Version 2.2.3 released!
I am very happy to report that the Portuguese (Brazil) translation has been completed by Emilly MS (emilly_msh_msh).
This update also includes translation updates by syl (French), Cwpure (French) and gellogonovato (Spanish).
Thanks for your hard work!
Search found 5119 matches
- Fri Jun 05, 2026 22:35
- Forum: Game Releases
- Topic: [Game] Lazarr! [2.2.3]
- Replies: 46
- Views: 29060
- Sat May 30, 2026 20:24
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 53
- Views: 13727
Re: New Feature Hype Thread
I didn’t expect such a heavy reaction to this, and I don’t understand why. Obviously, games can "abuse" this feature but you’re overlooking that Luanti technically “allows” games to do various other things to heavily annoy players. Luanti already gives games plenty of opportunity to be nas...
- Sun May 24, 2026 12:12
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 53
- Views: 13727
Re: New Feature Hype Thread
In the next version, you will be able to force certain HUD elements to be displayed always, i.e. they cannot be hidden with the "Toggle HUD" key.
This can be useful for some full-screen effects.
https://github.com/luanti-org/luanti/pull/17165
This can be useful for some full-screen effects.
https://github.com/luanti-org/luanti/pull/17165
- Thu May 21, 2026 19:27
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 92
- Views: 23609
- Mon May 18, 2026 17:23
- Forum: General Discussion
- Topic: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
- Replies: 25
- Views: 1153
Re: GitHub just keeps getting worse (or: Why is Luanti not on Codeberg already?)
About last month or so, GitHub has been silently reverting commits due to a catastrophic bug: https://trunk.io/blog/what-happens-if-a-merge-queue-builds-on-the-wrong-commit (please excuse and ignore the AI slop image at top, it is not relevant to the post) What ELSE needs to happen until people jump...
- Sat May 16, 2026 08:50
- Forum: Partly official engine development
- Topic: WIP: Hypertext tooltips
- Replies: 0
- Views: 125
WIP: Hypertext tooltips
jp (kilbith) and I have been working on adding hypertext support to Luanti for a while now. This will allow games and mods to enhance tooltips with more eye-candy. https://github.com/luanti-org/luanti/pull/14728 Above PR is basically finished, we’re basically waiting for reviews. If this gets approv...
- Wed May 13, 2026 16:09
- Forum: Feature Discussion
- Topic: Customizable wielditem animations for items with on_use func
- Replies: 7
- Views: 1671
Re: Customizable wielditem animations for items with on_use func
Since 5.16.0, we can skip item wield animations with a new argument in player:set_wielded_item. That way, I managed to properly implement/fix the compass wieldhand animation in Repixture. Now, when the compass needle changes, the annoying "up/down" movement is gone, only the needle moves (...
- Wed May 13, 2026 11:24
- Forum: General Discussion
- Topic: What games should we feature at FOSDEM?
- Replies: 37
- Views: 2217
Re: What games should we feature at FOSDEM?
I know I’m several months late to the party but I would have suggested my own game Lazarr! because it’s now a completed game and I worked so hard on the latest updates and levels. Maybe next year?
(If you remember the game from the game jam, it’s not anything like that anymore.)
(If you remember the game from the game jam, it’s not anything like that anymore.)
- Tue May 12, 2026 01:49
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 92
- Views: 23609
- Tue May 12, 2026 01:44
- Forum: Mod Releases
- Topic: [Mod] Moon Flower [moonflower]
- Replies: 20
- Views: 12485
Re: [Mod] Moon Flower [moonflower]
moonflower.jpg I am happy to announce the Moon Flower finally made it into Repixture after all those years. It will appear in the next release. But the mechanics will be different: Moon flowers only bloom under full moon, digging the open moon flower drops a seed which you can plant to grow another...
- Sun May 10, 2026 19:37
- Forum: News
- Topic: Luanti 5.16.1
- Replies: 33
- Views: 2628
Re: Luanti 5.16.1
I have no idea how on Earth I managed to not catch the very obvious flowing liquid bug of 5.16.0 earlier. I even tested that version! xD EDIT Re Android: I agree that Luanti devs (or any free software dev, really) should NOT obey Google’s orders by surrendering their private info just to prevent Lua...
- Wed May 06, 2026 03:27
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1372
Re: Luanti 5.16.0-rc1
I’m confused by “Main menu: Add server list sort filter (cx384)”. How does it work? The tooltip for the server list search bar says: “sort:[-”. No explanation at all. And if I enter “sort:[-” literally, not much seems to change. And nothing is sorted. Huh??? EDIT: Seems like a bug: https://github.co...
- Sun May 03, 2026 19:15
- Forum: Game Releases
- Topic: [Game] Repixture [3.19.0]
- Replies: 264
- Views: 154623
Version 3.19.0 released!
Repixture 3.19.0 has been released! (nickname: “The Second Village Update”) I am very happy to present to you version 3.19.0 of the game. This is a BIG update and brings improved villages, trading and so much more. villagepromo.jpg Highlights Major village overhaul: villages respect the terrain, ge...
- Fri May 01, 2026 19:33
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1372
Re: Luanti 5.16.0-rc1
Thank you, Krock.
Changelog correction:
Changelog correction:
It’s actually an object property, not a physics override.New physics override step_up_mode to control the stair walking behavior (jordan4ibanez)
- Fri May 01, 2026 09:47
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1372
Re: Luanti 5.16.0-rc1
IMHO it would be better to announce release candidate with the changelog done, so that people willing to test new features and changes know what to look at. Agreed. This would also be in the core devs’ best interest, after all. If you give the testes the tools to actually test your release candidat...
- Wed Apr 29, 2026 11:09
- Forum: News
- Topic: Luanti 5.16.0-rc1
- Replies: 16
- Views: 1372
Re: Luanti 5.16.0-rc1
Other changes I found: player:set_wielded_item(item, true) skips the item change animation. This allows games and mods to fix the bad compass animations when changing the compass needle HUD text size can now be multiplied by fractional numbers , e.g. 1.5 now increases size by 50%. Previously, only w...
- Wed Apr 22, 2026 22:14
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 53
- Views: 13727
Re: New Feature Hype Thread
... we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. I thought this was already possible by changing the metadata on the compass item to a new metadata image each time the player's direction changes instead of an entirely different compas...
- Wed Apr 22, 2026 22:09
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 92
- Views: 23609
- Wed Apr 22, 2026 00:59
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 676
- Views: 268791
Re: [Server] Inside The Box [Puzzles]
Unironically, boxes no. 0 and 1 would be ultra interesting for lore purposes tho. :D
EDIT: Added parcours box categorizations for boxes 1001 to 1500 plus 5 bonus boxes: viewtopic.php?p=450652#p450652
EDIT: Added parcours box categorizations for boxes 1001 to 1500 plus 5 bonus boxes: viewtopic.php?p=450652#p450652
- Tue Apr 21, 2026 23:59
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 53
- Views: 13727
Re: New Feature Hype Thread
We can now finally skip the "item change" animation when setting the player’s wielded item. This means we can finally have proper compasses that don’t annoyingly bounce up and down in your wieldhand all the time. https://github.com/luanti-org/luanti/pull/17020/changes (And yes, I tested it...
- Tue Apr 21, 2026 20:08
- Forum: WIP Games
- Topic: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
- Replies: 15
- Views: 6916
Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]
Tbh the proposed changes are not nearly enough to justify a complete new fork. This stuff sounds like it makes more sense as a mod or modpack. I don’t know how "moddable" those games in allowing you to add new metal tiers. But even if not, I think it would be better to propose a change to ...
- Tue Apr 21, 2026 03:34
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 676
- Views: 268791
Re: [Server] Inside The Box [Puzzles]
Ah, I already suspected I caught you in the middle of the "level access redesign" and this is not the Final Say(TM) yet. This explains so much. Some ideas: 1) Move all levels and series to a central place instead of scattering them all over the map where ALL teleporters can be clearly seen...
- Tue Apr 21, 2026 02:01
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 676
- Views: 268791
Re: [Server] Inside The Box [Puzzles]
Thanks. I’ve been waiting years for this. Parcours categorizations from 336 to 1500: 336 puzzle 339 mostly parcours 351 puzzle 353 puzzle 362 puzzle 370 puzzle 376 some parcours 424 puzzle 431 puzzle 432 puzzle 470 puzzle 475 some parcours 486 some parcours 490 puzzle 493 puzzle 502 puzzle 508 puzzl...
- Tue Apr 21, 2026 01:06
- Forum: Game Releases
- Topic: [Game] Repixture [3.19.0]
- Replies: 264
- Views: 154623
Re: [Game] Repixture [3.18.2]
Work on the next version is going smoothly. I think my plan for this version is to finally bring villages to a polished stage, and hopefully villagers, too. Here’s what I did in the meantime: Village terrain overhangs are now much less aggressive Stone villages added (in dry biomes) Simple walls add...
- Sun Apr 19, 2026 10:20
- Forum: General Discussion
- Topic: Post your screenshots! (2026 edition)
- Replies: 92
- Views: 23609