Search found 5108 matches

by Wuzzy
Wed May 06, 2026 03:27
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

I’m confused by “Main menu: Add server list sort filter (cx384)”. How does it work? The tooltip for the server list search bar says: “sort:[-”. No explanation at all. And if I enter “sort:[-” literally, not much seems to change. And nothing is sorted. Huh??? EDIT: Seems like a bug: https://github.co...
by Wuzzy
Sun May 03, 2026 19:15
Forum: Game Releases
Topic: [Game] Repixture [3.19.0]
Replies: 264
Views: 154134

Version 3.19.0 released!

Repixture 3.19.0 has been released! (nickname: “The Second Village Update”) I am very happy to present to you version 3.19.0 of the game. This is a BIG update and brings improved villages, trading and so much more. villagepromo.jpg Highlights Major village overhaul: villages respect the terrain, ge...
by Wuzzy
Fri May 01, 2026 19:33
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

Thank you, Krock.

Changelog correction:
New physics override step_up_mode to control the stair walking behavior (jordan4ibanez)
It’s actually an object property, not a physics override.
by Wuzzy
Fri May 01, 2026 09:47
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

IMHO it would be better to announce release candidate with the changelog done, so that people willing to test new features and changes know what to look at. Agreed. This would also be in the core devs’ best interest, after all. If you give the testes the tools to actually test your release candidat...
by Wuzzy
Wed Apr 29, 2026 11:09
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1087

Re: Luanti 5.16.0-rc1

Other changes I found: player:set_wielded_item(item, true) skips the item change animation. This allows games and mods to fix the bad compass animations when changing the compass needle HUD text size can now be multiplied by fractional numbers , e.g. 1.5 now increases size by 50%. Previously, only w...
by Wuzzy
Wed Apr 22, 2026 22:14
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 34
Views: 12590

Re: New Feature Hype Thread

... we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. I thought this was already possible by changing the metadata on the compass item to a new metadata image each time the player's direction changes instead of an entirely different compas...
by Wuzzy
Wed Apr 22, 2026 22:09
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 85
Views: 21056

Re: Post your screenshots! (2026 edition)

alga_house.jpg
alga_house.jpg (179.82 KiB) Viewed 454 times
by Wuzzy
Wed Apr 22, 2026 00:59
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 676
Views: 267586

Re: [Server] Inside The Box [Puzzles]

Unironically, boxes no. 0 and 1 would be ultra interesting for lore purposes tho. :D

EDIT: Added parcours box categorizations for boxes 1001 to 1500 plus 5 bonus boxes: viewtopic.php?p=450652#p450652
by Wuzzy
Tue Apr 21, 2026 23:59
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 34
Views: 12590

Re: New Feature Hype Thread

We can now finally skip the "item change" animation when setting the player’s wielded item. This means we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. https://github.com/luanti-org/luanti/pull/17020/changes (And yes, I tested it...
by Wuzzy
Tue Apr 21, 2026 20:08
Forum: WIP Games
Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Replies: 13
Views: 6473

Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

Tbh the proposed changes are not nearly enough to justify a complete new fork. This stuff sounds like it makes more sense as a mod or modpack. I don’t know how "moddable" those games in allowing you to add new metal tiers. But even if not, I think it would be better to propose a change to ...
by Wuzzy
Tue Apr 21, 2026 03:34
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 676
Views: 267586

Re: [Server] Inside The Box [Puzzles]

Ah, I already suspected I caught you in the middle of the "level access redesign" and this is not the Final Say(TM) yet. This explains so much. Some ideas: 1) Move all levels and series to a central place instead of scattering them all over the map where ALL teleporters can be clearly seen...
by Wuzzy
Tue Apr 21, 2026 02:01
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 676
Views: 267586

Re: [Server] Inside The Box [Puzzles]

Thanks. I’ve been waiting years for this. Parcours categorizations from 336 to 1500: 336 puzzle 339 mostly parcours 351 puzzle 353 puzzle 362 puzzle 370 puzzle 376 some parcours 424 puzzle 431 puzzle 432 puzzle 470 puzzle 475 some parcours 486 some parcours 490 puzzle 493 puzzle 502 puzzle 508 puzzl...
by Wuzzy
Tue Apr 21, 2026 01:06
Forum: Game Releases
Topic: [Game] Repixture [3.19.0]
Replies: 264
Views: 154134

Re: [Game] Repixture [3.18.2]

Work on the next version is going smoothly. I think my plan for this version is to finally bring villages to a polished stage, and hopefully villagers, too. Here’s what I did in the meantime: Village terrain overhangs are now much less aggressive Stone villages added (in dry biomes) Simple walls add...
by Wuzzy
Sun Apr 19, 2026 10:20
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 85
Views: 21056

Re: Post your screenshots! (2026 edition)

swamp.jpg
swamp.jpg (28.5 KiB) Viewed 604 times
by Wuzzy
Fri Apr 17, 2026 21:22
Forum: News
Topic: Luanti 5.15.2 [SECURITY RELEASE]
Replies: 17
Views: 4610

Re: Luanti 5.15.2

What about version 0.4.17.1? If this is vulnerable as well, will the bugfix be backported? (because some servers are still stuck on that ancient version)
by Wuzzy
Tue Apr 14, 2026 14:18
Forum: General Discussion
Topic: io_scene_b3d (updated for Blender 5.1)
Replies: 8
Views: 534

Re: io_scene_b3d (updated for Blender 5.1)

Thanks a lot for this! This will come in handy if I need to touch B3D again.

These days, GLTF is easier to work but B3D support is highly appreciated.
by Wuzzy
Mon Apr 13, 2026 12:39
Forum: Game Releases
Topic: [Game] Lazarr! [2.2.2]
Replies: 44
Views: 28606

Version 2.2.1 released! Version 2.2.2 released!

Version 2.2.1 released! This is a bugfix release. Fix wrong controls help sometimes appearing when starting game on mobile/touchscreen device Fix wrong documentation in LEVEL_EDITOR.md Fix PNG file warning EDIT (19/04/2026): Version 2.2.2 released! This is a bugfix release. Fix crash in main ship wh...
by Wuzzy
Mon Apr 13, 2026 12:30
Forum: Game Releases
Topic: [Game] Glitch [1.3.6]
Replies: 58
Views: 38608

Version 1.3.6 released!

Version 1.3.6 released!

Changelog:
  • New translations: Finnish, Toki Pona
  • Switched translation format to gettext PO
  • Now needs Luanti 5.10.0 or later for translations to work
  • Fix inventory height too small right after startup
by Wuzzy
Sun Apr 12, 2026 08:48
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 740

Re: Luanti-Anrede: »du« oder »Sie«?

Interessante Idee, aber glaube nicht, dass die Coredevs damit glücklich wären, weil so was unfassbar redundant wäre (leider).
by Wuzzy
Sat Apr 11, 2026 23:37
Forum: Game Releases
Topic: [Game] Repixture [3.19.0]
Replies: 264
Views: 154134

Re: [Game] Repixture [3.18.2]

Good news! After my hard work on my game Lazarr! has concluded (more or less), I’ve decided to pick up Repixture again. I worked on villages in the last few days. The village generation has been annoying to me for many years. Villages have always looked quite clunky and poorly adapt to the landscape...
by Wuzzy
Sat Apr 11, 2026 23:20
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 85
Views: 21056

Re: Post your screenshots! (2026 edition)

v2.jpg
v2.jpg (95.51 KiB) Viewed 792 times
by Wuzzy
Mon Apr 06, 2026 22:23
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 740

Re: Luanti-Anrede: »du« oder »Sie«?

Ich gehöre übrigens zum »Ist mir egal«-Lager, ich wollte aber auch die anderen Meinungen anhören. (Danke erstmal.) Ich stimme aber jjk1 zu, dass es vllt. keine so gute Idee ist, die direkte Anrede bei jedem Satz auf Teufelkommraus zu streichen. Bei einigen Sätzen kann man das machen, aber manchmal w...
by Wuzzy
Mon Apr 06, 2026 12:32
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 85
Views: 21056

Re: Post your screenshots! (2026 edition)

temple_of_chocolate_1.jpg
temple_of_chocolate_1.jpg (75.63 KiB) Viewed 472 times
temple_of_chocolate_2.jpg
temple_of_chocolate_2.jpg (81.73 KiB) Viewed 472 times
Temple of Chocolate in JT2, April 6 2026.
by Wuzzy
Fri Apr 03, 2026 16:25
Forum: Deutsch
Topic: Luanti-Anrede: »du« oder »Sie«?
Replies: 11
Views: 740

Luanti-Anrede: »du« oder »Sie«?

In Luanti wird derzeit das engl. Wort »you« (2. Person Singular) mit dem förmlichen »Sie« übersetzt. Das ist schon seit Jahren so, und viele Mods folgen dieser Konvention. Aber neulich habe ich bemerkt, dass bei A.E.S. (dem Minigames-Server mit Block League, Fantasy Brawl, usw.) es eine Bestrebung g...
by Wuzzy
Thu Apr 02, 2026 18:52
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 85
Views: 21056

Re: Post your screenshots! (2026 edition)

excav.jpg
excav.jpg (67.87 KiB) Viewed 664 times
“Excavation Denied” from freshly released Lazarr! version 2.2.0