Search found 235 matches

by goats
Thu Dec 04, 2025 08:42
Forum: WIP Games
Topic: [Game] yams RPG [0.1.3]
Replies: 15
Views: 4681

Re: [Game] yams RPG [0.1.2]

yams_overrides/init.lua stikes again! 🙂 [Yams 0.1.2a] Right-clicking a chest (to open) while happening to have a tree in hand crashes the game. AsyncErr: Lua: Runtime error from mod '' in callback item_OnPlace(): ../yams/mods/yams_overrides/init.lua:253: attempt to index local 'res' (a nil value) st...
by goats
Tue Dec 02, 2025 04:24
Forum: Problems
Topic: Linux Mint - problems with freezing since v5.0
Replies: 7
Views: 2254

Re: Linux Mint - problems with freezing since v5.0

[quote=Blockhead post_id=446855 time=1758643084 user_id=24958 Possible on an SSD too, a bad sector is bad whether it's a NAND cell or magnetically stored information. [/quote] There was a reason for the rest of the sentence qualifying the quoted bit, but maybe i am making terrible assumptions about ...
by goats
Tue Dec 02, 2025 03:25
Forum: WIP Games
Topic: [Game] MeseCraft
Replies: 40
Views: 16638

Re: [Game] MeseCraft

So i initially came to ask if anyone experiences the same thing i do: That ever since Halloween holiday, overworld mobs hardly spawn, especially night monsters. Like, none, except 2 TNT guys one night. And now that it's Christmas Holiday time, still none. Found 2 presents from something that died at...
by goats
Thu Nov 06, 2025 00:27
Forum: WIP Games
Topic: [Game] yams RPG [0.1.3]
Replies: 15
Views: 4681

Re: [Game] yams RPG [0.1.2]

It's in yams_overrides/init.lua i have probably even looked in there out of sheer interest, but did not notice it enough to think of it when i noticed the tree placement issue. Regardless, my goats_overrides suggested to me that i have never looked at, or seen, where placing nodes itself is defined...
by goats
Mon Nov 03, 2025 07:37
Forum: WIP Games
Topic: [Game] yams RPG [0.1.3]
Replies: 15
Views: 4681

Re: [Game] yams RPG [0.1.1]

i apologize for not looking into the issue myself, but there is a problem: If you dig a tree, you can place tree nodes infinitely, as if in creative mode. It took me a while to even notice this (due to infrequently placing tree nodes). i do not notice this behavior for any other nodes. i would not e...
by goats
Wed Oct 01, 2025 03:59
Forum: WIP Mods
Topic: [mods] Mods modified for Hades Revisited by SFENCE
Replies: 31
Views: 9930

Re: [mods] Mods modified for Hades Revisited by SFENCE

Biofuel fix In hades_biofuel/refinery.lua replace the block starting at line 154 (local function formspec(pos) -- end) with local function formspec(pos) local spos = pos.x..','..pos.y..','..pos.z local formspec = 'size[10,8.5]'.. hades_gui.gui_survival_form_header .. hades_gui.gui_survival_form_inv ...
by goats
Wed Oct 01, 2025 01:30
Forum: WIP Mods
Topic: [mods] Mods modified for Hades Revisited by SFENCE
Replies: 31
Views: 9930

Re: [mods] Mods modified for Hades Revisited by SFENCE

I played hades revisited a lot and recently I tried to use this mod. I crafted the biofuel refinery, placed it on a uncolored brick tile and then I tried to right click the biofuel refinery and I got this error. AsyncErr: Lua: Runtime error from mod 'hades_core' in callback item_OnPlace(): ....luan...
by goats
Sun Sep 28, 2025 01:11
Forum: WIP Games
Topic: [Game] Hades Revisited [0.20.1]
Replies: 202
Views: 111765

Re: [Game] Hades Revisited [0.18.0]

Doesn't ore distribution follow mapgen v6?
It follows it's own mapgen. Your experience sounds about right. Ore depths and other fun facts are listed in the README.md.
by goats
Tue Sep 23, 2025 15:25
Forum: Problems
Topic: Linux Mint - problems with freezing since v5.0
Replies: 7
Views: 2254

Re: Linux Mint - problems with freezing since v5.0

i've run probably every release version since 4.12 on some version of Mint, on quite a few machines, and never had an issue*. i either compile or grab an Appimage as i prefer run-in-place builds. *There can be issues running versions of Luanti/MT that are too old to be supported by a newer OS versio...
by goats
Tue Sep 23, 2025 14:36
Forum: General Discussion
Topic: Someone thinks Anubis is malware
Replies: 15
Views: 1451

Re: Someone thinks Anubis is malware

Sometimes my system is forced to render text i had no interest in reading. Or CSS that does nothing for me personally. Must be malware.
by goats
Sun Feb 16, 2025 22:27
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64)
Replies: 7
Views: 5818

Re: [Linux] AppImage builds (x86_64)

Thanks! Saves me the trouble of building myself.
by goats
Wed Feb 12, 2025 23:48
Forum: Game Releases
Topic: [Game] Voxelgarden [2025-50 r25]
Replies: 58
Views: 20937

Re: [Game] Voxelgarden [2025-07 r17]

Hi. i'd not checked on Voxelgarden since the last few engine updates, but i've played it on and off for ages. i was just the other day surprised to learn that you've been developing it a bit more - thanks! My time is short right now, but one thing i'd like to note is that despite a note in /nether/n...
by goats
Tue Oct 08, 2024 04:08
Forum: WIP Games
Topic: [Game] VoxelForge [in development]
Replies: 189
Views: 45510

Re: [Game] VoxelForge [Traps & Treasures Update]

@DragonWrangler1
Sometimes i see things in the clouds through the magic of pareidolia, but wow? ¯\_㋡_/¯

Per README: Version: Voxelforge Snapshot 24w37e
or Voxelforge_Beta_alpha0.5.0-pre3 depending on where you look on CDB
minetest 5.9.0

Unrelated: Your cavegen is pretty interesting.
by goats
Fri Sep 27, 2024 23:52
Forum: WIP Games
Topic: [Game] VoxelForge [in development]
Replies: 189
Views: 45510

Re: [Game] VoxelForge [Beta 0.5.0 - Release Candidate - 1]

Screenshot_2024-09-27_19-24-20.png
Screenshot_2024-09-27_19-24-20.png (56.61 KiB) Viewed 3539 times
by goats
Fri Mar 15, 2024 21:07
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 94
Views: 46647

Re: [Linux] Minetest Appimages

Grossam wrote:
Wed Feb 28, 2024 17:21
I've created a world using an appimage. Where is it stored ?
/home/.minetest/worlds
Unless you created an ..appimage.home directory in a directory with the appimage, in which case it would be in there.
by goats
Thu Feb 29, 2024 09:29
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 1058

Re: Minetest schematic format for Goxel editor

i apologize for not reading closely enough. Admittedly, i also confused myself with obj format being in export, which (derp) is not used for schematics. Fail all around, basically.
by goats
Sat Aug 06, 2022 00:20
Forum: WIP Games
Topic: [Game] MeseCraft
Replies: 40
Views: 16638

Re: [Game] MeseCraft

Messed around with this a bit, it's an interesting take. So yeah, issues: AsyncErr: Lua: Unknown node: lib_doors:stone_door_centered_with_window This is a crash. (Cool that you have Geomoria in the mods, tho.) The (deprecated) depends.txt appears to be wrong about lib_doors being optional. lib_doors...
by goats
Mon May 17, 2021 21:30
Forum: WIP Games
Topic: [Game] Hades Revisited [0.20.1]
Replies: 202
Views: 111765

Re: Vesion 0.9.1 - thanks!

I love testing, you are quite welcome. Thanks for all the games and mods. And thanks for the crazy-fast update - i had best hoped for a line of code to paste over the offending not-a-table line in mese monster and cave master lua files. :) In fact, i was surprised the first time i heard an oerkki - ...
by goats
Sat May 15, 2021 21:45
Forum: WIP Games
Topic: [Game] Hades Revisited [0.20.1]
Replies: 202
Views: 111765

Re: [Game] Hades Revisited [0.9.0]

Monster Crash: Arrow-type attacks kill the server, and unfortunately i have no idea how to fix this. I feel like i am cheating since i commented out the dofile lines for the relevant mobs to avoid the crashing. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_h...
by goats
Sun Feb 07, 2021 19:20
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 72150

Re: [Game] XaEnvironment 9.61 [xaenvironment]

Yes, i have been seeing this a while, playing with 5.4 builds. Oddly, today posted about it in response to some other posts. viewtopic.php?p=389897#p389897
by goats
Sun Feb 07, 2021 15:24
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 34170

Re: Minetest 5.4.0 release candidate 1

rubenwardy wrote:
Sun Feb 07, 2021 15:06
The changelog contains a section for deprecations with instructions on how to fix them. This warning only appears for nodebox and mesh nodes which have transparent textures but no use_texture_alpha property
Thanks!
by goats
Sun Feb 07, 2021 15:03
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 34170

Re: Minetest 5.4.0 release candidate 1

At least earlier 5.4 builds, any texture with transparency throws a warning: WARNING[Main]: Texture "something.png" of mod:something has transparent pixels, assuming use_texture_alpha = true. Where "true" = blend or clip depending on drawtype. Also, the Boolean is deprecated alre...
by goats
Sat Feb 06, 2021 22:20
Forum: Feature Discussion
Topic: NEW: Sammy Rating System
Replies: 47
Views: 14022

Re: NEW: Sammy Rating System

The escalation is predetermined and therefore instant, the hilarious levels of hypocrisy are calculated in advance.