Search found 263 matches
- Mon Dec 08, 2025 12:28
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Voxelgarden 2025-50 r25
2025-50 r25 Changes: Minor dungeon-related & monster rebalancing ( @rudzik8 ) Separate default and dungeon_loot from each other, leaving dungeon_loot just a pure API with mapgen code Tweak default loot, generating more items in chests and adjust their chances to be more fair Tweak other dungeon...
- Mon Nov 24, 2025 13:14
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Voxelgarden 2025-48 r24
2025-48 r24 Changes: Subnode improvements Register subnodes out of fuel nodes as fuel (burntime is scaled by their volume, i.e. 1/2 the burntime for slabs ( @rudzik8 ) Add Mese Lamp subnodes and improve subnode luminance handling (also scaled by volume) ( @rudzik8 ) Restore partial compatibility wi...
- Tue Nov 18, 2025 15:02
- Forum: Luanti-related projects
- Topic: [Windows/Linux] Clonti: Mineclonia-specific Luanti builds with halon's (SS)CSM
- Replies: 1
- Views: 187
[Windows/Linux] Clonti: Mineclonia-specific Luanti builds with halon's (SS)CSM
Clonti Mineclonia-specific desktop Luanti builds with user content stored globally (RUN_IN_PLACE=1) and halon's (SS)CSM support enabled About This is a desktop Luanti binary distribution with a few tweaks: halon's Luanti fork is used instead of the usual Luanti source tree to enable Mineclonia-spec...
- Tue Sep 16, 2025 07:05
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Voxelgarden 2025-38 r23
2025-38 r23 Changes: Campfire improvements Render cooking items in 3D over the campfire as entities ( @rudzik8 ) Allow extending campfire's cooking time with sticks ( @j-r ) Don't put out the campfire when an uncookable item is placed, reject it instead ( @j-r ) Make (un)lit campfires drop black dy...
- Mon Sep 08, 2025 14:40
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2025-37 r22]
2025-37 r22 Changes: Restore the old uncrafting recipe for stairs (4 stairs now yield 3 full blocks instead of 1) ( @j-r ) Fix cotton not growing after being harvested ( @j-r ) Fix metadata being reset when dirt is affected by ABMs ( @j-r ) Improve Subnodes groupwise backwards compatibility ( @rudz...
- Mon Jul 14, 2025 12:24
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2025-29 r21]
2025-29 r21 Changes: Mobs Rework Finally, after many months the old API based on an ancient version of Mobs Redo was replaced with our fork of Repixture Mobs Oerkkis, Rats, Dungen Masters and the Omsk (plural) were re-introduced with new 3D models (see in-file credits) Unfortunately, Dust Devil and...
- Thu Jun 26, 2025 04:54
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Tue Feb 25, 2025 02:28
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Tue Feb 18, 2025 06:52
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2025-08 r18]
2025-08 r18 Changes: Rework farming based on MTG ( #249 ) Add seeds to plant crops instead of using their harvest Use NodeTimers for crop growth instead of ABMs Change wheat appearance to be #-shaped (to distinguish young wheat from weed) and cotton to be *-shaped Add savanna soil, which can be cul...
- Sat Feb 15, 2025 03:57
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2025-07 r17]
Voxelgarden now has its own little website, hosted with Codeberg Pages: https://voxelgarden.codeberg.page/ Nothing too complex, just Jekyll with the Minimal Mistakes theme. Pretty empty for now, but that will change as the game expands and as the documentation gets done (which depends on the mobs an...
- Wed Feb 12, 2025 12:49
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2025-07 r17]
As you can probably guess, I gave this game a try recently. I think this is one of the better MTG forks. This is what MTG could have become if it were better. Yes, I have to admit I was pretty overwhelmed by the flood of bug reports and feature suggestions. Imagine: I switched to my Codeberg tab to...
- Tue Feb 11, 2025 14:22
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Tue Feb 04, 2025 14:55
- Forum: News
- Topic: Luanti Documentation project
- Replies: 32
- Views: 15307
Re: Luanti Documentation project
I agree switching from FOSS Mediawiki to proprietary Github is a bad thing and I would be open to having the docs project be the first one to move to codeberg. However, before this would be done, I need the count of how many existing docs contributors are going to drop out because of this, and how ...
- Tue Feb 04, 2025 14:11
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Tue Dec 24, 2024 09:03
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2024-52 r15]
2024-52 r15 Changes: Make supporting sandstone generate under sand in deserts. Get rid of BiomeDB, massively reducing the game's size. Convert locale files from *.tr to *.po(t). NOTE: This breaks translations with Luanti versions before 5.10. This is done in preparation to open Weblate translations...
- Mon Dec 16, 2024 14:24
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2024-51 r14]
2024-51 r14 Changes: Update fences and walls from upstream MTG. Pull upstream MTG changes for the walls mod, with some prettifying. Properly introduce the vg.enable_fence_tall setting. was mentioned in the code already from the previous upstream pull for default as enable_fence_tall , but never act...
- Tue Oct 29, 2024 12:10
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden (revived) [5.8.0]
- Tue Oct 29, 2024 12:04
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Mon Oct 28, 2024 14:12
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2024-44 r12]
2024-44 r12 Changes: Replace bonfire with campfire. You can cook an item on a campfire by right-clicking it and waiting a bit. When it finishes, the cooked item will appear on top and the campfire will extinguish itself. The recipe requires sticks and leaves. Update the documentation. Reflect engin...
- Fri Oct 25, 2024 01:48
- Forum: Texture Packs
- Topic: Baunilha Texture Pack
- Replies: 39
- Views: 19687
Re: Baunilha Texture Pack
The apple texture might need a change though... Changed it a little bit. I think it looks more round now and the shading is simpler. Also made the peduncle a bit smaller. I made it big before so it wouldn't look like it's floating under the tree but I guess it doesn't need to be that big. This look...
- Mon Oct 21, 2024 13:53
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
Re: [Game] Voxelgarden [2024-43 r11]
2024-43 r11 Highlights Accessible GUI. Higher contrast, lower transparency. Use /toggle_gui to switch between regular and accessible modes. Which one is the default for all players can be switched in the settings (regular mode is set by default). Lighting redo. Intensity, strength, radius and other...
- Sun Oct 20, 2024 02:59
- Forum: Texture Packs
- Topic: Baunilha Texture Pack
- Replies: 39
- Views: 19687
Re: Baunilha Texture Pack
This looks... AWESOME! No, really!
Especially adore the wood/tree textures, it all just feels so good to look at.
The apple texture might need a change though... Maybe it's the form, maybe it's the shading, maybe it's the contour, but it just doesn't seem right to me.
Especially adore the wood/tree textures, it all just feels so good to look at.
The apple texture might need a change though... Maybe it's the form, maybe it's the shading, maybe it's the contour, but it just doesn't seem right to me.
- Mon Sep 09, 2024 12:13
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Mon Sep 02, 2024 12:13
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937
- Tue Aug 27, 2024 07:21
- Forum: Game Releases
- Topic: [Game] Voxelgarden [2025-50 r25]
- Replies: 58
- Views: 20937