I released an update that includes several agricultural plants and reworked the textures from Industrialtest.
Btw. don't forget that there is alo 256px pack.
https://github.com/Sharpik/sharpnet_hd_256
Search found 42 matches
- Fri Aug 28, 2026 23:02
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 34
- Views: 62580
- Wed Aug 12, 2026 22:11
- Forum: Maps
- Topic: FunLand 3.2.1
- Replies: 11
- Views: 6927
Re: FunLand 3.2.1
Here is Mineclonia port. I tried to fix the water.. but there is more to do.. like fixing redstones etc.
https://archive.org/details/fun-land-3.2.1_202608
https://archive.org/details/fun-land-3.2.1_202608
- Wed Aug 12, 2026 08:12
- Forum: Maps
- Topic: Convert Minecraft maps to Luanti worlds
- Replies: 138
- Views: 152975
Re: Convert Minecraft maps to Luanti worlds
Hi,
I tried severall Versions of MC 1.8 over 1.12 to 1.21, none worked, even w/o mods. When it works (<=1.12) ALL blocks "are not found" and get this red/braun default style in Luanti.
Any idea?
Thanks in advanced!
Hi, if You are on Windows try this one: https://github.com/Sharpik/MC2MT-fork ...
- Tue Aug 11, 2026 18:48
- Forum: Maps
- Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
- Replies: 9
- Views: 9510
Re: Convert Minecraft maps to Minetest worlds
Hi, I'm testing mc2mt, but I don't manage to convert because I don't know how to put the options like it should be, so I have this line after launching mc2mt : FileNotFoundError
Is it possible to put some examples of the lines of code used to make the conversion please ?
On Windows:
Run from a ...
- Tue Aug 11, 2026 18:47
- Forum: Maps
- Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
- Replies: 9
- Views: 9510
Re: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
I created a fork for Windows that contains a lot of fixes from other forks and adds new features:
New features:
- adds conversions.conf and README.html after the first run of the exe without parameters to the same directory as the exe
- You can edit the conversion table in conversions.conf (useful ...
New features:
- adds conversions.conf and README.html after the first run of the exe without parameters to the same directory as the exe
- You can edit the conversion table in conversions.conf (useful ...
- Fri Feb 20, 2026 23:56
- Forum: WIP Mods
- Topic: [Mod] IndustrialTest [industrialtest]
- Replies: 33
- Views: 15094
- Tue Feb 17, 2026 08:00
- Forum: WIP Mods
- Topic: [Mod] IndustrialTest [industrialtest]
- Replies: 33
- Views: 15094
Re: [Mod] IndustrialTest [industrialtest]
And there is little problem with recipe.
If you want to upgrade fex. Drill to Advanced Drill and when you have little bit worn Drill, than you have to recharge it first to be usable in recipe or recipe is not work.
You probably should use even worn Drill and get uncharged Advanced Drill from ...
If you want to upgrade fex. Drill to Advanced Drill and when you have little bit worn Drill, than you have to recharge it first to be usable in recipe or recipe is not work.
You probably should use even worn Drill and get uncharged Advanced Drill from ...
- Tue Feb 17, 2026 07:57
- Forum: WIP Mods
- Topic: [Mod] IndustrialTest [industrialtest]
- Replies: 33
- Views: 15094
Re: [Mod] IndustrialTest [industrialtest]
Did you use give command by any chance? IndustrialTest adds power storage to appropriate items' metadata when they are either crafted or taken from creative inventory. If the power storage wasn't found in item's metadata then you won't be able to put it in a slot that expects such item. This is ...
- Mon Feb 09, 2026 11:20
- Forum: WIP Mods
- Topic: [Mod] IndustrialTest [industrialtest]
- Replies: 33
- Views: 15094
Re: [Mod] IndustrialTest [industrialtest]
Hi, I can't write the problem in your Gitea, so I'm writing it here.
Registration here was closed due to bot spam. Currently this forum thread is the best place to submit issue reports.
I can't charge anything in batboxes and charging boxes.
When I try to put something in the charging slot ...
- Fri Oct 03, 2025 07:40
- Forum: WIP Mods
- Topic: [Mod] IndustrialTest [industrialtest]
- Replies: 33
- Views: 15094
Re: [Mod] IndustrialTest [industrialtest]
Hi, I can't write the problem in your Gitea, so I'm writing it here.
I can't charge anything in batboxes and charging boxes.
When I try to put something in the charging slot, it immediately goes to the inventory without charging.
Game version 5.13 and mod version 2.0.0
Don't know what's wrong?
THX
I can't charge anything in batboxes and charging boxes.
When I try to put something in the charging slot, it immediately goes to the inventory without charging.
Game version 5.13 and mod version 2.0.0
Don't know what's wrong?
THX
- Wed Jul 03, 2024 13:17
- Forum: WIP Mods
- Topic: [Mod] IndustrialTest [industrialtest]
- Replies: 33
- Views: 15094
Re: [Mod] IndustrialTest [industrialtest]
Hi, thanks for your hard work on this mod.
Please share a little info with each release with what's new (at least little changelog).
THX
Please share a little info with each release with what's new (at least little changelog).
THX
- Tue Jun 18, 2024 11:39
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 34
- Views: 62580
- Tue Feb 20, 2024 13:35
- Forum: Maps
- Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
- Replies: 9
- Views: 9510
Re: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
OH my :))))))
That's awesome :)
Could you please make it usable by config to convert even to normal Minetest and add moded blocks?
THX
That's awesome :)
Could you please make it usable by config to convert even to normal Minetest and add moded blocks?
THX
- Sat Dec 02, 2023 00:23
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 34
- Views: 62580
Re: [64px & 256px] SharpNet Photo Realism
I made experimental 256px version of this texture pack:
https://github.com/Sharpik/sharpnet_hd_256
Edit: Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB).
https://github.com/Sharpik/sharpnet_hd_256
Edit: Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB).
- Tue Nov 14, 2023 17:33
- Forum: Mod Releases
- Topic: [Mod] External Commands [2] [external_cmd]
- Replies: 18
- Views: 12708
Re: [Mod] External Commands [2] [external_cmd]
OK, here is little bit updated version if anyone will need this.
https://github.com/Sharpik/external_cmd
Thanks Menche
https://github.com/Sharpik/external_cmd
Thanks Menche
- Mon Apr 10, 2023 11:00
- Forum: News
- Topic: Minetest 5.7.0
- Replies: 34
- Views: 18027
Re: Minetest 5.7.0
Big thanks for Devs and community to finally release this version (It was a long and educational ride).
RIP Jude, thanks for what you did for us, we will remember.
RIP Jude, thanks for what you did for us, we will remember.
- Thu Feb 02, 2023 21:59
- Forum: Texture Packs
- Topic: [Texture pack] Realism 512 [realism_512]
- Replies: 45
- Views: 16262
Re: phototextures 1024px
Interesting given the first screenshots.
Just a note, high resolution textures significantly increase loading time...
However, result is pretty good, keep up the good work :-)
Yes, I am aware that this can affect the performance of some computers.
So I think I will propose the pack under ...
- Wed Nov 30, 2022 18:35
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.34] [ethereal]
- Replies: 608
- Views: 271099
Re: [MOD] Ethereal NG [1.29] [ethereal]
Hello, have you managed to solve everything necessary for the mod to be able to return to CDB?
Thanks for your work TenPlus1 :)
Thanks for your work TenPlus1 :)
- Fri Nov 11, 2022 15:10
- Forum: Feature Discussion
- Topic: Minetest in VR
- Replies: 2
- Views: 3440
Re: Minetest in VR
I'll gladly test it on HTC Vive :) When You got windows test build ready :)
- Fri Nov 11, 2022 13:27
- Forum: Texture Packs
- Topic: Texture "Converter" for Windows
- Replies: 2
- Views: 4283
Re: Texture "Converter" for Windows
I notice that a fewer "newer" packs for Java-version has other names on their files and folders (items is item, blocks is block) and names on the files is not the same for all. So I made a bat-file that fix this.
The bat-file can be found and downloaded:
https://github.com/starinspace/MC-2 ...
- Fri Nov 11, 2022 13:16
- Forum: Česky
- Topic: Český hvozd - plně lokalizovaný dělnicko-kouzelnický server
- Replies: 6
- Views: 8860
Re: Český hvozd - plně lokalizovaný dělnicko-kouzelnický server
...
Klobouk dolu kolik toho pro svůj server děláš :)
Jen je škoda, že některé ty změny a úpravy nejsou dostupné i ostatním serverům (nějaký veřejný GIT).
Navíc ti nezávidím (při tom počtu úprav co máš udělané) jak budeš některé módy aktualizovat.
Btw. proč se ti nezdá mód Erthereal? :)
Mj ...
- Sun Jan 30, 2022 23:19
- Forum: News
- Topic: Minetest 5.5.0
- Replies: 35
- Views: 36590
Re: Minetest 5.5.0
Thanks to everyone who contributed.
In recent days, it seems that the release will precede programators World War III.
I appreciate that You managed to make it to the final release.
Special thanks for Sfan5 and his patience (a specially with some of us) :)
His brain must have suffered painfully ...
In recent days, it seems that the release will precede programators World War III.
I appreciate that You managed to make it to the final release.
Special thanks for Sfan5 and his patience (a specially with some of us) :)
His brain must have suffered painfully ...
- Thu Jan 27, 2022 14:55
- Forum: Česky
- Topic: Seznam čechů: Jak si říkáte? na jakém serveru hrajete?
- Replies: 24
- Views: 19659
Re: Seznam čechů: Jak si říkáte? na jakém serveru hrajete?
Ahoj všichni, promiňte, že jsem se vám ještě nepředstavil. Hraju pod přezdívkou "Hume2" na svém serveru Tunnelers' Abyss . Mohla by vás zajímat moje větev módu na turistické značky .
Ahoj, to mě mohlo napadnout, že autorem toho módu je čech :) Dobrá práce ;)
Já zas můžu nabídnout herní server ...
- Thu Jan 27, 2022 14:47
- Forum: Česky
- Topic: Pozvánka na Sharpnet.cz český minetest server
- Replies: 1
- Views: 2727
Re: Pozvánka na Sharpnet.cz český minetest server
Ahoj sice to není můj server ale momentálně tam není nikdo a já bych byl moc rád když by se někdo připojil.
Jméno: Sharpnet.cz
IP adresa: 37.143.112.79 (měla by to být i adresa Sharpnet.cz )
Port: 30000
Web: sharpnet.unas.cz
Na webu je více informací než jsem sem napsal ten kdo to dělal si ...
- Tue Oct 05, 2021 22:57
- Forum: General Discussion
- Topic: What would you think of an online shop mod?
- Replies: 6
- Views: 3000
Re: What would you think of an online shop mod?
Answering the title question:
I would consider it a waste of space if it couldn't be used in a singleplayer world.
I wouldn't mind paying 500 minegeld for an iron bar, as long as it could be bought without a second player to sell it.
Actualy I'm trying to edit basic_shop mod to be just auto ...