Search found 42 matches

by Sharpik
Fri Aug 28, 2026 23:02
Forum: Texture Packs
Topic: [64px & 256px] SharpNet Photo Realism
Replies: 34
Views: 62580

Re: [64px & 256px] SharpNet Photo Realism

I released an update that includes several agricultural plants and reworked the textures from Industrialtest.
Btw. don't forget that there is alo 256px pack.
https://github.com/Sharpik/sharpnet_hd_256
by Sharpik
Wed Aug 12, 2026 22:11
Forum: Maps
Topic: FunLand 3.2.1
Replies: 11
Views: 6927

Re: FunLand 3.2.1

Here is Mineclonia port. I tried to fix the water.. but there is more to do.. like fixing redstones etc.

https://archive.org/details/fun-land-3.2.1_202608
by Sharpik
Wed Aug 12, 2026 08:12
Forum: Maps
Topic: Convert Minecraft maps to Luanti worlds
Replies: 138
Views: 152975

Re: Convert Minecraft maps to Luanti worlds


Hi,
I tried severall Versions of MC 1.8 over 1.12 to 1.21, none worked, even w/o mods. When it works (<=1.12) ALL blocks "are not found" and get this red/braun default style in Luanti.
Any idea?
Thanks in advanced!


Hi, if You are on Windows try this one: https://github.com/Sharpik/MC2MT-fork ...
by Sharpik
Tue Aug 11, 2026 18:48
Forum: Maps
Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
Replies: 9
Views: 9510

Re: Convert Minecraft maps to Minetest worlds


Hi, I'm testing mc2mt, but I don't manage to convert because I don't know how to put the options like it should be, so I have this line after launching mc2mt : FileNotFoundError

Is it possible to put some examples of the lines of code used to make the conversion please ?


On Windows:
Run from a ...
by Sharpik
Tue Aug 11, 2026 18:47
Forum: Maps
Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
Replies: 9
Views: 9510

Re: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia

I created a fork for Windows that contains a lot of fixes from other forks and adds new features:
New features:
- adds conversions.conf and README.html after the first run of the exe without parameters to the same directory as the exe
- You can edit the conversion table in conversions.conf (useful ...
by Sharpik
Fri Feb 20, 2026 23:56
Forum: WIP Mods
Topic: [Mod] IndustrialTest [industrialtest]
Replies: 33
Views: 15094

Re: [Mod] IndustrialTest [industrialtest]

mrkubax10 wrote:
Wed Feb 18, 2026 12:51
Either way I will look into that too.
Thank you, good sir :)
by Sharpik
Tue Feb 17, 2026 08:00
Forum: WIP Mods
Topic: [Mod] IndustrialTest [industrialtest]
Replies: 33
Views: 15094

Re: [Mod] IndustrialTest [industrialtest]

And there is little problem with recipe.

If you want to upgrade fex. Drill to Advanced Drill and when you have little bit worn Drill, than you have to recharge it first to be usable in recipe or recipe is not work.

You probably should use even worn Drill and get uncharged Advanced Drill from ...
by Sharpik
Tue Feb 17, 2026 07:57
Forum: WIP Mods
Topic: [Mod] IndustrialTest [industrialtest]
Replies: 33
Views: 15094

Re: [Mod] IndustrialTest [industrialtest]


Did you use give command by any chance? IndustrialTest adds power storage to appropriate items' metadata when they are either crafted or taken from creative inventory. If the power storage wasn't found in item's metadata then you won't be able to put it in a slot that expects such item. This is ...
by Sharpik
Mon Feb 09, 2026 11:20
Forum: WIP Mods
Topic: [Mod] IndustrialTest [industrialtest]
Replies: 33
Views: 15094

Re: [Mod] IndustrialTest [industrialtest]



Hi, I can't write the problem in your Gitea, so I'm writing it here.

Registration here was closed due to bot spam. Currently this forum thread is the best place to submit issue reports.


I can't charge anything in batboxes and charging boxes.
When I try to put something in the charging slot ...
by Sharpik
Fri Oct 03, 2025 07:40
Forum: WIP Mods
Topic: [Mod] IndustrialTest [industrialtest]
Replies: 33
Views: 15094

Re: [Mod] IndustrialTest [industrialtest]

Hi, I can't write the problem in your Gitea, so I'm writing it here.
I can't charge anything in batboxes and charging boxes.
When I try to put something in the charging slot, it immediately goes to the inventory without charging.
Game version 5.13 and mod version 2.0.0
Don't know what's wrong?
THX
by Sharpik
Wed Jul 03, 2024 13:17
Forum: WIP Mods
Topic: [Mod] IndustrialTest [industrialtest]
Replies: 33
Views: 15094

Re: [Mod] IndustrialTest [industrialtest]

Hi, thanks for your hard work on this mod.
Please share a little info with each release with what's new (at least little changelog).
THX
by Sharpik
Tue Jun 18, 2024 11:39
Forum: Texture Packs
Topic: [64px & 256px] SharpNet Photo Realism
Replies: 34
Views: 62580

Re: [64px & 256px] SharpNet Photo Realism

Virian wrote:
Sat Jun 01, 2024 09:32
Hi, any chance this is still being worked on?
Hi, It's not abandoned.
I just don't have enough time for it right now.
It's a pity that no one helping me with it.
by Sharpik
Tue Feb 20, 2024 13:35
Forum: Maps
Topic: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia
Replies: 9
Views: 9510

Re: MC2MT - C++ tool to convert Minecraft 1.12 worlds into Mineclonia

OH my :))))))
That's awesome :)

Could you please make it usable by config to convert even to normal Minetest and add moded blocks?

THX
by Sharpik
Sat Dec 02, 2023 00:23
Forum: Texture Packs
Topic: [64px & 256px] SharpNet Photo Realism
Replies: 34
Views: 62580

Re: [64px & 256px] SharpNet Photo Realism

I made experimental 256px version of this texture pack:
https://github.com/Sharpik/sharpnet_hd_256

Edit: Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB).
by Sharpik
Tue Nov 14, 2023 17:33
Forum: Mod Releases
Topic: [Mod] External Commands [2] [external_cmd]
Replies: 18
Views: 12708

Re: [Mod] External Commands [2] [external_cmd]

OK, here is little bit updated version if anyone will need this.

https://github.com/Sharpik/external_cmd

Thanks Menche
by Sharpik
Mon Apr 10, 2023 11:00
Forum: News
Topic: Minetest 5.7.0
Replies: 34
Views: 18027

Re: Minetest 5.7.0

Big thanks for Devs and community to finally release this version (It was a long and educational ride).

RIP Jude, thanks for what you did for us, we will remember.
by Sharpik
Thu Feb 02, 2023 21:59
Forum: Texture Packs
Topic: [Texture pack] Realism 512 [realism_512]
Replies: 45
Views: 16262

Re: phototextures 1024px



Interesting given the first screenshots.
Just a note, high resolution textures significantly increase loading time...
However, result is pretty good, keep up the good work :-)

Yes, I am aware that this can affect the performance of some computers.
So I think I will propose the pack under ...
by Sharpik
Wed Nov 30, 2022 18:35
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.34] [ethereal]
Replies: 608
Views: 271099

Re: [MOD] Ethereal NG [1.29] [ethereal]

Hello, have you managed to solve everything necessary for the mod to be able to return to CDB?

Thanks for your work TenPlus1 :)
by Sharpik
Fri Nov 11, 2022 15:10
Forum: Feature Discussion
Topic: Minetest in VR
Replies: 2
Views: 3440

Re: Minetest in VR

I'll gladly test it on HTC Vive :) When You got windows test build ready :)
by Sharpik
Fri Nov 11, 2022 13:27
Forum: Texture Packs
Topic: Texture "Converter" for Windows
Replies: 2
Views: 4283

Re: Texture "Converter" for Windows


I notice that a fewer "newer" packs for Java-version has other names on their files and folders (items is item, blocks is block) and names on the files is not the same for all. So I made a bat-file that fix this.

The bat-file can be found and downloaded:
https://github.com/starinspace/MC-2 ...
by Sharpik
Fri Nov 11, 2022 13:16
Forum: Česky
Topic: Český hvozd - plně lokalizovaný dělnicko-kouzelnický server
Replies: 6
Views: 8860

Re: Český hvozd - plně lokalizovaný dělnicko-kouzelnický server


...


Klobouk dolu kolik toho pro svůj server děláš :)
Jen je škoda, že některé ty změny a úpravy nejsou dostupné i ostatním serverům (nějaký veřejný GIT).
Navíc ti nezávidím (při tom počtu úprav co máš udělané) jak budeš některé módy aktualizovat.

Btw. proč se ti nezdá mód Erthereal? :)

Mj ...
by Sharpik
Sun Jan 30, 2022 23:19
Forum: News
Topic: Minetest 5.5.0
Replies: 35
Views: 36590

Re: Minetest 5.5.0

Thanks to everyone who contributed.

In recent days, it seems that the release will precede programators World War III.
I appreciate that You managed to make it to the final release.

Special thanks for Sfan5 and his patience (a specially with some of us) :)
His brain must have suffered painfully ...
by Sharpik
Thu Jan 27, 2022 14:55
Forum: Česky
Topic: Seznam čechů: Jak si říkáte? na jakém serveru hrajete?
Replies: 24
Views: 19659

Re: Seznam čechů: Jak si říkáte? na jakém serveru hrajete?


Ahoj všichni, promiňte, že jsem se vám ještě nepředstavil. Hraju pod přezdívkou "Hume2" na svém serveru Tunnelers' Abyss . Mohla by vás zajímat moje větev módu na turistické značky .


Ahoj, to mě mohlo napadnout, že autorem toho módu je čech :) Dobrá práce ;)

Já zas můžu nabídnout herní server ...
by Sharpik
Thu Jan 27, 2022 14:47
Forum: Česky
Topic: Pozvánka na Sharpnet.cz český minetest server
Replies: 1
Views: 2727

Re: Pozvánka na Sharpnet.cz český minetest server


Ahoj sice to není můj server ale momentálně tam není nikdo a já bych byl moc rád když by se někdo připojil.

Jméno: Sharpnet.cz
IP adresa: 37.143.112.79 (měla by to být i adresa Sharpnet.cz )
Port: 30000
Web: sharpnet.unas.cz

Na webu je více informací než jsem sem napsal ten kdo to dělal si ...
by Sharpik
Tue Oct 05, 2021 22:57
Forum: General Discussion
Topic: What would you think of an online shop mod?
Replies: 6
Views: 3000

Re: What would you think of an online shop mod?


Answering the title question:
I would consider it a waste of space if it couldn't be used in a singleplayer world.
I wouldn't mind paying 500 minegeld for an iron bar, as long as it could be bought without a second player to sell it.


Actualy I'm trying to edit basic_shop mod to be just auto ...