Search found 5119 matches

by Wuzzy
Fri Jun 05, 2026 22:35
Forum: Game Releases
Topic: [Game] Lazarr! [2.2.3]
Replies: 46
Views: 29060

Version 2.2.3 released!

Version 2.2.3 released!
I am very happy to report that the Portuguese (Brazil) translation has been completed by Emilly MS (emilly_msh_msh).
This update also includes translation updates by syl (French), Cwpure (French) and gellogonovato (Spanish).

Thanks for your hard work!
by Wuzzy
Sat May 30, 2026 20:24
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 53
Views: 13727

Re: New Feature Hype Thread

I didn’t expect such a heavy reaction to this, and I don’t understand why. Obviously, games can "abuse" this feature but you’re overlooking that Luanti technically “allows” games to do various other things to heavily annoy players. Luanti already gives games plenty of opportunity to be nas...
by Wuzzy
Sun May 24, 2026 12:12
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 53
Views: 13727

Re: New Feature Hype Thread

In the next version, you will be able to force certain HUD elements to be displayed always, i.e. they cannot be hidden with the "Toggle HUD" key.

This can be useful for some full-screen effects.

https://github.com/luanti-org/luanti/pull/17165
by Wuzzy
Thu May 21, 2026 19:27
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 92
Views: 23609

Re: Post your screenshots! (2026 edition)

airweed.jpg
airweed.jpg (41.13 KiB) Viewed 407 times
by Wuzzy
Mon May 18, 2026 17:23
Forum: General Discussion
Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
Replies: 25
Views: 1153

Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)

About last month or so, GitHub has been silently reverting commits due to a catastrophic bug: https://trunk.io/blog/what-happens-if-a-merge-queue-builds-on-the-wrong-commit (please excuse and ignore the AI slop image at top, it is not relevant to the post) What ELSE needs to happen until people jump...
by Wuzzy
Sat May 16, 2026 08:50
Forum: Partly official engine development
Topic: WIP: Hypertext tooltips
Replies: 0
Views: 125

WIP: Hypertext tooltips

jp (kilbith) and I have been working on adding hypertext support to Luanti for a while now. This will allow games and mods to enhance tooltips with more eye-candy. https://github.com/luanti-org/luanti/pull/14728 Above PR is basically finished, we’re basically waiting for reviews. If this gets approv...
by Wuzzy
Wed May 13, 2026 16:09
Forum: Feature Discussion
Topic: Customizable wielditem animations for items with on_use func
Replies: 7
Views: 1671

Re: Customizable wielditem animations for items with on_use func

Since 5.16.0, we can skip item wield animations with a new argument in player:set_wielded_item. That way, I managed to properly implement/fix the compass wieldhand animation in Repixture. Now, when the compass needle changes, the annoying "up/down" movement is gone, only the needle moves (...
by Wuzzy
Wed May 13, 2026 11:24
Forum: General Discussion
Topic: What games should we feature at FOSDEM?
Replies: 37
Views: 2217

Re: What games should we feature at FOSDEM?

I know I’m several months late to the party but I would have suggested my own game Lazarr! because it’s now a completed game and I worked so hard on the latest updates and levels. Maybe next year?
(If you remember the game from the game jam, it’s not anything like that anymore.)
by Wuzzy
Tue May 12, 2026 01:49
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 92
Views: 23609

Re: Post your screenshots! (2026 edition)

moonflower2.jpg
moonflower2.jpg (29 KiB) Viewed 737 times
by Wuzzy
Tue May 12, 2026 01:44
Forum: Mod Releases
Topic: [Mod] Moon Flower [moonflower]
Replies: 20
Views: 12485

Re: [Mod] Moon Flower [moonflower]

moonflower.jpg I am happy to announce the Moon Flower finally made it into Repixture after all those years. It will appear in the next release. But the mechanics will be different: Moon flowers only bloom under full moon, digging the open moon flower drops a seed which you can plant to grow another...
by Wuzzy
Sun May 10, 2026 19:37
Forum: News
Topic: Luanti 5.16.1
Replies: 33
Views: 2628

Re: Luanti 5.16.1

I have no idea how on Earth I managed to not catch the very obvious flowing liquid bug of 5.16.0 earlier. I even tested that version! xD EDIT Re Android: I agree that Luanti devs (or any free software dev, really) should NOT obey Google’s orders by surrendering their private info just to prevent Lua...
by Wuzzy
Wed May 06, 2026 03:27
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1372

Re: Luanti 5.16.0-rc1

I’m confused by “Main menu: Add server list sort filter (cx384)”. How does it work? The tooltip for the server list search bar says: “sort:[-”. No explanation at all. And if I enter “sort:[-” literally, not much seems to change. And nothing is sorted. Huh??? EDIT: Seems like a bug: https://github.co...
by Wuzzy
Sun May 03, 2026 19:15
Forum: Game Releases
Topic: [Game] Repixture [3.19.0]
Replies: 264
Views: 154623

Version 3.19.0 released!

Repixture 3.19.0 has been released! (nickname: “The Second Village Update”) I am very happy to present to you version 3.19.0 of the game. This is a BIG update and brings improved villages, trading and so much more. villagepromo.jpg Highlights Major village overhaul: villages respect the terrain, ge...
by Wuzzy
Fri May 01, 2026 19:33
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1372

Re: Luanti 5.16.0-rc1

Thank you, Krock.

Changelog correction:
New physics override step_up_mode to control the stair walking behavior (jordan4ibanez)
It’s actually an object property, not a physics override.
by Wuzzy
Fri May 01, 2026 09:47
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1372

Re: Luanti 5.16.0-rc1

IMHO it would be better to announce release candidate with the changelog done, so that people willing to test new features and changes know what to look at. Agreed. This would also be in the core devs’ best interest, after all. If you give the testes the tools to actually test your release candidat...
by Wuzzy
Wed Apr 29, 2026 11:09
Forum: News
Topic: Luanti 5.16.0-rc1
Replies: 16
Views: 1372

Re: Luanti 5.16.0-rc1

Other changes I found: player:set_wielded_item(item, true) skips the item change animation. This allows games and mods to fix the bad compass animations when changing the compass needle HUD text size can now be multiplied by fractional numbers , e.g. 1.5 now increases size by 50%. Previously, only w...
by Wuzzy
Wed Apr 22, 2026 22:14
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 53
Views: 13727

Re: New Feature Hype Thread

... we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. I thought this was already possible by changing the metadata on the compass item to a new metadata image each time the player's direction changes instead of an entirely different compas...
by Wuzzy
Wed Apr 22, 2026 22:09
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 92
Views: 23609

Re: Post your screenshots! (2026 edition)

alga_house.jpg
alga_house.jpg (179.82 KiB) Viewed 1231 times
by Wuzzy
Wed Apr 22, 2026 00:59
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 676
Views: 268791

Re: [Server] Inside The Box [Puzzles]

Unironically, boxes no. 0 and 1 would be ultra interesting for lore purposes tho. :D

EDIT: Added parcours box categorizations for boxes 1001 to 1500 plus 5 bonus boxes: viewtopic.php?p=450652#p450652
by Wuzzy
Tue Apr 21, 2026 23:59
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 53
Views: 13727

Re: New Feature Hype Thread

We can now finally skip the "item change" animation when setting the player’s wielded item. This means we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. https://github.com/luanti-org/luanti/pull/17020/changes (And yes, I tested it...
by Wuzzy
Tue Apr 21, 2026 20:08
Forum: WIP Games
Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Replies: 15
Views: 6916

Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

Tbh the proposed changes are not nearly enough to justify a complete new fork. This stuff sounds like it makes more sense as a mod or modpack. I don’t know how "moddable" those games in allowing you to add new metal tiers. But even if not, I think it would be better to propose a change to ...
by Wuzzy
Tue Apr 21, 2026 03:34
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 676
Views: 268791

Re: [Server] Inside The Box [Puzzles]

Ah, I already suspected I caught you in the middle of the "level access redesign" and this is not the Final Say(TM) yet. This explains so much. Some ideas: 1) Move all levels and series to a central place instead of scattering them all over the map where ALL teleporters can be clearly seen...
by Wuzzy
Tue Apr 21, 2026 02:01
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 676
Views: 268791

Re: [Server] Inside The Box [Puzzles]

Thanks. I’ve been waiting years for this. Parcours categorizations from 336 to 1500: 336 puzzle 339 mostly parcours 351 puzzle 353 puzzle 362 puzzle 370 puzzle 376 some parcours 424 puzzle 431 puzzle 432 puzzle 470 puzzle 475 some parcours 486 some parcours 490 puzzle 493 puzzle 502 puzzle 508 puzzl...
by Wuzzy
Tue Apr 21, 2026 01:06
Forum: Game Releases
Topic: [Game] Repixture [3.19.0]
Replies: 264
Views: 154623

Re: [Game] Repixture [3.18.2]

Work on the next version is going smoothly. I think my plan for this version is to finally bring villages to a polished stage, and hopefully villagers, too. Here’s what I did in the meantime: Village terrain overhangs are now much less aggressive Stone villages added (in dry biomes) Simple walls add...
by Wuzzy
Sun Apr 19, 2026 10:20
Forum: General Discussion
Topic: Post your screenshots! (2026 edition)
Replies: 92
Views: 23609

Re: Post your screenshots! (2026 edition)

swamp.jpg
swamp.jpg (28.5 KiB) Viewed 1381 times