Search found 257 matches

by ROllerozxa
Mon Jun 01, 2026 19:45
Forum: Engine Builds
Topic: [Linux] Basic headless server binaries (x86_64 and aarch64)
Replies: 15
Views: 5837

Re: [Linux] Basic headless server binaries (x86_64 and aarch64)

A new release of the server builds have been made! While 5.16.1 did not come with any changes relevant for the server, I have made some changes to the packaging. The server tarball comes with empty games and mods folders which should make it easier for people to know where to put their game and any ...
by ROllerozxa
Wed May 27, 2026 13:30
Forum: Modding Discussion
Topic: [ Mod How to] Hai all, how to make mod like WebView
Replies: 1
Views: 112

Re: [ Mod How to] Hai all, how to make mod like WebView

Typically to do this integration games usually use CEF (Chromium Embedded Framework) which allows for a webpage to either be rendered directly into the window as GUI, or rendered offscreen and shown on an in-game object such as a TV or projector screen. A certain other open source voxel thing has a ...
by ROllerozxa
Fri May 22, 2026 20:13
Forum: General Discussion
Topic: How could i make a luanti apk file bundled with game
Replies: 6
Views: 549

Re: How could i make a luanti apk file bundled with game


WoW that is wonderful, thank you ROllerozxa!
i just wonder does android have some official guide for such daily work?
i found some stuff.
apk file format


APKs are just ZIP archives with a defined directory structure (and some signing information). You can open them with any archiving tool ...
by ROllerozxa
Tue May 19, 2026 11:36
Forum: General Discussion
Topic: How could i make a luanti apk file bundled with game
Replies: 6
Views: 549

Re: How could i make a luanti apk file bundled with game

The engine files are stored in a ZIP archive in the APK, at assets/assets.zip. At first bootup, this will get extracted into the app data folder. You can take it out, add games into the ZIP in a new games folder you create (as well as mods & texture packs), and put it back into the APK. However when ...
by ROllerozxa
Thu May 14, 2026 11:03
Forum: News
Topic: Luanti 5.16.1
Replies: 33
Views: 3680

Re: Luanti 5.16.1


I want to install new luanti with sudo apt install but there is already a old minetest package on apt :-
sudo apt install minetest

I install luanti with flatpak/flathub install
Because it takes upto 550 MB of storage and data

debian package are lightweight installation package like in windows ...
by ROllerozxa
Sun May 10, 2026 21:58
Forum: News
Topic: Luanti 5.16.1
Replies: 33
Views: 3680

Re: Luanti 5.16.1


EDIT Re Android: I agree that Luanti devs (or any free software dev, really) should NOT obey Google’s orders by surrendering their private info just to prevent Luanti being banned from Android on September 2026. (context: https://keepandroidopen.org/)


Luanti is already on Google Play and apps ...
by ROllerozxa
Sun May 10, 2026 16:54
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64 and aarch64)

The 5.16.0 release contained a serious rendering issue regarding flowing water, and a 5.16.1 hotfix update has been released to rectify this. An AppImage build for Luanti 5.16.1 is now also available.

As usual, see the OP for up to date download links.
by ROllerozxa
Sun May 10, 2026 16:42
Forum: Engine Builds
Topic: [Linux] Basic headless server binaries (x86_64 and aarch64)
Replies: 15
Views: 5837

Re: [Linux] Basic headless server binaries

A 5.16.1 hotfix update has been released to fix a serious rendering issue. However, no changes have been made on the server-side so you can safely keep using the 5.16.0 server build.
by ROllerozxa
Sat May 09, 2026 11:08
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64 and aarch64)


Very nice. I'm considering moving from flatpak to this. The differences seem to be 1. No server (fine with me my old laptop probably couldn't handle that)

You should be able to call --server and other command-line arguments to the AppImage file like it's a regular binary. If you want a clean ...
by ROllerozxa
Fri May 08, 2026 22:02
Forum: Engine Builds
Topic: [Linux] Basic headless server binaries (x86_64 and aarch64)
Replies: 15
Views: 5837

Re: [Linux] Basic headless server binaries

A new server build for the newly released 5.16.0 is now available.

As usual, see the OP for up to date download links.
by ROllerozxa
Fri May 08, 2026 21:32
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64 and aarch64)

A build for Luanti 5.16.0 is now available.

As usual, see the OP for up to date download links.
by ROllerozxa
Tue Apr 14, 2026 22:09
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 5475

Re: Luanti 5.15.2

I have made a new release for my luantiserver Linux builds as well as the AppImage builds, if anyone is using those.
by ROllerozxa
Tue Apr 14, 2026 22:07
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64 and aarch64)

I meant a pull request to my repo, but sure, I will take a look at how they've done it. I'll keep doing my own builds in the meantime based on my own scripts.

---

A build for Luanti 5.15.2 is now available. This fixes critical security vulnerabilities in both the client and server so it is ...
by ROllerozxa
Tue Apr 14, 2026 22:00
Forum: Engine Builds
Topic: [Linux] Basic headless server binaries (x86_64 and aarch64)
Replies: 15
Views: 5837

Re: [Linux] Basic headless server binaries

A new server build for the newly released 5.15.2 is now available. This release fixes critical security vulnerabilities in both the client and server so it is important to update if you are running a public server.

As usual, see the OP for up to date download links.
by ROllerozxa
Sat Apr 11, 2026 17:09
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64 and aarch64)


Hi. I just created this account to ask for a PkgForge appimage build, so I can play the latest Luanti version in my old linux. The Anylinux-Appimages can run on any linux indeed, including very old ones. If is not too much to ask.


Hmm sounds interesting. I don't know when I'll get the time to ...
by ROllerozxa
Sat Mar 21, 2026 20:25
Forum: General Discussion
Topic: Minetest security and reliability
Replies: 22
Views: 8953

Re: Minetest security and reliability


Please link the bug report. I can't look at a forum post and magically understand what we're talking about here.


This seems to be the issue Nininik is talking about: #17030 . Vague on details and without reproduction steps - and if there were details other than the machine running the server ...
by ROllerozxa
Sun Mar 08, 2026 13:46
Forum: Problems
Topic: can Acer Swift SF114-33 with windows handle luanti
Replies: 2
Views: 2691

Re: can Acer Swift SF114-33 with windows handle luanti

That processor is the kind they use in Chromebooks and is absolutely abysmal for running Windows, just in general. Your friend should probably give installing some Linux distro on it a try, TenPlus' suggestion of Linux Mint with XFCE sounds like a good option.
by ROllerozxa
Tue Feb 10, 2026 12:09
Forum: News
Topic: Luanti 5.15.1
Replies: 28
Views: 18185

Re: Luanti 5.15.1

ArceusI wrote:
Tue Feb 10, 2026 02:00
I'm waiting for an F-Droid release.
It was built in the most recent F-Droid build cycle that finished 8 hours ago and seems to be live now.
by ROllerozxa
Sun Feb 08, 2026 19:59
Forum: Engine Builds
Topic: [Linux] Basic headless server binaries (x86_64 and aarch64)
Replies: 15
Views: 5837

Re: [Linux] Basic headless server binaries

The minor patch release Luanti 5.15.1 has been released, but the changes only relate to the client, and there have been no changes that are relevant for the headless server. You can safely keep using 5.15.0.
by ROllerozxa
Sun Feb 08, 2026 19:17
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64 and aarch64)

A build for Luanti 5.15.1 is now available.

With this I have also gotten a pipeline set up for aarch64 builds, for any kind of 64-bit ARM device running a glibc-based Linux environment. Please let me know how well it works.

As usual, see the OP for up to date download links.
by ROllerozxa
Tue Jan 20, 2026 18:08
Forum: Engine Builds
Topic: [Linux] AppImage builds (x86_64 and aarch64)
Replies: 20
Views: 9167

Re: [Linux] AppImage builds (x86_64)

A build for Luanti 5.15.0 is now available.

As usual, see the OP for up to date download links.
by ROllerozxa
Tue Jan 20, 2026 17:59
Forum: Engine Builds
Topic: [Linux] Basic headless server binaries (x86_64 and aarch64)
Replies: 15
Views: 5837

Re: [Linux] Basic headless server binaries

A new server build for the newly released 5.15.0 is now available.

As usual, see the OP for up to date download links.
by ROllerozxa
Mon Dec 15, 2025 11:46
Forum: Servers
Topic: Looking for free hosting 🍉
Replies: 9
Views: 377

Re: Looking for free hosting 🍉

bosapara wrote:
Sun Dec 14, 2025 18:19
CPU frequency > 4.0ghz
Availability 24/7
Static IP
SSH / SFTP access
Some of those requirements are quite extreme to expect from someone offering free hosting to you. You should probably lower your expectations in terms of performance and availability.
by ROllerozxa
Fri Dec 12, 2025 12:55
Forum: Engine Builds
Topic: [Deprecated] [Windows] ROllerozxa's RUN_IN_PLACE=0 builds
Replies: 17
Views: 14823

Re: [Windows] ROllerozxa's RUN_IN_PLACE=0 builds (64-bit & 32-bit, dev & stable)

Recently a new official distribution method for Windows has been introduced in the form of a self-extracting installer-like executable for 64-bit. This has been retroactively provided for 5.14.0 and is available on the official Luanti downloads page now.

These official new builds are RUN_IN_PLACE=0 ...
by ROllerozxa
Thu Dec 04, 2025 12:05
Forum: General Discussion
Topic: wordpress + luanti - SSO
Replies: 5
Views: 205

Re: wordpress + luanti - SSO


You should *never* use http for an authentication system. Its completely unencrypted


Connecting to localhost over HTTP is completely safe since it stays local and never leaves the system. Whether it is good practice is another question however.


Thank's
I found some information about builtin ...