It was a long time ago, I don't think this screenshot exists anymore, but I can have a look. Why do you need it?MCL wrote: ↑Wed Sep 06, 2023 02:10
Please send it to migdyn on jabber at the following address: migdyn@xmpp.sovnat.info
Search found 47 matches
- Tue Dec 12, 2023 09:44
- Forum: Русский
- Topic: [Server] Crimea HiTech&Magic (RUS)
- Replies: 212
- Views: 78062
Re: [Server] Crimea HiTech&Magic (RUS)
- Sun Nov 27, 2022 04:34
- Forum: Русский
- Topic: [Server] Crimea HiTech&Magic (RUS)
- Replies: 212
- Views: 78062
Re: [Server] Crimea HiTech&Magic (RUS)
This server is only used for a small circuit of pro-Russians that likes to chat with each other and bully new comers , the "active playing" stopped several years ago. This server promotes bullying of players and they can simply go and fuck themselves. Thank you for your attention. You mig...
- Wed Oct 12, 2022 21:30
- Forum: Old Mods
- Topic: [Mod] Show bones [showbones]
- Replies: 37
- Views: 14903
Re: [Mod] Show bones [showbones]
i forked the mod, fixed deprecated warning messages and added /clearbones chat command to remove ALL existing waypoints for the player using it: https://github.com/sangeet79/showbones
- Wed Jun 01, 2022 07:53
- Forum: WIP Mods
- Topic: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
- Replies: 25
- Views: 7118
Re: [Abandoned] [Mod] Mobs Skeletons [mobs_skeletons] [0.2.0]
It's sad that this mod is abandoned, I've been using it at my server since June 2021, was hoping to see some development.
- Wed Jun 01, 2022 07:46
- Forum: WIP Mods
- Topic: [ModPack] Cool Trees [cool_trees] (z3)
- Replies: 157
- Views: 43268
Re: [ModPack] Cool Trees [cool_trees] (v4.24)
is it possible to create a universal setting file for the whole modpack? I prefer plantlike leaves, so it's a pain to edit every tree to change drawtype, scale and walkable. :)
- Wed Jun 01, 2022 07:35
- Forum: WIP Mods
- Topic: [Mod] Character Animations [character_anim]
- Replies: 38
- Views: 11880
- Sun Dec 19, 2021 08:54
- Forum: Feature Discussion
- Topic: GLSL Shaders
- Replies: 59
- Views: 30228
Re: GLSL Shaders
Found this topic because one of my players was asking for more shaders. Seems like things did go anywhere from here, but I found THIS on YouTube:
https://youtu.be/hubBBzh_190
The guys made realistic water 7 years ago with minetest 4.3.
https://youtu.be/hubBBzh_190
The guys made realistic water 7 years ago with minetest 4.3.
- Thu Aug 26, 2021 14:11
- Forum: Mod Releases
- Topic: [Mod] X-Decor [git] [xdecor]
- Replies: 327
- Views: 149592
Re: [Mod] X-Decor [git] [xdecor]
Hi, i have this crash issue with chess at my server, using latest xdecor: 2021-08-26 15:40:21: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback nodemeta_inventory_AllowMove(): /home/ivan/worlds/world/worldmods/xdecor/src/chess.lua:641: attempt to...
- Wed Aug 18, 2021 04:04
- Forum: WIP Mods
- Topic: [ModPack] Cool Trees [cool_trees] (z3)
- Replies: 157
- Views: 43268
Re: [ModPack] Cool Trees [cool_trees] (v4.15)
Hi runsy, I encountered this problem today: 2021-08-18 02:48:53: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): ...ivan/worlds/world/worldmods/cool_trees/plumtree/init.lua:37: attempt to index local 'digger' (a nil value) 2...
- Tue Aug 10, 2021 18:42
- Forum: Mod Releases
- Topic: [mod] Lighten wielded item [wielded_light]
- Replies: 61
- Views: 18103
Re: [mod] Lighten wielded item [wielded_light]
after the latest update i got several server crashes with the following error: 2021-08-10 19:25:21: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'wielded_light' in callback environment_Step(): /home/ivan/worlds/world/worldmods/wielded_light/init.lua:252: attempt to in...
- Sun Aug 01, 2021 22:58
- Forum: Mod Releases
- Topic: [Mod] Baked Clay [1.2] [bakedclay]
- Replies: 45
- Views: 42560
Re: [Mod] Baked Clay [1.0] [bakedclay]
Is it somehow to get the old glazed terracotta textures for private use?
- Tue Jul 27, 2021 21:29
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.33] [ethereal]
- Replies: 520
- Views: 252526
Re: [MOD] Ethereal NG [1.29] [ethereal]
There is a small mistake in fences.lua, which blocks willow fences. Now there is: add_fence("willow", "willow", "Willow", "ethereal_willow_wood") Should be changed to: add_fence("willow", "willow_wood", "Willow", "ethereal_wi...
- Fri Jul 09, 2021 09:20
- Forum: Mod Releases
- Topic: [Mod] Report Player List [reportlist]
- Replies: 15
- Views: 12842
Re: [Mod] Report Player List [reportlist]
OK, thanks!
- Fri Jul 09, 2021 09:19
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
OK, mystery solved. This was caused by techpack mod, when harvester tried to operate on territory, protected by another player. TenPlus1, thank you very much for your time and advices.
- Fri Jul 09, 2021 07:28
- Forum: Mod Releases
- Topic: [Mod] Report Player List [reportlist]
- Replies: 15
- Views: 12842
Re: [Mod] Report Player List [reportlist]
Can you please consider adding a possibility to report offline players? There are situations, when a player griefes an area, places a protector and leaves. or protects bones of another player with a protector and leaves. It would be nice if such players could be reported as well.
- Thu Jul 08, 2021 19:08
- Forum: Mod Releases
- Topic: [Modpack] TechPack [techpack]
- Replies: 176
- Views: 72457
Re: [Modpack] TechPack [techpack]
Ok, i have a new issue. :)
When automatic gravel sieve is defect, players are able to take ores and gravel from it even on protected territory. And the are also able to repair it.
TeckPack is up to date.
When automatic gravel sieve is defect, players are able to take ores and gravel from it even on protected territory. And the are also able to repair it.
TeckPack is up to date.
- Wed Jul 07, 2021 16:44
- Forum: Mod Releases
- Topic: [Modpack] TechPack [techpack]
- Replies: 176
- Views: 72457
- Wed Jul 07, 2021 04:20
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
i have quite a few. most of them have been around for some time. the only thing i added prior to this bug is dmobs from your repository. mhh, test the same thing under original 5.4.1 or 5.2.0 MineTest server, then you might know the answer and solution. mods are basically written for minetest, and ...
- Tue Jul 06, 2021 20:04
- Forum: Mod Releases
- Topic: [Modpack] TechPack [techpack]
- Replies: 176
- Views: 72457
Re: [Modpack] TechPack [techpack]
Hi, i have this crash bug, not sure if I should contact you or TenPlus1 :) 2021-07-06 21:36:21: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_timer(): "ethereal:strawberry 1" is not a registered node! 2021-07-06 21:36:21: ERROR[Mai...
- Tue Jul 06, 2021 18:48
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
oh... that is a very good idea! thanks again!
- Tue Jul 06, 2021 18:34
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
i was thinking about some rogue mod myself, but this happens to only two players out of around 100, so i decided to ask your opinion on this subject first.
- Tue Jul 06, 2021 18:29
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
Stamina mod has it's own sprint included so hbsprint is not required, and as for the issue at hand, it seems that something is checking for minetest.is_protected() for Moon_X but in a totally different area which is owned by PC007 so you have a rogue mod somewhere. ok, thank you for your info! i wi...
- Tue Jul 06, 2021 17:27
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
i have quite a few. most of them have been around for some time. the only thing i added prior to this bug is dmobs from your repository. 3d_armor caverealms_lite filter item_drop mobs_skeletons newhand stoneworks u_skinsdb antispam cblocks gemstones lavastuff mobs_sky pie stripped_tree wielded_light...
- Tue Jul 06, 2021 17:03
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
OK, I will not add a video, since forum does not allow it. I put it on YouTube, access by link only. It was provided by the second player, Moon_X, who is jumping under their own protector and viewing messages about area being owned by another player and getting damaged. https://youtu.be/Vresbh7WcW4 ...
- Tue Jul 06, 2021 16:49
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.5] [protector]
- Replies: 350
- Views: 138115
Re: [Mod] Protector Redo [3.2] [protector]
That is what I am saying. The player does nothing like that. I will add a video.