Search found 4142 matches

by Sokomine
Fri Jun 14, 2024 19:53
Forum: General Discussion
Topic: [Archived] Post your screenshots!
Replies: 11423
Views: 2794450

Re: Post your screenshots!

mcl_morblocks_powder_and_wool_2.jpg
mcl_morblocks_powder_and_wool_2.jpg (136.88 KiB) Viewed 7207 times
Wool and concrete powder are nice blocks for the circular saw from moreblocks in an MC (MineClonia, VoxelLibre) world.
by Sokomine
Fri Jun 14, 2024 19:14
Forum: General Discussion
Topic: Handle_Schematics can't go down
Replies: 12
Views: 2317

Re: Handle_Schematics can't go down

yeaaaaaaaa i expected a vertical scrollbar lmao Aaaah! That's why I was so confused about your error message ,-) This also shows nicely that there are a lot of way to do things - and sometimes a user expects something diffrently than what the programmer thought. I'm afraid we'll never be able to el...
by Sokomine
Fri Jun 14, 2024 19:12
Forum: WIP Mods
Topic: Moreblocks for the MCL world (MineClone2/VoxelLibre, MineClonia) [mcl_moreblocks]
Replies: 5
Views: 2089

Re: Moreblocks for the MCL world (MineClone2/VoxelLibre, MineClonia) [mcl_moreblocks]

thank you very much for that. some players on our server are very grateful :-) I'm glad they like it. The additional shapes allow so much more than the full sized blocks. they ask whether it is possible to work with wood in the circular saw? Stones and glass work, but not wood. (Maybe we are missin...
by Sokomine
Fri Jun 14, 2024 16:40
Forum: General Discussion
Topic: Handle_Schematics can't go down
Replies: 12
Views: 2317

Re: Handle_Schematics can't go down

Wait so even if the whole page is filled up then it will just add arrow buttons to go to next on es? So you can have unlimited schems to load? More or less yes. Buttons prev/next will be added, and you can thus manually scroll through the saved schematics. Unlimited is...a bit tricky. There are har...
by Sokomine
Thu Jun 13, 2024 01:05
Forum: General Discussion
Topic: Handle_Schematics can't go down
Replies: 12
Views: 2317

Re: Handle_Schematics can't go down

Are you certain that you access the list of schems via "import from world" and then "-current world-" buttons? Those via "main" button are only shown until next server restart. The list under "-current world-" definitely has previous/next buttons. It also show...
by Sokomine
Mon Jun 03, 2024 19:16
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 361
Views: 117151

Re: [Mod] Alive AI V26.32 [aliveai]

AiTechEye wrote: Keeping the ai alive a bit more :)
That's good! Hope one day they'll be more willing to stay in my world and not despawn so fast :-)
by Sokomine
Tue May 28, 2024 17:54
Forum: General Discussion
Topic: introduction
Replies: 1
Views: 851

Re: introduction

Best look for a server you like and play a bit. Most players are very helpful - and questions arise while playing and/or modding, so it's good to have someone at hand then.
by Sokomine
Sun May 26, 2024 20:26
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 580
Views: 255060

Re: [Game] Mineclonia [0.100.0]

And here it is (works with MineClone2/VoxeLibre as well): Circular saw from moreblocks: mcl_moreblocks.
by Sokomine
Sun May 26, 2024 20:25
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.91]
Replies: 3104
Views: 1180850

Re: [Game] VoxeLibre (formerly known as MineClone2) [0.86]

If you want to use the circular saw from moreblocks in VoxeLibre, that ought to be possible now with mcl_moreblocks.
by Sokomine
Sun May 26, 2024 20:19
Forum: WIP Mods
Topic: Moreblocks for the MCL world (MineClone2/VoxelLibre, MineClonia) [mcl_moreblocks]
Replies: 5
Views: 2089

Moreblocks for the MCL world (MineClone2/VoxelLibre, MineClonia) [mcl_moreblocks]

I've played a bit in the MCL world recently and found some aspects far too limiting - in particular the lack of thinner nodes and the lack of beeing able to place slabs vertically. The circular saw ought to be available in the MCL world as well. https://forum.minetest.net/download/file.php?mode=view...
by Sokomine
Sun May 26, 2024 16:28
Forum: WIP Games
Topic: [Game] Mineclonia [0.121.0]
Replies: 580
Views: 255060

Re: [Game] Mineclonia [0.100.0]

Yes, the upward movement should probably be way slower. For instance, you can make 2:1 (rise:run) gradient slopes with Moreblocks for Minetest Game and walk up them way too fast. I will say it makes it easy to climb a hillside, but it probably has to go. But please make that configurable! Not every...
by Sokomine
Sun May 26, 2024 16:22
Forum: Problems
Topic: [solved] Singleplayer world becomes unresponsive
Replies: 9
Views: 2184

I went to a deep cave, but later, the light that was following me because I was holding a torch, stopped in one place. I realised that the server probably got unresponsive, so I tried saving and leaving after several seconds Are you certain that your mod list is complete? Apart from animalia - whic...
by Sokomine
Fri May 24, 2024 16:47
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.63] [mobs]
Replies: 2741
Views: 884935

Re: [Mod] Mobs Redo [1.61] [mobs]

Add basic mob_class:go_to(pos) function for mobs to go to a position or nearby. Oh! That sounds great. Though...er...they...attack an invisible entity? :-) Perhaps not quite what I'm looking for... MineClonia seems to be doing quite well with its villagers. They manage to arrive at their worksides ...
by Sokomine
Mon May 20, 2024 12:53
Forum: Problems
Topic: How to escape an infinite loop?
Replies: 2
Views: 1063

Re: How to escape an infinite loop?

If a server mod ran into an infinite loop. The client locks up all control to desktop. Right now I can only restart the computer. Can we have a way to interrupt it like using the "Esc" key, or Ctrl-C? That's a bit difficult with infinite loops. In general your operating system ought to ha...
by Sokomine
Fri May 17, 2024 15:12
Forum: General Discussion
Topic: Let's face it, THERE IS SOMETHING WRONG with today's server players.
Replies: 16
Views: 4809

Re: Let's face it, THERE IS SOMETHING WRONG with today's server players.

Such behaviour of players isn't new at all. Guess all servers get their share of them. 3. Some are useless because THEY JUST REGISTER, THEN LEAVE. and never come back again. Could be that the server didn't match the players' expectations. Or the player didn't know how to go on. Some clients in the p...
by Sokomine
Thu May 09, 2024 18:44
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 858
Views: 223804

Re: Post your mapgen questions here (modding or engine)

e.g. keeps half the tree, like it's been sawn from top to bottom on it's whole lenght Most likely the upper part remains standing? That can happen with very big trees. Especially when they're higher than the mapchunk and continue in the next one. Is there a way to control the execution order of lua...
by Sokomine
Thu May 09, 2024 13:54
Forum: Game Discussion
Topic: I wrote a guide to my favorite mods
Replies: 3
Views: 2091

Re: I wrote a guide to my favorite mods

I ended up diving head-first into `ContentDB` and really doing `guess-and-check` to find a core set of mods to run with. That's understandable. For me, the best way to get to know about (new) mods is the forum. But that's no option for people new to the game because there are so many mods that accu...
by Sokomine
Tue Apr 30, 2024 02:13
Forum: WIP Mods
Topic: The Super hero mod is here, WIP, we hope you like it
Replies: 1
Views: 962

Re: The Super hero mod is here, WIP, we hope you like it

Perhaps you ought to actually *describe* your mod a bit? Tell us what it's about? Add a screenshot?
by Sokomine
Mon Apr 29, 2024 18:29
Forum: Problems
Topic: serverlist is blocking me from time to time
Replies: 14
Views: 2086

Re: serverlist is blocking me from time to time

Walker wrote: I can probably run about 30 servers now
Unfortunately, this is probably the end of my FREE server project
Perhaps some hopeful server owners can work together? It's better to have fewer well-used servers than plenty that hardly ever get visited. Players love company.
by Sokomine
Mon Apr 29, 2024 17:04
Forum: General Discussion
Topic: Can't allow overlap but still overlap not sure why. Maybe I'm stupid
Replies: 8
Views: 1504

Re: Can't allow overlap but still overlap not sure why. Maybe I'm stupid

And instead of helping me seems like everyone ignores... TenPlus1 - who's creator and certainly *the* expert on the protector redo mod - tried to help. Apart from that, the areas mod might really be a good choice here. It's not uncommon that it's combined with the protector mod. Players in need of ...
by Sokomine
Sun Apr 28, 2024 20:11
Forum: General Discussion
Topic: Creating flexible moving structures made of nodes
Replies: 13
Views: 3246

Re: Creating flexible moving structures made of nodes

I regularly play on a server with 350ish ms ping, and can't say I've experienced that sort of lag. A teleport never returns me back to the other end, it can just be delayed by several seconds. I've experienced that behaviour several times in the past. It is very irritating. Best in such circumstanc...
by Sokomine
Sun Apr 28, 2024 16:40
Forum: General Discussion
Topic: Creating flexible moving structures made of nodes
Replies: 13
Views: 3246

Re: Creating flexible moving structures made of nodes

The main problem is IMHO not getting the thing built and moving as such - it's keeping it intresting for players. The technical limitations limit speed of the moving structure. If it travels at one block per second (which would be pretty fast in some ways), that may be intresting for a short while, ...
by Sokomine
Thu Apr 25, 2024 23:45
Forum: General Discussion
Topic: Hardcoded system for entity navigation
Replies: 8
Views: 1885

Re: Hardcoded system for entity navigation

Having better ways to deal with mobs (in particular NPC) moving around would indeed be great. I've only a superficial knowledge about it; yl_speak_up and mg_villages are already huge enough problems that keep me occupied. then give the entity a new position to go to and the navigation method to get ...
by Sokomine
Thu Apr 25, 2024 19:56
Forum: Old Mods
Topic: [Mod] Traders [mobf_trader]
Replies: 52
Views: 41178

Re: [Mod] Traders [mobf_trader]

i have this error today This error ought to be fixed in the newest version (just released). @Diablosxm - Mobf_trader hasn't been updated in a long time, you would be easier using Sokomines Traders mod or my own mobs_npc which includes a trader also. Seems I was working on this mod in a diffrent bra...
by Sokomine
Thu Apr 25, 2024 18:34
Forum: WIP Mods
Topic: [Mod] NPC for yl_speak_up [npc_talk]
Replies: 10
Views: 3110

Re: [Mod] NPC for yl_speak_up [npc_talk]

If they could also walk around sensibly now or accompany me? I'm afraid that's beyound the scope of this mod. But don't worry: Other mods that enable mobs/NPC to do these things can provide such functionality. yl_speak_up mostly needs to be able to store a few values and to be called when the playe...