017 06:46
- Forum: Feature Discussion
- Topic: Add support for tilesets
- Replies: 15
- Views: 2974
Re: Add support for tilesets
I think we used to have something like this in earlier versions (correct me if I'm wrong). It was called Texture Atlas and caused a lot of problems...
- Tue Jun 20, 2017 15:19
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 110700
Re: Minetest 0.5 is on the road
Thanks for the announcement. I think that it's a good step to drop compatibility with old operating systems in favor of using more modern technologies. It will open new possibilities!
- Wed Mar 08, 2017 11:55
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 843
- Views: 368880
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Thank you for this build!
- Fri Mar 03, 2017 06:48
- Forum: General Discussion
- Topic: How I learned to start worrying and hate above-water cities
- Replies: 16
- Views: 4000
Re: How I learned to start worrying and hate above-water cit
Thats kinda offtopic :p, Jordach has high-end PC with i7 and AMD RX480 (8gb) Is it? Modern hardware has better IPC and, late 2000s hardware don't stand up as well as they used to. Minetest is more dependent on CPU than GPU due to Irrlicht doing all mesh operations in RAM, not VRAM . This is why pre...