Search found 235 matches
- Thu Dec 04, 2025 08:42
- Forum: WIP Games
- Topic: [Game] yams RPG [0.1.3]
- Replies: 15
- Views: 4681
Re: [Game] yams RPG [0.1.2]
yams_overrides/init.lua stikes again! 🙂 [Yams 0.1.2a] Right-clicking a chest (to open) while happening to have a tree in hand crashes the game. AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): ../yams/mods/yams_overrides/init.lua:253: attempt to index local 'res' (a nil value) st...
- Tue Dec 02, 2025 04:24
- Forum: Problems
- Topic: Linux Mint - problems with freezing since v5.0
- Replies: 7
- Views: 2254
Re: Linux Mint - problems with freezing since v5.0
[quote=Blockhead post_id=446855 time=1758643084 user_id=24958 Possible on an SSD too, a bad sector is bad whether it's a NAND cell or magnetically stored information. [/quote] There was a reason for the rest of the sentence qualifying the quoted bit, but maybe i am making terrible assumptions about ...
- Tue Dec 02, 2025 03:25
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 40
- Views: 16638
Re: [Game] MeseCraft
So i initially came to ask if anyone experiences the same thing i do: That ever since Halloween holiday, overworld mobs hardly spawn, especially night monsters. Like, none, except 2 TNT guys one night. And now that it's Christmas Holiday time, still none. Found 2 presents from something that died at...
- Thu Nov 06, 2025 00:27
- Forum: WIP Games
- Topic: [Game] yams RPG [0.1.3]
- Replies: 15
- Views: 4681
Re: [Game] yams RPG [0.1.2]
It's in yams_overrides/init.lua i have probably even looked in there out of sheer interest, but did not notice it enough to think of it when i noticed the tree placement issue. Regardless, my goats_overrides suggested to me that i have never looked at, or seen, where placing nodes itself is defined...
- Mon Nov 03, 2025 07:37
- Forum: WIP Games
- Topic: [Game] yams RPG [0.1.3]
- Replies: 15
- Views: 4681
Re: [Game] yams RPG [0.1.1]
i apologize for not looking into the issue myself, but there is a problem: If you dig a tree, you can place tree nodes infinitely, as if in creative mode. It took me a while to even notice this (due to infrequently placing tree nodes). i do not notice this behavior for any other nodes. i would not e...
- Wed Oct 01, 2025 03:59
- Forum: WIP Mods
- Topic: [mods] Mods modified for Hades Revisited by SFENCE
- Replies: 31
- Views: 9930
Re: [mods] Mods modified for Hades Revisited by SFENCE
Biofuel fix In hades_biofuel/refinery.lua replace the block starting at line 154 (local function formspec(pos) -- end) with local function formspec(pos) local spos = pos.x..','..pos.y..','..pos.z local formspec = 'size[10,8.5]'.. hades_gui.gui_survival_form_header .. hades_gui.gui_survival_form_inv ...
- Wed Oct 01, 2025 01:30
- Forum: WIP Mods
- Topic: [mods] Mods modified for Hades Revisited by SFENCE
- Replies: 31
- Views: 9930
Re: [mods] Mods modified for Hades Revisited by SFENCE
I played hades revisited a lot and recently I tried to use this mod. I crafted the biofuel refinery, placed it on a uncolored brick tile and then I tried to right click the biofuel refinery and I got this error. AsyncErr: Lua: Runtime error from mod 'hades_core' in callback item_OnPlace(): ....luan...
- Sun Sep 28, 2025 01:11
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.20.1]
- Replies: 202
- Views: 111765
Re: [Game] Hades Revisited [0.18.0]
It follows it's own mapgen. Your experience sounds about right. Ore depths and other fun facts are listed in the README.md.Doesn't ore distribution follow mapgen v6?
- Tue Sep 23, 2025 15:25
- Forum: Problems
- Topic: Linux Mint - problems with freezing since v5.0
- Replies: 7
- Views: 2254
Re: Linux Mint - problems with freezing since v5.0
i've run probably every release version since 4.12 on some version of Mint, on quite a few machines, and never had an issue*. i either compile or grab an Appimage as i prefer run-in-place builds. *There can be issues running versions of Luanti/MT that are too old to be supported by a newer OS versio...
- Tue Sep 23, 2025 14:36
- Forum: General Discussion
- Topic: Someone thinks Anubis is malware
- Replies: 15
- Views: 1451
Re: Someone thinks Anubis is malware
Sometimes my system is forced to render text i had no interest in reading. Or CSS that does nothing for me personally. Must be malware.
- Sun Feb 16, 2025 22:27
- Forum: Engine Builds
- Topic: [Linux] AppImage builds (x86_64)
- Replies: 7
- Views: 5818
Re: [Linux] AppImage builds (x86_64)
Thanks! Saves me the trouble of building myself.
- Wed Feb 12, 2025 23:48
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2025-07 r17]
Hi. i'd not checked on Voxelgarden since the last few engine updates, but i've played it on and off for ages. i was just the other day surprised to learn that you've been developing it a bit more - thanks! My time is short right now, but one thing i'd like to note is that despite a note in /nether/n...
- Tue Oct 08, 2024 04:08
- Forum: WIP Games
- Topic: [Game] VoxelForge [in development]
- Replies: 189
- Views: 45510
Re: [Game] VoxelForge [Traps & Treasures Update]
@DragonWrangler1
Sometimes i see things in the clouds through the magic of pareidolia, but wow? ¯\_㋡_/¯
Per README: Version: Voxelforge Snapshot 24w37e
or Voxelforge_Beta_alpha0.5.0-pre3 depending on where you look on CDB
minetest 5.9.0
Unrelated: Your cavegen is pretty interesting.
Sometimes i see things in the clouds through the magic of pareidolia, but wow? ¯\_㋡_/¯
Per README: Version: Voxelforge Snapshot 24w37e
or Voxelforge_Beta_alpha0.5.0-pre3 depending on where you look on CDB
minetest 5.9.0
Unrelated: Your cavegen is pretty interesting.
- Fri Sep 27, 2024 23:52
- Forum: WIP Games
- Topic: [Game] VoxelForge [in development]
- Replies: 189
- Views: 45510
- Fri Mar 15, 2024 21:55
- Forum: Problems
- Topic: How to shut up and hide slabs and stairs from unified inv
- Replies: 11
- Views: 1599
Re: How to shut up and hide slabs and stairs from unified inv
See glcraft m_rebl_cks.lua
- Fri Mar 15, 2024 21:07
- Forum: Engine Builds
- Topic: [Linux] Minetest Appimages
- Replies: 94
- Views: 46647
- Thu Feb 29, 2024 09:29
- Forum: General Discussion
- Topic: Minetest schematic format for Goxel editor
- Replies: 5
- Views: 1058
Re: Minetest schematic format for Goxel editor
i apologize for not reading closely enough. Admittedly, i also confused myself with obj format being in export, which (derp) is not used for schematics. Fail all around, basically.
- Tue Feb 27, 2024 21:24
- Forum: General Discussion
- Topic: Minetest schematic format for Goxel editor
- Replies: 5
- Views: 1058
Re: Minetest schematic format for Goxel editor
It look like it should import/export for MT.
https://github.com/guillaumechereau/gox ... minetest.c
https://github.com/guillaumechereau/gox ... minetest.c
- Sat Aug 06, 2022 00:20
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 40
- Views: 16638
Re: [Game] MeseCraft
Messed around with this a bit, it's an interesting take. So yeah, issues: AsyncErr: Lua: Unknown node: lib_doors:stone_door_centered_with_window This is a crash. (Cool that you have Geomoria in the mods, tho.) The (deprecated) depends.txt appears to be wrong about lib_doors being optional. lib_doors...
- Mon May 17, 2021 21:30
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.20.1]
- Replies: 202
- Views: 111765
Re: Vesion 0.9.1 - thanks!
I love testing, you are quite welcome. Thanks for all the games and mods. And thanks for the crazy-fast update - i had best hoped for a line of code to paste over the offending not-a-table line in mese monster and cave master lua files. :) In fact, i was surprised the first time i heard an oerkki - ...
- Sat May 15, 2021 21:45
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.20.1]
- Replies: 202
- Views: 111765
Re: [Game] Hades Revisited [0.9.0]
Monster Crash: Arrow-type attacks kill the server, and unfortunately i have no idea how to fix this. I feel like i am cheating since i commented out the dofile lines for the relevant mobs to avoid the crashing. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_h...
- Sun Feb 07, 2021 19:20
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 72150
Re: [Game] XaEnvironment 9.61 [xaenvironment]
Yes, i have been seeing this a while, playing with 5.4 builds. Oddly, today posted about it in response to some other posts. viewtopic.php?p=389897#p389897
- Sun Feb 07, 2021 15:24
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 34170
Re: Minetest 5.4.0 release candidate 1
Thanks!rubenwardy wrote: ↑Sun Feb 07, 2021 15:06The changelog contains a section for deprecations with instructions on how to fix them. This warning only appears for nodebox and mesh nodes which have transparent textures but no use_texture_alpha property
- Sun Feb 07, 2021 15:03
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 34170
Re: Minetest 5.4.0 release candidate 1
At least earlier 5.4 builds, any texture with transparency throws a warning: WARNING[Main]: Texture "something.png" of mod:something has transparent pixels, assuming use_texture_alpha = true. Where "true" = blend or clip depending on drawtype. Also, the Boolean is deprecated alre...
- Sat Feb 06, 2021 22:20
- Forum: Feature Discussion
- Topic: NEW: Sammy Rating System
- Replies: 47
- Views: 14022
Re: NEW: Sammy Rating System
The escalation is predetermined and therefore instant, the hilarious levels of hypocrisy are calculated in advance.