Search found 47 matches

by sangeet
Tue Dec 12, 2023 09:44
Forum: Русский
Topic: [Server] Crimea HiTech&Magic (RUS)
Replies: 212
Views: 78062

Re: [Server] Crimea HiTech&Magic (RUS)

MCL wrote:
Wed Sep 06, 2023 02:10

Please send it to migdyn on jabber at the following address: migdyn@xmpp.sovnat.info
It was a long time ago, I don't think this screenshot exists anymore, but I can have a look. Why do you need it?
by sangeet
Sun Nov 27, 2022 04:34
Forum: Русский
Topic: [Server] Crimea HiTech&Magic (RUS)
Replies: 212
Views: 78062

Re: [Server] Crimea HiTech&Magic (RUS)

This server is only used for a small circuit of pro-Russians that likes to chat with each other and bully new comers , the "active playing" stopped several years ago. This server promotes bullying of players and they can simply go and fuck themselves. Thank you for your attention. You mig...
by sangeet
Wed Oct 12, 2022 21:30
Forum: Old Mods
Topic: [Mod] Show bones [showbones]
Replies: 37
Views: 14903

Re: [Mod] Show bones [showbones]

i forked the mod, fixed deprecated warning messages and added /clearbones chat command to remove ALL existing waypoints for the player using it: https://github.com/sangeet79/showbones
by sangeet
Wed Jun 01, 2022 07:53
Forum: WIP Mods
Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
Replies: 25
Views: 7118

Re: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]

It's sad that this mod is abandoned, I've been using it at my server since June 2021, was hoping to see some development.
by sangeet
Wed Jun 01, 2022 07:46
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (z3)
Replies: 157
Views: 43268

Re: [ModPack] Cool Trees [cool_trees] (v4.24)

is it possible to create a universal setting file for the whole modpack? I prefer plantlike leaves, so it's a pain to edit every tree to change drawtype, scale and walkable. :)
by sangeet
Wed Jun 01, 2022 07:35
Forum: WIP Mods
Topic: [Mod] Character Animations [character_anim]
Replies: 38
Views: 11880

Re: [Mod] Character Animations [character_anim]

LMD wrote:
Sat May 14, 2022 10:52
character_anim was updated to support 0.4.x versions of Minetest and should also run with Minetest forks such as Multicraft
wow, this is great news, will test right away.
by sangeet
Sun Dec 19, 2021 08:54
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 59
Views: 30228

Re: GLSL Shaders

Found this topic because one of my players was asking for more shaders. Seems like things did go anywhere from here, but I found THIS on YouTube:
https://youtu.be/hubBBzh_190

The guys made realistic water 7 years ago with minetest 4.3.
by sangeet
Thu Aug 26, 2021 14:11
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 327
Views: 149592

Re: [Mod] X-Decor [git] [xdecor]

Hi, i have this crash issue with chess at my server, using latest xdecor: 2021-08-26 15:40:21: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback nodemeta_inventory_AllowMove(): /home/ivan/worlds/world/worldmods/xdecor/src/chess.lua:641: attempt to...
by sangeet
Wed Aug 18, 2021 04:04
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (z3)
Replies: 157
Views: 43268

Re: [ModPack] Cool Trees [cool_trees] (v4.15)

Hi runsy, I encountered this problem today: 2021-08-18 02:48:53: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): ...ivan/worlds/world/worldmods/cool_trees/plumtree/init.lua:37: attempt to index local 'digger' (a nil value) 2...
by sangeet
Tue Aug 10, 2021 18:42
Forum: Mod Releases
Topic: [mod] Lighten wielded item [wielded_light]
Replies: 61
Views: 18103

Re: [mod] Lighten wielded item [wielded_light]

after the latest update i got several server crashes with the following error: 2021-08-10 19:25:21: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'wielded_light' in callback environment_Step(): /home/ivan/worlds/world/worldmods/wielded_light/init.lua:252: attempt to in...
by sangeet
Sun Aug 01, 2021 22:58
Forum: Mod Releases
Topic: [Mod] Baked Clay [1.2] [bakedclay]
Replies: 45
Views: 42560

Re: [Mod] Baked Clay [1.0] [bakedclay]

Is it somehow to get the old glazed terracotta textures for private use?
by sangeet
Tue Jul 27, 2021 21:29
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.33] [ethereal]
Replies: 520
Views: 252526

Re: [MOD] Ethereal NG [1.29] [ethereal]

There is a small mistake in fences.lua, which blocks willow fences. Now there is: add_fence("willow", "willow", "Willow", "ethereal_willow_wood") Should be changed to: add_fence("willow", "willow_wood", "Willow", "ethereal_wi...
by sangeet
Fri Jul 09, 2021 09:20
Forum: Mod Releases
Topic: [Mod] Report Player List [reportlist]
Replies: 15
Views: 12842

Re: [Mod] Report Player List [reportlist]

OK, thanks!
by sangeet
Fri Jul 09, 2021 09:19
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

OK, mystery solved. This was caused by techpack mod, when harvester tried to operate on territory, protected by another player. TenPlus1, thank you very much for your time and advices.
by sangeet
Fri Jul 09, 2021 07:28
Forum: Mod Releases
Topic: [Mod] Report Player List [reportlist]
Replies: 15
Views: 12842

Re: [Mod] Report Player List [reportlist]

Can you please consider adding a possibility to report offline players? There are situations, when a player griefes an area, places a protector and leaves. or protects bones of another player with a protector and leaves. It would be nice if such players could be reported as well.
by sangeet
Thu Jul 08, 2021 19:08
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 176
Views: 72457

Re: [Modpack] TechPack [techpack]

Ok, i have a new issue. :)

When automatic gravel sieve is defect, players are able to take ores and gravel from it even on protected territory. And the are also able to repair it.

TeckPack is up to date.
by sangeet
Wed Jul 07, 2021 16:44
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 176
Views: 72457

Re: [Modpack] TechPack [techpack]

joe7575 wrote:
Wed Jul 07, 2021 05:01
This bug is already fixed. Please update your TechPack mod.
Oh, great, thanks! And thank you for this great mod. :)
by sangeet
Wed Jul 07, 2021 04:20
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

i have quite a few. most of them have been around for some time. the only thing i added prior to this bug is dmobs from your repository. mhh, test the same thing under original 5.4.1 or 5.2.0 MineTest server, then you might know the answer and solution. mods are basically written for minetest, and ...
by sangeet
Tue Jul 06, 2021 20:04
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 176
Views: 72457

Re: [Modpack] TechPack [techpack]

Hi, i have this crash bug, not sure if I should contact you or TenPlus1 :) 2021-07-06 21:36:21: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_timer(): "ethereal:strawberry 1" is not a registered node! 2021-07-06 21:36:21: ERROR[Mai...
by sangeet
Tue Jul 06, 2021 18:48
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

oh... that is a very good idea! thanks again!
by sangeet
Tue Jul 06, 2021 18:34
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

i was thinking about some rogue mod myself, but this happens to only two players out of around 100, so i decided to ask your opinion on this subject first.
by sangeet
Tue Jul 06, 2021 18:29
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

Stamina mod has it's own sprint included so hbsprint is not required, and as for the issue at hand, it seems that something is checking for minetest.is_protected() for Moon_X but in a totally different area which is owned by PC007 so you have a rogue mod somewhere. ok, thank you for your info! i wi...
by sangeet
Tue Jul 06, 2021 17:27
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

i have quite a few. most of them have been around for some time. the only thing i added prior to this bug is dmobs from your repository. 3d_armor caverealms_lite filter item_drop mobs_skeletons newhand stoneworks u_skinsdb antispam cblocks gemstones lavastuff mobs_sky pie stripped_tree wielded_light...
by sangeet
Tue Jul 06, 2021 17:03
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

OK, I will not add a video, since forum does not allow it. I put it on YouTube, access by link only. It was provided by the second player, Moon_X, who is jumping under their own protector and viewing messages about area being owned by another player and getting damaged. https://youtu.be/Vresbh7WcW4 ...
by sangeet
Tue Jul 06, 2021 16:49
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.5] [protector]
Replies: 350
Views: 138115

Re: [Mod] Protector Redo [3.2] [protector]

That is what I am saying. The player does nothing like that. I will add a video.